Hi Please post your unjerk discussion in this thread!

These posts run weekly, but you can find older posts here.

  • Officially finished my season 3 goals!

    Keystone Legend: DONE! Ahead of the Curve: DONE! Ky'veza ??: DONE! Elite pvp sets on every class: DONE!

    and finally as of today...

    2100 in BGBlitz for the pvp weapons!

    I've done it! I'm finished! I'm freeeeeee!

    You were always free, fren.

  • i read somewhere that they fixed the sheath postition for two handed weapons/staffs on male undead in midnight but i cant find where i read it. i dont have beta so can anyone with beta confirm if they did?

    Just checked and can confirm that it's changed. Made a male forsaken mage on live servers, and his staff hovers a few centimeters off his back. Did the same on the beta server, and it sticks much more closely to his back.

    I took comparison screenshots, here. Live on the left, Midnight on the right. Sorry about the bone difference, in hindsight I should have customized them to be the same. The difference is pretty dramatic though so hopefully it's noticeable!

    That looks much better! Glad blizzard finally fixed it.

    Thanks :)

  • Managed to complete ?? Ky'veza despite falling behind this season, getting the full trifecta of Let Me Solo Thems! Yay. Luckily she wasn't a damage or mitigation check or anything like that, so gear didn't make much difference. Didn't even have to splurge on consumables! Just practice, practice, practice. And my goodness, was the practicing fun!

    I've enjoyed all three of the final Delve bosses, and I while wouldn't say Ky'veza is my favorite overall, she was definitely the most addicting. Time absolutely flew by while putting in attempts. Failures didn't feel devastating at all, whether they were at 95% or 10%. I was just excited to get back in there and solve the mechanics some more! Such a great flow-state type boss. Always feels good to get into the zone.

    Speaking of rankings, my final ranking is probably Zekvir, then Ky'veza, then the Underpin. Did all three of them on Warlock, Destruction on Zekvir and Demonology on the others. Zekvir was a great meshing of all sorts of systems. Loved needing to interrupt, dodge, kill adds, all that sort of thing. Used more of my utility there than anywhere else! Underpin was a great spectacle, with iconic sound design and tons of fun mechanics, but those mechanics could be a little inconsistent in execution. And then Ky'veza, while lacking much direct interaction, was just an incredibly fun dance to do. Honestly even now I kind of want to log in and do some more, lol.

    These bosses, and delves overall, are for sure my favorite mechanical addition to the game. So happy to have my own endgame, my own little peak to conquer. And from what I've done on the beta, delves are looking even cooler in Midnight. Can't wait to get knocked around by whoever the big endboss is this time!

    Gonna miss Brann, though. I hope Valeera is just as passive aggressive as he is! His line about using harder hitting moves always makes me laugh. Dork.

    These bosses, and delves overall, are for sure my favorite mechanical addition to the game. So happy to have my own endgame, my own little peak to conquer. 

    Delves are easily the best addition to the game in...well, I don't know how long. Progression content for solo players or for folks who want something to do outside of when their group is on is fantastic.

    its the first time since legion gave us m+ that they added an actual progression/endgame mode

    thats honestly one of the bigger problems in the game imo, the endgame only got "new" things added 2 times in almost 20years, so much resources is put into throw away expansion catchup features that dont get touched in 2 months by anyone really, while the actual endgame itself is just "raids and m+" for ages now (and delves now)

  • Ok I'm posting pictures of my half-sleeve tattoo with the theme of, "Ode to MMOs". Please be nice. We plan on adding additional shading and color down the road, once I've healed up and when I effectively and socially hide from the sun to allow for good healing.

    Design and Ink work were both done by a friend of mine in the Greater Seattle Area, not sharing their info cuz they've had bad experiences with Reddit in the past.

  • hey look, a mainsub post where 50% of the comments are defending the "good Old Guard" because "atleast they wrote GOOD STORIES"

    can you even call it "mask comming off" when there was never a mask to hide it in the first place?

    The idea that they made good stories is wild considering I remember how ridiculed their stories were back in the day.

