Uhhh this seems kind of sick. I’ve been looking for a one drop in my firebending combo deck, unfortunately I don’t know if it’ll be possible to retool the deck so there’s enough elementals to make it worth it. Cool card though.
I like that it lets you bank some firebending mana you couldn't otherwise use for later. If you firebend 2, you can pay 2 mana into this, and then save the third activation for your main phase where you'll get a bunch of mana to spend at normal sorcery speed times
“Combo” probably isn’t the best term, but it’s not quite an aggro deck either because the goal isn’t to get creatures down and get a quick board/burn presence, it’s to set up a kill and play defense/draw until you get the pieces you need.
Soulbright Flamekin has always gone so hard in my [[Agrus Kos, Eternal Soldier]] deck but unfortunately there's no mana cheating I can do to make this new one worth it.
Yeah, but you'll need to spend RRR upfront on each player's turn, not alway easy. Some card that make you keep mana between turns could be good. in fact, this card is probably an auto include in commanders like [[Ozai, Phoenix King]] or [[Electro, Battery]].
It has to actually resolve three times though. If the ability is countered or fizzles (say from the target being removed) then you don’t get the mana. That said you can activate it a fourth time and still get the mana back if it results in it resolving for a third time.
Obviously at 3 mana its a commander card. But in standard elementals seem playable. Especially with the ones from older sets that are cheaper. + the addition of the one that board wipes.
In standard elements? There are a few elements that I think could br a fringe deck.
Pair it with the guys that cost less for each x/y in the graveyard that are elementals and the bird that bounces all non elements to their owners hand i think this could be decent 1 drop.
This particular formatting has been used in OG Lorwyn. [[Soulbright Flamekin]] Rituals aren’t really a break in red, the more recent straight mana dorks are new formatting for red though.
It's not a color pie break. Mana dorks are not part of R's color pie (as second best after G).
The color pie is not static but it changes a lot of smaller things over time to adapat to new design needs of the games and to explore thigns adjacent to a color's usual abilities.
I believe the reason he said two is you use the ability twice in combat to use up the fire bending, then in main phase 2 you use it once to proc the mana
I think the line is activate it twice with firebending mana during combat, then activate it once in your post-combat main phase. It doesn't say all your activations of the ability need to be in the same phase. It needs one non-firebending red mana to make two red mana in this way, which is kind of like bringing the firebending mana into your main phase.
This is not true, if you kill the creature being targeted the ability will fizzle, but you can target another creature the 4th time to resolve it a 3rd time but at that point you are not netting mana.
i mean kinda? If you had only 3 available red mana to start you lose a ton of tempo on this. It is probably a relevant scenario that will come up a decent amount in limited.
In addition to what others said, you may not want to be neutral. You might've been doing this to get an additional mana for a spell. Having three mana back to go neutral may mean nothing if you're holding a four-mana spell.
I believe you only need to activate it twice to make 4 mana. The "third time this has resolved" doesn't get copied, but the copies Ertha Jo makes count towards the 3.
Ertha copies the ability, but she's not considered the source of the ability. So it's 2 mana to make 4 mana, or 3 mana the turn you play this creature.
Normally you'd be mana equal if you play this and activate it 3 times
But it's Ertha copying the ability, which means her activations are a separate counter and sourced to her card, and would cause a separate trigger, no? If so, 3 mana makes 8.
No. The ability copy is still considered to be coming from the original source. Since the ability just cares about it resolving for the 3rd time, it'll see:
Ertha copy (1), original activation (2), Ertha copy (3) - bonus mana, second original activation. (Assuming you wait for it to resolve before activating again)
If Ertha were considered the source, then sure, but she's not.
Even just "discounting" the ability by R is awesome though. With [[Monk Gyatso]] you can infinite ETB triggers, and since [[Impact Tremors]] was reprinted in FDN, there's a cute little instakill in Boros that's standard legal
You could play this t1 and 2 additional ones t2. On t3 you can activate the ability of one three times and then use the mana for the others. Basically 6 mana
This is suprisingly good for my Crackle With Power Ashling Flame Dancer deck, actually. If Ashling is out its a 1 drop that gains me 4 mana each turn cycle.
