The "Neo-Humans" as the Tijarans call themselves. Realizing that humans are the blueprint of evolution for the different races of the world, Tijarans used their biomagic to revert themselves to a state of humanity, and from there be masters of their own evolutionary path. Tijarans thus can nearly shapeshift into any form they want through the use of their "universal blueprint" race and their biomagic.
This is origin of the most of the more extreme genetic variety present among different ethnic groups present in the setting, thou the period of dark ages that followed rendered knowledge of this fact lost to the extend concept of baseline humans doesnt mean much to the modern day people.
For example there equivalent of merfolk are descedents of humans engineered to be living instruments that learned to use their modified breathing aparatus to become amphibian coastal dwellers. Old world elites utilized their longevity and disease resitance to establish themselves as feudal Lords, but lacking means to perform genetic surgery on new generations had to resort to interbreeding to preserve their unique features giving rise to the setting aristocracy.
There’s a race in the world I’m making called “Half-Beasts”. In the world’s hell-equivalent known as “Afterfall”, there are physical embodiments of curses, one of which being lycanthropy, who commands the largest army in all of Afterfall under its presiding goddess Due to a war against invading alien forces, he lost a large chunk of his army, and was impatient to wait for evil souls to replenish it and decided to infect people on a massive scale. The goddess presiding over the planet who made the people living there saw this and immediately banished the embodiment, and her attempt to cure the disease created half-beasts. Every animal they share traits with is either a predator to humans or something that can cause permanent/lasting injury or death, or an animal that is used in war. Most half-beasts live in exceptionally tight communities and barely interact with even each other, as for a while they were hunted as a kind of “hellspawn”; even though that hunt is over, many see wider civilization as not something for them. Both the main deities of nature in the world are also half-beasts, so they usually feel inclined to be in the wilds than among settlements.
The dolls are a race of magical automatons. Bodies, often humanoid and made of wood, brass, porcelain, or other materials, inhabited by artificial souls that move them.
In a way all my species are transgenic creations by the precursors, by trying to make a diverse people to inherit their world.
But that knowledge has been lost.
Yet those species also made a few of their own.
The Dragons made Kobolds (goblin hybrids) and Drakonids (human hybrids) once as their servants, now as their obligation to protect.
High Elves made the Dark Elves as their super soldiers, and subsequently lost control, with their creation ultimately surviving them.
And Humans made the beastkin as servants and toys. But with the fall of Kalan and the Beast Wars this knowledge was lost as well, yet beastkin still distrust all humans.
The Fantasians are a catchall term for races or sub-races of humanity that are descended from genetic engineering or reengineering.
A fair chunk of them are practical modifications such as adapting the body to new environments or conditions to make galactic colonisation easier but most are cosmetic choices.
The term “Fantasian” is actually derived from the fact most reengineered people chose to have their dna altered so they could more closely resemble races from fiction, especially fantasy (elves, orcs, their fursonas, etc etc etc)
They make up about 30% of the known galactic population (even by the 4th millennium humanity hasn’t actually met any intelligent alien life yet) and have split off to develop their own cultures and societies mostly based off ancient human cultures but a lot can still be found in settled human space.
There two known variations on the Yocan: the Ab-Yocan, and the Vampire. Vampires are what you’d expect(I wrote a detailed treatise on them you can find in my timeline), but Ab-Yocan are an intentional step backwards on the evolutionary path. They’re universally large, strong, and immensely hard to kill even by Yocan standards. Think an ogre and you’ll have a rough idea of what an Ab-Yocan looks like.
There’s also the mysterious “Yocan-Lepen Hybrid,” which no one has ever seen and is likely a myth. The Lepen are the natural enemies of the Yocan, and they’ve been fighting since before they had tools to record their battles. However, it’s thought among some controversial scholars that the two races might be able to interbreed, creating a theoretical third race known as “The Aelden,” the strengths of both with the weaknesses of neither. No experiment made in an attempt to create an Aelden has ever succeeded: Yocan Women die in childbirth, and Lepen women die before they even reach that point due to the fetus effectively eviscerating them from the inside out. It’s still, theoretically, possible though
The Terran Assembly are distant, future offshoots of humanity that mastered micronization and heavily leveraged nano-technology to become inorganic beings. The ease with which bodies could be replaced and minds installed became the philosophical impetus that led to their last great work: the objective definition of 'self', a sprawling effort that left the milky way mostly strip mined and devoid of life.