    Plus they gave us Shadowlands.

    Same, no one in the forums I read or circles I played with thought any of this made any sense.

    Wasn't shadowlands just picking up the pieces of the old guard leaving.

    BFA is old guard. Shadowlands is the transition between the two. Dragonflight is new guard.

    As I remember it the lawsuit that lead to the ousting of a bunch of the old guard started a few months after Shadowlands came out, so the initial bulk was still with them.

    So yeah, Shadowlands was a transition between the two but that didn't really start until like 9.1 at earliest I believe. A bulk of the problems people had were with the base expansion itself.

    Afrabasi was investigated internally before being fired and that was roughly mid BFA around the time of Shadowlands development.

    He was a very strong advocate for Sylvanas being pure evil all the way from vanilla. Him taking over mid Legion and the leaving starts of Shadowlands is why she has her rapid disorientating personality changes in each expansion.

    Shadowlands is the new guard Devs trying to take what he wrote for Sylvanas in BFA and turn it into something workable.

    Blizzard really was just childish and dysfunctional before the lawsuit and lead game developers like Afrabasi stomping all over other characters, allegedley due to a personal real life grudge against Kosak, seemed to be common.

    Honestly I forgot the timeline of events, looking at it it looks like he was fired about five or so months prior to Shadowlands releasing, yeah.

    Still though, yeah, they left the new devs in a position of having to salvage things.

    Its honestly wild looking back at pre Shadowlands blizzard and seeing how much of it was obvious in retrospect.

    Like Paladins having half their spells removed between Beta and Vanilla because they hired two Devs who used to organise players to crash Everquest servers whenever Paladins out dpsed them.

    It was just a completely unprofessional frat house.

  • The Acherus DK class discord = bad just lives rent free in the heads of competitivewow posters, huh.

    Context? Am dk main and always thought Acherus was kind of chill. In fact most class discords have been pretty alright as someone who casually lurks them.

    Acherus is chill and extremely helpful; but compwow posters will go out of their way to say it's garbage any chance they get. The top replies in resto shaman discord closing thread were people complaining about Acherus.

    once again: Compwow is just r/wow for 3k score players that complain about Mythic Loot not dropping in +12 keys

    and nobody hates Class Discords more then slightly above Average Players that get told "mate, you should just sim your gear, why do you ask about stat weights, that concept doesnt exists for like over 10years now" when they joined 5min ago and immediatly spammed 4 different channels with I HAVE 21% HASTE 19% CRIT and 49% MASTERY, WHAT ENCHANTS SHOULD I USE ON MY RINGS?

    This is true but this guy is specifically defending the Blood DK section which is known to be terrible because it's run by the kind of people you describe

    YOU WANT A LOG? HERE'S A SCREENSHOT OF DETAILS, TELL ME HOW GOOD I AM.

    I think all class discords seem bad and refuse to join any and only was in the evoker one when i mained aug because simming wasnt a thing for aug

    Hot take: all class discords are bad

  • watched a friend do the Worgen Heritage Questline

    god i forgot what a trainwreck it is, just totally mental blocked it out

    "actually being a Member of your Race is BAD and you should feels BAD about it and instead be a Perfect Human!!!" is a........choice for something that is supposed to "celebrate" a race

    i really dont know what they thought there, it feels like as if its writen by a Guy that hates Worgen as a Race lmao

    oh, i'm always up for bitching about that lol

    Right? iirc (it's been a while but i'm very confident about this) it doesn't even try to show anybody with any other point of view, it's just portrayed as this completely terrible thing that everybody should have cured basically ASAP and everybody is just kinda on board with it. It's definitely reasonable for some people to think it sucks, the problem is how its portrayed as a completely one-sided issue.

