*This review contains spoilers for Arkham City*
Released in 2011, Arkham City is the direct sequel to Arkham Asylum. Despite being a sequel to Arkham Asylum, the world is much different. This game features an open world environment you are able to explore as Batman. You can follow the main story, complete side missions as they pop up, or just run around the city fighting crime or collecting Riddler trophies.
While I am not always the biggest fan of open world games, Arkham City does it very well. The open world is kept reasonably small, allowing for everything to have a very compact feeling to it. There isn’t too much to do (except Riddler trophies), but there always is something to being doing. That’s a fine line to walk, and I think it was done pretty well here. If you are a completionist, there is plenty of content here for you. For me, I just completed most of the side stories and the main DLC mission.
The story is a little contrived (a mega prison in the middle of a city, which Batman only learned of recently and has no idea what has been going on in there?). And a lot of the characters actions don’t make a lot of sense (Dr Freeze attacks you despite engineering a cure for you, Hugo Strange’s role). The game does pretty well with what is given, but I think a stronger foundation could have made for a much more compelling story. The twists especially are very weak because both of the large ones make little to no sense and don’t end up mattering at all.
The Catwoman sections are a low light of the game. The first two sections of her story occur at the beginning of game. Then the last section occurs towards the end, ruining the pacing of the final act. Had there been more meat to her story, it could have been pretty enjoyable. Catwoman also just feels weaker than Batman, lacking a lot of gadgets, making combat more boring due to that. There is a final mission where Catwoman defeats Two-Face, but it doesn’t feel unique or interesting. She just fights her way through the museum, then beats him up. I feel that these sections could have been much better but ultimately were forgettable due to their short nature and lack of interesting content.
The combat is a high point of the game though. The free flow system works well and using Batman’s gadgets feels really fun. Most encounters also have multiple ways to defeat enemies, with breakable walls, grates, or other environmental options. I do wish there was a better way to control crowds, as at some points you are thrown into fighting twenty enemies and it can be frustrating at moments. The city is also designed really well. It truly feels destroyed, run down, and in the middle of a gang war. Parts of it are underwater, on fire, and just plain falling apart. I really like the world design and think it is one of the best parts of this game.
This game shines at moments in the side missions, despite most of them being a little on the short side. I really enjoyed the Cold Call Killer mission, in which Batman finds ringing phones through Arkham City. Victor Zsasz is calling and he threatens to kill his hostages, unless Batman finds another ringing phone somewhere in Arkham City. Once Batman finds the phone, Zsasz begins to elaborate on his backstory while Batman slowly tracks his call signal. This happens several times, until Batman finally tracks down Zsasz and rescues the hostages. Since this can trigger whenever Batman is near a phone, it provides a good break between missions, and Zsasz’s voice actor does a great job of selling him as a truly insane person during the calls.
On the topic of side stories, I did not bother to complete the Riddler trophies. Having to collect 400 (440 with Catwoman’s) Riddler trophies across Arkham City is too many, especially when most aren’t riddles, they are just objects to be found. I would be more compelled to find them if there were less, but with more difficult or interesting riddles to solve. I found about 100 through just playing the game, but had no desire to seek out the rest of them.
The DLC to this game, titled Harley’s Revenge, sees Robin rescuing Batman from Harley, then Batman beating up some robots and defeating Harley Quinn. While this DLC was not bad, it was very short. In total, it took me about an hour to beat the entire DLC. I only played as Robin for about a third of that time. I would have liked to have seen something more adventurous and daring. This DLC really didn’t add much of any value to me, even with Robin the core gameplay loop is exactly the same.
And finally, I would just like a normal one-on-one fight with the Joker. So far in the series, Batman has only fought weak versions of the Joker and a giant Titan Joker. A full fight versus Joker with all of his clown gadgets would be a really fun concept and I don’t understand why it was never explored.
I think this game is pretty decent, but it is clearly a little undercooked in all areas except for the combat. Everything could stand to be a little longer, with more meaningful content. It just feels like a jumble of everything. This does give it a great comic book vibe It’s not bad by any means, but there are some obvious areas which could be improved. Some of the side missions stood out, the combat was fun, and the world design was great to experience.
I wish all open world games took more of a look at this map. Not only is the scale reasonable, there’s incredible density. There’s not a lot of wasted space. Even when there’s nothing to do, there’s some cool environmental detail.
I think that’s helped a lot by the verticality, something a lot of open world games totally ignore. Even assassins creed games have very flat maps.
