I literally cannot wait until next season where flipping games level one is getting hard nerfed.

it got out of hand this season like it's absurd most games right some random stuff is bound to happen in the first 1 min that will tilt one team mental out of the orbit

  • For me, the biggest upside is people won't be right clicking under their tower and sit AFK for nearly 2 minutes while I'm trying not to die to an invade. Hate this shit.

    You're more optimistic about people's behavior changing than I am.

    It took several months before people stopped going to leash junglers even once leashless was possible. I'm expecting people to still sit under turret for 60s and get confused why their opponent is a full wave up once they start playing.

    It took several months

    Years. People hate adapting.

    Lmfao ikr like pro games havent had a leash since like S4 almost lmfao

    That was always comp dependent

    It always depended on the game, but even in recent years players would leash in pro

    I remember super leashes where the jungler would take a camp and the ADC and support would leash the buff for the jungler and draw aggro for it until the jungler finished their first camp.

    That's been a minute, but that was way post S4.

    as an low elo adc it took months for junglers to stop minute one tilting /griefing because i went to lane instead of giving them leash

    if they asked i just gave them the leesh for their mental and mine

    as a jungle main: as long as you're doing something in that lane to cover lane bush to take advantage or not get ambushed – it's fine by me

    hugging tower doesn't help anyone on the team

    back in 2024 i played on 2 accounts one d3 one e1 and on the d3 one i mostly stopped getting leash requests (and my supps would spam ping omw to lane whenever jgl did ping for leash) at the start of summer (i think?) while the e1 one took until like the end of summer (and if my supports wanted to leash then i couldnt change their minds)

    Adcs still leash sometimes here in low elo

    i have every now and then those a lux e into chickens if i'm out of vision if the jungler has started there when i'm mid. Otherwise I don't think i have leashed since...a long ass time holy. When did that change even happen.

    I remember when feather leashes where a thing you could use one ability and it would follow you for a bit. Damn i'm old.

    its both honestly, playing both bot and sup ive seen caits, ashes, luxs, braums, etc all leash and ill lose my mind. ffs ive once had a pyke leash while im 1v2ing lv1

    I play casually with several people who still leash regularly even when I’m jungling and ask them not to.

    Whenever I play with my low elo friends my support will almost always go to leash. The chances are higher if I’m into a poke or engage lane.

    If bot makes mistakes, bot should be the one to suffer, right?

    Right now the jungler is at the mercy of the other 4 players to help cover his jungle to not get punished.

    Even still many junglers rage when they don't have both the supp and adc helping them leash

    Bruh people still leash junglers in my games as support. Here I am warding their entrance to their jungle, then heading to their side of the bush in lane to ambush, and here's my ADC trying to leash a Jungler that's more than capable to solo that even when leashing was still a thing.

    It took several months

    You're being very generous.

    I just picked back up league after a like 6 year break. What changed it to leash-less?

    I finally hit Emerald today and my supports are still leashing and giving the enemy support complete freedom to zone me off the first wave xp.

    My favorite is junglers pinging for leash into supper aggro lvl 1 lanes, and supports listening. How do we play the Kalista/Naut or similar lanes early then? Can't even walk near the outer bush.

    I still see people leashing in games

    Ive never understood why people do that. We just spent time doing nothing in queue, champ select and loading screen. Do people really need to afk for one more minute?

    Right clicking under tower is one thing, but there are a lot of matchups top and especially bot where it’s important to get prio in the bush before minions crash

    Loading screen used to be way longer on average, so the loading screen used to be the time for doing any quick break stuff like toilet/ getting water / smoke etc. And people still do it despite loading often being near instant now.

    Smokers

    Smoker here, i do that shit before queueing up. Game starts in champ select after all

    I know a lot of smokers that lock in their champ then run to smoke outside, knowing that minions don't spawn for a while. They won't even know who they're facing until they get to lane lol

    I mean if i get first pick jgl theres not much thought into teamcomp i can do lol

    You can think about each laners interaction and where to apply pressure. There's always something to think about

    Not that you're wrong, but if that's something you care to learn you can apply it nearly instantly once you know the matchups. Load screen is more than enough time for that, and beyond that in probably every elo that isn't the top it's more likely that the players influence the matchup than the champions. With clear exceptions like champs that perma push or champs that are extra weak/strong early.