The Aesir, in an effort to escape the prophesied Ragnarok, call in some favors from the Dodekathon through old packs and with the help of the Silver Tyrants, achieved flesh-transcendence, this putted them under a hefty debt which have almost costed them their position in the Triumvirate of the Godheads that ruled the current reality. The only Aesir who still retain his god flesh is Thor, who is incased in an mechanized life support unit.
The Forl’os Tribes of the Ron’Oss Greatwood refer to the continental tree itself as their mother, their Lone Bearer, Vel Arijn. They may choose to refer to themselves as the baser bloods do, but they are one of the whole, many following the lone. They are mortal, unlike the Vu’un Orders, but simply fade into the land they were given sentience from, woven back into the threads of magic to grant memories to the whole, for renewal in due time. Until the very planet itself is unable to bear life, they will return, and they will grow.
A manatic mage is a mage who, over many years, had their body corrupted by their mana use.
In the first stage, it's easy to miss: Water Mages need larger amounts of drinking water, Earth Mages get ill being out of forests, Sky Mages find themselves scaling mountains, and Storm Mages shock anyone who touches them.
In the final stage, however, it's obvious what's occured: Water Mages can no longer leave the water, Earth Mages grow moss and mushrooms, Sky Mages can never leave their mountain or risk death, and Storm Mages have lightning beneath their skin.
Any non-mage sees this as something horrific, a disease with no cure known. They offer either sympathy or disgust in the manatic mage.
A mage however sees it at the grand final step. To become one with your mana source is the dream of all mages. It is a fate highly revered and desired by mages.
The only cure is to stop practicing with mana, but why do that after achieving your idea of perfection?
i made it so tieflings are a type of artificially evolved human that came to be after a mixed human (of dwarf and human) made her chromosomal decay disappear accidentally (making her immortal), causing her dna to also have a "lets make horns in the forehead" command. now, her children and the children of her children live in an island she made herself. this humans (tieflings or dabirc'ni, whichever you may like) live on average 500 years btw
The "Neo-Humans" as the Tijarans call themselves. Realizing that humans are the blueprint of evolution for the different races of the world, Tijarans used their biomagic to revert themselves to a state of humanity, and from there be masters of their own evolutionary path. Tijarans thus can nearly shapeshift into any form they want through the use of their "universal blueprint" race and their biomagic.
This is origin of the most of the more extreme genetic variety present among different ethnic groups present in the setting, thou the period of dark ages that followed rendered knowledge of this fact lost to the extend concept of baseline humans doesnt mean much to the modern day people.
For example there equivalent of merfolk are descedents of humans engineered to be living instruments that learned to use their modified breathing aparatus to become amphibian coastal dwellers. Old world elites utilized their longevity and disease resitance to establish themselves as feudal Lords, but lacking means to perform genetic surgery on new generations had to resort to interbreeding to preserve their unique features giving rise to the setting aristocracy.
There’s a race in the world I’m making called “Half-Beasts”. In the world’s hell-equivalent known as “Afterfall”, there are physical embodiments of curses, one of which being lycanthropy, who commands the largest army in all of Afterfall under its presiding goddess Due to a war against invading alien forces, he lost a large chunk of his army, and was impatient to wait for evil souls to replenish it and decided to infect people on a massive scale. The goddess presiding over the planet who made the people living there saw this and immediately banished the embodiment, and her attempt to cure the disease created half-beasts. Every animal they share traits with is either a predator to humans or something that can cause permanent/lasting injury or death, or an animal that is used in war. Most half-beasts live in exceptionally tight communities and barely interact with even each other, as for a while they were hunted as a kind of “hellspawn”; even though that hunt is over, many see wider civilization as not something for them. Both the main deities of nature in the world are also half-beasts, so they usually feel inclined to be in the wilds than among settlements.
The dolls are a race of magical automatons. Bodies, often humanoid and made of wood, brass, porcelain, or other materials, inhabited by artificial souls that move them.
They are fantasy robots, basically.
Is it easier for them to move their bodies if their bodies have joints or, if they have such limbs, does the solid wood arm just deform as necessary?
Joints. They can't deform their bodies, at least not more than the material could deform normally.
In a way all my species are transgenic creations by the precursors, by trying to make a diverse people to inherit their world.
But that knowledge has been lost.
Yet those species also made a few of their own.
