Either as a written guide that compiles clues to finish the game puzzles, or for making fanart of the things you encounter, or just because you felt like doing it, have you felt compeled to immerse yourself in a game to the point you need to write your experiences to fully enjoy that game.

In my case I've done that with 1 game and 1 series of games: La-Mulana and Pokemon.

  • La-Mulana (remake specifically) is a punishingly hard Metroidvania where not using a guide feels like masochism, but on top of that, not writting down every clue you find in the background is just dumb. The game it's hard as nails, but by writting my own guide on parallel of the gameplay, the immersion playing improved to a point I felt with any other game (You character is literally an Indy style archeologist)
  • Pokemon: Around the start of this year I started playing the GBA Pokemon games, one game from each gen. Each time a Pokemon is registered as captured in the game Pokedex, I need to write down my own personal entry in a written Pokedex, that entry needs to include the Pokemon data, moves, evolution details, using info from my own gameplay (If I already know certain info I allow myself to write it down, and sometimes I allow myself to look for hard to get info in the wikis). I also need to make my own hand made portrait of that Pokemon, using only the in-game sprite as reference, but in a different pose, and if that is not possible, from a different angle. I started with Leaf Green and now I'm playing Emerald, the old entries I made from Leaf Green are inherited to the new game, and I intend to continue it with the DS games when I finish Emerald.

To do this, you really need to be a patient gamer, and it gives new life to old games. Sorry if the tag doesn't fit perfectly to the theme of the post, but this is clearly not a review.

  • I keep a couple notepads hanging around just out of habit, because I grew up in the NES and SNES era of games where for the most part, games like RPGs didn't have quest logs at all and sometimes keeping notes was the only way to progress.

    Heck, I even use notebooks for games that DO have fairly decent in-game journals for the player.

    I played The Forgotten City this last weekend, which is basically a game where you're stuck in a timeloop and you need to figure out how to fix things. I kept notes about a bunch of stuff because it was useful to keep notes about where key items were located and what specific answers I needed to give certain characters to get something I wanted, etc.

    Plus, I play the Zelda ALTTP randomizer all the time and you really need to take notes when you're doing that. As much as you promise you'll remember where item X is that you'll need to come back for later, the runs can get chaotic really quickly and having those notes can be vital.

    Plus, the nice thing about writing your own notes versus relying on something a developer gives you is that you can make then as short or detailed as you think they need to be. If I know I need to go to town X and see Y person, I don't need the entire backstop for it all to sift through for the info about where to find them. I can just write Volgarr, Whiteman Tavern, PM only and I'm sure the rest will come back to me when I get to it.

    Or a big reason I keep a notebook handy: Item farming in games where item use is important and being able to reliably have an easy source of specific things is very useful. I'm currently playing Wo Long: Fallen Dynasty and there's a normally rare item which grants you a constant HP regeneration effect, which for a difficult and punishing game like it is very useful to have, as are the Tiger Seals that let you summon NPC allies. I know where I can find a consistent and fast place to snag these that I've got loads of them, which has helped take the edge off a difficult game.

    Now here we have a true Veteran. After hearing these stories I may end up making more journals for future games.

  • I occasionally write a “journal” format on my blog posts on games. So far I’ve done it for games like Baldur’s Gate 3, Blue Prince, and Sekiro which have made the experience far better than just playing the game and normally writing about it.

    I had such extensive notes written down for Blue Prince when I played it! It really felt like part of the fun/challenge and helped putting all the puzzle pieces together.

    Writting notes and playing the game are one and the same for me, I don't think I will ever share them but I'm happy to know it brings you joy.

  • I kept a to do list on Satisfactory, and Anno 1800.

    I actually have a folder named "game docs" inside there are folders for dozens of games with my notes, screenshots, some guides, or tips.

    For puzzle adventure games I usually just get pen and paper.

    This year I played Blue Prince and ended up with several pages full with scribbling that resemble the ramblings of a madman, I don't they would even help me if I picked up the game again.

