This was actually my second attempt at it after my first playthrough ground to a bit of a halt early on. See, I had been playing the game in what I assumed was the "proper" way - I started with only my own custom protagonist and recruited my companions from the world as you tend to do in Bioware games, paid attention to all the dialogue and generally tried to take my chaotic good alignment seriously. I found that over time, though, my party and particularly my main character really fell behind the curve and every fight seemed to devolve into endless saving and reloading.
This time around, I instead elected to create an entire custom party of evil dwarf clerics and played the game like a complete bastard - in fact, my first action after exiting the tutorial was to kill the starting companion Imoen and take her things, and the fact that the game actually let me do that says a lot about what kind of game Baldur's Gate is. What I love about it is very similar to what I love about the original Fallout or Neverwinter Nights - they're highly interactive worlds that generally try to avoid restricting the player where possible, and that open-ended gameplay is paired with open-ended mission design where you're often given broad objectives but left to puzzle out the details of accomplishing them yourself. At the same time, the game is narrow enough in its scope that you don't become completely overwhelmed with possibilities and the main objective doesn't become buried under endless distractions. In short, its a guided but flexible structure where the player feels very much in the driver's seat while still getting a coherent experience.
This is very much in contrast with Bioware's later games once they pivoted to console development. For comparison, there are two separate occasions in Jade Empire where a character attempts to kill you only to later ask to join your party, and in neither case does the player have the option to say no - or rather, you do have the option to say no, but they just ignore you and insist on coming anyway. In their pursuit of more cinematic storytelling, I feel like Bioware's formula became very rigid, lacking that level of interactivity and frequently railroading the player into doing things they may not want to for the sake of drama. For all that they advertised games like Mass Effect and Dragon Age on the player's freedom of choice, those choices are rarely more meaningful than picking a dialogue option which may or may not even affect anything.
Baldur's Gate though lets you be truly belligerent, and belligerent my little dwarf crew were, always choosing the violent option and striking first wherever possible, taking jobs from villains and generally just rampaging our way across the countryside as we chased down the members of the Iron Throne for no motivation beyond personal grievance at their having tried to kill us. Forget the plot to take over the kingdom, as long as we get to knock heads and make some money on our quest for vengeance we didn't need to know the details.
Naturally, approaching the game this way involves getting into a lot of combat (although that's kind of unavoidable to an extent) and I have to say I really enjoyed it. I don't know why but I personally enjoy real-time-with-pause over turn-based combat - you still get that tactical element where you get to really take your time and plan out your next move and co-ordinate all your guys, but there's also an element of chaos to it where you can never be totally sure how it's gonna play out once people start moving. After a while it almost starts to feel like you're planning out football plays. I also have a certain fondness for the D&D combat ruleset, it's a little awkward at times but more creative and varied in the abilities than a lot of other RPG systems I've seen, and at times using the right ability in the right situation gives almost the same satisfaction as solving a puzzle.
Ultimately completing the game was a little underwhelming, but if I'm honest I was only half-paying attention to the story after a certain point. Maybe the fact that I'm not generally a big fan of Bioware's writing is why I appreciate having the option to just kind of ignorantly bulldoze your way through the narrative. Still, I had a great time with it and it might be up there among my favourite games now. I just exported my characters to BG2 and so far it seems like more of the same so I'm looking forward to continuing the brutish adventure.
If you like the combat, a custom party, and don't want to bother too much with the story...you want to play Icewind Dale
Planning to get to that one eventually too
Solasta is a bit newer, too, and I finished it having forgotten the story, so... đ
I liked Solasta, but stopped playing around the doppelganger/secret traitor quest. Instead of having to do actual detective work, that quest was just go to point A, talk to person B, talk to person C, return to person B, go to point D, accuse person C of murder. Done. Just a fetch quest in disguise.
It was clear to me that most focus had gone into the first acts. It was really fun to create a party, give them unique voices, etc., but as the game went on it became dull in its presentation, quests, and story.
This was many years ago. Maybe it's different now.
I've had the same experience with Solasta. The first impression is pretty good, it looks like a smart and open RPG but soon the limitations of the scope and budget appear and the game becomes really railroady.
Yeah, it really wasn't all that good. I was bored by the second act, honestly, too.
How is Icewind Dale 2? That one is on my list.
Also great. Same feeling as described for IWD.
I do think it's kind of a shame you missed out on the evil companions. I remember Edwin, Viconia, and Tiax being pretty fun.
A mix of both can get wild real quick. Â Try having Minsc and Edwin in your party when you first go to the Gnoll stronghold for Dynahier, then keep all 3 of them around for awhile and see what happens lol.
I had the most fun when I limited myself to 3 party members, and leaned into some of the evil characters like Edwin and Vic
I can still hear "You must gather your party before venturing forth" like it was yesterday
I still hear Warcraft III orcs like itâs 2003
Something need doing? Work, work.
Half life monorail chug is forever in my brain
Almost as burned into my brain as "Your soundcard works perfectly"
I didn't mean to click rest, bugger!