    That's the case for people who are good enough, sure, but that's not the case for the majority of people. Thinking about that stuff is just good practice and helps learning.

    Given that I play ksante, even I use that time to think about what items I want to build that game (with resist items being more conditional) + refresh myself on how to play the given matchup. It just prepares you for the game and you can focus on other things outside of "do I buy x over y now given that enemy adc is ahead and more threatening" and all that stuff.

    But the current reality is that most junglers I see rather gank something like draven/pyke with a bard/ashe lane, notice that it won't work after their first gank and they are just lost on the map after. Meanwhile midlaner is easy to gank and ganking the potentially snowballing ksante top who has good follow-up or set up into most melees, insane dive potential (jgl doesn't even need to leave jgl) or playing around top for skirmishes is something I see in like 1 out of 20 games.

    Now if the jgl looks at comp, recognizes that bot ganks will be hard unless enemy bot is heavily overstaying meanwhile top/mid are good ways to accelerate the game while securing topside objectives over auto defaulting the dragon contest, then games would also feel less coinflippy imo.

    The reason most junglers auto path bot is because bot is almost always more volatile, no matter the matchup. And bot lane influences dragon as well, if your bot is losing hard enough then dragon becomes impossible to even consider. While support and either mid/top can make up for a losing lane for a top side obj.

    Worst case scenario you have 2 inters there, it's a good choice to try and prevent that. And then best case is two kills, three if their junglers comes, which is higher reward than one or two kills in another lane. So that's why 99% of junglers default to patching and ganking bot.

    Obviously there's times it's not the best, but if you look at it from the junglers pov the game is coin flipped by bot more often than not. They lose lane, they complain about getting ganked or no ganks, complain about no dragons, enemy support is roaming everywhere because they're ahead, possibly preventing any top side obj even if you get mid/top ahead. And most of the time a fed top lane isn't gonna have as much of an impact unless there is such a huge gap in top that they're basically ending the game themself. Mid depends on how well they can roam. But in almost every scenario as a jungle main I would rather get myself fed because I don't trust anyone to make any good decisions, so the goal is to get kills and prevent inters and bleeding objectives, even if I'm not getting objectives myself.

    you forgot about bathroom breaks, you can't go in champ select because of random dodges and picking, so the longest 90 seconds is usully at game start

    I mean I usually use my other monitor to look at Reddit

    The problem is that you never know how long loading screen will be. So it's hard to leave during it cuz then if you stand in fountain on spawn you'll get flagged afk. If you wait then buy items your fine to right click to your tower and you have about a minute to fuck around with. 

    It's honestly tragic how many bot lanes are lost cuz of bush cheese due to this.

    Drives me up a fucking wall. The worst is the ones not even AFK they just don’t want to watch? Lmao. I’m a support main and I ping each entrance at the beginning to try to get every spot watched for invade or anyone warding. I actually now just waste my ward (I like to use it in lane to keep brush dominance or ward for early gank if we’re shoved) by putting it in tri immediately and go watch for cheese in botlane or go watch the other entrance the mid or even jungler are too lazy to move to.

    I’ve tried jungling a few times this season and it’s brutal against junglers that know what they’re doing and see what you’re doing, I got basically taken out of a game instantly by like level 2 by a guy who saw where I started so he took my shit then immediately went to his side for what I needed to counterjungle so he had legitimately 3x sets of camps to my 1 and I could never recover while my team flamed me even though I pinged and asked for help various times to avoid that situation. I would call out where he’d be before he even showed on map and to collapse but they wouldn’t budge even after he showed. Would rather sit in lane, watch me die/get bullied out, then flame me. I’m surprised I didn’t get muted/punished for that one since it was multiple ppl who probably reported me and I was letting them have it in chat lmao.

