Ho ho ho, Merry Christmas r/patientgamers! I renamed the title of the series & rewrote the rules to be more clear. Hopefully less outrage this round ;)

RULES

  1. This is NOT a retrospective. This is a list of games that are exclusive to this console, or the console is the best way to play it NOW. Only the best version of a game can make the list. If you think I missed a classic game, there's probably an explanation in a comment I made on the post as to why, and what platform I recommend.

  2. All games on a list are worth playing despite any criticisms I may have for them.

  3. Ranking is not necessarily by which is the best, but in terms of what I most recommend playing. For example, perhaps my theoretical opinion is that the worst Mario is better than the best Street Fighter. But the best Street Fighter would still rank higher, because it's a unique experience, and the best version of that experience.

  4. Only consoles & PC (Windows/DOS) are considered. No arcade/Neo-Geo, mobile, or other home computers. MAME is difficult to work with & high maintenance. Mobile changes architecture too often for all-time lists, and often don't support controllers. Other home computers rarely meet rule 1 & rarely have controller support.

  5. I default to PC when available. If it's better on console, I'll put it on the console's list. Usually though, it's better or the same on PC, and more accessible.

  6. Games with the same name will be clarified by year or console within (). Games not released in North America will have the region abbreviation within []. Alternate names will be included within {}.

  7. My lists are in increments of 10 to make it easier to track & for quality control. If there are 61 good games, I make a cut to make it an even 60.

#30: Spider-Man (2000)

This game was the coolest thing ever at the time, but felt like a relic in short order. It's not unplayable, but we got Spider-Man The Movie The Game 2 years later (1 year from the Dreamcast port), and Spider-Man 2 4 years later (3 years after this port). 2000 pales in comparison to both, especially SM2. And yet, there's something about it that just works. It's very charming, with Stan Lee as the narrator, good comic continuity references & characters, and bad voice acting that is more cute than annoying. Monster Ock is very much a kid in his bedroom playing with toys idea for a villain, but I like it unironically. I only barely recommend it objectively, but there's a lot of fun to be had with it subjectively. I WANT to like it despite the shortcomings of the controls & budget, which is better to me than begrudgingly appreciating something.

#29: Cannon Spike

This is a run-and-gun that I have very little to say about. Controls are tight, which is good because the difficulty requires precision & twitch speed. The level design is average. The boss battles are above average. It has Street Fighter characters which is cool. It's really short so not much of an investment, but still fairly memorable & replayable. If you don't particularly like run-and-guns, this won't be the one to convince you, but it's solid if you're a fan.

#28: Sonic Adventure

I somewhat infamously don't like this game. While my original review is something of an exaggerated rant, I haven't particularly changed my mind. No, I didn't actually die as Tails "countless times", it is not "impossible" to maintain speed, but the controls are bad and they should feel bad. Just about any popular 3D platformer is better. And that's not even the worst issue. Why on the list then? Sonic Adventure may be low effort in many ways, but it's also very high effort in others. People clearly enjoyed making this game, and it is still engaging. The opposite of love is not hate, it's indifference. That is what sets Adventure apart from something irredeemable like Bubsy 3D: I could not care less about Bubsy, and neither could its creators. I don't quite HATE Adventure either, though I do openly dislike a lot of it. Even the shockingly bad parts are fun to laugh at and make a reddit rant about.

#27: Toy Commander

Toy Story, but with only vehicle toys. Levels have a wide variety of objectives, from racing, to rescue missions, or sillier things like cooking by dropping ingredients in a skillet. Good vehicle selection. A bit garish in color palette, but that isn't too surprising given the concept. TC has an interesting premise & level design, but is failed by the clunky controls, which clashes with the steep difficulty curve. Music is a bit repetitive, which isn't noticeable unless you're replaying the same level a lot, but you usually do so because of the controls.

#26: Crazy Taxi 2

2 has a change in location to essentially New York, and makes a few changes to controls, such as a jump button (yes, the whole car jumps). There is a bit more content than in 1, especially with challenges. On paper it should be a worthy sequel, but Crazy Taxi has such a uniquely West Coast attitude that East Coast feels wrong: New York does not have the same kind of manic energy in the culture. The soundtrack is not as good in 2 either. 3 has maps from 1 & 2, with the jumping & better graphics, so 2 feels almost extraneous.

#25: Giga Wing 2

2 does expand on some of the concepts in 1, such as absorbing enemy fire to power a bigger laser instead of just reflecting fire. But ultimately the level design is better in 1, and 2D games look better with sprite work in my opinion. However, the game still has its moments visually, with dynamic camera angle changes similar to Einhander, and explosions particularly looking nice. It's even shorter than the first...if you REALLY know what you're doing, it can take as little as 15 minutes. Would not recommend spending money on it, but for emulation, it deserves to be on the list.

#24: Ecco The Dolphin - Defender of The Future

An accurate follow up to the Genesis games. A little too accurate: DotF has pretty visuals with good sound design, but also insane difficulty spikes. I really don't understand the need to continue doing it that way, if you want gamers to stop & stare the visuals, we need to have an opportunity to relax to do so. Still, it transitioned decently to 3D, better than some franchises did.

#23: San Francisco Rush 2049

Futuristic arcade racing game. Emphasis on the arcade, and that is to its detriment, I fear. I love many arcade racers, but I prefer the car to move in such a way that's at least MILDLY consistent with reality, such as Burnout, Need For Speed, or even Mario Kart. None of those even approach simcade physics, but I feel that I know what to expect, and that's not really the case for SFR. It's not like Tokyo Xtreme Racer where you're mostly going straight, but neither is it a good idea to brake, otherwise I get overtaken immediately. Nor can you turn too hard at speed: the analog stick is very sensitive. I found mild success in releasing the throttle off & on when turning, but either way, I can rarely overtake anyone, the rubber banding seems to work only against me. It's not as funny or off the wall as Cruis'n Blast, which has similar physics. All that sounds like I think it's a bad game, and I don't, it's just not for me. SFR is still an extremely well done arcade port, which Dreamcast is known for. The visuals & performance is great, and there are additional modes added that weren't in the arcade, which is honestly, to me, the reason to play the game. I particularly enjoyed battle mode.