    Yea, playing Riven without a guide really made me take in the world and think about every detail as it could be a clue later on

    Same! I have one folder that is in-game stuff – locations, recipes, todos, quests and so on – and one that is tech stuff, such as port numbers for mp, console commands and things like that. Some older games, Star Control II / The Ur-Quan Masters is perhaps the most prominent example in my case, basically require you to keep notes. We *do* like to *play*!

    I keep them in Obsidian and doing the same for blue prince.

    How did it affect to your enjoyment of the game.

  • myst. Played it last year for the first time. Kept notes on index cards with addresses to link ideas. Covered my kitchen table for 3 days. after finishing the game I compiled everything into a small notebook with hand drawn annotated maps. I'll probably never replay the game but I will definitely flip through the book to relive it.

    Myst (and sequels) is certainly the first thing that came to mind for me. I wouldn't say that I wrote full-on "journals", but definitely a lot of notes, diagrams, little sketches of things I thought might be important, that sort of thing.

    When I started my Written Pokedex I made a hand made notebook with index cards, but when I realized that the cards were too thick, I just started using regular printing paper. Good to know It ended up being a memorable experience.

    ooh, I just recalled another one. In UFO 50 The first game on the list is called Barbuta. I hand drew every room on a new index card and made a tiled map of the game. It let me "re-explore" areas without actually taking the time to travel to them since it is a one-life game. Unlike with Myst I didn't redraw everything into a notebook, but I did get a little index card case so I could keep it. If you lay out all the cards right you can see the entire game map all at once.

  • I love writing down notes for puzzle or point-n-click adventure games. Even if the game has a built-in hints system, I like the thrill of trying to piece together the clues for the puzzles myself.

    I'll also take brief notes for RPGs as well. I note down: - locked doors/chests that I can't lockpick quite yet at my current level - merchants selling gear that I can't afford yet - loot stashes I've set up for myself - interesting points of interest that I've visited but haven't figured out the purpose of yet

    When looking at the wikis is not as fun, you know to have to do it yourself.

  • Blue prince. The game tells you to do this and it's a must to do the side puzzles

    World of warcraft. There is a mod to add a checklist for daily, weekly activities and a lot of things to track on notepad

    Did it improve your gaming experience? (I've heard Blue Prince a lot and it seems like I must check it out)

    Blue prince is amazing. No way to get this done even just the main quest without writing down what you encounter and even taking a lot if screenshots to review later. It's very slow paced, like learning to play chess by losing many games but worth it

    I have a notebook for BP thats roughly 40 pages. Meanwhile, John Wolfe gets way further than me on YouTube without writing anything down. Absolutely infuriating lmao

  • I've always wanted to do it. But my job doesn't give me time for it. I wanted to do it with Pokémon and Master Hunter.

    Wow, that's cool! A Pokedex in hand, just like Professor Oak! lol

    I've heard about the "Professor Oak challenge" but it didn't feel as immersive or fun to me.

    I've never heard of that. I just remembered the Celebi movie where he drew the Pikomons.

    Do you only play games while at work? I'm confused why your job would be a factor in how you spend your off hours.

    My day off is for catching up on things I couldn't get done during the week, lol. Doing that would take up the little time I have left for gaming, which is like 2 hours.

  • I read about a guy doing this for Breath of the Wild, and it really seems a great idea to further enhance the immersion. But I just don't have the time for that.

    To me writting the journal is part of the gameplay, and I'm not speedrunning the game. Telling to myself that "I don't have time for writting the journal" is the same thing that telling "I don't have time for playing a videogame". If anything, it gives new life to the game for future sessions.

    And what an amazing video that is! The BotW journal in the end makes it even better.

    Hmm... I'll have to give a second chance to this all journaling thing. Guess my next game will have to feature something like that 

    What I found peculiar was that youtuber doesn't usually makes videos about games and sticks to anime reviews. BotW must have had a profound impact to make him create one. There's another youtuber who sticks to talking about poetry and writing also making a video on botw https://youtu.be/RNCCKABmHO8

    I find these videos fascinating as outsiders can provide valuable insights that you don't usually get from people who stick to games only. 

    BotW is my all time favorite game, and these videos prove just why. The Ghibli connections were always there for anyone to see (and TotK took it one step further), so I'm eager to see what this new video will tell. Thanks so much for the recommendation!