Uhhh this seems kind of sick. I’ve been looking for a one drop in my firebending combo deck, unfortunately I don’t know if it’ll be possible to retool the deck so there’s enough elementals to make it worth it. Cool card though.
You might be able to sort of cheat with Kindred spells and keep your creature base in tact
Don't forget changelings like [[Taurean Mauler]].
If you are looking for red one drops with AAs don't forget [[Hired Claw]], nice fit with firebending.
Taurean Mauler - (G) (SF) (txt)
Hired Claw - (G) (SF) (txt)
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I like that it lets you bank some firebending mana you couldn't otherwise use for later. If you firebend 2, you can pay 2 mana into this, and then save the third activation for your main phase where you'll get a bunch of mana to spend at normal sorcery speed times
Maybe a slightly different monored shell using [[ball lightning]] and [[sunspine lynx]] with [[bulk up]]? This seems excellent in the right shell.
All cards
ball lightning - (G) (SF) (txt)
sunspine lynx - (G) (SF) (txt)
bulk up - (G) (SF) (txt)
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Please share your firebending combo deck pls
“Combo” probably isn’t the best term, but it’s not quite an aggro deck either because the goal isn’t to get creatures down and get a quick board/burn presence, it’s to set up a kill and play defense/draw until you get the pieces you need.
https://www.mtggoldfish.com/deck/7561421#paper
Nice callback to [[Soulbright Flamekin]] and the "if this is the third time this ability has resolved" Vertical Cycle from OG Lorwyn.
And now if you have both out, you can turn 5 mana into 8.
Soulbright Flamekin - (G) (SF) (txt)
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Soulbright Flamekin has always gone so hard in my [[Agrus Kos, Eternal Soldier]] deck but unfortunately there's no mana cheating I can do to make this new one worth it.
Agrus Kos, Eternal Soldier - (G) (SF) (txt)
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I think it’s also a double callback to [[Nova Chaser]] as well
Nova Chaser - (G) (SF) (txt)
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Nah, there's a leaked card that's for sure a Noca Chaser reference.
Not leaked, they're all revealed now. [[Champion of the Path]]
Champion of the Path - (G) (SF) (txt)
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Ah cheers, thought it was all dropping tomorrow lol
Going straight into my [[Omnath, Locus of Rage]] deck
Omnath, Locus of Rage - (G) (SF) (txt)
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[[Champion of the Path]]
Champion of the Path - (G) (SF) (txt)
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Am is stupid or can I target my the same creature 3 times for 3 mana and add 4 mana?
Yes, but only once per turn. It basicly read RRR:Add RRRR, once per turn. Its still very good.
Thats sick. If you have instant you can do it on each person's turn aswell.
Yeah, but you'll need to spend RRR upfront on each player's turn, not alway easy. Some card that make you keep mana between turns could be good. in fact, this card is probably an auto include in commanders like [[Ozai, Phoenix King]] or [[Electro, Battery]].
Ozai, Phoenix King - (G) (SF) (txt)
Electro, Battery - (G) (SF) (txt)
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[[Bender's waterski]] would support well
Bender's waterski - (G) (SF) (txt)
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And still attack for 2. And grant your whole team trample.
So sad that it only says creatures you control.
Phew, my [[Phantasmal Bear]] is safe.
Phantasmal Bear - (G) (SF) (txt)
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That's small potatoes thinking. It's basically RRR: give 7 creatures trample this turn.
[[Stonebrow]] approve this message!
Stonebrow - (G) (SF) (txt)
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It has to actually resolve three times though. If the ability is countered or fizzles (say from the target being removed) then you don’t get the mana. That said you can activate it a fourth time and still get the mana back if it results in it resolving for a third time.
Yes, and then you canse use that 4 mana to give the same creature trample 4 more times 💪
You are correct.
Damn thats so sick. Seems like its a no brainer for any mono red deck.
Not really, it's very gated behind the first line of text, which requires you to run enough elementals to make it consistent
Sure but even at 3 its still playable. Red doesnt give trample very well.
I have no idea what format you're playing where a 3 mana 2/1 that needs more mana to do anything is playable.
Obviously at 3 mana its a commander card. But in standard elementals seem playable. Especially with the ones from older sets that are cheaper. + the addition of the one that board wipes.
