I'm a Silver player that struggles balancing farming, ganking and objectives. As a result, I tend to neglect ganking lanes that are a coin flip in whether or not I can actually get anything out of them.

I think something I struggle with, in this regard, is that I'll tend to almost never gank enemy champions that are very slippery. Jax, Fizz, Lissandra, Akali, Tristana, etc. I just don't know if this is the right choice.

A lot of advice given to low MMR people like myself is to play selfish, focus on your farm and try to be strong and play well at objectives/fights. But I feel like I'm throwing away games where these types of champions go pretty much uncontested for 15 minutes and it's entirely up to my opposing laner to outplay them. Is it stupid to write these champions off as "ungankable"?

  • I don't what you play, but if your champ doesn't have reliable cc and your laner also does not, just ignore the lane unless your laner is really struggling. Focus on lanes with good gank setup or keep farming.

    Correction: "ignore the lane unless it's a 90%+ chance of a successful gank."

    You don't waste tempo on lost lanes unless you know for a fact you can get a kill or force a back. Better to snowball your other lane(s)

  • All these types of champions have escape tools that they basically wait for you to use your engage tool. The solution if they are very extended and you catch them is to not use your engage tool and just walk up to them. You can force them to use it and then engage to catch them.

    The other thing to consider is that the escape tools tend to have high cost. Just rock up, get them to use it and leave. This will make your laners life much easier as their opponents spell is on cool down or they don't have the mana.

    Ultimately you can only really gank 1 or 2 lanes after full clearing. Its completely fine to path towards the lane that you think you can impact the best. In silver it might also be worth pushing yourself to gank these laners so you can learn their abilities but it's also not good to force a gank so I wouldn't recommend it.

  • Go in after they use their escape spells offensively. If they don't then don't bother ganking them, you'd just waste time.

  • Some matchups just don't get ganks lol. Like, I'm not ganking an enemy Leblanc pretty much ever.

    leblanc at least you can burst, but tops always complain when i dont gank the f3d mordekaiser with ult up.

    Thats the worst.

  • Your job as a jungler is to get as much gold as quickly as you can. Unless early ganks are something like 80% likelihood of success, you're better off farming.

    That said, you can still effectively gank "slippery" lanes even if you're not killing them. Simply denying vision and keeping them less aggressive can provide your laner with the priority in shoving required to build a tempo advantage, which you can then capitalize upon to secure objectives or gank other lanes.

    Example: it's ~5 mins into the game and the enemy Fizz mid is 75% HP with no potions and is shoving his lane out. He's looking to base because he's probably got the gold for his item. You're playing Diana jungle, and your camps will begin respawning in 45 seconds, but they're all dead currently along with rift scuttler. The enemy jg just failed a gank top lane and died. Your mid is also looking to recall, but will need to wait for the wave to push out b/c they only have 20% HP.

    You need to go attack the Fizz and disrupt his shove/recall timing. If your mid can get a recall off before Fizz and then get back to lane before the wave can rebound, you can have a freeze set up, denying Fizz some gold and gifting your mid laner level 6 first. Literally just stepping into the lane to hit him with your Q and walking away after you catch the wave can RUIN his lane pressure for a while. You don't look for the kill necessarily, just throw off his timing.

  • Clear your jungle first. Gank on your intuition(lane push, enemy hp, vision ward, closeness). Contest for dragon whenever you feel the jungler is at top lane or dead.

  • Laners? All I see is JG camps to farm

  • Ganks aren’t all about kills. A gank can be used to:


    • mess up an opponents wave and keep them stuck at your laner’s tower so your laner becomes safe from their jg
    • push the enemy laner under tower so your laners can help you get an objective
    • deny an enemy laner cs aka gold and put your team ahead in the powerspike timeline
    • pressure the other jg to do what you want (like leave another lane alone to come help the one you’re on). ____ Kills are only part of ganks. I was master’s jungle. A good word of advice is to not think about kills. Who is alive and who is dead only matters during fights or contesting objective. Instead, think of it as gold and who has more power atm and objectives. Ganks should further one of those two things.

    Note, I haven’t played this game since 2021 or something but it was like this when I did play.

  • A common fallacy for junglers is that you think a kill is the only thing that makes a gank successfull. Thats far from true. Forcing an enemy to back at a very bad time, just chunking them or taking summoners is so incredibly strong, yet junglers often dont use those opportunities because "they cant get a kill". Especially with the new lane quest - which also makes laner get more xp, simply denying 1-2 waves can enormously accelerate your laner.

    And apart from that its just the regualr stuff. Wait until they used an important cooldown - for example.

  • Your char is important for sure to know what to do, but some of these chars aren't on the same playing field. Jax is well easy to gank honestly compared to leblanc akali.

    You should realistically path to a favourable lane that allows you to mutually benefit (e.g. Pyke lane, you path towards pyke, he in turn is able to roam with you once you free him up and allow him to win).

    Just know that free timers exist if you clear well enough. Like you have to make yourself available by doing camps. If you clear and have nothing to do, no lane to cover or countergank, you could in theory use that time to punish some of these characters since they are mostly incentivised to trade, but you can't overstay to force something that isn't gonna work. You gotta prioritise, let's say you say camps botlane is #1, drakes are #2 because bot gets you drakes, mid 3, grubs 4, toplaner 5 (enemy playing safe unkillable toplaner, ambessa if good or gnar in good mu). If bot is at low risk, top is not worth backing for and there's no objective on the pathing side, then you could gank a hard to gank lane and spend some time there to punish them for trading as long as you get to the next camp respawn/objective.

    1. if you have no cc and your laner has no cc, its pretty much ungankable.

    2. a good approach to ganking is often just walking up to them, apply your red and save your gapcloser until they have used theirs/flashed. someone slowed by redbuff while you still have your gapcloser is usually extremely dead.

  • There is a small timer where you can make it work but you have to be attentive to the lane. For example : Zed is overexetended in lane and just used his w for a combo. That's your cue to show up and beat him up.

    Also works if your laner has some hard cc to set you up. Malz, Lissandra, LB, etc.

  • A successful gank isn't just a kill. Getting a summoner spell or forcing them out of lane so your laner can regain pressure is a also a successful gank as long as you aren't losing tempo to do so.

  • You can use F2, F3, etc... Keys to constantly look at your teamates screen and see If it's a good gank set up & If the enemy has burned their escape. But It takes a lot of pratice to learn this, the ideia is to press F keys as much as possible, for as little as possible, basically you need to press the key for half a second and instantly access the situation.