    Same, I love botw. Havent seen any other game get this much attention from "outsiders". The poetry one made me realise I might be into poetry even though I never considered myself into literary stuff. 

    Just saw the video, some amazing ideas! And really, my fondest memories playing BotW are not the big setpieces, but the small moments, sometimes just stoping to enjoy the sunset 

  • I play XCOM: Enemy Within using the Long War mod. I love immersing myself in the game as much as possible.

    For every 250+ hour campaign, I keep a logbook that contains all the following sections:

    • Campaign Info page, with difficulty level, starting country, date started / ended, Second Wave Options (in-game gameplay change settings), soldier build themes, monthly Council ratings, and important dates
    • Every UFO by number / date / country, elevation of encounter, size of UFO, model of UFO, how many Interceptors I sent to combat it, what the results of combat were, and how much damage each Interceptor took
    • Every mission by date, mission type, country, the team sent on the mission (I arrange my soldiers into deployment teams, with each soldier class getting a slot), how many soldiers were fatigued / fatigue-wounded / wounded / KIA, and how many aliens were killed
    • A rookie roster, where each rookie's starting stats are tracked (helps me balance out the teams by mixing strong soldiers with weaker ones to avoid any team being underpowered)
    • A section for organizing all the soldiers by class (rocketeer vs gunner vs infantry vs medic, etc)
    • A section for keeping track of which soldier is on which team (five main teams plus a "Dirty Dozen" misfits team of benchwarmers)
    • A section for tracking other aspects of the game I want to be aware of: SHIVs, MECs, Interceptors, Firestorms, Council and Mission Rewards by date and type
    • A KIA / MIA Memorial list that gives the soldier's rank, name, class, date they died, the mission type they were on, what kind of alien killed them, and how many kills and missions the soldier had on their record.
    • Finally, at the end of the logbook, there's a page dedicated to all the endgame stats you receive when you complete the campaign.

    In addition to all of the above, I keep an Excel document with the following tabs:

    • Base Layout - helps in planning how my base buildout will go to ensure that I don't waste space, run out of available power at key points, etc.
    • Artifact Tracker - helps me stay on top of things like alien corpses and exotic materials needed for all of my research and item crafting plans, so when I complete X project my total number of required corpses and materials can be reduced. Essential for helping me know how much stuff I can sell on the Grey Market to raise money to pay for stuff.
    • Research Path - Outlines my general research goals and path through the tech tree. It's VERY easy to get sidetracked with less-than-optimal choices and fall behind on Laboratory research priorities.
    • Aerial Combat - A calculator that lets me estimate Interceptor and Firestorm chances against various UFOs depending on weapons loadout, level of aggression the pilot takes, and the pilot's experience.
    • Skill Choices - Lists for all Soldier Class builds, Officers and Psi training choices when those classes gain experience.
    • Important Mission Months - A quick-reference list for scripted game events, general notes about mission types I want to remember, and notes about specific maps.

    Things I'm planning to add in my next campaign:

    • Figuring out a way to track which alien types were killed and how many resources were collected at the end of the mission. The game gives an end-of-mission screen with all of these stats, but there's a lot of content, and a written log would be difficult, however, alt-tabbing out to an Excel spreadsheet would be tedious (even if it is easier in the long run).
    • Doing a "Commander's Journal" that is a daily narrative of the campaign, written as I play through the game.
    • A tracker of each Laboratory research project (date started, date finished, costs and materials for the project, and the number of Scientists on hand when the project is conducted)
    • A tracker of each Engineering project (same as above, but includes each item built, each base structure built, each Foundry project completed, etc.)
    • A tracker for each Council Request (member nations request things like alien corpses or exotic materials, in exchange for Scientists, Engineers, cash, or soldiers to add to your roster)

    You are not playing XCOM, you live and breathe XCOM, YOU ARE THE XCOM!

    How many Long War campaigns have you registered to date and when you played your first one?

