I added trebuchets, here's how they work!
  • 23 points tacodino200

    Maybe instead of it letting go at a vertical point its on a timer so after half a second (this is a rough estimate) it lets go. It might lead to more efficient throwing [this is just a suggestion idk much about game development]

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    12 points noahvz123

    The most effective moment to release would be when the chain is in line with the wooden beam it's connected to, at least in real life. Should work similarly in a good enough physics engine

    Source: Tom Stanton

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  • 15 points Nauticalfish200

    Ah, The SUPERIOR siege weapon

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    11 points kodiakwhale

    Hide yo catapults

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    3 points Nauticalfish200

    Ballista and Trebuchet are superior to all other siege weaponry

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  • 10 points RobertSan525

    This is amazing! To what degree can the aiming mechanism change the projectile? (I.e. what’s the range of weapon’s trajectory/angle?)

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    15 points kodiakwhale

    Right now you can't set the range at all, but I think I'll add a way to set the degree of release!

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  • 7 points StarShooter777

    This is dope, btw have you considered adding your development process of Gerald to ur YT? Seems like the kind of thing u put there. Also trebuchet pog.

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    9 points kodiakwhale

    I'll definitely consider it! Was considering making a few more mobs and then doing a video about all of them

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    4 points StarShooter777

    Sounds good :D

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  • 4 points Holtmania

    Bro that's amazing, I have huge hope for your game :)

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  • 5 points HotdogIceCube

    Honestly i completely forgot this game existed

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  • 2 points WolfGeek101

    But can it launch our Lord and Saviour Gerald, Destroyer of Dancefloors?

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  • 2 points JK_II

    Does death work yet?

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    1 points Ratttman

    yes

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  • 2 points dvwos

    The trebuchet is my favorite siege tool.

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  • 1 points IAmBrMAN

    Hello, I am a lover of your work and I speak from Brazil, I saw your game(LINK to the gif below)

    https://www.reddit.com/r/Unity3D/comments/fl1s03/my\_rustlike\_buildingstability\_system\_is\_basically/

    And I would like to know how the building system was made to rest on a wall, because just like RUST, your building should only fall when it destroys the LAST wall of the building

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    1 points kodiakwhale

    This comment describes it: https://www.reddit.com/r/Unity3D/comments/f8vomv/finally_got_stability_working_with_my_building/fiof0ot/

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  • 1 points [deleted]

    Is this still under development?

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    1 points kodiakwhale

    Yes!

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    1 points [deleted]

    Oh sweet, the subreddit went kinda dark so I was just wondering. Good to hear

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