[ECL] Soulbright Seeker
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  • 464 points DangerZoneh

    Uhhh this seems kind of sick. I’ve been looking for a one drop in my firebending combo deck, unfortunately I don’t know if it’ll be possible to retool the deck so there’s enough elementals to make it worth it. Cool card though.

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    122 points stamatt45

    You might be able to sort of cheat with Kindred spells and keep your creature base in tact

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    36 points occono

    Don't forget changelings like [[Taurean Mauler]].

    If you are looking for red one drops with AAs don't forget [[Hired Claw]], nice fit with firebending.

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    3 points MTGCardFetcher

    Taurean Mauler - (G) (SF) (txt)
    Hired Claw - (G) (SF) (txt)


    FAQ

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    14 points Stormtide_Leviathan

    I like that it lets you bank some firebending mana you couldn't otherwise use for later. If you firebend 2, you can pay 2 mana into this, and then save the third activation for your main phase where you'll get a bunch of mana to spend at normal sorcery speed times

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    11 points Effective_Tough86

    Maybe a slightly different monored shell using [[ball lightning]] and [[sunspine lynx]] with [[bulk up]]? This seems excellent in the right shell.

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    2 points MTGCardFetcher

    All cards
    ball lightning - (G) (SF) (txt)
    sunspine lynx - (G) (SF) (txt)
    bulk up - (G) (SF) (txt)


    FAQ

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    1 points Jsambur93_chemist

    Please share your firebending combo deck pls

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    4 points DangerZoneh

    “Combo” probably isn’t the best term, but it’s not quite an aggro deck either because the goal isn’t to get creatures down and get a quick board/burn presence, it’s to set up a kill and play defense/draw until you get the pieces you need.

    https://www.mtggoldfish.com/deck/7561421#paper

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  • 377 points TechnomagusPrime

    Nice callback to [[Soulbright Flamekin]] and the "if this is the third time this ability has resolved" Vertical Cycle from OG Lorwyn.

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    120 points Halinn

    And now if you have both out, you can turn 5 mana into 8.

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    25 points MTGCardFetcher

    Soulbright Flamekin - (G) (SF) (txt)


    FAQ

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    3 points ChemicalExperiment

    Soulbright Flamekin has always gone so hard in my [[Agrus Kos, Eternal Soldier]] deck but unfortunately there's no mana cheating I can do to make this new one worth it.

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    1 points MTGCardFetcher

    Agrus Kos, Eternal Soldier - (G) (SF) (txt)


    FAQ

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    7 points Star_cannon

    I think it’s also a double callback to [[Nova Chaser]] as well

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    10 points MTGCardFetcher

    Nova Chaser - (G) (SF) (txt)


    FAQ

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    3 points InertMaterials

    Nah, there's a leaked card that's for sure a Noca Chaser reference.

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    9 points ChemicalExperiment

    Not leaked, they're all revealed now. [[Champion of the Path]]

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    4 points MTGCardFetcher

    Champion of the Path - (G) (SF) (txt)


    FAQ

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    2 points InertMaterials

    Ah cheers, thought it was all dropping tomorrow lol

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    1 points hawkmasta

    Going straight into my [[Omnath, Locus of Rage]] deck

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    2 points MTGCardFetcher

    Omnath, Locus of Rage - (G) (SF) (txt)


    FAQ

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    3 points Dupileini

    [[Champion of the Path]]

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    3 points MTGCardFetcher

    Champion of the Path - (G) (SF) (txt)


    FAQ

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  • 210 points Automatic_Vast6231

    Am is stupid or can I target my the same creature 3 times for 3 mana and add 4 mana?

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    233 points EnkiBye

    Yes, but only once per turn. It basicly read RRR:Add RRRR, once per turn. Its still very good.

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    66 points Automatic_Vast6231

    Thats sick. If you have instant you can do it on each person's turn aswell.

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    17 points EnkiBye

    Yeah, but you'll need to spend RRR upfront on each player's turn, not alway easy. Some card that make you keep mana between turns could be good. in fact, this card is probably an auto include in commanders like [[Ozai, Phoenix King]] or [[Electro, Battery]].

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    3 points MTGCardFetcher

    Ozai, Phoenix King - (G) (SF) (txt)
    Electro, Battery - (G) (SF) (txt)


    FAQ

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    2 points mddsangster

    [[Bender's waterski]] would support well

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    1 points MTGCardFetcher

    Bender's waterski - (G) (SF) (txt)


    FAQ

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    29 points Dragonheart91

    And still attack for 2. And grant your whole team trample.