I think it's at least partially motivated by "screenshot bait" for marketing by showing big vast sprawling spaces and vistas that look ridiculously pretty despite not being as interesting to play in. But I've also always assumed that it's much harder to optimize the performance of dense, vertical environments like urbanscapes.
I’m sure that’s the case. I also bet that it makes navigating a lot harder, especially if you’re using map markers.
You know what also comes to mind are Deus Ex Mankind Divided and Dishonored as maps with good vertical design. Both sort of open worldy even though they’re functionally levels.
Lots of open world games have "landmarks" that help orient you, like a bespoke tower. Arkham City's map is entirely comprised of landmarks, every inch of it feels hand crafted and feels like it has a purpose or story behind it. You always know where you are and if someone tells you to go to the museum or the GCPD you don't even need to consult the map.
I feel like this game is the right amount of length and time without feeling bloated or making you feel like you have to do everything because it's in the game.
I’m fine not 100%-ing open-world games and just doing main missions and fun side content. I don’t like wasting time. I loved Horizon Zero Dawn and completed almost everything for the story because I loved the game, but Forbidden West's story wasn't as engaging so that made it less exciting but also the core game bloated—especially the crafting, which required tedious farming despite plenty of weapons acquired easily already being effective.
Arkham city felt like the right amount of side stuff without feeling like I needed to stuff. Rather I felt compelled because the game play is so much fun. It didn't need to be longer because everything was edited to be just right.
The amount is fine with me. I just wish some of the missions were a little longer because they are genuinely interesting.
I haven't played the game since it came out but I do remember at the time just wanting more in general because I loved the combat but I'm glad it knew its length and was a perfectly edited game
I agree and disagree on several points, as I’m currently playing through the game myself.
From my perspective, the addition of so many optional riddler trophies couldn’t be considered a drawback, since extra optional content would only ever be a bonus. Because if it’s optional, can there be “too many?” Especially since many of them are tied to concept art/character trophies etc., it’s a very good way to stay in the world while getting to know more about the making of the game. Wish way more games had concept art/models/character trophies and stuff.
I’ll say that Freeze attacks you after making the cure because he wants you to find Nora first. So he’s trying to force you to go save his wife before he gives Batman the cure. It’s a little contrived, but the fight is A++ so that’s fine lol.
And I think finally I’d add that, for a game in 2011, it’s not short. It’s standard, and the depth is expected. It’s “open world,” but would better be described as “open environment.” Open world games since have, by comparison, made this one feel a little small. BUT, it’s different in the sense that Arkham City isn’t trying to do too much AND didn’t do too little, either. They built their environment and they certainly filled it with things to do, in the way that feels appropriate. No empty spaces, but not overstuffed either. The main missions take you everywhere, while the optional side missions let you take a deeper look into the city.
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I still feel the exact opposite lol, because if it ruins the pacing - don’t do it! If it creates fatigue - don’t do it! If you feel pressured to grind through it even if it’s not well designed or rewarding… it’s your game, your console, and your time. Do whatever you want lol. You literally don’t have to do anything. Feels weird to consider something that they’ve added purely for the joy of completionists a drawback because you don’t personally want to engage with it. If you don’t want to engage with it… then don’t!
I just finished Arkham Asylum. Had a blast. Can't play City, bored after 2 hours of gameplay :'(. Maybe I don't like open worlds today, liked it in 2011.
I only played the game when it came out and at the time it was absolutey incredible. Easily a 10/10. I get your point about the Riddler’s trophies, they can be a pain for a completionist or someone with ocd. With thay being said, they are competely optional (I didn’t do them) and unlike some newer open worlds, they are meaningful, engaging and all the challenges are unique. I recently played the enourmously overrated Ghost of Tsushima and let me tel you, the optional content on the map was a MAJOR step back from those trophies. Absolutely mindless tasks that can last as little as a few seconds and add negative playtime to the game.
Love how refreshing this game's map feels on a revisit compared to the gigantic maps we're used to getting these days.
I played through the trilogy over the summer. Asylum was amazing and I felt like city was a step backwards in most aspects aside for combat and boss fights. The city didn't really feel like a city and the shape made it a bit of a chore to traverse. Once you were inside of the buildings it was fine, but the city itself felt like a jumbled mess.
I also agree with the story. A giant prison in the middle of a city is just a weird setup that's hard to take seriously, even for a Batman game.
Knight brought it all home for me though. Once I got used to driving the batmobile it was a lot of fun traversing the city and the variety in missions was great. I also loved the way they integrated multiple characters into the combat.
The reliance in the batmobile for some fights was a little disappointing, and the story resolution was a let down, but I wanted to go back and drive around the city just to mess around when I was done. I didn't get that from city.