#22: Virtua Fighter 3tb

Another fantastic arcade port, with intricately designed controls that are still realistic instead of over the top like some complex fighting games. It's not easy to learn, but satisfying to pull off. I also like the stage hazards a lot, though many people seem to hate them in this & Tekken 4. The visuals are below par for Dreamcast, though in fairness the arcade came out in '96. I almost prefer 2's extremely blocky look, at least it is sort of stylized & iconic that way. Heck, they even used 2's look for Smash Ultimate's Virtua Fighter spirits. Sound design is weak, with bad voice acting, low quality sound, bland music, and repetitive sound effects. I like this game, but it has a hell of a hard time standing out next to 5, 4, or even 2, and the trend setting that it had, like an evade button, feels old hat today.

#21: Outtrigger

The premiere FPS of Dreamcast, and one that actually competed with Quake at the time. Not only was the online ahead of its time, buy you could play with keyboard & mouse (something you haven't been able to do very often until literally CURRENT console gen), and you could play online with Dreamcast players in the arcade version too. Without online? Still pretty good, there are challenges to keep you busy, but not much of a "campaign" as we think of it today. The controls on gamepad work...fine...if you pick the right control scheme, but you're going to want to use KBM, even more than you usually would.

#20: Maken X

First person sword combat, and that alone makes it worth playing because it's such a rare genre. The combat is well thought out, and satisfying. There is only a single analog stick, so turning is not as fluid as you may be used to in first person games on gamepad. The presentation is mixed. It has a strong visual style with good graphics & frame rate, but the voice acting is not very good, and the music is meh.

#19: Napple Tale - Arsia In Daydream [JP]

It was through Neil Gaiman that I first read about the concept of stories themselves having a gender. Not necessarily written by a woman, or geared towards girls, but the very piece of art itself being male or female. It may sound like pretentious nonsense, but can see it in Gaiman's art: his work often alternated genders even in the same book (such as Sandman). And I can see it here too. It feels like something my sisters would have come up with in a fever dream when they were tweens (then smoothed over with professional writing). And I love it for that. It's rare to see art that is female in the weird ways too, and the ladies who made this seem to have had a great time doing so. The world is charming, with memorable characters. Great music. The gameplay is not nearly as inventive. It's a bog standard 2.5D platformer, with predictable combat that isn't very engaging. The boss fights are occasionally frustrating, though it is one of the only times the gameplay displays innovation, so there's that. Overall, the combat feels obligatory, like a concession. At that point though, if you're willing to do all this, just go full hog...err...rather NO hog with the concept, and do something like Disco Elysium where the whole game is talking. Or exploring, or whatever direction they actually wanted to take, because I feel like it wasn't this. It should be an easy slam dunk classic but it is just not quite there, unfortunately, as much as I love rooting for it to get literally any recognition.

#18: Ready 2 Rumble Boxing

A very charming, arcadey fighting game. It has very good presentation, with impressive graphics, art design, and sound design. Runs at a perfect 60 FPS even on hardware, and is generally memorable. This is easily the best spiritual sequel to Mike Tyson's Punch Out that we ever got. The gameplay is simple, but has some amount of skill ceiling to it. The Ai is far too easy though, so this is a game to play with friends almost exclusively.

#17: Sonic Adventure 2

"Will he hate this one too?" Drumroll please...it's alright. Only improvements here: the controls are better, they fired the worst characters, added better ones, no hub world. SA2 doesn't take as many risks, but this is more what I would have expected for a first real attempt at 3D Sonic. Linear but with fun set pieces to distract you, more streamlined, etc. I still have some of the same complaints as before, especially the sound design. Dialogue is badly edited in nearly every scene, with different audio levels & characters talking over each other. Some voice actors are alright, some are very unprofessional, some are annoying (the hint voice sounds like a condescending preschool teacher). It's not a must play, but limits the rage inducing parts to near zero, and it works well enough to be entertaining this round. And, I'm not going to pretend that I care even a little bit about Sonic lore, but even I have to admit: Shadow is pretty DAMN cool.

#16: Power Stone

Power Stone is a very different type of fighting game, with 3D free roam, simple controls, and stages that have a high amount of interactivity. Items & parts of the stages themselves are intractable & destructible, and stages contain a wide variety of weapons. This, and the titular power stones are a great equalizer for casual players, although the stones are a little bit too prevalent & too powerful. I prefer 2 because it's a better party game, and a better summation of what the series is trying to do. However, 1 is a better, more rounded fighting game, despite the reliance on power stones. It's often better to get someone hooked with 2, then bust out 1 if they want to get more serious with the general format.

#15: Border Down [JP]

BD is a horizontal shmup, whose main gimmick is having 3 different paths in each level known as "borders". If you die in one path, you go a border down, which gets increasingly difficult. Enemy type, behavior, and level design varies between borders. If you die at the bottom border, game over. You can eventually go back up if you get a certain power up. As such, it is not memorization based, keeping you on your toes, and it is this aspect in which the game succeeds the most: by making you enter a flow state to proceed.

