It’s a really small thing but it infuriates me so freaking much. No Malaya, i do not want your 6 width infantry division, that isn’t even good enough to guard a port. If i wanted your army, i would just take it. To me those are just extra mouths to feed.
It’s so annoying to constantly disband them or have them accidentally get mixed with my actual divisions.
And its even worse when they give you templates that can’t be disbanded, because you then can’t even return it to them
Wait they can do that?
I’ve only gotten undeletable units from puppets when i annex them.
They should just straight up remove those too.
I understand having it for some nations, fx Bulgaria, but it should either be because of a national spirit, or get able to be deleted if controlling nation ≠ the nation they are intended for
Yep. Try having a puppet italy. They will spam their irregulars and you can't delete them.
I always used Italy’s irregulars to defend Africa, theyre good for that
Huh? You defend Africa? As who, Germany? I just go through Turkey and roll tanks through everything.
Africa is a great distraction for the Allies so I have to worry about less troops in England and sometimes I can push with the irregulars
I usually appoint one general with leftover divisions to Africa. Idc whether he wins or not, i just want him to waste allies ressources.
It's so dumb programming. It's the same button: delete and return troops to host nation. They just hard code these divisions cannot be "deleted" so now they just yours forever. If I ever accept these fucks by mistake, I'd sending them straight to get encircled
Italy.
Special templates need an overhaul in general, to be honest. There are so many scenarios where you get stuck with divisions you neither need nor want, yet also can't get rid of outside of literally suiciding them into the enemy.
Special units should basically have a "pool" that upon disbanding they're being returned to.
oh no how unfortunate that i sent that division to scout into enemy territory all by itself
Or have it fully cut off from supply in Ethiopia
Right, and as a bonus there is no ui indication that the unit is not disbandable. Ux and ai continues to get worse.
There is a mod for this. It disables puppets from giving you their troops once they are done training. Although I’m pretty sure you don’t need to supply them. You control them but the guns come from your puppet’s stockpile unless I am mistaken.
What is the mod?
I suppose it isn’t ironman compatable.
It isn't achievement compatible, no
https://steamcommunity.com/sharedfiles/filedetails/?id=3077465677
Yeah, a toggle button to turn off transfers would be nice.
Thanks for ruining my one div training XP rate for a few months Malaya. Don't worry, I'll delete your shitty 12 widths when I annex you in a few years!
One positive on non-militia units. You can delete the unit, get its equipment then lend lease it back to Malaya lowering autonomy.
Don't they get returned to puppet if you delete them? Afaik you don't get equipment or manpower from deleting
Yeah, have to annex before permanently deleting. I suppose the extra equipment can be used to annex Raj or something but really you'd just equip an actual decently designed template for fighting.
There's a lot of small changes the game would massively benefit from. Being able to mute diplomatic requests (no, puppet with no military right next to the enemy, you still can't join the war - stop asking), decline puppet troops, transfer territory to puppets, give 'order suggestions' to faction members if you're the leader (aka, get your goddamn troops off the line I'm holding and defend somewhere else you're getting absolutely wrecked)...
If you control the land you can partially accomplish this by CTRL+Left clicking individual (front-line) supply hubs while in the Supply Hub viewer mode. This turns off your allies' access to individual supply hubs and they should automatically pull out of the affected area.
I think with NCNS you can also set priorities on which countries to defend/invade? I've only played once but I remember something like that buried in one of the new faction tabs.
This is a janky workaround for something that should be much simpler though, I know.
In theory this should work. However in my last game the AI just... left its divisions on my line. With no supply. And were absolutely wrecked every time the line was attacked.
Meanwhile their coast was naval invaded relentlessly.
Wait so it's a feature? I always thought it's a bug
Sadly yes
Agreed, it is very annoying. The workaround I used was to create a template of my own incorporating puppet troops and start training those up until I'd depleted their manpower. The template often wasn't much use except for garrison duty.
It doesn't work very well with a puppet like China, where I'd run out of guns before they'd run out of men. But I found smaller puppets could be managed that way.
This was still tedious but at least I got more of what I wanted from them.
I wish this didn’t cost so much army XP.
I would love to use my puppets to create divisions to the same standard as my own. But as is, it’s just a hassle
The ones I created using puppet troops were usually always a compromise template and for the reason you cited, XP costs. I still preferred that with puppets that would otherwise send me a clown car of volunteers every few months.
The nice thing about NCNS is that you really don't need much Army XP any more. Since doctrines complete with Mastery not XP, you really only need like 300, and can complete all your trees with 600. Leaves a lot spare for divisions.
You can also pop in one of the army spirits that gives a -100% reduction on design costs for certain unit types.
That’s good to hear
I haven’t played the new dlc yet but this makes me eager to do so
I just use those as port guards or something like that
Well yeah but for example the British Malayan, Manhurian or Italian troops are always so horrible that they can’t even be used for that.
If you add enough coastal forts, even a 2 width division can hold a port against the ai, different story in mp though.
Right but a 12 width port guard is more value than a 6 width and 4 coastal forts.
True, but if you need to you can make do with almost anything against the ai
I just do it like Putin. Throw them against the enemy where it isn't important.
I think this is the best solution.
But then your puppet gets autonomy
Oh how sad that this division got encircled… oh well, I can just build in their territory, to make it up to the nation it’s from
I mean there is a mod. Personally what I do is just use their divisions to coastguard or if I have like no divisions then to be my defence/line
Doesn’t it give you a special forces cap. I’ve been able to field armies of over 100k marines as Japan with China as a puppet
I would rather just a supplement of manpower 10 times out of 10
Bruh i was playing AH and there was a bunch of random men on bicycles everywhere and i had no idea where they were coming from
-Arthur Percival, 1942
I been using a mod to stop that for years.
Whenever i got too much of those i either disband them or i just make a new army called "joint expeditionary reserve" where every divisions from any puppets are grouped there.
more often than not i just use them as reserves, never the front line. Some wall of infantry is better than nothing at all sometimes