    Being a Worgen was never portrayed as being all sunshine and rainbows and it frankly shouldn't be but one of Genn's lines is about their curse also being their greatest blessing and I'd like if they leaned into that, or even just bothered to show some people who talked about the benefits/didn't want to be cured. That alone would probably make it bother me far less

    I've always found the direction they took that questline in to be very lame and it's probably my least favorite heritage quest (I haven't done a lot of them tho, not much competition) despite the fact I love Gilneas, it just really doesn't sit right with me

    The night elf one is pretty up there for awful heritage quests. Notorious hater Maiev decided to stop being a hater because she goes on one quest with a night elf mage and he isn't evil.

    I mean being a worgen is a curse and players should be reminded of that

    Their race IS human though, worgenism is a curse, the quest just reminds us about it. They are Gilnean first and worgen second.

    I don't think heritage quest lines are supposed to be celebrations, more like little history lessons and continuations of race specific stories where applicable.

    I do understand that, and as a Gilnean heritage quest, it's passable. (Not nearly as good as some of the others, like the Orc, Draenei or Pandaren ones, but that's another discussion.)

    But the fact is, as a Worgen heritage quest, it really does not do the job. I've grown to really like Gilneas, but I chose to play a Worgen because Worgen specifically are cool. I think the number of people who chose to play Worgen because they love the human kingdom of Gilneas is very small.

    Storywise, being a Worgen is objectively a curse, but many also see it as a source of strength, or even a blessing. The questline could have explored that dichotomy, the literal two natures of the Gilnean people, and shown how a balance has created a new, stronger Gilneas. Instead, the quest just says that you don't need to bear the curse to be a Gilnean. That is true for Tess, but for the player character, it is mechanically false. We play as a Gilnean that is a Worgen. It would have been nice for the quest to appeal to that.

    While it's good that Tess realised that she didn't need the curse to understand her people and be their leader, I always thought it would've been interesting if the trials she went through became the foundation for a new generation of Worgen. Some Gilneans go into the Dream and confront the curse and themselves and a hardy few choose to make the curse their own and bear the mental turmoil for the strength to better protect the kingdom.

    It would've added some positivity to the Worgen side and done away with the terrible, "Player, it's a good thing that people like you are going to die out and we can eventually go back to normal."

    Gilneas shouldn't be defined by the curse but the wolf should always walk in its shadow.

  • Back at the end of SL I wanted to play through the entire campaign again in order (when able, I was forced to do the 9.1 Ardenweald battle early). I got about halfway through the Maw campaign before stopping (DF came out and I needed rep with Ve'nari to continue), but a few months back they made SL rep account wide so I've finally gotten around to continuing it.

    I never actually leveled that toon since I didn't want to 2 shot enemies and miss dialogue, so I'm sure at least some transmog farmers have come across me and wondered why I'm leveling in fucking Korthia of all places instead of the Dragon Isles like any sane person. I hope to get it all done before the prepatch as I don't know how the stat squish is going to affect things (I'm also still grinding pvp for elite sets).

    But anyways, going through the Korthia campaign again has been fun. I've recently started to reread Lord of the Clans so watching Thrall interact with his mom has been very sweet. The Dreadlords are also fun, I like how everyone is basically like "GOD DAMN FUCKING DREADLORDS EVERYWHERE". I forgot how attached Denathrius was to Renethal, the Dreadlord notes we find as well as the Stonecarver's dialogue make it clear that Denathrius has a soft spot for him and really doesn't want him dead. I hope that comes back in the future whenever Daddy D makes his glorious return.

    I think I have threeish chapters left before ZM.

    Anyways badowlands is actually goodowlands?

  • Apparently what is now in beta will be what we get for prepatch and i must say that i think the CDM and the raidframes are a tragedy compared to what we had. I dont know what the fuck blizzard is doing or how they think this is in any way acceptable.

    its an absolute shitshow and in no way acceptable at all

    that they even officaly said "download a addon for malestrom weapon tracking" in a bluepost was THE moment where they should have realised "what the hell are we even doing, we need to do this in a different way and not like that"

    and the fact that every single screenshot of somebody posting a "good UI in the beta, its not that bad" they link like 5 different addons that they used to actually make that UI in the first place is mindblowing

    seriously, what the fuck are we doing, it feels like as if Midnight will be a VERY spicy launch and first 2 seasons just because of that alone, its very hard to stay positive with all that stuff going on

    The maelstrom weapon thing is weird to me because like... can't they just make it a resource? Like we have resources that used to be buffs (arcane charges).