#14: Puzzle Bobble 4 {Bust-A-Move 4}

Puzzle Bobble is, unsurprisingly, a puzzle game with Bubble Bobble characters. It's essentially Breakout with color matching 3 or more gems in a row (you've probably played a knockoff on mobile before). 4 adds pulleys & antigravity gems, which allows for more in depth strategy. Not much more to it than that, but it does what it does well, and has plenty of content with charming presentation. 4 is the best in the series, and one of the best Breakout-likes in general.

#13: Project Justice {Rival Schools 2}

On a different system, this would be the premiere fighting game that is still ranted and raved about 20 years later. Unfortunately for Project Justice, it's only the 4th best fighting game on this list, and that's not including games like SF3, SFA3, CVS2, KoF98, and Garou, which are better on other platforms. Even so, PJ deserves some spotlight. The story involves high school students from rival schools who aim to defeat a villain bent on taking over Japan...and also severing the teenagers' bonds of friendship...look I don't write this stuff, but it's pretty charming, in depth, and a unique plot for a fighter. The soundtrack is great too. It's a 3-on-3, similar to Capcom's own Marvel VS Capcom, but PJ is 3D with sidestepping, and the execution is far better than any other 3D Capcom fighter. The main gameplay gimmick is being able to easily launch enemies, and a subsequent focus on chaining air combos.

#12: Giga Wing

Excellent bullet hell vertical shmup with solid sprite work. The main gimmick is being able to absorb enemy bullets & fire them back. It is fairly straightforward & short, but the scoring system adds to replayability by allowing combo chaining, leading to scores in the millions.

#11: Virtua Tennis 2

A sports game? This high? I'm just as surprised as you are. What can I say, it just works on every conceivable level. It's addicting to play, runs well, the visual style still holds up. The mechanics are rock solid, easy to pick up but in depth: a nice blend of arcade & sim. Like most sports games, it's much better with friends, but the single player progression is still fun, varied, with lots of content, custom character options, and fun minigames for training. I've yet to find a better tennis game.

#10: ChuChu Rocket!

CCR is best described as an action puzzle game, but also has DNA of a party game with the level of depth put into multiplayer modes. The objective is to guide mice through a board by placing arrows, while avoiding being eaten by cats. There are multiple other modes, online, and a level editor to make your own. My description may not sound super exciting, but neither does Tetris ("Match falling blocks"). But rest assured, CCR is one of the best puzzle games out there.

#9: Headhunter [EU]

Dreamcast was definitely a mid-gen console, to a humorous extent. Sometimes you get 2D or 1996-era 3D (Virtua Fighter 3tb), and sometimes you get Headhunter, which looks like an Xbox game from 2004. The presentation is great. Impressive textures, real-time lighting, FMV cut scenes, good scripting & voice acting. Level design is incredibly varied. Comparisons to MGS are inevitable, but not particularly fair or true. Inspiration is taken, but Headhunter takes just as much from Resident Evil & puzzle games, and is comfortably its own thing as a result. The gameplay is harmed by the lack of a second analog stick, meaning you can't aim manually, and the auto aim is spotty at best. The camera is at times erratic or "cinematic", making aiming even more unreliable. This wouldn't be so bad if stealth wasn't a focus. These issues prevent Headhunter from being an all-time classic, but it's certainly worth the mild frustration to experience the great plot.

#8: Mars Matrix

Best straightforward shmup on the list. It is a spiritual successor to Giga Wing, but more polished. Like GW, the gimmicks are being able to absorb enemy bullets & firing them back, and the combo scoring system. You can't rely on reflecting for long, but managing the meter for it adds strategy & a crutch for the difficult sections. Which is most of them. MM is not for the faint of heart, but if you're a shmup fan, it is a must play.

#7: Ooga Booga

Ooga Booga is a party game with a cartoonish Maori mythology aesthetic. The most popular mode is a 3D brawler/fighting game with power ups, not too dissimilar to Power Stone. This probably has the most depth put into it. However, the polo mode is just as fun, riding on boars instead of horses, and using a large boulder instead of a ball. The boar rodeo is more of a minigame, but also quite entertaining. I don't have any complaints, except I'd prefer more single player content. Or at least more accessible content, I got stuck on progression because it was too hard. It runs at a steady 60 FPS even on hardware (not in split screen mode but that's to be expected). Easy to pick up, medium skill ceiling, good controls, good color palette with good contrast to see what you're doing. There was even online...in 2001!

#6: Bangai-O

A side scrolling 2D shooter with a jetpack & great use of verticality, like an advanced version of Ranger-X. You can fire in different directions from which you are moving, which opens up strategy a lot. The stages & enemy placement is designed with this in mind, and the game doesn't take it easy on you. You are forced to git gud at the mechanics, including a combo chaining system that can do full screen wipes. This is frustrating, and a barrier to entry, but satisfying to learn. It's also short, which is disappointing, but understandable given how fast paced & well made it is. The story...exists. No idea what the hell is happening though.

#5: Power Stone 2

Power Stone scratches that itch of fighting game + party game on a level matched only by Smash. 2 introduces 4 player, dynamic stages, an item crafting/combination system, and a variety of additional modes. The only downside is that there is very little single player content, and few stages to choose from, as great as they all are. It is almost exclusively a local multiplayer game, but one of my favorites of all time.

#4: Crazy Taxi

Ya ya ya ya ya!

Day after day, your home life's a wreck

The powers that be just breathe down your neck.

You get no respect you get no relief

You gotta speak out and yell out your piece

So back off your rules, back off the jive

Cause I'm sick of not living to stay alive

Leave me alone, askin' a lot

I don't want to be controlled

It's all I waaaaaannnnntt

All I waaaaannnntttt!

#3: Soul Calibur

3D fighter perfection. I like it better than Tekken, honestly, the weapons add a lot. There is also 8-way movement & forgiving timing for combos, which means the positioning, timing, and attacking low middle & high from different angles tends to be more important than mastering dialing in combos, which I greatly prefer. The character designs are all incredibly memorable. And yet it all seems almost...grounded? Not quite realistic, but believable.