    I discovered XCOM in late 2019, just before COVID kicked off. I never completed a vanilla campaign prior to finding out about Long War, and uploading that mod. It took me a long time to get the hang of the game and to develop the skill to beat the game without resorting to cheats. Keep in mind that I decided to make the game more difficult on myself by limiting the weapons I can use to the Gauss tier (which is level 3 of a possible 5 tiers), which made it take longer for me to get my first win.

    Since 2019, I've started over 50 Long War campaigns, and have finished 2. I finally beat a Long War campaign in December 2023 on the easiest difficulty setting. Note: the easiest Long War difficulty is about equal to Impossible on the vanilla game.

    My second campaign (which was played on the second level of Long War difficulty) was finished in Aug 2025. I'm about 1/3 of the way through my current campaign, and I'm rolling along pretty well.

    My goal is to beat Long War on each difficulty setting. Then to beat Long War on each difficulty setting with additional restrictions - limits on how far into the tech tree I allow myself to go, even more restrictive limits on weapons, avoiding use of certain items, etc.

    After that, I plan to do all of the above again, only this time with the Long War Rebalanced mod. Long War frontloads the difficulty (which is why I have so many campaign restarts - the first six months of game time will usually make or break a run), but Rebalanced endloads the difficulty. This means the campaign is more difficult the further into it you go, while also taking away key tools and strategies you come to rely on in Long War.

    In Long War, if you can get ahead of the aliens, all you have to do is maintain that lead through to the endgame (which isn't easy - mistakes can easily snowball on you and you can find yourself on the ropes pretty quickly). In Rabalanced, the most you can ever do is to get about even with the aliens, but you're always a bit behind and always on the edge of losing - with that becoming worse and worse with each mistake you make. So I'll have to figure out how to play better to beat Rebalanced - again going through the difficulty tiers with various self-imposed restrictions and Second War self-nerf settings.

    I also want to complete a campaign using every starting bonus (there are 41 different bonuses in total), so every game I play I use a different one.

    Finally, my ultimate goal is to beat both Long War and Long War Rebalanced without losing a single soldier and limiting myself to Level 1 / Ballistic tier weapons and all the negative Second Wave options turned on (but none of the positive ones). My sense of the game is that it's possible, it's just very difficult to do. I'll have to do research on at least one tier of weapons to get a weapon capable of shooting down a specific UFO that's critical to progress the plot, but I'll restrict myself to making only weapons from that tier for that purpose only And even then, it's the weakest weapon in the game capable of shooting down said UFO - the Phoenix Coilgun - and even then it takes 4-6 Firestorms equipped with that weapon all having good attack runs on that UFO to bring it down.

    Aside from the tactical and strategic complexity of the game, a huge part of the difficulty for most people is the grind you face. Towards the late middlegame, it becomes a grinding slog through missions that start to feel the same after a while. This reflects some of the difficulty of a real war: after a while you start to question the point of it all, you get lax in your discipline when it comes to making decisions, etc. Having the mental fortitude and grit to push through that barrier and persevere to the end is absolutely necessary.

    With objectives like those, yeah, it's kinda obligatory to use written notes. I wish you the best for the sake of humanity 🫡

  • The closest I've ever gotten is some hastily squiggled notes for puzzles in games, unless you count some terrible fanfics written in my teenage years.

    It doesn't matter what you registered, I'm just asking if you put down something into paper, and if that improved your own gaming experience.

  • Yes. Elden Ring for me

    Did it enhance the gaming experience? What elements of the game you felt compelled to register?

    It absolutely helped. I don’t have time to play everyday, so it helped me keep track of quests, areas to explore etc.

  • I always take general notes of games I'm playing (I blame my media studies minor lol). But when I did a pokemon crystal clear run, I did it all as my trainer, explaining all the aspects of the open world decisions I was making. Made it a lot of fun since crystal clear being so open means that there isn't much of a plot, so I had to roleplay a sense of purpose.

    It gives a lot of new life to the game, I am no speedrunner, the journey is more interesting than the destination.

  • i think writing as you play games is the optimal way to experience a game. it elevates everything but i typically only do it for quest or story purposes and my notes are very basic

    What game do you think it got more interesting after making your own notes?

    pretty much every game i play but most recently and most notably i would say System Shock Remake. writing your own notes is pretty much essential in that game just to progress. also liked making notes for morrowind a lot

  • In my recent memory Lorelei and The Laser Eyes, actually a very good puzzle game had me doing all sorts of things on a piece of paper.