    Ever since that game in particular I got PTSD and make abundantly sure my jungler is covered. Watch every entrance for invade/ward. Sometimes use my ward deep in enemy jungle to give him info if we don’t need it because their comp is dogshit for lvl 1 invades. Other times just put it in river to watch for them crossing into our side if they’re a strong early champ and/or ours isn’t and the millisecond the enemy jungler is walking over a ward to fight our jungler or if he’s already there I fuck off from lane even if I haven’t hit level 2 or 3 yet. Shit, I’ll even fight battles for my jungler and yell at other people on their behalf. If they’re being invaded on the other side of the map I’ll spam ping the mid and/or top to go help him sometimes even picking fights in chat over it lol. Until you’ve been that jungler fucked in the ass by your own team, you have no fucking clue how impossible it feels especially as certain matchups. Laners can make up deficiencies with proper wave manipulation and good trades, the jungler can’t magically spawn more jungle camps. Best they can do is look for ganks but if nothing comes of those what else is there?

    That actually reminds me of a Diana recently where I furiously pinged my team to move and help but nobody except me did and Diana got fucked early. I was complaining in chat about how she’s cooked now so we need to help her and this fucking giga chad says no and “I won’t be behind long” or “I’ll get ahead” something like that even though the game state was pretty fried and she was right, she actually got ahead. She had some good ganks and took good fights with the laners to get kills enough to fight the other jungler and be aggressive even with the threat of a 1v2.

    You're doing the lord's work bro, I can't tell you how frustrated I get begging for wards or just help watching my jungle before minions spawn and the laners just stand under turret like a statue

    The worst part is it fucks them the most. When you see a kindred with 3 kills and your amumu is just turbo farming and barely equal in CS it’s because they don’t ward or help their jungler so she just demolished his farm and he’s playing catch up. Then they don’t get any ganks or get camped just malding about their “shit jungle” or “jungle gap” because they refuse to even ward for themselves then play pushed up. Not say every jungler is inject there are a bunch of dumbasses and turbo farmers passing up free ganks but a lot of the time people can help them so much more than they do.

    Welcome to jungle, where a single ward can ruin your entire game

    Midlaners have so much power with this tool, and it's crazy that every game I have to beg someone to cover my entrances. So many people just stay afk til minions are in the middle of the lane

    This alone made me stop playing jungle. Even in Plat, 30% of games at least two of your lanes refuses to 5-point, and at that point your matchup is out of your control. Getting killed and a quadrant taken puts you behind permanently and will make you effectively useless if you’re against someone with a brain who knows they can endlessly invade.

    Well that game was doomed by the character of the players in your team anyway, it was long lost, from the moment you accepted the q

    Tbh I expect more people to do that. Since invades should in theory be less likely given the tighter window of time. Less of a reason for Laners to care about it.

    Start raptors or wolves then, noob.

    You shouldn’t be in that danger if both entrances are warded at the beginning. You use one ward and surely mid or one of the bottom laners covers the other entrance. I know adcs and mid sometimes don’t care about warding but as a support I always do

    I usually ward the buff on the opposite side to where I start to watch for late invades, asking in chat to watch for lvl 1 invades. Still get people on either lane (usually mid) standing AFK under tower, so no vision, making it a gamble.

  • Honestly, I expect the same amount of weird invades and level 1 stuff. However, I think with this new setup it's going to be more punishing when mistakes happen.

    good

    I'm confused by your response here lol.

    You said you are tired of the level one flipping but this guy is saying these changes are actually going to make the situation worse since people will still continue to try and make early game plays but now you get punished even harder if it goes poorly which will tilt people even faster... and this is a good thing? I would think this is kind of the exact opposite of what you would want haha.

    yes eventually if people start getting punish they will make it less often

    Not necessarily.

    If anything it just makes 'late invades' a lot less risky cause odds are everyone will be in lane while jg is getting invaded after he's already starting his camp.

    1:30 invades just get pushed sooner, shit like bel'veth and kayn will just right click into your jg and there's less risk of someone hovering or checking the brushes for it coming.

    Map splits absolutely do not become 'less viable' off this, they will continue to a valid reason to invade and push out a jg from that quadrant.

    yes and all of what we used to see will be quicker now. despite that fact that you now go immediately to lane after the invade attempt because you have to. toplaners might not invade or then have it worse because of the distance walking back to lane. it'll be more important to quick shop and fast rush out of base (buying items going to the bush). people not buying fast enough will probably reported in a way.