#2: Rayman 2 - The Great Escape

It's easy to dunk on 3D mascot platformers for being unoriginal clones of Banjo or Mario 64, but Rayman 2 deftly dodges these complaints. This game freaking SLAPS. There are things to collect, but it's not a collectathon. Jumping & platforming is important, but you have a glide instead of double jump. You can fire projectiles, but not very far or precise, so it doesn't feel like a third person shooter. Like many Dreamcast games, the performance is a rock solid 60 FPS. The presentation is fantastic: great graphics for the time, good art design, imaginative level design, and a unique tone. Despite being cartoonish with bright colors, the story begins with Rayman being sold into slavery, and there are similarly dark story beats throughout. The music matches this well, being at times dramatic, at times quirky, almost always memorable, but not distracting. There are multiple well designed mini games, and unlockable content. Despite all these ways that the game is ambitious, it doesn't ever seem to go too far, and keeps it simple enough to follow along at all times. Even the dynamic camera functions better than most games of this era, though it's not perfect, and the adjustment method leaves a lot to be desired since it isn't smooth. The controls could be slightly better, but are rarely frustrating.

#1: Marvel VS Capcom 2 - New Age of Heroes

As perfect as Soul Calibur is, SC2, 6, 3, and arguably 4 are better in different ways, with different features. MvC2 is the best version of this type of team-based 2D fighting game to date, and probably will continue to be for the rest of time. It's not exactly...balanced, but the meta that has developed over the years is fascinating, as are the match-ups & movesets used. And that's just at the competitive level. It's a blast casually, in fact it's intended to be played that way. There are a ton of characters, with a lot of generally viable combinations & style types to keep you busy & experimenting. The sprite work is A1, the music is memorable, and the controls are perfectly responsive. MvC, especially 2, is an amazing love letter to Capcom & to Marvel before it got Disney-fied, yet still manages to be an entirely unique concept for a fighting game mechanically, and one of the greatest video games of all time.

Think I missed a classic game, or question why I chose the Dreamcast version? Check here and here respectively.

  • For me, my Dreamcast was basically a Soul Calibur console. The SC disc sat in my DC for 99% of the console's life.

    On occasion, I removed Soul Calibur to play Crazy Taxi, Shenmue, and then an import of Shenmue II.

    Also, for some reason, in our office we could not stop playing this 15-second commercial for Chu Chu Rocket and it will live in my head for all time. BABABABAAAAAAA!

    The Dreamcast really was the stage of history.

    Was seriously wounded, but the soul still burns

    Truly too far ahead of its time, or… Simply it was released before the most popular system of all time, PS2

    I still go and play soul Calibur one every so often. I like the graphics and the sound effects a lot. 

    4 player Chu Chu Rocket was so goddamn fun, one of the best uses of couch co-op.

    Nowadays, even with voice chat, it wouldn't be as fun playing it online.

    My brothers and I played so much Chu Chu Rocket and Worms Armageddon. They were on constant rotation back then.

  • Nice write-up. Always had a soft spot for the Dreamcast since my cousin had one when they first came out. We played a lot of Power Stone 2 since everyone was already into Smash at the time. It's interesting that the experience for some of these games can be considered definitive on Dreamcast. Out of all the consoles from that generation it felt the most forward-thinking for sure. 

    Almost TOO ahead of its time. I did not have good enough internet to enjoy the heyday of PSO or Outtrigger, and neither did most of my friends.

    Since it was a mid-gen console, it got a lot of definitive editions, it was great for arcade ports due to the hardware, and games originally made as exclusives really seemed to understand how to optimize for the hardware too. Despite how short thr lifespan was and how good Sega has been at porting out their games, it's still a sizeable list!

  • Upvoted for high rated Rayman 2. Love that game. Unironically one of my favourite platformers of all time (admittedly partly fueled by nostalgia).

    Fun graphics and characters, and nice atmospheric music to go with it. Maybe not the best in terms of pure platforming gameplay but eh.

    I think what I really love about rayman 2 is the world, the atmosphere. It’s up there with Little Big Adventure 2: Twinsen’s Oddyssey for me as games where the game is not the best, but the world and the atmosphere is so magical it keeps me coming back. Both are French, but alas I didn’t find other French games in this spirit yet.

    Rayman 2, Out of this World and LBA2 are the best western adventures games i play on the 90s. and they are french games too

    I think what I really love about rayman 2 is the world, the atmosphere. It’s up there with Little Big Adventure 2: Twinsen’s Oddyssey for me as games where the game is not the best, but the world and the atmosphere is so magical it keeps me coming back. Both are French, but alas I didn’t find other French games in this spirit yet.

  • Toy Commander is goated multiplayer

    Toy Commander was one of the first games I ever set out to 100%.

  • I loved the NFL and NBA 2K games. I can't imagine that they hold up very well but back in the day they were awesome. Post-Dreamcast i loved NFL2K3 and NFL 2K5 on the PS2. Wish they could have continued to grow that NFL2K franchise.

    I don't remember which, but I seem to remember liking some sports games besides tennis on Dreamcast back in the day. It's sort of an unofficial rule, but I usually only keep one of each sport for 2D, retro fan favorite 3D, and modern 3D across all platforms. Barring titles with a big enough gimmick like NBA Jam or Mario Sports. Otherwise I find myself skimming new sports games for perfection instead of digging into them at all.

    Yes, Madden (and a few other sports) desperately needs competition. 2K5 and Madden 04/05 were neck and neck with innovation, and then Madden stagnated for decades as soon as it didn't have to try. Incidentally 2K5 is my football pick for retro 3D football.

