there is also the chance of it not being beneficial beyond being a stat stick. By this I mean specific support cards like that paladin card that extends all aura by 1. That card is a terrible thing to play as a rogue unless it is basically free. There will be many others too that are equally bad or much more worthless or even detrimental. I'll be back after looking the card pool for minions in standard before and after rotation
But still it is a random card from other 9 classes, so chance to get something useful is much less ( not in 9 times, because some cards are definitely more useful that regular priests ones, depending on situation, but many more cards require specific class deck or mechanics that would be useful only in other classes)
Rogue is basically the same but you only see the other option until after... Costs 1 less, you can keep it if you don't like it, and has a ton more options (that is good considering how bad Priest is) and in general does things better. Also, their imbues are more proactive, Priest ones are reactive and that's always worse in comparison and honestly, Rogue one feels better to play.
It's not "strictly" better, but you are still choosing between the trash of now or the possible diamond of the future, all for one less mana, and without temporary (which is huge, because you can accumulate good high cost minions in your hand and cheat them out, I played the DH's wild God in turn 6 for example)
Not to say that minions >>> spells to pressure out your opponent early/mid game (specially with priest's spells), so if your deck wants to win through board pressure the rogue imbue actually gives you more realistic options (and priest's minion pull, with the exception of the like 1-2, maybe 3 mana bracket, is not really good anyways)
Also, another benefit of the not temporary/manacost limit thing is that you are less likely to get trash low cost minions, since you can get any minion from mana (0 to max) instead of (0 to available mana + imbues). Way less chances of getting a shit 1 mana minion from your heavily imbued hp (and more chances of not playing it this turn, but that's a better outcome)
IT is also temporary so you can't just hold things for later. Pretty 50/50 but Rogue has better other cards to support playing cards from other classes.
A huge advantage of priest hp is knowing you can play the card. I don't need an 8 drop even if it costs 2 less, I need a card to play right now. This is why pilfer (well appart from really doing anything) was a terrible card.
played 5 games with it so far with Imbue Rogue, it's often random garbage or expensive garbage. It only gets good after 4 imbues. I'd take the Priest one for now easily
And yet Imbue rogue has a better win rate than imbue priest has had since its inception. Pretty strange that. Turns out that only having to imbue once to break even vs priest having to imbue twice is a major factor in usability.
I tried it and to me it didnt feel quite right. Even though it is just 1 mana I barely used it because most of the time I was just better off playing my deck tempo, and the few times I had an spare mana i just got a medium size stat stick that didnt do much
This is the first deck i've tested on this miniset, in wild. I've been crushing my opponents. Even my sworn nemesis, and scum of the earth, wild warlocks, have fallen before me. Two hypothesis :
It's the start of the set, people are still figuring shit out, thus the tier 0 widl decks are not as abundant
the hero power is going to be nerfed to 2 mana. It's SO GOOD to have a 1 mana hero power in rogue. And it's a pretty good one.
Hurry up, i'm seeing nothing but new decks, people are actually having fun. The quest warlock sucks, i haven't even seen it drop on the board yet. it looks like havign both drawing and discarding cards in the same deck is bad synergy. i'm pretty sure we have very limited time before they get back to aggro discard/disrupt/seed.
People furiously downvoted all positive sentiment about the miniset regardless of validity. That’s why this sub will never matter; it’s simply impossible to talk about the game without the same 20 assholes showing up in your inbox any time you discuss balance, design, meta, or deck construction.
I mean, rouge hp would not have created aggro imbune priest which was meta for a bit. Haveing a guarenteed card you could play is a lot better than a random card with a much larger pool of cards that who knows when you would play it. That said, aggro imbune priest doesn't exist rn.
Unless you mean recursive imbue out of the hp, but for that you already need to "keep the ball rolling", get very lucky, and it isn't even that important (at that point, you'll have so many imbue triggers you'll get many low cost card options that don't benefit from the further imbue, specially in priest)
steam rolled to legend with imbue rogue today, and i wouldnt be surprised if they nerf the hero power to 2 mana, this imbue cheats HARD, makes a beautiful tess play too <3
Wouldn't say better, priest hero power has choose, so you can choose a better card of the 2.
Ehhh. Rogue is 1 mana isnt temporary and you always have rewind if you truly get some garbage.
So it really depends on the deck what is better.
I don't think you understand how bad a random minion is
Random minion from another class*
Class minions are much better than the average neutral minion.
I think this part is often overlooked - I've seen so many dunks on this Imbue when in reality it feels kinda sick.
Plus discovering priest cards in general is awful. 2 mana discover brain masseuse and purify is just horrid.
and it has only a 10% chance to be priest card instead of 100% which is a huge advantage lol.
Outside of Atlasaurus of course which is the best card of the game /s
there is also the chance of it not being beneficial beyond being a stat stick. By this I mean specific support cards like that paladin card that extends all aura by 1. That card is a terrible thing to play as a rogue unless it is basically free. There will be many others too that are equally bad or much more worthless or even detrimental. I'll be back after looking the card pool for minions in standard before and after rotation
I mean, you have no idea what they're capable of
judging by Dane's recent stream, they're almost always good.
Or how good ... it's random. You're not FORCED to play it that turn.
But still it is a random card from other 9 classes, so chance to get something useful is much less ( not in 9 times, because some cards are definitely more useful that regular priests ones, depending on situation, but many more cards require specific class deck or mechanics that would be useful only in other classes)
I'd argue a random non-Rogue minion is on average better than an average Priest minion. :P
It could be anything. It could even be a priest minion.
the fact that it isn't temporary means it's clogging your hand
There is no 'Ehhh' about it. The Rogue imbue is literally not better than the Priest imbue. They're both good for different reasons.