You have no idea what you’re talking about. What deck do you think is standard viable ?
In standard elements? There are a few elements that I think could br a fringe deck. Pair it with the guys that cost less for each x/y in the graveyard that are elementals and the bird that bounces all non elements to their owners hand i think this could be decent 1 drop.
I feel like I am taking crazy pills. Did we not just have years of monstrous rage in every available format. Manifold mouse? cori-steel cutter?
Red gives trample very very well. Too well. Blocking has been awful against red for quite some time now.
Don’t forget screaming nemesis punishing blocking as well
This is what I was wondering because that seems busted.
I mean, not really, it's functionally a mana dork that requires you to float 3 mana
A red 1 drop mana dork is the important part here
The part where it needs you to already have 3 mana aviable to give you the 4th makes all the difference.
It's also not a garanteed 1 drop.
I also dont think the card is strong but its a cool pie break they have been doing with red
This particular formatting has been used in OG Lorwyn. [[Soulbright Flamekin]] Rituals aren’t really a break in red, the more recent straight mana dorks are new formatting for red though.
Soulbright Flamekin - (G) (SF) (txt)
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It's not a color pie break. Mana dorks are not part of R's color pie (as second best after G).
The color pie is not static but it changes a lot of smaller things over time to adapat to new design needs of the games and to explore thigns adjacent to a color's usual abilities.
It's very strong. It's power creep.
A red 1 drop mana dork that doesn't ramp you on turn 2 makes it significantly less powerful.
In a color with Kiki Kiki and copy effects
Which isn't difficult in my [[Ozai, the Phoenix King]] deck
Ozai, the Phoenix King - (G) (SF) (txt)
FAQ
It's a 3 drop in non-elemental decks. At that point, there are probably better options if you want something to produce mana
They can kill the creature and fizzle the 3rd resolution, a bit of risk if you need the mana back
Doesn't even require any other creatures because worst case scenario he can just target himself 3 times.
100% possible
Good way to turn up to two fire bending mana into main phase mana.
It would still burn as phases and steps pass
probably trigger the third time during main phase.
I believe the reason he said two is you use the ability twice in combat to use up the fire bending, then in main phase 2 you use it once to proc the mana
That would make sense
add two trample during combat with 2 firebending mana, in 2nd main phase add 1 trample, gain 4 free mana
I think the line is activate it twice with firebending mana during combat, then activate it once in your post-combat main phase. It doesn't say all your activations of the ability need to be in the same phase. It needs one non-firebending red mana to make two red mana in this way, which is kind of like bringing the firebending mana into your main phase.
So spend 2 firebending mana on this, then "get it back" by spending one regular mana after combat? Very clever thinking.
So this card is good, but I'm definitely going to get blown out by a removal spell on the third activation more than once...
Won't matter you can just trigger it 3 times even if they kill it since its on the stack.
This is not true, if you kill the creature being targeted the ability will fizzle, but you can target another creature the 4th time to resolve it a 3rd time but at that point you are not netting mana.
Yeah so youll never lose 3 mana youll either net mana or stay neutral
i mean kinda? If you had only 3 available red mana to start you lose a ton of tempo on this. It is probably a relevant scenario that will come up a decent amount in limited.
I mean, that assumes that you already have at least 4 mana free, and that someone won't/can't use more removal.
In addition to what others said, you may not want to be neutral. You might've been doing this to get an additional mana for a spell. Having three mana back to go neutral may mean nothing if you're holding a four-mana spell.
Sure but it means you aren't down mana when they kill your guy
I meant they can take out the creature you're targeting, so it doesn't resolve
Sure but you can target it an additional time over top id think to have it add the mana so you are neutral on mana
Not if you just spent your last mana on that 3rd activation.
This is just straight up false
Aww, it's a mini [[Soulbright Flamekin]]
Soulbright Flamekin - (G) (SF) (txt)
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This card is cracked lmao
I believe [[Ertha Jo]] makes it mana positive? Dump 3 mana for 8?
The copy won’t add mana. It’s the third time the ability has resolved, copies are separate resolutions.
Granted, Ertha Jo reduces the amount you need to pay to get mana back by one.