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    3 points AnderNoob

    So sad that it only says creatures you control.

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    5 points Dupileini

    Phew, my [[Phantasmal Bear]] is safe.

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    1 points MTGCardFetcher

    Phantasmal Bear - (G) (SF) (txt)


    FAQ

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    10 points SilverTwilightLook

    That's small potatoes thinking. It's basically RRR: give 7 creatures trample this turn.

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    2 points EnkiBye

    [[Stonebrow]] approve this message!

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    2 points MTGCardFetcher

    Stonebrow - (G) (SF) (txt)


    FAQ

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    2 points AwakenedSol

    It has to actually resolve three times though. If the ability is countered or fizzles (say from the target being removed) then you don’t get the mana. That said you can activate it a fourth time and still get the mana back if it results in it resolving for a third time.

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    45 points williamebf

    Yes, and then you canse use that 4 mana to give the same creature trample 4 more times 💪

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    8 points TechnomagusPrime

    You are correct.

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    3 points Automatic_Vast6231

    Damn thats so sick. Seems like its a no brainer for any mono red deck.

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    17 points tokyo__driftwood

    Not really, it's very gated behind the first line of text, which requires you to run enough elementals to make it consistent

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    -9 points Automatic_Vast6231

    Sure but even at 3 its still playable. Red doesnt give trample very well.

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    20 points tokyo__driftwood

    I have no idea what format you're playing where a 3 mana 2/1 that needs more mana to do anything is playable.

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    -1 points Automatic_Vast6231

    Obviously at 3 mana its a commander card. But in standard elementals seem playable. Especially with the ones from older sets that are cheaper. + the addition of the one that board wipes.

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    1 points hoastman12

    You have no idea what you’re talking about. What deck do you think is standard viable ?

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    1 points Automatic_Vast6231

    In standard elements? There are a few elements that I think could br a fringe deck. Pair it with the guys that cost less for each x/y in the graveyard that are elementals and the bird that bounces all non elements to their owners hand i think this could be decent 1 drop.

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    9 points DonkeyPunchCletus

    I feel like I am taking crazy pills. Did we not just have years of monstrous rage in every available format. Manifold mouse? cori-steel cutter?

    Red gives trample very very well. Too well. Blocking has been awful against red for quite some time now.

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    1 points hoastman12

    Don’t forget screaming nemesis punishing blocking as well

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    16 points PancakeBurglar99

    This is what I was wondering because that seems busted.

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    47 points PippoChiri

    I mean, not really, it's functionally a mana dork that requires you to float 3 mana

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    18 points magicmax112

    A red 1 drop mana dork is the important part here

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    33 points PippoChiri

    The part where it needs you to already have 3 mana aviable to give you the 4th makes all the difference.

    It's also not a garanteed 1 drop.

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    -22 points magicmax112

    I also dont think the card is strong but its a cool pie break they have been doing with red

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    17 points KoyoyomiAragi

    This particular formatting has been used in OG Lorwyn. [[Soulbright Flamekin]] Rituals aren’t really a break in red, the more recent straight mana dorks are new formatting for red though.

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    2 points MTGCardFetcher

    Soulbright Flamekin - (G) (SF) (txt)


    FAQ

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    4 points PippoChiri

    It's not a color pie break. Mana dorks are not part of R's color pie (as second best after G).

    The color pie is not static but it changes a lot of smaller things over time to adapat to new design needs of the games and to explore thigns adjacent to a color's usual abilities.

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    1 points Neuro_Skeptic

    It's very strong. It's power creep.

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    4 points sigismond0

    A red 1 drop mana dork that doesn't ramp you on turn 2 makes it significantly less powerful.

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    1 points No_Hovercraft7388

    In a color with Kiki Kiki and copy effects

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    -1 points Mori_Bat

    Which isn't difficult in my [[Ozai, the Phoenix King]] deck

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    2 points MTGCardFetcher

    Ozai, the Phoenix King - (G) (SF) (txt)


    FAQ

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    2 points sevenut

    It's a 3 drop in non-elemental decks. At that point, there are probably better options if you want something to produce mana

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    2 points Norhorn

    They can kill the creature and fizzle the 3rd resolution, a bit of risk if you need the mana back

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    7 points JonBot5000

    Doesn't even require any other creatures because worst case scenario he can just target himself 3 times.

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    3 points focketeer

    100% possible

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  • 144 points timischaf

    Good way to turn up to two fire bending mana into main phase mana.

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    24 points Princessofmind

    It would still burn as phases and steps pass

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    143 points UsurpDz

    probably trigger the third time during main phase.