    Let's remove almost all combat addon functionality

    Also tell players to download a maelstrom tracking addon.

    That's insane 😭

  • Actually sort of impressed that they released the crafting update in DF without a way to simulate crafting, at least that didn't require an add-on or third party website.

  • Blazing hot take guys.

    Dracthyr transmog bad.

    ehh yeah but i'm kinda with the people that think they should get transmog

    but i do hate how it keeps turning into the millionth "dracthyr are such ugly twinks" take

    I don't even disagree, but the threads seem to come daily at this rate.

    Yeah, right? I feel like we haven't had this much Dracthyrposting in Dragonflight.

  • After like half a year of waiting because of all the Timewalking schedule changes (Turbulent Timeways, SL addition), I can finally earn the Warglaives of Azzinoth appearances because for some reason they're the only legendary still connected to a weird acquisition method that is fully dependent on whether or not TBC TWing is available lol.

    Edit: I have acquired the glaives.

    Now I just need to remember that the Ulduar legendary hammer exists (I couldn't even remember its name for this edit) and I'll be done with collecting all the "Classic" legendaries.

  • Crafting being "too complicated" is genuinely insane

    This is why everyone is/was freaking out about combat addon removal.

  • That thread about bountiful keys being too hard to get, only to then realize they were missing like half the sources of bountiful keys is the most mainsub thing I've seen in a while.

  • That thread about crafting being too “convoluted” was actually so funny to read through.

    Seeing a user say that they don’t like the crafting “being convoluted for sake of being convoluted” which just makes absolutely no sense to me.

    So I ask, what part of crafting is convoluted just for the sake of being convoluted, and the most upvoted response?

    Material quality…

    There being THREE different qualities of materials is “too convoluted”, or is convoluted just for the sake of being convoluted…?

    How does that make ANY sense, it’s so insanely straight forward and actually useful, I just can’t honestly lol. It has to be the most straightforward part of crafting but apparently it’s too hard to follow.

    The top comment is someone outright lying about how there are 4 tooltips explaining Concentration in my picture yet there is literally just 1 and they insist that I took those pictures from all over the place and "compiled" them when they are literally all from 1 profession window.

    Like you can literally move your eyes just a tiny bit across the screen and verify that's a lie.

    But people just blindly agree to it. They outright replace reality and what they see with a lie just to support their statement.

    Like I said in a comment below. Crafting is just overwhelming to me. Yeah it's probably not complicated but for some reason my brain just can't comprehend it

    I am sure there are things in wow more complicated that do not underwhelm you (like gearing up in the most optimal way, managing your rotations, learning 40 boss mechanics each tier (raid + dungeons).

    If you really would like to understand professions, just watch some of the mathieus videos and use addons at start to make the rank calculations for you. The combo I use is tsm, auctionator and craft sim. You need half a day of setup between watching some videos / reading a guide, downloading the addons and setting them up.

    Addons are not mandatory for crafting - but I can’t be bothered multiplying with a calculator or excel how many arathors spear I need to buy minus my inventory to craft 20 flasks…that’s it, it’s like excel at work.

    The only tricky thing (imho) is understanding where you want to specialize in the first few weeks since knowledge points are timegated. They aren’t now, and materials are damn cheap, so it is the best moment to practice if you want to avoid the new expansion goldsink and make a bit of gold.

    PvP is overwhelming for me, some other people find mythic raid overwhelming, some find delves difficult, some find M+ anxiogenic…you can’t please everyone.

    People that find it too complicated are just not interested and don’t find it fun. As one of the commenter answered, even stats are quite obscure to understand - and their DR. Someone answered with a precise table. Some things are easy for some people, and that’s ok.

    Players don’t want to get into crafting because it’s too complicated? Just be a gatherer, do quests to make gold and pay your crafts, but let us have fun with a crafting system that is a bit more sophisticated and complex than kindergarten maths.