    Bold of you to assume that League players actually learn from their mistakes.

    What? That's only going to tilt people's mental even more then?

    One has got to lose and get tilted, it’s inevitable

    Not from level 1.

    This opinion is pretty antithetical to your OP. You hated people "flipping" games level 1 but current level 1 invades honestly don't have all that much to do with game outcome unless you're just a crybaby who mental booms too hard. But next season? They're buffed in how much they will actually determine games.

    Invades are just fun. It is a game after all. Let’s have fun!

    Mistakes early are gonna hurt way more now. People who autopilot level one stuff might get punished harder instead of just coin flipping. Still expect chaos, just less forgiving when it goes wrong. Feels like a mental check more than anything.

    Yeah exactly. The people who love chaos at level 1 aren't going to suddenly stop doing it just because minions spawn earlier. If anything the higher stakes might make it more tempting for some players lol

    But at least when someone on my team dies to a dumb invade I won't have to sit under tower for 2 minutes watching them type essays about whose fault it was. Get to lane, farm, move on with your life

    Have you played PBE or is this just theorycraft for you without any experience in the differences

    People will still want deep wards to track jungle but there is less time to do it now. There will absolutely still be fights in regards to these types of plays and when fights break out the longer they last (with the quicker minion spawn time) will inevitably cause more punishing in the form of missed exp / minions if you die. Haven't PBE'd though so it's theory at the core.

  • I saw a singed otp fall on his knees in walmart

    We will find a way.

    Tbf isn't it pretty common these days to actually lane out the first wave? Since you can usually focus on hitting the enemy whilst walking around in minions with Q up.

    Singed has some really favorable lane matchups, the issue comes when on your first few backs you have only Boots/AP components and are squishy as shit so one bad trade leaves you 1/4 HP with no sustain.

    Generally, people lane and shove with cannon wave, then proxy and bounce waves ignoring his weaker late-laning phase and with a good jungler, will 2v1 invade the enemy jungler.

    If singed gets an early lead in some matchups, he can be really oppressive to lane into, but singed players generally never freeze lane and always insist on invade prio instead.

  • They added the craziest comeback mechanics of all time in the past few years. Nothing gets flipped level 1 but your mental.

    Yup, invading has been more about possible mental booms than anything else for awhile now.

    Yeah, even stealing a single jungle camp is a waste of time at this point. It's about sending a message.

    For those who have no idea exp catchup mechanic is broken too. You can be two levels down in jg and catch up with a single clear. But too often players just give up.

    You say that as if the enemy jungler/team will just never return and let you farm peacefully after the initial invade lol

    If you won't get help in any form after that, you've got more problems than not getting levels lol.

    Depends. If you get ahead on a mobile champ like talon you can pretty much invade and kill the enemy jungler on cooldown.

    Yea it's crazy people think that early 300g doesn't influence the game lol. Even back in the old days first blood on a champ that can't really force a lead didn't mean much. However on mobile champs or strong invaders/laners it was, is, and always will be a big influence.

    I really hate the bounty system. It truly does just punish people for doing well.

    TBH the bigger problem with bounties is that the same type of champs are picked with no unique identities in 5v5s, strong champions are always considered first by if they contribute something hilariously broken to a teamfight while not being a pushover in lane

    Malphite is in the original 40 and is still super strong today because he has amazing abilities in lane and still has his original ult, kind of impossible to lose lane playing him in most skill levels unless you just suck as a player

    They purposely keep a few champs in each role relevant. Malphite, Nasus, and Jax will all never fall below a certain threshold. Partially that's because of their ults but it's also partially because Riot will always give them a nudge to stay relevant. They need champs an that an off,-role player won't just completely fail at. Shen also never falls below a certain point for long... There are champs in each role that have that.