The Dragons made Kobolds (goblin hybrids) and Drakonids (human hybrids) once as their servants, now as their obligation to protect.
High Elves made the Dark Elves as their super soldiers, and subsequently lost control, with their creation ultimately surviving them.
And Humans made the beastkin as servants and toys. But with the fall of Kalan and the Beast Wars this knowledge was lost as well, yet beastkin still distrust all humans.
The Fantasians are a catchall term for races or sub-races of humanity that are descended from genetic engineering or reengineering.
A fair chunk of them are practical modifications such as adapting the body to new environments or conditions to make galactic colonisation easier but most are cosmetic choices.
The term “Fantasian” is actually derived from the fact most reengineered people chose to have their dna altered so they could more closely resemble races from fiction, especially fantasy (elves, orcs, their fursonas, etc etc etc)
They make up about 30% of the known galactic population (even by the 4th millennium humanity hasn’t actually met any intelligent alien life yet) and have split off to develop their own cultures and societies mostly based off ancient human cultures but a lot can still be found in settled human space.
There two known variations on the Yocan: the Ab-Yocan, and the Vampire. Vampires are what you’d expect(I wrote a detailed treatise on them you can find in my timeline), but Ab-Yocan are an intentional step backwards on the evolutionary path. They’re universally large, strong, and immensely hard to kill even by Yocan standards. Think an ogre and you’ll have a rough idea of what an Ab-Yocan looks like.
There’s also the mysterious “Yocan-Lepen Hybrid,” which no one has ever seen and is likely a myth. The Lepen are the natural enemies of the Yocan, and they’ve been fighting since before they had tools to record their battles. However, it’s thought among some controversial scholars that the two races might be able to interbreed, creating a theoretical third race known as “The Aelden,” the strengths of both with the weaknesses of neither. No experiment made in an attempt to create an Aelden has ever succeeded: Yocan Women die in childbirth, and Lepen women die before they even reach that point due to the fetus effectively eviscerating them from the inside out. It’s still, theoretically, possible though
The Terran Assembly are distant, future offshoots of humanity that mastered micronization and heavily leveraged nano-technology to become inorganic beings. The ease with which bodies could be replaced and minds installed became the philosophical impetus that led to their last great work: the objective definition of 'self', a sprawling effort that left the milky way mostly strip mined and devoid of life.
The Aesir, in an effort to escape the prophesied Ragnarok, call in some favors from the Dodekathon through old packs and with the help of the Silver Tyrants, achieved flesh-transcendence, this putted them under a hefty debt which have almost costed them their position in the Triumvirate of the Godheads that ruled the current reality. The only Aesir who still retain his god flesh is Thor, who is incased in an mechanized life support unit.
The Forl’os Tribes of the Ron’Oss Greatwood refer to the continental tree itself as their mother, their Lone Bearer, Vel Arijn. They may choose to refer to themselves as the baser bloods do, but they are one of the whole, many following the lone. They are mortal, unlike the Vu’un Orders, but simply fade into the land they were given sentience from, woven back into the threads of magic to grant memories to the whole, for renewal in due time. Until the very planet itself is unable to bear life, they will return, and they will grow.
Manatic Mages.
A manatic mage is a mage who, over many years, had their body corrupted by their mana use.
In the first stage, it's easy to miss: Water Mages need larger amounts of drinking water, Earth Mages get ill being out of forests, Sky Mages find themselves scaling mountains, and Storm Mages shock anyone who touches them.
In the final stage, however, it's obvious what's occured: Water Mages can no longer leave the water, Earth Mages grow moss and mushrooms, Sky Mages can never leave their mountain or risk death, and Storm Mages have lightning beneath their skin.
Any non-mage sees this as something horrific, a disease with no cure known. They offer either sympathy or disgust in the manatic mage.
A mage however sees it at the grand final step. To become one with your mana source is the dream of all mages. It is a fate highly revered and desired by mages.
The only cure is to stop practicing with mana, but why do that after achieving your idea of perfection?
i made it so tieflings are a type of artificially evolved human that came to be after a mixed human (of dwarf and human) made her chromosomal decay disappear accidentally (making her immortal), causing her dna to also have a "lets make horns in the forehead" command. now, her children and the children of her children live in an island she made herself. this humans (tieflings or dabirc'ni, whichever you may like) live on average 500 years btw
Vampires and demons are just sub species of humans hyper evolved by magic.