    NHL 2K was awesome for its time

  • Not a list without Shenmue.

    Just kidding, I know it's not for everyone. Good list. Merry Christmas 🎄

    It's only not there because of the PC Remasters!

    And a happy new year!

    Because the remaster is the superior version. Especially for non-English speaking players and those who hate loading time.

  • I really like Bust a Move 4. It's a great puzzle game, and I rarely enjoy those, but it's more or less a port of the original Playstation game with slightly improved graphics. I feel they could have added more content and an even better presentation. I think reviewers at the time were also disappointed.

    It was a bit of a lazy upgrade, but still an upgrade. One of those situations where it's not worth buying a new game for it, but if you don't have it may as well go with the best one. And yes it is an addicting puzzle game, great for small bursts.

  • You’re an insane person for making this list. 🫡

  • Gonna assume you didn't put Seaman on this list to give the other 30 games a fighting chance

    I haven't heard anyone mention that epic masterpiece in years!

    Im intrigued, tell me more

    Better than The Last of Us, Witcher 3 and Red Dead Redemption 2 combined.

    One of the games of all time!

    Right...that's the reason 😅

  • Thanks for not saying “GTA3”, lol. I get that it’s awesome that fans are porting it to DC, but I’ve seen numerous people say “it’s the way it’s meant to be played”. Yeah… no.

    Fair list. Vigilante 8 Second Offense would be a good one to include.

  • Virtua tennis 2 is the GOAT

  • Rush 2049 is way better than you gave it credit for. The standout feature is that its like Tony hawk but cars. Theres a stunt mode where you can expand wings from the car and do insane flips, like 50 spins in 1 jump, in a car sized skate park. Not to mention having to launch yourself and fly to find collectibles. 

    The bonus modes are definitely the highlight.

  • WHERE IS X GAME?

    Capcom VS SNK 1-2

    The PS2 versions are more arcade accurate.

    Dino Crisis

    The PC version is more or less the same as Dreamcast but with higher resolutions. There is a fan patch known as Classic REbirth which fixes some issues to make Resident Evil 1-3 and Dino Crisis 1-2 run better & add QoL. There is an upcoming fan reimagining, similarly named Dino Crisis Rebirth, oddly enough. Obviously I haven't played that one since it's not out, but keep your eyes peeled, it looks promising.

    Grandia II

    Dreamcast is the original, and still a version to consider. PS2 port has 60 FPS battles, but notable glitches & slowdown. The PC Remaster also has 60 FPS battles. The audio quality is worse, but fixable with mods. Slowdown on some hardware configurations (usually low end), supposedly fixed in an update. Improved shaders/lighting. Text resolution is updated, but inconsistently. Very minor, occasional updated textures. Introduces a few bugs, most have been fixed by now in updates. It's PC for me, more FPS wins every time.

    Hydro Thunder

    Best port of the original, but I don't see a reason to play it over Hydro Thunder Hurricane on XB360.

    Jet Set Radio {Jet Grind Radio}

    The PC version has HD, wide-screen, better load times, less lag, better sound quality, ability to turn the camera with a second stick, adds additional music from Jet Set Radio Future, and supports side loading your own graffiti using a third party app. However, it is missing songs (fixable with a mod), and minor graffiti styles were replaced. It also introduces a few bugs: lighting effects can be missing at high resolutions, sometimes saving doesn't work (this was "fixed" by adding autosave), and is prone to crashing on some hardware configurations. It's pretty even, honestly, but I went with PC. The overall play experience is better on PC, which is good because as cool as Jet Set is, it's a little clunky.

    Phantasy Star Online

    There is a PC port with a new episode (4) called Phantasy Star Online Blueburst, with active servers.

    Samba De Amigo

    Dreamcast is impossible to play unless you have the hardware & maracas that still work. It's much easier to find a Wii Remote or Joycons. Or any controller with gyro, using Dolphin or a Switch emulator. I believe the song list is different between all 3 versions, so your preference on that would be the deciding factor between Wii & Switch. Graphically Switch is best, but not by a lot if we're factoring in upscaling.

    Segaga [JP]

    I don't speak Japanese & it is a story based game. I can only assume it's good based on reputation. Why hasn't someone made a translation patch? Anyone? Please?

    Skies of Arcadia

    The GameCube version has improved graphics, a lower ransom encounter rate, and extra content. Dreamcast has noticeably better sound quality, and this is enough for many to say Dreamcast is better. I cannot agree. The original encounter rate is crippling.

    Street Fighter III - 3rd Strike

    Street Fighter Collection on PS2 is more arcade accurate, and has every version of 2 as well.

    Street Fighter Alpha 1-3

    The PS2 Street Fighter Alpha Collection is most accurate & has all 3 games.

    Tokyo Xtreme Racer 1-2

    2 is really the only one in contention here, since 1 only has the C1 loop, way less content, worse graphics, and less cars. 2 is xtremely similar to Zero on PS2. Some think that they're the same game due to having the same cover art & the story being removed outside of Japan. They're not, but they might as well be, they're super similar even for this iterative series. Zero has more content, which is an auto win. There are also some graphical upgrades...and downgrades. PS2 aliasing isn't as good, and everything deems more...dull than Dreamcast. Yet, the lighting is better. Sure, Dreamcast goes wild on car reflections, but it's not accurate, and the overall car never gets darker when lighting changes, like going under a bridge. On first glance Dreamcast looks like the better one, but PS2 suits the tone of the game, and the fact that you're hunting down rivals. Dreamcast is brighter with better contrast, but looks more like it's an arcade game, something that is reinforced by the way the music sounds more upbeat & '90s arcade-like. PS2 soundtrack hits harder, even remixed versions of the same basic songs from Dreamcast are a lot more badass & catchy. Even if you still argue that the graphics are better on Dreamcast, 3 looks significantly better than both 2 & Zero, with other improvements (and downgrades). The duel of best TXR in this era has always been between Zero & 3. Plus there's Import Tuner challenge & TXR 2025 to consider, and they're ALL pretty similar in formula. So, these differences are nowhere near enough to ruin the Dreamcast games, but I just cannot recommend taking the time to play 2, a generally worse version of Zero, on a list like this.