    Ok reading more I feel like this was about writing journals and full fledged notes, in that regard no game has made me feel like that way and made me want to write about it. I'm more about playing as many games as I want(backlogs are crazy) and also have no time to do this, I would rather just play another game.

    Hell no, we are not gatekeeping here. If you felt compelled to write or draw something with actual pen and paper (or a txt if you preffer) you fit in the description. What I want to know is if writting those notes enhanced your experience.

    Oh thank you, in that case Lorelei and the Laser Eyes is the one game that made me scribble like crazy and also one of the few puzzle games that kept me hooked till the end even if the ending was meh, the journey was so good.

  • Back when I played Minecraft, I used to keep a book of noteworthy locations in the world, mostly places that I've set up a house with crafting table and furnace. My spawn was on the boundary between a tall jungle and desert, so any creatures, plants and resources found anywhere else was also noteworthy. the closest village was half a days journey by pig along the border, so that was marked too. I'd also note what important blocks and items I had at the village house so that I wouldn't arrive and find I'd forgotten something necessary, or brought over something unneeded.

    Sometimes I'd also try to keep notes about lore points in other games. Like in Gungeon, most "lore" is in enemy and item description, and I tried to clumsily figure it all out

    A random generated but persistent world feels like the perfect time for making notes. No one will care about your own world more than yourself, and by recording it on pen and paper you give it meaning.

  • I bought an entire notebook dedicated to Blue Prince. It's about 40 pages of notes. I used some of it for Tunic and deciphering the language as well

    The more I read Blue Prince in these comments the more I lament it's not on GOG. Tunic is one of those games that live eternally on my wishlist but I never buy it.

    Both are on Gamepass if you'd rather sub for a month or something

    Gaming subscriptions feel off to me, there's a reason I mostly buy my games on GOG.

  • Satisfactory. I've got a notebook where I plan production chains, factory layout, do formal calculations, and note anything else I feel is relevant to the project. It's strange, someone I load up the game for ambiance, but what I'm actually doing is scrubbing away in a notebook for an hour.

    Also, Return of The Obra Dinn. You'd have to be Sherlock Holmes himself to figure that game out without taking notes.

    I heard fantastic things about RotOD, probably the day it finally graduates from my wishlist I may end up making a journal about it.

  • Blue Prince, I have a journal about 60 pages long so far and I actually feel so good going through the pages and answering questions I jotted down earlier on.

    I have sketched puzzle solutions, random pictures or scenes I see and just things I have tried to do or I think I should try later when the gamestate allows.

    I really need that game on GOG.

  • S.T.A.L.K.E.R

    Haven't played those games. What elements of the game you felt compelled to register?

    Trying to determine how to not die horribly.

    Did it enhance the game experience?

    Yes. I got to appreciate the atmosphere. Also, it’s a fun to rp a bit

  • The first time I tried to play Baldur's Gate 1 I meticulously journaled my adventures. Lost the thing I was playing it on in a divorce so I stopped.

    Did it enhance your gaming experience (while it lasted)?

    Yeah, absolutely, I was super into it.

  • I've done it a few times, and it was always a great help.

    Notable journals include Mega Man 2, Castlevania 2, Morrowind, Kentucky Route Zero, and Red Dead 2.

    What was the best experience you had by making a journal?

    Castlevania 2. Without it there was no way to get anywhere. You just had to write it all down. Or have a Nintendo 900 number or a game genie. I had a notebook and a sheer force of will.

    DAMN, calling the official call lines, now that's retro!

  • I remember drawing dungeon maps for easier navigation when playing one of Ultima games.

    You feel that it was a chore or just an extension of the gameplay?

    I did it for my own convenience and "solving dungeon" was pretty interesting too.

  • I used to use The Long Dark's in-game journaling system to make in-character notes. Good way to pass time when it's too dark to do anything and it made it feel more real, in a way. I only did it on my first few playthroughs, though

    It's interesting. It helps with replayability in the way that it extends your gaming hours of a single playthrough, not to make you felt compelled to play it again in the future. It's like making a definitive and final edition of a playthrough.

