Just wrapped up a playthrough of the longest Mario game I think has ever been made, Mario and Luigi Brothership. While it has it's moments that are poorly paced, especially the beginning and the end, overall its a charming enough package that it was still a joy to finish.
Story
The story is, for the most part, a paint-by-numbers jrpg plot. There's a guy that's bad (but he isn't the Real Guy that's Bad) our plucky heroes are the only ones that can save the day, and wouldn't you know it, it's the power of friendship that's going to save it. Everyone but the Real Bad Guy isn't actually bad, just misunderstood. Etc. Etc. Etc.
The cast of characters stand out, though. Mario and Luigi are funny and perfectly animated, and the supporting cast is well written and light hearted. I don't think I've seen a game have such a high pun-per-name score before, with everything in the world being some kind of play on words.
While very little is surprising for the genre, it does end up getting pretty "dark" for a Mario and Luigi games. The plot heavily centers on isolation and loneliness, which stands out among the bright and cheerful world.
The stories biggest sin, however, is its pacing. It takes a few hours to get rolling, has a really solid 30 or so hours of consistent pacing, and then nose dives at the end. The final dungeon, and the lead up to it, is drawn out for about 2 hours longer than it should have been. Which again, isn't uncommon in jrpgs, but you really feel it in a Mario and Luigi game.
Overall though, the story is inoffensive and really just serves as a reason to engage in more gameplay, which is the standout.
Gameplay
If you know the Mario and Luigi games, you know what to expect. Turn based combat, with timed button presses playing a major role in dealing and dodging damage. That dance of jumping and hammering and using Bro moves makes the combat sing for the whole run time, even if the enemy variety is a bit limited.
Although there aren't many of them, the boss fights stand out as true tests of skill and pattern recognition. They mix things up and really push the simple premise to the limit, I only wish there were more of them.
one thing they added to try and spice things up are the battle plugs, equipment that adds modifiers the combat, ranging from simple "do 15% more damage" to "automatically use a health item when you're injured." While they do add an interesting layer, they also only last a few turns before they have to recharge, and by the halfway point of the game, I was largely ignoring them because they were just too tedious. If you want, though, you can really make some fun combos.
Exploration is another strong point although a major change to the way Luigi works makes it slightly less fun than in previous M&L games. You just have less control over him, which kind of limits the creativity of the puzzles.
TL;DR
Overall, I enjoyed my time with Brothership, even if I think it should be about 25% shorter. Solid combat and exploration save the day from a pretty forgettable story. It doesn't quite hit the highs of Super Star Saga, but I do think its a very strong step in the right direction for the series.
I was quite disappointed with brothership and it comfortably sits at the bottom of my M&L ranking. Yes I do consider paper jam superior to brothership. At some point I want to post a pretty long and critical review of Brothership into this subreddit. I had actually hoped to have done this review some time ago but it hasn't happened yet. Maybe in January.
Have to agree here, it ranks firmly below Paper Jam. Brothership is the only M&L game I did not want to complete. As a huge fan of the series I was quite let down.
So tempting but haven’t heard anything good about it.
Just finished Super Mario RPG and that game was an absolute blast. I wish we could get some more cheap mario RPGS but it is what it is
The closest we can get to cheap mario RPGs are the Indies that are heavily inspired by Mario RPGs like bug fables, born of bread, and escape from ever after.
Haven’t played them! Which do you recommend first? I love exploring/different biomes and less grinding the most. I know I’m weird haha
The only one I have played is bug fables which I loved and consider to be an indie game that deserves vastly more recognition than it has. I think it comfortably clears the very Mario RPG title that it is based off of. So I highly recommend that game.
Born of bread does not receive the same degree of love that bug fables has, but I do hear good things about it. It seems like a good game that gets overshadowed by bug fables being a great game.
So perhaps you should actually start with born of bread and then move to bug fables which is typically considered to be the better game.
Escape from ever after is a game that I have pretty high hopes for and in a month it will release. I've heard good things about the steam demo. By the time you finish the other two games, this one should likely be released.
Indie games like these are very niche so there really are not very many of them, with bug fables still being seen as the king of these Mario RPG indie games. I think escape from ever after could overtake bug fables if it lives up to expectations.
Hopefully as time goes on, many more indie developers tackle Mario rpgs as this is still a pretty untapped niche as far as Indies go.
How? I can definitely see how the gameplay clears TTYD since it's balanced around being played by adults and being challenging, but the theming, the huge variety in levels, and pretty much every other major element is better in TTYD - which isn't a knock on BF since I enjoyed it quite a bit and found it quite impressive. The only major flaw with Bug Fables IMO is that it's too long and gets repetitive
To put it simply it didn't have any of the things that made me find TTYD to be a slog and in fact significantly improved on those shortcomings while also being quite good in the areas TTYD excelled at. TTYD may have had higher highs, but I never suffered a fraction of the lows in bug fables that I found in TTYD, nor did I feel like BF was wasting my time like TTYD loved to do. I will always value a more well rounded, consistently good experience over the one with iconic ups but painful, frustrating downs.
Don't know if you've heard of Sea of Stars, it borrows a lot of its combat system from Super Mario RPG among other inspirations. No grinding in that game, if you play normally you should always be at the level required at any part of the game. It has a lot of varied areas and traversal is super fun for an RPG!
It’s a good game, just polarizing. If you liked most of the other Mario & Luigi RPGs you’ll probably still like Brothership. I would personally put it above Partners in Time and Paper Jam.
The real problem is that Nintendo games never go on sale, meaning it’s a $60 fee upfront. That’s a lot to ask if you’re on the fence. So if you haven’t played Mario & Luigi: Superstar Saga on the GBA, I’d recommend playing that on the Switch Online Expansion Pack first. That also gives you access to the first Paper Mario. Even if you don’t play any other Nintendo Classics, if you beat those both in one year, they’re effectively classic Mario RPGs for $25 each.
On my end, I enjoyed it until I didn’t, if that makes sense. There was a point I reached where I realized I wasn’t even close to being finished and it suddenly felt like a slog. The biggest issue with the game is that it’s too long and the pacing at the beginning is god awful. I still have about 10 more hours to go I believe after the takeout ending.
Yea, the pacing really sucks. It has moments where it's rolling along at a nice pace, but the start and the end are way to sluggish
I might pick it up sometime in 2026. It sounds really fun to me
I would say pick it up on sale, but it's a Nintendo game, so.. you know
the crime is its a single player game named brothership
Must have really hated partners in time
This is only tangentially related, but if you enjoyed the "every name is a pun" aspect, then I'd highly recommend Ace Attorney (or at least the original trilogy and Investigations - I can't vouch for any of the other games yet, as I'm still working through the franchise myself).
Some of these names include Frank Sahwit, the first murderer (not a spoiler, the very first cutscene in the game is him after murdering) who claims to be a witness, Dick Gumshoe, a detective, and Deid Mann, who... And you're never going to guess this... Is a dead man.