Sorcery speed is rough here, but 4 damage for 1 mana with a relatively small additional cost (that can be a benefit in some limited decks!) is certainly punching above its MV in a real way. Solid C/C+ removal here that kills nearly 80% of the format for a single mana.
Because of the potential to do 4 damage for a relatively minor drawback is exactly why it's Sorcery speed. This card would be hella busted if it was Instant, and nowhere near Common.
it only targets creatures... and requires you to also have a creature to pay its extra cost. i really don't think instant would have been "hella busted" but, i guess i have been wrong before.
the main circumstance I think this would be potentially strong as an instant would be using it as a combat trick. if it was an instant you could use any 1/1 chump blocker as blight fodder to throw 4 damage at a problem creature.
but, like, there's a ton of ways to do that anyway so idk if that's game-breaking or anything
[[Unholy Heat]] does more damage, is at instant speed, can target planeswalkers, and procs off of playing your deck normally. it is also a common, and doesn't require you to give up any of your board state
Haven't you heard, all interaction is too strong now. God forbid removal spells be strong and cheap enough to actually prevent games from ending on turn 3-4.
you guys make it sound like flame slash is the norm
that's not how it is, that's not what it's like for anything like this
they print a strong card one time, it's played in draft for a couple months and it sticks around in standard for a couple years, and then it's gone. it doesn't mean "this is the new benchmark" it means "this was a heavily pushed card and that's how the game was for a little bit"
it is not normal to have 4 damage for 1 mana. it was in a set where we were trying to cast 8 mana spells or activate 8 mana abilities.
that people play formats like commander, where they can play the best spells ever from all of magic's history, does not make that the average power level
in any case, in THIS set, it's very possible that this card is better than flame slash. that's awesome.
Going to try this out in my gruul landfall deck. The ability to do 4 damage and kill off a tapped earthbent land for a landfall trigger could be interesting in the right situation. Will definitely be testing a couple of these in my sideboard.
Rules question: if something grants this spell a different additional cost, which you pay, like [[Defiler of Instinct]], does this spell deal 4 damage instead?
607.2i If an object has an ability printed on it that allows an additional cost to be paid and an ability printed on it that refers to whether that cost was paid, those abilities are linked. The second refers only to whether the intent to pay the additional cost listed in the first was declared as the object was cast as a spell. If an ability lists multiple such costs, it may have multiple abilities linked to it. Each of those abilities will specify which cost it refers to.
Example: Stormscape Battlemage has “Kicker {W} and/or {2}{B}” and two abilities that may trigger when it enters the battlefield. The first triggers if it was kicked with its {W} kicker, and the second triggers if it was kicked with its {2}{B} kicker. Each of those triggered abilities is linked to its kicker ability.
I get we need pack filler, and also draft stuff, so I won’t say I dislike it, but I won’t lie; a lot of cards I’ve seen in this set had me thinking “this would be amazing as an instant”
Yes it is. God forbid interaction be any combination of flexible/strong/fast, people might not be able to just vomit their hands out into winning board states?! Can you imagine all the hurt feelings!!
Huh, I'd never heard it as "gutter out" before. Sputter out, sure, but never gutter. And they're even slightly different meanings! Thanks for the vocab lesson, flavor text!
Sick art too
agreed. The art goes insanely hard
Ah, the next Lorwyn Cinder card whose art goes hundreds of times harder than the card itself.
Hope it's good in limited.
Sorcery speed is rough here, but 4 damage for 1 mana with a relatively small additional cost (that can be a benefit in some limited decks!) is certainly punching above its MV in a real way. Solid C/C+ removal here that kills nearly 80% of the format for a single mana.
Because of the potential to do 4 damage for a relatively minor drawback is exactly why it's Sorcery speed. This card would be hella busted if it was Instant, and nowhere near Common.
I agree?
I’m Ron Burgandy?
I love lamp!
it only targets creatures... and requires you to also have a creature to pay its extra cost. i really don't think instant would have been "hella busted" but, i guess i have been wrong before.
in any case it's a strictly worse [[flame slash]]
the main circumstance I think this would be potentially strong as an instant would be using it as a combat trick. if it was an instant you could use any 1/1 chump blocker as blight fodder to throw 4 damage at a problem creature.
but, like, there's a ton of ways to do that anyway so idk if that's game-breaking or anything
flame slash - (G) (SF) (txt)
FAQ
[[Unholy Heat]] does more damage, is at instant speed, can target planeswalkers, and procs off of playing your deck normally. it is also a common, and doesn't require you to give up any of your board state
Unholy Heat - (G) (SF) (txt)
FAQ
[[Flame Slash]] at home
Flame Slash - (G) (SF) (txt)
FAQ
Thought the same thing. Is Flame Slash too strong for standard?
Too strong for limited.
Haven't you heard, all interaction is too strong now. God forbid removal spells be strong and cheap enough to actually prevent games from ending on turn 3-4.
You can actually have removal that’s too strong for limited.
But I agree, interaction has been fairly wack recently in 60 card formats
you guys make it sound like flame slash is the norm
that's not how it is, that's not what it's like for anything like this
they print a strong card one time, it's played in draft for a couple months and it sticks around in standard for a couple years, and then it's gone. it doesn't mean "this is the new benchmark" it means "this was a heavily pushed card and that's how the game was for a little bit"
it is not normal to have 4 damage for 1 mana. it was in a set where we were trying to cast 8 mana spells or activate 8 mana abilities.
that people play formats like commander, where they can play the best spells ever from all of magic's history, does not make that the average power level
in any case, in THIS set, it's very possible that this card is better than flame slash. that's awesome.
Lore implications?!?!?!?!?! CINDER???? Are they still a thing despite the Rimekin?
Yes, not all became rimekin.
there's a few still hanging around. [[Kulrath Zealot]], [[Burning Curiosity]], and [[Flame-Chain Mauler]] for example
All cards
Kulrath Zealot - (G) (SF) (txt)
Burning Curiosity - (G) (SF) (txt)
Flame-Chain Mauler - (G) (SF) (txt)
FAQ
[[Flaring Cinder]] is also in the set, but looks a lot less like past cinders.
looks like it’s in the process of becoming a rimekin
Flaring Cinder - (G) (SF) (txt)
FAQ
Going to try this out in my gruul landfall deck. The ability to do 4 damage and kill off a tapped earthbent land for a landfall trigger could be interesting in the right situation. Will definitely be testing a couple of these in my sideboard.
Rules question: if something grants this spell a different additional cost, which you pay, like [[Defiler of Instinct]], does this spell deal 4 damage instead?
No.
https://magic.wizards.com/en/rules
Sweet, thanks for the clarification.
Defiler of Instinct - (G) (SF) (txt)
FAQ
I get we need pack filler, and also draft stuff, so I won’t say I dislike it, but I won’t lie; a lot of cards I’ve seen in this set had me thinking “this would be amazing as an instant”
Is instant speed too much to ask for?
Yes it is. God forbid interaction be any combination of flexible/strong/fast, people might not be able to just vomit their hands out into winning board states?! Can you imagine all the hurt feelings!!
I may grab as many of these as I can just for art alone!
Why are the coolest looking cards always commons
Flame slash is pretty good but blight 1 does hurt. It'll be great in limited though
it's an upside in some decks
This would look amazing in the old foil
Huh, I'd never heard it as "gutter out" before. Sputter out, sure, but never gutter. And they're even slightly different meanings! Thanks for the vocab lesson, flavor text!
That flavor text goes hard