  • [deleted]

    When the pen and paper are not enough, looks dope.

  • I mainly write down journal-like notes when I play games. My reasoning is I want to be able to come back months later and continue where I left off. That's why I also try to record gameplay when I can.

    I don't write my notes taking into consideration a future when I read everything again, it just feels right in the moment. Maybe someday I will feel nostalgic but nothing is for sure.

    What was your favorite experience writing notes about a game?

    Off the top of my head I think Persona 5? A very long JRPG with interesting plot points and a central mystery that made me want to note down my thoughts of the current arc, and since the game has some choices I wanted to document which ones I made.

    But usually my notes consist of writing down some dialog and character moments since that makes me remember them better for the future.

  • La Mulana is the hardest game I have ever played. Even with a guide that shit is insane.

    I first played almost 12 years ago and I STILL HAVEN'T FINISHED ONCE!

    Time to time I start a new playthrough and discover something new. I refuse to look for guides because it would kill the mysticism of the game.

    I played it with a guide and the whole time I was asking "HOW WOULD I KNOW TO DO THIS!?!". Lol

    And I wouldn't want it any other way :)

  • I have a notebook by my computer that I regularly use for adventure and puzzle games to work out a solution. Some other genres, like RPGs and survival horror, sometimes get into the notebook. For the most part, it's not really anything special. Some games (e.g. Broken Age) basically tell you to get some paper and work out the solution, even giving you a nice starting point.

    I think the only game that was really special was the original Riven. Along with a couple bigger puzzles, which still need a lot of notetaking, the game does a fantastic job of intertwining world building and puzzle solving even beyond what is typical for an adventure game. As a result, you often have to approach it more like an anthropologist, because maybe that cave drawing or animal interaction will play a role in a later puzzle. By the end, my notebook was filled with plenty of little observations and ideas about the world and its people that never were used in puzzles but were interesting nonetheless.

    At the end, writing notes and playing the games is an extension of the same thing, not a chore.

  • Once upon a time, this was kind of normal for big computerized RPG adventures. I still have some New World Computing notepads, as the Heroes of Might and Magic people liked to ship those with their bigger titles. In particular, the Swords of Xeen/Darkside of Xeen games got me taking all sorts of notes. They featured plenty of complex puzzles that saw actions taken on one area of the map have effects on seemingly unrelated doors or chests in a totally different area of the map. If you understood the equipment and combat systems, you could build up your party to be off-the-charts powerful and durable. Yet progress also depended on solving some of these extremely complex puzzles, solutions that virtually required those notes since elements of those puzzles would be too far apart to easily hold in mind while journeying around to all the relevant spots.

    The days where a pen and a notepad where as important as your keyboard and mouse.

  • Sailwind you pretty much need to keep notes to navigate effectively, it evolved into a proper log. Funnily enough it inspire me to starting logging my IRL sailing adventures

    When gaming goes 4D.

  • It's not quite the same but a year or so ago I played a game of Civilization 5 and did something similar. Set it to the "slowest" speed (Longest gameplay) and wrote out little story/journal like entries for each turn/group of turns. It was pretty dang fun, not going to lie. Had story arcs for some of the units, stories about what wars happened and why, etc etc. Scratched the creative writing itch I'd ignored for years and also made the game a bit more immersive/fun than usual.

    It was a lot of work so haven't done it since, but I might try to do another one this coming year.

    Feels exactly like I was asking, what it's important is not the nature of what you write but if it enhanced your gaming experience.

  • I made a really epic excel spreadsheet to keep track of demon fusion in the original Shin Megami Tensei! I almost enjoyed that part as much as the game itself 😅

    Like a true professional, glad to hear you enjoyed it.

  • Pillars of Eternity. I took notes because I found the plot and lore hard to follow due it having an excessive amount of both important and unimportant info dumping and little way to distinguish the two. I enjoyed the plot but it was told terribly.

    Aside from the convinience, did writing those notes make your experience more enjoyable/interesting?

  • Oxygen not included because that shit gets complex. 