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    86 points Crazitacoman

    I believe the reason he said two is you use the ability twice in combat to use up the fire bending, then in main phase 2 you use it once to proc the mana

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    22 points Princessofmind

    That would make sense

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    21 points nitronik_exe

    add two trample during combat with 2 firebending mana, in 2nd main phase add 1 trample, gain 4 free mana

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    7 points Magnanimi

    I think the line is activate it twice with firebending mana during combat, then activate it once in your post-combat main phase. It doesn't say all your activations of the ability need to be in the same phase. It needs one non-firebending red mana to make two red mana in this way, which is kind of like bringing the firebending mana into your main phase.

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    2 points ChemicalExperiment

    So spend 2 firebending mana on this, then "get it back" by spending one regular mana after combat? Very clever thinking.

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  • 34 points Zoomoth9000

    So this card is good, but I'm definitely going to get blown out by a removal spell on the third activation more than once...

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    4 points Automatic_Vast6231

    Won't matter you can just trigger it 3 times even if they kill it since its on the stack.

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    34 points MoMonay

    This is not true, if you kill the creature being targeted the ability will fizzle, but you can target another creature the 4th time to resolve it a 3rd time but at that point you are not netting mana.

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    1 points Automatic_Vast6231

    Yeah so youll never lose 3 mana youll either net mana or stay neutral

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    7 points MoMonay

    i mean kinda? If you had only 3 available red mana to start you lose a ton of tempo on this. It is probably a relevant scenario that will come up a decent amount in limited.

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    2 points ANGLVD3TH

    I mean, that assumes that you already have at least 4 mana free, and that someone won't/can't use more removal.

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    1 points imbolcnight

    In addition to what others said, you may not want to be neutral. You might've been doing this to get an additional mana for a spell. Having three mana back to go neutral may mean nothing if you're holding a four-mana spell.

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    1 points Automatic_Vast6231

    Sure but it means you aren't down mana when they kill your guy

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    5 points Zoomoth9000

    I meant they can take out the creature you're targeting, so it doesn't resolve

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    -4 points Automatic_Vast6231

    Sure but you can target it an additional time over top id think to have it add the mana so you are neutral on mana

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    6 points flowerafterflower

    Not if you just spent your last mana on that 3rd activation.

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    1 points hoastman12

    This is just straight up false

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  • 18 points Desu_SA

    Aww, it's a mini [[Soulbright Flamekin]]

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    4 points MTGCardFetcher

    Soulbright Flamekin - (G) (SF) (txt)


    FAQ

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  • 42 points Apart-Kangaroo-7648

    This card is cracked lmao

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  • 9 points WakeUpSuper24

    I believe [[Ertha Jo]] makes it mana positive? Dump 3 mana for 8?

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    5 points focketeer

    The copy won’t add mana. It’s the third time the ability has resolved, copies are separate resolutions.

    Granted, Ertha Jo reduces the amount you need to pay to get mana back by one.

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    5 points GenericUsername00003

    I believe you only need to activate it twice to make 4 mana. The "third time this has resolved" doesn't get copied, but the copies Ertha Jo makes count towards the 3.

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    2 points WakeUpSuper24

    I am unsure how copying work so you might be right.

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    2 points EnkiBye

    I don't think you'll get twice the mana, as the copy will be the 4th time it resolved

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    1 points MTGCardFetcher

    Ertha Jo - (G) (SF) (txt)


    FAQ

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    1 points Kittii_Kat

    Ertha copies the ability, but she's not considered the source of the ability. So it's 2 mana to make 4 mana, or 3 mana the turn you play this creature.

    Normally you'd be mana equal if you play this and activate it 3 times

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    1 points PrivilegeCheckmate

    But it's Ertha copying the ability, which means her activations are a separate counter and sourced to her card, and would cause a separate trigger, no? If so, 3 mana makes 8.

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    2 points Kittii_Kat

    and would cause a separate trigger, no

    No. The ability copy is still considered to be coming from the original source. Since the ability just cares about it resolving for the 3rd time, it'll see:

    Ertha copy (1), original activation (2), Ertha copy (3) - bonus mana, second original activation. (Assuming you wait for it to resolve before activating again)

    If Ertha were considered the source, then sure, but she's not.

    See her rulings at the bottom of the page.

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    1 points PrivilegeCheckmate

    The source of the copy is the same as the source of the original ability.

    Good to know!