    Tony Hawk's Pro Skater 1-2

    I think the 1+2 remake is the way to go, but if you like the original game, for the soundtrack for example, 2x on Xbox is the best version.

    Worms Armageddon

    The 25th Anniversary Remaster on PS4, PS5, XBO, XBS, and Switch has improved graphics, motion control support, minor QoL improvements, achievements, and online play. It also has a few of the earlier Worms games, and a series museum which is...nice I guess, but I wouldn't bother. Armageddon is really THE Worms to play. Even with all this, it's not a LOT different than Dreamcast. Frustratingly, the remaster is not available on PC, but the modern PC re-release is worth considering too. It has higher resolutions, online, and it was originally designed for PC. Controller support is meh: you can't connect more than 1 controller + KBM. On the other hand, analog sticks are bad for movement in this game, KBM helps a lot with menus & hotkeys, and it is turn based so you don't need multiple controllers. On the third hand, I certainly crowded around a 14-inch PC monitor & took turns on the keyboard when playing this in 1999, but your friends will probably want to sit on the couch. Depending on your setup & whether you're primarily doing local multiplayer or not, Dreamcast hardware or emulation on a TV could work better for you. In any case, make sure you can use a D-pad or keyboard in the version you decide (meaning not Switch).

    DIRECT UPGRADE

    Android Dunos II (PC)

    Dead or Alive 2 (Xbox)

    Fatal Fury - Mark of The Wolves (PC)

    Frogger 2 - Swampy's Revenge (PC)

    Gunbird 2 (PC Remaster)

    Ikaruga [JP] (PC)

    Legacy of Kain - Soul Reaver (PC Remaster)

    Le Mans 24 Hour (PC)

    Neo XYX {Super XYX} (PC)

    Omikron - The Nomad Soul (PC)

    Psivariar 2 (Xbox)

    Resident Evil -Code Veronica (PS3 or XB360)

    Rez (PC with/or VR)

    Sega Bass Fishing (PC)

    Sega Marine Fishing (PC)

    Sega Rally 2 (PC)

    Shenmue 1-2 (PC Remaster)

    Space Channel 5 Parts 1-2 (PC)

    Star Wars Episode 1 Racer (PC Remaster)

    Star Wars Episode 1: Jedi Power Battles (PC Remaster)

    Sturmwind (PC)

    The Last Blade 2 (PC)

    The Typing of The Dead (PC)

    Trizeal [JP] (PC)

    Under Defeat (PC)

    Zero Gunner 2 [JP] (PC)

    It’s likely an urban legend that the GameCube version of Skies of Arcadia has a lower encounter rate. This myth has been perpetuated for decades, but people taking a magnifying glass to both versions have not found a discernible difference.

    https://www.reddit.com/r/skiesofarcadia/s/73IpzBrOel

    Perhaps the shorter load times on GC help to make the game “feel” faster overall. But that’s not the same as having fewer random battles overall.

    This is eye-opening and a bit of a relief. I played both the DC and GC versions back then and couldn't recall a difference in the encounter rate. I figured my memory was failing me but it turns out we were just being gaslit!

    You can also manipulate the encounter rate in the DC version because the disc drive spins faster/louder a few seconds before a battle. Pausing the game will stop it from happening. At least thats the myth. Didn't have a Dreamcast.l

    I like this little bonus. I forgot many Dreamcast games were upgraded on the GameCube and other consoles.

    I'm glad you appreciate it! Sega usually does a good job about game preservation.

    Segaga patch is almost done actually

    Hydro Thunder Hurricane isn't the same game as Hydro Thunder on Dreamcast though. It's a sequel

    True enough, I personally feel that it has the same appeal but better though. There's nothing about the original that makes me want to put it on over Hurricane, similar to why Mortal Kombat 1 isn't on any lists. If you feel differently that's fine though.

  • Good stuff! MvC2, Soul Calibur, Crazy Taxi, and TXR2 are games I still have for mine all these years later. I miss Sega being in the hardware game, always enjoyed their stuff.

    Maybe they'll have an epic return when Xbox folds soon. One can hope.

  • This is my kinda content. Awesome stuff. Thank you!

  • Cosmic smash is also quite a good rez-like squash game. The VR remake isn't quite the original game from what I've heard.

    I haven't played that one, is it playable without a translation patch?

    I don't recall where I got the ROM file, if it was the original Japanese version (I think there might be a patch floating around?) but as it was an arcade game originally, it's basically all in English, there's very little text in the game either way.

    Looks interesting, I'll check it out.

  • After the Neo Geo AES, the dream cast is probably the most fighting game focused console. but the people who look back on it usually skip out on most fighting games, which takes away a big part of it's library and it's appeal. so im glad to see the fighters on Dreamcast getting some recognition.

    So many were underappreciated at the time, but looking back this was the golden era for both 2D and 3D fighters.

    There were so many great fighting games, that will unfortunately be largely forgotten. Another gem off the top of my head is Tech Romancer, which was a bit of a cult hit about 25 years ago.

  • Well ahead of its time. Essentially an Xbox 360 before anyone knew it’s what we wanted.

  • WHY NOT X PORT?

    Crazy Taxi

    This was ported to GameCube, but with some downgrades such as sound quality. All further ports are based on that one. Most other ports are missing licensed music.

