Edit: NVM someone said you can see the full augment descriptions by hovering over the top icons on the augment selection.

When we pick augments it would be great if the game actually told us what the augments do. The descriptions are often something similar to: "does damage". What does it scale with? What cooldown? Youll only get the full description after you already picked your augment.

  • There are some augments that don't even show the rest of the details after choosing them. The Flash bomb one doesn't say how much it slows

    Same with Upgrade Sheen. Doesn't say how much the damage nor the healing is whatsoever.

    It is written on the item itself after you choose this augment

    It shows how much HP it heals but it doesn't show how much %HP damage each sheen proc deals

    I don't remember which but one of the augments granting you runes also doesn't even add a description of the runes after you pick it while other ones do

  • Theres a few that still need work when you hover. It shows stats for a few keystones but not the rest, for example.

    It shows stats for a few keystones but not the rest, for example.

    Yeah, and it can be useful to know that Lethal Tempo is old Lethal Tempo, because weirdly enough you'd expect to get the rune that currently exists in the game and not the one that went away a year ago

  • In arena you can see the description by hovering over the top icon on the augment selection, probably works the same in aram

    It works! Ty!

    wish it was more communicated that was a featurwe

    deadass have maybe 100 aram mayhem games and didnt know that was a thing

  • Perseverance for example. It says "Gain hugely increased Health Regen, even further increased at low Health."

    Then you pick it and then it says "Grants 800% base health regeneration, increased to 1600% while below 25% maximum health."

    like why not just give the full description right away

    like why not just give the full description right away

    i'm not saying they're right for this but probably they do it to reduce decision paralysis and make it faster since it's a casual mode. showing 3 different detailed descriptions with numbers is harder to quickly parse compared to 3 short descriptions and most people playing the "wacky chaos" version of the already "random casual game mode" probably aren't too pressed about the specific numbers. they know that if they're playing mundo the health regen is gonna likely be good and on senna it's probably gonna be weak.

    obviously this comes at a cost to people who actually want to have the info without looking it up mid game, but if you can get the detailed information in game then it's a win-win

    It did... Mine always was clear about how much. Now, Slap Around not telling you how many stacks you have is a different matter lol

  • Riot has always been terrible with in game descriptions, language consistency, and overall clarity. Even in the actual game which is like a dozen years old, many skill descriptions are STILL unclear. For example Brands R “slows briefly”, lmao 

    And some are way too described and could be moved to shift+.

    While others hide crucial info like "only does 25%damage to minions" in shift text

  • Tbh I wish they would add tags to skill and augment so we could easily see which augment work with which skill

  • Some augments also have a false or misleading description at some point.

    • Marksmage reads that it has a 75% AP scaling when you pick it. Once you have it, it reads 56.25%.

    • There's an augment that affects Lifeline and its upgrade, to reduce their cooldowns. It never specifies "the item", which means that you could believe Lifeline refers to the shielding passive. In fact, the French translation uses the name of the shielding passive, and not the name of the Lifeline item (they're different).

    I remember there being other similar ones, but don't have them off the top of my head

    There's an augment that affects Lifeline and its upgrade, to reduce their cooldowns. It never specifies "the item", which means that you could believe Lifeline refers to the shielding passive. In fact, the French translation uses the name of the shielding passive, and not the name of the Lifeline item (they're different).

    that's an issue with localization and a reason I stop using my native language and use the english version.

  • Ye i hope they give way more information when the mode comes next time. Stuff like that is really important to know when you have to choose. Also some give you numbers after picking, others not etc.

  • Half of them are useless, you get often troll one on your champs, descriptions lack critical infos, so many stuff to improve

  • [removed]

    This is almost the exact reason riot game for removing damage numbers on a lot of items

  • You are playing that mode for the wrong reason lol

    Yeah because it's really fun to pick an "on attack" augment only to realize that it does infact not proc off "on attack" spells. Haha just a 4fun mode loool so much fun to have a dead augment hehe! xD!

    I 100% agree just thought you might be interested to know that there's a difference between "on-attack" (using your champ's basic attack) and "on-hit" (includes spells that specify they apply on-hit effects)

    It's a good thing that katarina's ult procs both on hit AND on attack effects! (not this augment tho)

    Ok go play something else then lmao, getting this heated about something that's literally just random shit goes boom is crazy 

    u right bro they should just randomly give 1 person in the game full build at the start of the game if u dont like that then just dont play it lmfao? how dented do you have to be to defend just straight up terrible and lazy design when it could be EASILY fixed

  • It's vibes, just have fun

    Its not fun to pick something to realize right after that its trash on your champ/build

    I don't think I've ever had that experience after reading the initial descriptions. Scaling is almost always intuitive, and they've all worked generally how I'd expect, personally. Sounds like a skill issue

    How about one of the augments (cant remember which of them exactly) that reads "on attack ..." and doesnt proc off katarina ult which procs on attack effects? Is that a skill issue?

    I would assume it wouldn't work, since "on attack" isn't very well defined in LoL. There's a handful of "on attack" things that work differently in the game. There's been posts here about on-attack wonkiness and it's been inconsistent in the game for a while now, so yeah if you didn't know that it's just something you've got to learn

    So it's ok to have incorrect information in the game just because it's always been like that? I don't really see how this is a skill issue when other augments with the same on attack terminology work perfectly fine.

    It's not okay, it's just how it is. Katarina's ult is a unique spell, so it's gonna have unique interactions sometimes. It'd be cool if they sorted it out, but a randomized for-fun game mode being a little inconsistent doesn't seem like a problem worth spending energy on to me

    So in the end it was in fact not a skill issue. Also the time needed to fix this issue and most of the obvious tooltip issues with augments is so minimal that riot has absolutely 0 excuse to not fix them.

    Considering I started this chain with saying it's vibes just have fun, I didn't expect to need a /s...

    Yes because you have been sooooooo sarcastic in every comment

    So, for example, is it intuitive to know that Marksmage has a 56.25% AP scaling when the description reads 75% when you pick the augment?

    Why even let you pick then? It's vibes, give everyone random augments.

    1. Enable "always show extended tooltips" setting
    2. Just use the wiki lol
    1. "always show extended tooltips" doesnt work. I realized that you can see the full descriptions by hovering over the icons
    2. Using wiki is more complicated, noone enjoys doing that