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    1 points UmbralHero

    Even just "discounting" the ability by R is awesome though. With [[Monk Gyatso]] you can infinite ETB triggers, and since [[Impact Tremors]] was reprinted in FDN, there's a cute little instakill in Boros that's standard legal

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    1 points MTGCardFetcher

    Monk Gyatso - (G) (SF) (txt)
    Impact Tremors - (G) (SF) (txt)


    FAQ

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  • 8 points Huhuu__

    Pretty cool with firebending maybe. Pay twice with firebending mana in combat, activate third time in second main phase to make a bunch of mana.

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  • 7 points Kapjak

    A manajock

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  • 11 points chainsawinsect

    This card is bonkers

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  • 4 points darkdestiny91

    This weirdly makes OG Ashling really good and fun

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    1 points MobPsycho-100

    It’s also good in MH3 Ashling

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  • 2 points BuckysCardDen

    I can’t wait for the next version of Izzet Aggro

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  • 2 points colonelhumps

    Looks like someone who is about to do finger guns

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  • 1 points azetsu

    You could play this t1 and 2 additional ones t2. On t3 you can activate the ability of one three times and then use the mana for the others. Basically 6 mana

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  • 1 points candb7

    Seems good with Firebending

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  • 1 points Akiro_orikA

    Red mana ramp is always welcome.

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  • 1 points MiraclePrototype

    Holy moley, they DID remember coherence!

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  • 1 points RedXIII304

    Imagine telling someone in 2002 that your red [[Savannah Lions]] turns into a red [[Llanowar elves]] once you get three lands in play.

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    1 points MTGCardFetcher

    Savannah Lions - (G) (SF) (txt)
    Llanowar elves - (G) (SF) (txt)


    FAQ

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    1 points ferns0

    ..and it doesn't even need to tap

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  • 1 points inspectorlully

    Your squad gains trample and you get +1 mana on a (1) drop 2/1? Dang that's a lot of juice.

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  • 1 points shiny_xnaut

    I wonder if they're going to errata [[Fortified Beachhead]] to use behold, since it's apparently a recurring thing now

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    1 points MTGCardFetcher

    Fortified Beachhead - (G) (SF) (txt)


    FAQ

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  • 1 points The-Dredgen-Ire

    This is suprisingly good for my Crackle With Power Ashling Flame Dancer deck, actually. If Ashling is out its a 1 drop that gains me 4 mana each turn cycle.

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  • 1 points pudmonkey

    Diogenes plays Soulbright Seeker, shows [[Hostility]] from his hand and cries out ”behold, an elemental!“

    Edit: fixed it so it made sense.

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    1 points MTGCardFetcher

    Hostility - (G) (SF) (txt)


    FAQ

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    1 points Skithiryx

    I feel like you gotta go with something stranger, like [[Nameless Inversion]]

    The entire point is that it only technically meets the condition.

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    1 points MTGCardFetcher

    Nameless Inversion - (G) (SF) (txt)


    FAQ

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    1 points pudmonkey

    I chose Hostility because it’s the only elemental that looks anything like a featherless chicken.

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  • 1 points Free-Database-9917

    This would be nutty in [[Phoenix King Ozai]] deck. On each person's turn give a creature trample and gain one red mana to your pool

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  • 1 points Juking_is_rude

    This is another dork for big red decks in standard, that's pretty sick

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  • 1 points JadePhoenix1313

    Interesting with Firebending, you can sort of float 2 Firebending mana into your main phase.

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  • 1 points Leutherna

    I really like the art, looks non-digital to me. Kev Fang is a new artist I think, but their style fits OG Lorwyn perfectly.

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  • 1 points thur-rocha

    Red Llanowar

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  • 1 points CarryShoddy4727

    [[Ertha Jo]] gets a new toy.

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    1 points MTGCardFetcher

    Ertha Jo - (G) (SF) (txt)


    FAQ

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  • 1 points MrGabrahamLincoln

    Am I missing something obvious or can this generate infinite mana? Can’t you just target the same creature 3 times over & over & gain a R each time?

    Edit: I was, in fact, missing something obvious

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    11 points LordGlitch42

    It has to be the third time exactly, not every third time. This only generates a +1 per turn

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    2 points MrGabrahamLincoln

    Ahh duh, thank you.

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    1 points grill_smoke

    So you blink it then, right? Would that reset things?

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    2 points LordGlitch42

    Yes, if you have a blink effect that would reset things

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    1 points lakestorey

    You only get the 4 red mana the third time the ability resolves in a turn, not every 3 times.

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    1 points jwade1496

    No, that would be the sixth time.

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  • 0 points s0le1981

    Fun with [[Tyvar, the Belicose]]

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    1 points MTGCardFetcher

    Tyvar, the Belicose - (G) (SF) (txt)


    FAQ

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