    Headhunter

    Dreamcast looks better than PS2, and with a smoother frame rate.

    Maken X

    There is a PS2 version, but looks worse, is in 3rd person which isn't as fun for this game specifically, and doesn't control as well.

    Marvel VS Capcom 2 - New Age of Heroes

    The MvC Collection on PC et al does a great job of packaging all the arcade ports, as well as active online play, and the arcade version of the Punisher beat-em-up . But the Dreamcast port is the only version used in MvC2 tournaments, and it plays slightly faster than the arcade. If you are going to be serious about getting good at the game, go Dreamcast.

    Puzzle Bobble 4 {Bust-A-Move 4}

    The PC version is very old and a pain to get running. Few fan patches exist, which means notably you're limited to low resolution. Not that it matters too much with the art style, but you can upscale as much as you want in an emulator.

    Rayman 2 - The Great Escape

    The PS2 version has improved graphics, but introduces a lot of bugs, has half the frame rate, and is missing some minor content but adds more exclusive content. The PC version is good, but replaces voice acting with gibberish for some reason. It also takes some work to get running. Dreamcast has exclusive minigames. It's worth considering PC for the higher resolution than Dreamcast, but that's moot if you're emulating.

    Sonic Adventure 1-2

    The original GameCube ports made compromises, like sound quality & responsiveness of controls. All later ports were based on that one.

    DIRECT UPGRADE

    Bangai-O

    Ready 2 Rumble Boxing

    San Francisco Rush 2049

    Spider-Man (2000)

    Virtua Tennis 2

  • Lastly, Sakura Wars 3 deserves a spot here. It was one of the best Japanese exclusives, and arguably the best Sakura Wars game. It's debatable whether or not the PS2 or PC versions are better, because the original Dreamcast game made use of the VMU functionality.

    To my knowledge, it still doesn't have an English translation patch, so I haven't played it. I am a fan of Sakura Wars though.

    Yes, so far, the only language options are Japanese and Chinese. There are AI translation solutions available, but they are a pain in the neck to use and interfere with the gameplay:) Maybe next year, the patch will be released it's been worked on for years now.

  • Great picks! I'm surprised something like Power Stone doesn't have many/any modern rivals.

    I'd throw a couple titles in that mix:

    Pen Pen Triicelon - platforming racing game where you skip, waddle and slide. Amazing graphics and presentation.

    San Francisco Rush 2049 - awesome arcade racer with lots of extras for Dreamcast.

    Fur Fighters - 3rd person shooter with great art style and cool weapons. Kinda open world.

    Incoming - vehicle based shooter with tons of interesting things to pilot.

    Super Magnetic Neo - puzzle platformer with interesting magnetic mechanics.

  • Illbleed was my favorite Dreamcast title. Loved that system.

  • The sounds of the fairies in cages in Rayman 2 still haunt me to this day, shit was messed up.

  • Gauntlet Legends. I think Dreamcast has the superior version. Especially for cooperative play. Probably should be on a list.

    Personally I see Dynamite Cop as a great party title - good for inexperienced players, and for stoned ones as well. Spawn: In The Demon's Hand is underrated and great coop too!

    But overall it's a very based list! Thank you for putting all the work.

  • The Dreamcast had so many hidden gems. Too bad it was so ahead of its time :(

  • Do you think emulation has finally caught up, or is original hardware still king here?

    Dreamcast emulation has been solid for a while now. Also a lot lower barrier to entry hardware wise than PS2, GameCube, Xbox, and even Saturn. I was able to run Headhunter in 4K with display out to a 65 inch TV on my almost 6 year old smartphone. Stick latency is the only occasional problem I run into. I think the Dreamcast controller had weird dead zones or something.

    Agreed. Dreamcast emulation has matured a lot compared to PS2/Saturn. Do you still prefer original hardware for any specific genres, or has emulation fully replaced it for you

  • Didn't even know there was a Crazy Taxi 2, much less a third. But the San Fransisco setting is so iconic with the inclines and declines that a game without it doesn't sound as appealing.

    It's alright but yeah, not nearly as iconic. Check out 3, it has both cities and a third one, I think based on Vegas. You'll have to mod the music back in and to allow wide-screen and high resolutions if you play it on PC. That way you can try the jumping on the SF map.

    Mmmmm... It is abandonware so I'm tempted. As long as getting it to run isn't too much of a hassle.

    You'll have to mod the music back in

    Yeah I wish I knew it before playing the Steam version... My review

    It was plug and play for me :) the mods were easy to use

  • Record of the Lodoss war not in the top 30 is wild. Such a brilliant game comparable to Diablo 2.

    I actually haven't even heard of it but it looks cool! Thanks for the suggestion.

  • Happy to see Mars Matrix on the list.  

  • D2, Illbleed, Record of Lodoss War, Silver, Alien Front Online, and Evolution are worth checking out. Oh, also Pen Pen and the KISS game.

    Thank you for the suggestions! I think I tried D2 a long time ago and thought it was interesting but didn't come together. The rest I have not tried.

  • I disagree with a few of these rankings. Napple Tale is an amazing game, the platforming is fine, it is not frustrating, and it is not a game that's supposed to be for platforming gurus. It's a game originally geared towards young girls, and people who aren't hardcore gamers. The game is all about atmosphere, music, design and story. The platforming is also helped by using different paffets to reach different parts of the stages, and get different items, and iirc to get items for characters in hub world. Getting rid of the platforming would definitely worsen the game, and lessen the variety. On the other hand, liking this game does depend on taste a lot. So if someone isn't into going into an Alice in Wonderland type world it may not be for them. IGN gave it a 9/10 and I agree :).