    I'm just naming Malphite because even I'm playing him when my main is banned and he's hilariously easy to pilot in low gold

    This isn't even meant to be an off-role player being able to pilot them easily this is just a symptom of these champions being played a lot because of consistency which makes games feel boring, the powerspikes are always the same and there isn't many unique interactions that make the game fun because you lose your advantage harder after gaining it

    The fact it punishes you for good CSing while not dying is insanely stupid. Sure, it’s not like you don’t want to CS well in order to avoid a bounty, but it just makes you think the game is dumb and you’re being punished because your enemy is a dog.

    The solution is so obvious that I don't know why it hasn't been done - remove the kill and objective bounty system, increase passive and minion farming gold, and increase item prices to match. It's literally that simply and feels 10000x better to play.

    Currently it's like "oh, Sona got that 1000g bounty accidentally, guess we lose", or alternatively, "Welp, Kayle got the 1000g bounty, guess we lose"

    I'm pretty sure I have 35-40% winrate when I get invaded and 55-60% when I dont get invaded. It's a huge wrench in your gear when you play a tempo jungler which is basically every jungler.

    It might also have to do with the fact that if your team can't even secure your jungle lvl 1 then they are probably braindead, high or otherwise distracted so your chances of winning drop tremendously.

    If invades were actually that effective everyone would be doing them in every game. What's really happening is you're losing your mind to a little setback instead of playing around it and fighting around the comeback mechanics. The real way to carry games at this point is to not let your mental get out of control and to keep yourself in the game.

    yh way easier said than done. if u got invaded lvl 1 as jgl cus ur team couldnt be bothered covering anything what makes u think theyll move for u once u get repeat invaded? its a looooot harder to keep urself in the game as jgl when behind compared to laners

    They don't need to move for you. Your enemy jungler is wasting their time if they don't actually kill you with an invade. As long as you're aware of the repeat invade and avoid dying, you're stealing the enemy's tempo. They are giving up camps and gank opportunities to try to harass you and it never works long term unless it tilts you. If it was an effective general strategy then people would constantly employ it. If it works on you it is because it breaks your mental or you don't know how to read the map or counter invade.

    Honestly being unable to sit in a bush in jungle level 1 does say a lot about your team. I had an enemy shaco stack boxes at raptors and run to my blue for the quick level 2 invade cheese while I was still on the buff. I told them it was happening as he was putting the boxes down like 30s before jungle spawned, spam pinged for help and had to type to my support (who was the only one to actually come) when it was ALL on vision and 100% would result in me losing the buff and potentially dying for no reason other than people not paying attention or wanting to help. It's like pulling fuckin teeth with these people, they're so desperate to do literally nothing different every game

  • Doesn’t this kind of significantly “buff” the coin flip?

    It used to be incredibly rare for an invade to do much more than put a bit of gold in someone’s pocket that they quite likely wouldn’t even have time to spend right away.

    There’s now a very real likelihood of missing wave level 1 or living in an invade but having to lane with 30% hp and no flash which is 10x worse than currently just giving first blood and possibly dealing with your opponent having boots.

    Level 1 respawn timer + homeguard should get them back in time the vast majority of games. Unless the enemy team late invades, but that would fuck you up just as much right now.

    People will be less prone to invade

    Yeah but I’m saying the results of invades are way more coin flippy than before it seems

    Are you saying this having seen successful invades in PBE or are you imagining it? Ive yet to see one.

    I would probably categorize that not as a "flip" but more of a "throw" lol

  • Kind of.

    People are going to flip (or throw, really) games level 1 for months because they're going to take pisses and show up late, and get mega chunked in level 1 trades without realizing they can't just back for HP without missing xp.

    Dont you also get a mega homeguard in the new season? so you shouldnt be missing too much exp

    They’re likely not enough in most situations to not miss xp

  • Your team will get tilted out of smthg else anyway. I dont rly mind this change myself but it objectively remove a part of the strategy in LoL. Some champ are good at invading lvl 1 and some other need the player to take vision carefully to avoid death lvl 1. That part of league that has been there since its creation is gone so I understand ppl being mad about it.

    Some champ are good at invading lvl 1 and some other need the player to take vision carefully to avoid death lvl 1.

    The thing is that this is such a small part of the game that even in Masters half your team has no clue what champs are good level 1 because they're used to just sitting at jungle entrances and covering and nothing beyond that.