I believe you only need to activate it twice to make 4 mana. The "third time this has resolved" doesn't get copied, but the copies Ertha Jo makes count towards the 3.
I am unsure how copying work so you might be right.
I don't think you'll get twice the mana, as the copy will be the 4th time it resolved
Ertha Jo - (G) (SF) (txt)
FAQ
Ertha copies the ability, but she's not considered the source of the ability. So it's 2 mana to make 4 mana, or 3 mana the turn you play this creature.
Normally you'd be mana equal if you play this and activate it 3 times
But it's Ertha copying the ability, which means her activations are a separate counter and sourced to her card, and would cause a separate trigger, no? If so, 3 mana makes 8.
No. The ability copy is still considered to be coming from the original source. Since the ability just cares about it resolving for the 3rd time, it'll see:
Ertha copy (1), original activation (2), Ertha copy (3) - bonus mana, second original activation. (Assuming you wait for it to resolve before activating again)
If Ertha were considered the source, then sure, but she's not.
See her rulings at the bottom of the page.
Good to know!
Even just "discounting" the ability by R is awesome though. With [[Monk Gyatso]] you can infinite ETB triggers, and since [[Impact Tremors]] was reprinted in FDN, there's a cute little instakill in Boros that's standard legal
Monk Gyatso - (G) (SF) (txt)
Impact Tremors - (G) (SF) (txt)
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Pretty cool with firebending maybe. Pay twice with firebending mana in combat, activate third time in second main phase to make a bunch of mana.
A manajock
This card is bonkers
This weirdly makes OG Ashling really good and fun
It’s also good in MH3 Ashling
I can’t wait for the next version of Izzet Aggro
Looks like someone who is about to do finger guns
You could play this t1 and 2 additional ones t2. On t3 you can activate the ability of one three times and then use the mana for the others. Basically 6 mana
Seems good with Firebending
Red mana ramp is always welcome.
Holy moley, they DID remember coherence!
Imagine telling someone in 2002 that your red [[Savannah Lions]] turns into a red [[Llanowar elves]] once you get three lands in play.
Savannah Lions - (G) (SF) (txt)
Llanowar elves - (G) (SF) (txt)
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..and it doesn't even need to tap
Your squad gains trample and you get +1 mana on a (1) drop 2/1? Dang that's a lot of juice.
I wonder if they're going to errata [[Fortified Beachhead]] to use behold, since it's apparently a recurring thing now
Fortified Beachhead - (G) (SF) (txt)
FAQ
This is suprisingly good for my Crackle With Power Ashling Flame Dancer deck, actually. If Ashling is out its a 1 drop that gains me 4 mana each turn cycle.
Diogenes plays Soulbright Seeker, shows [[Hostility]] from his hand and cries out ”behold, an elemental!“
Edit: fixed it so it made sense.
Hostility - (G) (SF) (txt)
FAQ
I feel like you gotta go with something stranger, like [[Nameless Inversion]]
The entire point is that it only technically meets the condition.
Nameless Inversion - (G) (SF) (txt)
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I chose Hostility because it’s the only elemental that looks anything like a featherless chicken.
This would be nutty in [[Phoenix King Ozai]] deck. On each person's turn give a creature trample and gain one red mana to your pool
This is another dork for big red decks in standard, that's pretty sick
Interesting with Firebending, you can sort of float 2 Firebending mana into your main phase.
I really like the art, looks non-digital to me. Kev Fang is a new artist I think, but their style fits OG Lorwyn perfectly.
Red Llanowar
[[Ertha Jo]] gets a new toy.
Ertha Jo - (G) (SF) (txt)
FAQ
Am I missing something obvious or can this generate infinite mana? Can’t you just target the same creature 3 times over & over & gain a R each time?
Edit: I was, in fact, missing something obvious
It has to be the third time exactly, not every third time. This only generates a +1 per turn
Ahh duh, thank you.
So you blink it then, right? Would that reset things?
Yes, if you have a blink effect that would reset things
You only get the 4 red mana the third time the ability resolves in a turn, not every 3 times.
No, that would be the sixth time.
Fun with [[Tyvar, the Belicose]]
Tyvar, the Belicose - (G) (SF) (txt)
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