I read that in the voice.
this game cost me my university degree goddamnit. it was so good and i got a hold of it during exam period, couldn't resist playing.
Did you go back and get it later? (The university degree)
i got a bachelor in IT back then. 5 years later i started a master in evening school in economics, quit in my final year due to a divorce, so i ended up with a bachelor again, albeit a bachelor of science. today, more then 20 years later, i started an executive master in digital transformation with a major in cybersecurity. 2 years to go :)Â
and to add to that, i'm now playing rogue trader which is the first rog since bg2 that captivates me strong enough to invest the hours in it. only the witcher 3 came as close
I just started Rogue Trader too. It's great! I did not know that the Warhammer universe was so badass.
so don't start baldur's gate 3 now then :-)
for some reason it doesn't appeal to me, i prefer the isometric view with 2d art. currently enjoying rogue trader
Bioware derailed your life
i did that myself but yeah. bg was so good though! it was revolutionary, as a lot of games were back then
You killed Imoen?! D:
There's chaotic evil, then there's this guy
Made me think of this...lol
BG2 is even better so that should be fun for you.
Honestly I don't know if I could say either is better. They're both so great. One thing I love about BG1 over 2 is how it's a bit more sandboxy and open.
BG1 is low-level adventuring where a lone bear in the wilderness is a serious threat, and the exploration on the way to your goal is part of the adventure. BG2 is high enough level that the DM just handwaves the travel with maybe a roll on the random encounter table.
Yeah in BG1 going for corners to enter as many areas for fast travel, while in BG2 you needed to learn the location from talking to NPCs to then fast travel there. The opening of BG2 is just so much faster at making me interested in adventuring, from a tutorial in a dungeon to being inside a city from the start and talking to dozens of people.
Yeah it's a bold choice to turn you loose in the biggest city right from the beginning (after the tutorial dungeon), as that might be overwhelming, but then BG2 is basically only cities and dungeons anyway, unlike BG which is mostly wilderness to explore. And BG2 is a sequel anyway so nobody needs the gradual buildup, just a refresher on how the gameplay has changed.
In contrast maybe it did make sense for the first game to not even let you into the titular city till you've advanced far enough in the plot, but it's still pretty uneven starting in the unusually long and nearly danger-free tutorial castle and then proceeding to what feels like a very challenging boss fight before you even get into the first inn to gain the companions you've been expecting. Like couldn't they at least hear the magic missiles exploding and rush outside to help?
While I agree that wizard on the steps of the Friendly Arm is deadly, you can recruit 3 companions on the very first map out of Candlekeep, one on the next map over and a couple in Beregost so it's not like you'd be solo. Silke encounter in Beregost is even more deadly if you're not careful.
The first time I was roleplaying as a goody-two-shoes character so I didn't want to recruit the two evil companions; YMMV on that point. But the game made it pretty clear you were supposed to go directly to the Inn (almost 30 years later I still remember the weirdly precise enunciation in Gorion's voice) so I wouldn't have gone to Beregost first. Above all, though, on my first playthrough I remember arriving to the Inn exhausted and wounded from all the random wolves or whatever, and desperate from the big plot twist that suddenly set me loose in the wilderness with no home base, so it felt like a very surprising and cruel time to run into a boss fight just as I thought I'd finally reached safety. Maybe a fun twist if it hadn't been so difficult for me.
Very true.
.... DAMN IT am I really about to replay these again?! They are just too good haha
Disagreed. It lacks the sense of adventure. The first was absolutely better. What is also true, though, is that BG1 and 2 are dramatically superior to any Bioware game that came after. Orders of magnitude. Several.
Disagree on both fronts. Â BG1 is very good but 2 is the GOAT. Â And Mass Effect compares favorably enough to Baldurs Gate to not get blown out of the water imo.
In no way does BG2 lack 1âs sense of adventure. Â If you mean open exploration I could maybe see that but the second half of 2 starting from when you invade spellhold is as wild as an adventure gets - barring an optional distraction here or there if you want itâs just one escalation after another after another after another after another etc and so forth for the rest of the game.
Much deeper characters in 2 though. Loved them both as a kid
The combat in BG1 isnât super intuitive but if you learn a few key skills you shouldnât need to reload too much.
Sleep springs to mind which is basically an âI winâ button in the early game. Command is similar. Bows are very strong, as is kiting enemies.
In BG2, a big part of the fun is the companions, who have much more personality than in BG1. Also youâll really want a balanced party by the end. So Iâd recommend ditching some clerics & picking up Korgan (berserker), Edwin (enchanter school mage), and Jan (thief/illusionist) at least to round things out. You can still be evil but try not to get your rep so low that Jan leaves.
Edwin is conjurer my friend. How could you forget.
Oooh youâre right, good correction!
One of my favs. Currently doing a modded second playthrough. One thing I can't stand about vanilla BG1:EE is the painfully slow movement speed, because a lot of your time is running around the wilderness exploring. Luckily I can just mod that.
BG2:EE is more story focused, but it's also just grander in scope: not just more variety in nearly everything, but also deeper in some areas. Its scope is honestly even impressive today, since it's all handcrafted content that can take (depending on) around 150+ hours to fully complete in a single playthrough.