    A rank 3 enchant / gem / flask / pot will not get you into Method or Echo, if a player is in a position that requires all rank 3 on week 2 for mythic prog, well, you most probably have a guild that provides the cauldron / enchants etc because they make millions boosting and don’t care about the cost of flasks or gear.

    Also, there are many ways to play the AH without crafting, like flipping mats,..

    Edit: In Italian “you” can be used as impersonal, meaning “people” and was general …my bad, I didn’t translate properly. I am referring to 90% of the first “crafting is bad” thread in r/wow from yesterday. Sorry about that.

    Players don’t want to get into crafting because it’s too complicated? Just be a gatherer, do quests to make gold and pay your crafts, but let us have fun with a crafting system that is a bit more sophisticated and complex than kindergarten maths.

    i never said to change it tho? not sure where you get that from. i just explained why personally dont enjoy it

    In Italian “you” can be impersonal, in a familiar context, meaning “people” and was general …my bad, I didn’t translate properly. I was referring to 90% of the first “crafting is bad” thread in r/wow from yesterday. Will edit my comment.

    "You" can be impersonal in English too, but requires the right contextual setup. In this case it might have been better to use "one" as in "If one really wants to learn X..." to avoid the confusion.

    Thanks for the tip!

    that is a valid complaint, getting overwhelmed at first sight because they show to much information at once is a UI failure

    but its mostly how people often make straight up stuff about it up

    "you need 3rd party tools to calculate your crafts!!!!" is something you read all the time, when its like....no? just grab t3 stuff if you dont wanna minmax it lol

    Do you craft often? The difference between rank 2 and rank 3 costs are huge. You only use all rank 3 item for max level gear crafting if you aren’t doing it yourself (crafters requirement).

    For potions, for instance, I would make 200G profit per pot with r2 herbs + r3 phials. With all R3 herbs I would loose 500G. We are talking about season 1.

    You just need to try with different ranks and see where you get.

    Addons are useful as excel or manufacturing software is useful at work if you want to play the AH and make gold with an efficient use of your time.

    yes, i do a good chunk of enchanting stuff and it paid my shop brutosaur mount

    and yes, if you want to get rich with consumable crafting it becomes a bit more involved so you dont pay more ofr mats then it pays off in the end, but thats literally always how consumable crafting worked

    for gear pieces that you do 2-4x a patch? if you craft it yourself you can see what materials you need and with a generic "maxed out the normal crafting skill + the skill for that specific piece of gear" you always get max rank with r2 materials and concentration, and if you ask somebody else to craft for you, they will tell you what you need anyway

    It's definitely a lot more complicated than it was before, as well as a lot more involved which can be overwhelming. Personally I wouldn't mind that as much if it didn't take as long to level up knowledge. I think that's my main gripe with it (and also the bag space).

    The only reason I don't like material quality is because it takes up space in my bank and I'm a hoarder.

    To be honest I totally get that complaint and would agree, the bag space can be annoying for sure!

  • im gonna say that yes crafting is not "complicated" its still technically just click and craft but for me the reason i find it complicated is that its just overwhelming for me, there is a bunch of different qualites, then there is the skill points, stats and idk people might call me dumb or say i just dont want to learn but all of this stuff is just overwhelming for my brain compared to before DF.

    Nah dude you're fine. I'm in the same boat. I think all the added fluff on top of crafting is for players that want to do crafting as part of a gameplay niche. Whereas players like us probably wouldn't blink if crafting disappeared next expac whether we participate in it or not right now.

    But I also mainly use crafted gear in PvP so I have the luxury of not caring about crafting quality most of the time since tertiary stats don't matter and ilvl is the same in pvp instances for crafted pvp stuff.

    You see, I find PvP overwhelming and crafting damn simple. You know all defensive and offensive CD of more than 30 specs and yet you find crafting complex…It is so good that this game has niches for everyone.

    I'm not a fan of the different qualities. I hoarded reagents before housing and now even more. So my poor warband bank is just packed.