    This means that level 1 strengths rarely matter, it's more often the team that actually groups as 5 and sits together quietly in a bush that wins the level 1, which is a total coinflip and has nothing to do with champ strengths or your knowledge of the game.

    Smthg.... I mean dog just type it all out. 

    vwls r vrrtd

  • im not the hugest fan

    there is strat and nuance to lvl 1 play like warding enemy jng, or if youre jng picking which siode you wanna start if you needa change sides

    not the biggest deal to lose but we are losing a part of league potentially

    Trying to ward the enemy jungle can go so wrong due to pure luck, hence the coinflip.

    I miss leashing being a thing of the past already.

    This most recent year of waiting in bush level 1 (especially bot) for a huge advantage is unbelievably annoying. Also forced to burn your trinket in one of three bushes or lose all prio.

    I preferred when both bots leashed for their jungler and then met the wave at the same time, instead of trying to cheese all in lvl1s non-stop.

    Level 1 invades being a thing of the past also sucks. I think there was a lot of interesting strategy around it. But Riot hates strategy these days.

    Riot has a tendency to power creep the game and then neglect to mention they power creeped the game. Like when they added Atakhan and roses and then said "we're being careful to not power creep the game" as if adding a fuck-ton of EXP and adaptive damage isn't exactly what power creep is... This is just one of many "modern" changes to league that I don't like because of what it does in the long run to the game. Minions spawning more frequently and homeguards getting SUPER buffed are also in that list.

    "Riot hates strategy" he says, bemoaning an early game that requires more strategy than "leashing and meeting the wave at the same time"

    I don't think having a strong level 1 and sitting in a bush is "strategy" but sure. The early times will also make invading a thing of the past, so any semblence of coordination and teamplay will suffer. Maybe a benefit for soloqueue. But level 1s in pro play are about to get crazy dull.

  • if you think about it, the total amount of time wasted in games where everyone just sits in bushes for the first minute has got to be measured in tens of years for the lifetime of the game. I'm glad it's gone

  • Flipping the game like a burger is my favorite part of the game : (

  • Hopefully that will also stop the constant dumb shit invades.

  • But my pee break though.

  • I completely agree, and it's super confusing how people find it fun to coinflip invades.

    Your botlaner or jungler goes AFK in a bush and dies, someone sits in fountain as you get invaded, your comp sucks and you stand no chance at winning a level 1 fight... some people enjoy this and want it to stay?

    Yeah, as a top laner I really don’t enjoy the current meta of praying that the afk-in-bush ADC is on the enemy team and not mine.

    Bush prio is very important in bot lane though. I’d rather my bot lane secure bush prio than try flip an invade and potentially lose lane for it.

    50% ADCs I see just path to tribrush at the start of each game, then go afk to smoke or get a cup of tea or something. The only point of standing alone in tribrush is to see and react to invades — if they are just going to stand there when the invade gang comes, I wish they’d just stay under turret instead…

    But if you have an adc getting bush prio for lane you just… don’t fight level 1. It’s not like you’re forced to take the 4v5 when the enemy invades. Just click back and go ward their jungle it’s fine

    Just because it sucks in soloQ doesn't mean it's bad for the game though... Nothing more fun than a level one brawl in 5v5 premades

    As a leona main, I love them.

    I enjoy it and it will stay. You just don't have the opportunity to go back to base after an invade, damage taken and done will be the start of the lane.

    Level 1 when you are playing with a group of friends is very fun, and it does add a bit of macro to the game that comes from the mind-game of predicting what the enemy will do based on their champions and countering that.

    Yeah im disappointed because I enjoy some of the level 1 plays in proplay

    Yeah same, I don't like how I can't afk mid under turret without coming back to see the enemy invaded and my JG or ADC died like idiots.

  • It’s not flipping games, if you know what you’re doing you can get reliable advantages, and what happens level 1 doesn’t usually determine the game.

    But you’re reliant on random team mates to be coordinated with you. The difference between this and other things is that other things happen later in the game, where you can earn a lead and be less dependent on your teammates.