    Is the game more interesting/fun for you when you make your own notes?

  • sonic cd. i actually do it quite often in my head, but i don’t put it on paper that often.

    Curious game, what kind of notes you made about a platformer, and did it improve your gaming experience?

    yes, it kinda did.

    the game has a very cool mechanic of time traveling, your objective is to go to the past in every zone, and destroy a Robot Generator to save the future. if you don’t do this and go to the future version of the game you’ll see a bad future, where nature is dominated and destroyed by technology and greed. if you destroy the generator however, you’ll unlock a good future for that zone, that shows a place where nature and technology coexist together in a very collaborative way. it’s a really great massage that is very well transmitted through environmental storytelling, which i love.

    also, the time traveling mechanic started to make a lot more sense to me. basically to time travel you need to get one of the many sighs around each zone (written past or future), and you need to go fast and keep your speed for a short time (something like 4 seconds). in the beginning it was hard because i was just speeding forward in a very dumb way, which resulted in me being interrupted and losing my time travel, which meant i needed to search for another time travel sigh. the thing i started to understand is that i should be creative with how i would use the level design and the physics of the game, i shouldn’t blindly speed forward, i should plan what i would do, and how i would use the mechanics of the zones to time travel. here is an example of the time travel working. this gave me a new vision on the game, this game is truly genius and quite misunderstood a lot of times. time traveling goes from a pain in the ass to something really addictive and satisfying, i love just exploring the levels and finding new places to time travel.

    even more fun is how after you already played the game and knows all the generator locations, and memorized the level layouts, the experience becomes less about finding the generators and exploring, and more about how you’re gonna get there. it becomes this “speedrun” thing, where you try to tume travel, save the future and go to the end of the level in one go. here’s an example of me doing this

    i really started loving this game. it’s extremely unique, ahead of its time and addicting.

  • The last time I replayed LoZ Wind Waker I charted the seas with my own 6x6 grid map (or however large it was). It really helped me track what I could come back to after unlocking various abilities

    A pirate needs a good map

  • Keep meaning to do it but always forget. Need a sticky note or something.

    A notebook, a pen, and a doubt are the only things you need.

    No as in a sticky note to open the notebook, pen, etc.

  • Yes, but in a different way than you described.

    I play this zombie game called Project Zomboid. It doesn't really have a story other than... This is how you died.

    So when I started a new character, I started a journal as if this character was writing it. And I'd chronicle their journey through the game while I pretended to jot the character's thoughts down.

    Due to life and work I didn't get too far. But my idea was to try and write a full notebook's worth, with each page being an in-game day.

    It's not the same as my two own examples but it does count. What it is really important is the urge to write or draw down what you find while playing into perpetuity. Project Zomboid sounds like a great game for writing your chronicles.

  • Riven, I pretty much wrote down anything that could possibly be a clue to a puzzle. Had like 5 full pages of random sounds, symbols and other notes

  • I drew a ton of pictures and notes in my notebook while playing the outer wilds. The game kind of keeps track of stuff for you but it was satisfying to solve the puzzles built into the game by reviewing my own notes. Highly recommend if you haven’t played it before, go in blind and don’t look anything up

  • I created several maps for subnautica. Started with a big one with notes until it became chaos and then made some extra smaller ones too. 

  • Back in the day there were certain games you couldn't play without taking notes. 

  • I definitely remember writing everything down that every NPC said in the Ultima games, starting maybe with Ultima 3 (released in 1983)?

    The game was constantly referring to random things that NPCs said, and so this was key to solving the puzzles.

    Similarly, with games like Wizardry (1981), I had graph paper ready to map the entire dungeon, and that was key to not getting lost and finding stuff (as game took place in a 20x20x10 cube, with most of those 4000 locations in use by something.

    I don't miss having to do all that at all -- now, my gaming time is more limited, and so I'm glad to have the automap, the journal, the waypoint markers, etc.

  • This was just, like... how you played RPGs in the 80s.  In-game map?  Unlikely. Quest markers? Absolutely not.  In-game journal? Nooope. 

  • That’s too much work, dude 🧐

    It's not work if you enjoy it. writting these journals is part of the gameplay.