    I don't know if removing the platforming is "the move" that would make it better necessarily, and it would take a lot of reworking with additional gameplay to make for more variety. It's more that the execution of the platforming is a lot less inspired than the rest of the game, which makes me feel like it wasn't the vision of the devs. I understand the desire to make it accessible to young girls, but that doesn't mean that it can't be interesting. I'd argue most popular platformers succeed at being accessible with good level design & variety, very few are for platforming enthusiasts, such as Celeste.

    As I said in the review, the presentation is fantastic and unique, I just wish the moment to moment gameplay was that cool. And like you said even the presentation can be divisive. I could see ranking it higher though, it's moved around a bit.

  • As much as I love Marvel vs. Capcom 2, and I do, I think SoulCalibur totally blows it out of the water, it is still one of the top 5 games on metacritic at 98, and it deserves it. The graphics at the time were spectacular, and it has some of the absolute best fighting game gameplay out there. It's a game anyone can pick up and play and beat, but few can master. Whether or not the second entry in the series is "better" is debatable, based on what you think makes it better.

    I do prefer SC as well, it's probably my favorite fighting game series. I give MvC2 more weight mainly for being best in class.

    SC2 adds some key mechanics like guard break and clash. The roster is expanded and improved, each character has an additional weapon. Link is the best guest character in the series, and 1 has none. Graphics and sound quality are improved. It also has comparable content and "pick up and play factor" that SC1 does so well. Most SC continue to have a reason to return to old entries though, unlike many fighting games, and SC1 is certainly no exception.

    Is saying MvC2 being best in class because UMvC3 is so much different? I feel like UMvC3s roster is much more functional 

    3's roster is probably more balanced but the meta isn't as interesting, and was made when Marvel was neglecting X-Men & Fantastic Four. I prefer 2's art style too, by a lot. 3 retains the core gameplay but tries to move things forward. I respect it for that, but I like 2's entire package better.

    I strongly disagree, but to be totally honest it's impossible to compare them other than "fighting game"

  • I think puzzle bobble 4 works better on arcade, and personally like the GameCube version of Sonic Adventure 2, but it's overall a great list.

    Reinforcing the point re Sonic Adventure 2, I don't know how anyone can see the DC version as superior when the GC version adds a multiplayer mode that is so good and so rich that it still holds up now.

    I think DC is better looking, but GC is a better game (in general)

  • I would add Metropolis Street Racer. The Project Gotham Racing games on Xbox were essentially sequels under a different title but the original was never ported outside of the Dreamcast and is easily my favourite racing game on the system

    Was waiting for someone to mention this. I like the Gotham formula, and the music, visuals, and physics of Metropolis holds up. Unfortunately the kudos system wasn't ironed out as well yet. I eventually hit a wall where I couldn't get the required points, less than halfway through actually. I'm not sure if I'm missing some obvious trick to boost the score but I was unable to finish so I can't really recommend it.

    That's fair, I certainly never finished it back in the day and have never gone back to it as an adult, but I probably put more hours into it than any other game of the Dreamcast. I don't remember getting stuck and being unable to progress, it just seemed like a game with never ending content to me as a kid. I remember it being super grindy replaying tracks over and over again to get the kudos to unlock the next course though.

    It's possible I missed something because I didn't look it up when I got stuck, but I do remember Project Gotham games not having that issue and I played them first.

    Yeah I can't really say without going back to it, from memory I think it was just a case of replaying tracks over and over to perfect the run and get a few extra points each time, which suits my play style - time trials are usually my most played mode in racing games trying to shave of a few milliseconds each time but that doesn't suit everyone.

    I can also see it being tough to go back to after the PGR games though, which is honestly the reason I never have. It's like going back to the first two Burnout games where they hadn't quite figured out how to implement the burnout mechanic yet after playing Burnout 3 where they nailed the risk/reward balance of it

    Agreed, 3 and Dominator/Revenge are another level.

    Yep, both incredible, I don't understand why we don't get games like that anymore

  • I don’t even like fishing but Sega Bass Fishing with the reel was serious fun in the day.

  • Ecco is best played on PS2, I think.

  • Perfect review of Crazy Taxi.

    I loved the Dreamcast so much. Probably the last console I had that feeling for in its time. I've liked plenty after that, but it hasn't been the same. There's just something about Sega...

  • Hey hey hey, it's time to make some carAAAZY money, are ya ready? Here wE GOO!!

  • No Worms?

    It's on the "where is x game" comment. The remaster is technically better, but you could go for the PC re-release or even Dreamcast depending on your needs and how many people you expect to play with. They're not that different.

  • This might be an unpopular opinion but Rayman 2 is mediocre at best. The platforming itself isn't too bad or frustrating, but the stupid gimmicks are downright terrible. The worst are the racing parts, they are so frustrating, long boring segments with poor controls, and if you get knocked off, sometimes even if it doesn't seem like your fault, you have to go all the way back to the beginning. I'm not a fan of Super Mario 64 but even that was considerably better. Rayman 2 for me is a 5/10.

    I have honestly never heard this opinion, I enjoyed the random asides, and they're rarely required if you don't like them, to my memory.

    I mean there are racing segments where you jump on something, and have to get through a path, e.g. the jet/water skis near the beginning, or jumping on those bombs. Those are constantly thrown at you and are required. I know some people think it is very easy overall, but I've seen a lot of user reviews on how long to beat complaining about the racing segments and the gimmicks towards the end.

    Hard disagree: for me it stands besides Mario and Banjo as part of the great early 3d platformer Trilogy, still fun today even.

    The atmosphere, the variety, the linear level-based structure are what set it aside from its contemporaries.

  • Dang what a barren console library

    I mean, that's a lot of what led to its demise but it was also only in production for 18 months after its NA release. Not much time to build a library.