Ultimately I think BG2:EE is better, as it massively fleshes out some weak corners that BG1:EE had.
Yea, the story pacing is pretty much spot-on for most of the game, giving you room to explore and hit the main story beats at your own pace. Then, just when wandering the wilderness starts to get a bit tedious you finally make it to the big city. You get some opportunity to relax and explore a bit, hit some shops, pick up a few side quests. Then at some point, oops, you're back on the main questline and major plot points start getting thrown at you every other textbox faster than you can reasonably process and welp I guess I'm fighting the final boss now and who were those doppelgangers again?
To be fair: Most open world games are like this, I guess.
I spent the last couple of weeks parcouring through the city and getting into firefights with random gonks. Who's this Jackie guy again?
You kind of do all the side content first then rush the main story while being overlevelled. Maybe that's a me thing.
It's a classic! I love real time w/ pause; love that multiple things can happen at once, it's so much more dynamic, and successfully interrupting an enemy spell is fantastically satisfying.
I just started Pathfinder Kingmaker. Once you run out of Infinity Engine games, I'd recommend making it your next one if you need more--truly feels like the BGIII that never happened. (Maybe not quite on BGII's level writing wise, but the kingdom management really feels like an evolution of BGII's somewhat limited stronghold content.)
I have played BG1 a hundred times, even still have the 6 CD sleeve set. But I have never finished it. Every time I get to Baldurs Gate, I lose interest, I guess I am overwhelmed.
Did you mod it at all, like the mod that ports BG1 into the BG2 engine?
No mods. My first attempt was on PC, second time I just played the remastered version on console.
Ahhh. I assume PC all the time. But I'd guess the remastering does the same thing.
I miss when bioware was a pc first developer. Their later games are obviously intended for a wider, console focused audience and they lack depth.
I have only played BG3 with friends and found it incredibly fun. But I've seen that many people who doesn't enjoy it play it by themselves
It pains me to know the amount of solid games that I can't play due to having no gaming friends
Bg3 is one of the only games I have played which actively discourages save-scumming. Even bad outcomes push the story forward, only now with consequences.
I just want to stop wasting my lockpick kits
You can just bash in most doors and chests.Â
Disco elysium does this as well
Baldur's Gate 1 is similar to 3, though a bit broader and more basic, and the combat is real-time-with-pause as opposed being turn-based. I believe the original version has multiplayer, but the re-release for some reason does not.
No, it not. There is nothing similar about BG3 and BG1. VERY different set of rules, real-time combat instead of turn-based, no interaction with companions and different structure of the world. There is barely similarity between BG1 and BG3.
I agree, but I guess they're similar in that they're both great games? Lol.
Other than both letting you go to Baldurs Gate i dont see much similarity.
The EE has multiplayer Iâm not sure why you think it doesnt
I played the console version, which does not. I guess the other versions do.
As for similarities:
- Both party based RPGs with D&D rulesets
- Both very flexible games that allow you to kill most NPCs
- Both have a similar open-ended quest structure, though BG3 is probably closer to Neverwinter Nights with its distinct acts
- Both actually have a somewhat of similar main plot point involving worshippers of Bhaal trying to take over Baldur's Gate with some kind of scheme to usurp the Dukedom
The enhanced editions do have multiplayer.
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Dragon Age sucks. Itâs greatest quality is that it somewhat resembles Biowareâs earlier, better games if you squint, but itâs a pale imitation.
I wish I could get into BG1 & BG2. I loved KOTOR1/2, Jade Empire, and BG3, but I just can't get into those isometric CRPGs. Feels like I'm taking a billion damage every combat and the enemy never dies.
Yeah I found that you need to pause very frequently and be proactive rather than reactive in your tactics since everything tends to take a moment to que up and you often donât have a lot of room to throw out spells or change tactics mid-battle.
After a while it gets easier, but then youâll have these difficulty spikes in areas where you really have to think outside the box, make use of all your tools, time everything right and hope for a lot of luck.
I can see why itâd be a turn-off for a lot of people and I initially bounced off it at first when my original character didnât turn out to be very good. On the second go though it just clicked with me and I found it really engaging. The lethality of it really makes your decisions in combat feel weighty
Cosmetic attacks off
Stick to range early game BG1
Have you tried Fallout 1 or 2? They're void of bullet sponges.
Here's my patient review of Fallout 2.
Was never a fan of the setting, might give them a try though. Only Fallout game I've played was New Vegas, which I quit after about half an hour.
I finished this game, for the first time, just a few months ago.
Honestly I wasn't impressed. The game does have a huge amount of content and some mechanical ideas that were groundbreaking at the time, but ultimately got dragged down by a whole slew of ill-advised gameplay decisions. It's like the game designers set out to frustrate me because they thought that was 'the true RPG experience', but a game just shouldn't be frustrating like that.
For example what? Curious
Only thing that truly sucks is find traps limited to the 6 second (round) timer
Sorry but I donât quite understand the references to BioWare - you mean in the sense that BG3 is a BioWare like game?