    The whole concept behind soloq is that if you’re better than your current elo you can win games with worse teammates. You can win most of your games if you’re 15-0 before twenty minutes every game. But level 1 invades there’s no way to earn a lead before them with your superior skill, so you’re just coin-flipping which team gets an advantage without actually having to be better than their opponent.

    It's all calculated risks, even later in th game If the game was black and white then where would the skill expression be at?

    I don’t understand what you mean.

    Defending a level 1 invade requires cooperation from your teammates, and at level 1 everyone is equal.

    The longer a game goes on, the less everyone is equal. This how you climb soloq- by making yourself stronger than everyone else every game,

    A challenger player will struggle to defend an invade in bronze if two of their teammmates are AFK. But a challenger player will not struggle to secure dragons in 99% of Bronze games because they will get so far ahead that they can compensate for bad teammates.

    It doesn’t matter if your bot lane is behind if you’re 10-0 on Syndra at ten minutes, because you can effectively do the job of your bot lane in terms of damage and CC on top of your own.

    A challenger player will get an advantage at level 1 if the enemy invades because they know what they’re doing. They’ll find an extra ward on the opposite side of the map, get a good lane position, zone their opponent/take a good trade on the reassignment to lanes, etc. You aren’t thinking creatively enough. You can absolutely win level 1’s 3v5 by playing the map better, though obviously like everything in League it will be teammate dependent to some extent. Even then, if you ping a bunch potential invade routes or where you want allies to stand, you can influence their behavior.

    It’s called communication. You can communicate in champ select, with pings, in chat. I almost never have problems invading level 1 as I make sure people are on board from the start.

    Level 1’s are part of the game. They’re extremely skill expressive, just look at the way Keria plays them. If I can get consistent advantages at level 1, it is skill, it isn’t flipping. People continuously referring to things as “flips” is how they stay stuck and never learn. There are always conditions, things to improve.

  • For me is a lot less that and more finally not have to wait what is a whole minute of filler waiting for things to spawn after what is also many minutes of queue and champ select (both getting sped up too, wahoo).

    At least when a rare invade happens we do something exciting, but the vast majority of games is just sitting on a bush spamming emotes waiting to finally start hitting minions/jungle camps.

  • This change will hard force all these low elo people to stop being afk in the fountain the first min, I haven't played in a while but I remember back when sona had a victorious skin my gf at the time wanted me to boost her for it, I remember noticing the big difference of how people played right at the start from iron to gold or whatever it was, almost always 3 people afk at fountain the first min of the game, It was so annoying.

  • hard nerf to all the stoner gamers

  • Taking all the real strategy out of the game I see.

    Real strategy can go wrong sometimes though, much better to remove any opportunity to think apparently.

  • Won't someone think of Shaco out there with no boxes!?

    Does he still need as many since the jungle changes?

  • Why do people think that the folks who go afk aren't just going to miss an entire wave?

  • You know you can be the one tilting the other team level 1 right? You can call for an invade when it's smart, or at least call for intelligently defending against invades.

  • I like level 1 plays when your team has humans

    Unfortunately people will just sit under towers or refuse to follow even the most simplest calls more often than not, and it just turns into which team has the moron afk

  • It would be funny, if at the start of next season, we'd have a pretty big rate of remakes just because people are used to being AFK first 30-50s...

  • While im happy i wont see teammates afk for 2 whole minutes, i like lv 1 chaotic battles.

  • The problem with invades is that the impact of them of mostly down to chance. If a team gets one or two kills, it may not be a big deal.

    But if three kills go onto a Darius, the entire game-state is warped before the game has even started. The top laner is denied a chance to play the game fairly, the jungler can’t gank and will most likely get invaded by Darius’ jungler. The entire game will be warped and it’s mostly due to chance rather than the invading team being the better team.

  • Minions spawn faster, game end faster but loading screen still has a 6 hour time limit before forsaking the guy that couldn't load up the game

  • This is not a friendly change for hydro homies with weak bladders

  • Wait until you find out the change makes this worse.

  • proxy gonna be harder

    good

    Only first 1-3 wawes after that gonna be normal as always

    yeah that's perfect, sometimes proxy is only way out of bad matchup

  • zoom zoom zoomer

  • You literally can and will wait