Rogue Imbue is cheaper, but Priest Imbue not only gives a choice, but also offers spells.
And they're always "playable"
Temporary also might be a good thing, to not flood your hand with bad random cards
Rogue is basically the same but you only see the other option until after... Costs 1 less, you can keep it if you don't like it, and has a ton more options (that is good considering how bad Priest is) and in general does things better. Also, their imbues are more proactive, Priest ones are reactive and that's always worse in comparison and honestly, Rogue one feels better to play.
It's not "strictly" better, but you are still choosing between the trash of now or the possible diamond of the future, all for one less mana, and without temporary (which is huge, because you can accumulate good high cost minions in your hand and cheat them out, I played the DH's wild God in turn 6 for example)
Not to say that minions >>> spells to pressure out your opponent early/mid game (specially with priest's spells), so if your deck wants to win through board pressure the rogue imbue actually gives you more realistic options (and priest's minion pull, with the exception of the like 1-2, maybe 3 mana bracket, is not really good anyways)
Also, another benefit of the not temporary/manacost limit thing is that you are less likely to get trash low cost minions, since you can get any minion from mana (0 to max) instead of (0 to available mana + imbues). Way less chances of getting a shit 1 mana minion from your heavily imbued hp (and more chances of not playing it this turn, but that's a better outcome)
"It's not "strictly" better, but"
There is no but. It not being strictly better is his argument and its correct. There is no 'but-' about it lol.
IT is also temporary so you can't just hold things for later. Pretty 50/50 but Rogue has better other cards to support playing cards from other classes.
A huge advantage of priest hp is knowing you can play the card. I don't need an 8 drop even if it costs 2 less, I need a card to play right now. This is why pilfer (well appart from really doing anything) was a terrible card.
played 5 games with it so far with Imbue Rogue, it's often random garbage or expensive garbage. It only gets good after 4 imbues. I'd take the Priest one for now easily
Sometimes the priest hero power just gives you another imbue minion and you get so much value for free
And yet Imbue rogue has a better win rate than imbue priest has had since its inception. Pretty strange that. Turns out that only having to imbue once to break even vs priest having to imbue twice is a major factor in usability.
Indeed, make the rogue hp 2 mana and look how it perform worse than quest rogue, or look how 1 mana hp priest comes out of joke tier pretty fast
Not just that, but shadowstep is good at accelerating the imbue process.
The imbue package in priest was run in a bunch of aggro lists and was pretty powerful
You say this yet the numbers don't back it up. Give real numbers and not anecdotes.
After the buff to Priest Imbued Hero Power, the deck had Tier 1 winrate across the ladder except in Top 1000 where it dropped to Tier 2.
it’s worse simply because of the rewind animation
it looks like to me that the rewind animation has been sped up. It looks like, twice as fast now.
Now has reached a “shippable” state, only halfway towards next expansion, a success!
Yeah I was very surprised
Kinda sad since I figured the best Win condition for the deck was boring the opponent until he concedes
I tried it and to me it didnt feel quite right. Even though it is just 1 mana I barely used it because most of the time I was just better off playing my deck tempo, and the few times I had an spare mana i just got a medium size stat stick that didnt do much
This is the first deck i've tested on this miniset, in wild. I've been crushing my opponents. Even my sworn nemesis, and scum of the earth, wild warlocks, have fallen before me. Two hypothesis :
Got a list? I tried something in standard and it felt clunky but I'd like to make it work because it looks fun
Hurry up, i'm seeing nothing but new decks, people are actually having fun. The quest warlock sucks, i haven't even seen it drop on the board yet. it looks like havign both drawing and discarding cards in the same deck is bad synergy. i'm pretty sure we have very limited time before they get back to aggro discard/disrupt/seed.
### Imbue rogue !!!
# Class: Rogue
# Format: Wild
#
# 2x (0) Counterfeit Coin
# 2x (0) Preparation
# 1x (1) Breakdance
# 2x (1) Deja Vu
# 2x (1) Gear Shift
# 2x (1) Gone Fishin'
# 2x (2) Bitterbloom Knight
# 2x (2) Cultist Map
# 2x (2) Eventuality
# 2x (2) Serrated Bone Spike
# 2x (3) Jagged Edge of Time
# 1x (3) Mirrex, the Crystalline
# 1x (3) Prince Renathal
# 2x (4) Cloak of Shadows
# 1x (4) E.T.C., Band Manager
# 1x (3) Tight-Lipped Witness
# 1x (5) Kobold Stickyfinger
# 1x (6) Flik Skyshiv
# 2x (4) Fast Forward
# 2x (4) Flutterwing Guardian
# 1x (4) Morchie
# 2x (4) Vendetta
# 1x (5) Treasure Hunter Eudora
# 1x (7) Kil'jaeden
# 1x (7) Tess Greymane
# 2x (8) Snatch and Grab
# 1x (9) Endtime Murozond
# 1x (9) Ysera, Emerald Aspect
#
AAEBAYf8BgqX7wSLpAXfwwX9xAWX1wbp7Qap9QbRnQfysgfzsgcP9bsC/poD4t0D958Et7ME9d0Ev/cFucEG1voG94EHwZcHx64HtrIHmrMHurMHAAEDwa4D/cQFiLED/cQFo+8E/cQFAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
end time murozond in wild? isn't that a death sentence
not if i play cloak of shadows beforehand :>
Diabolical
List? I think an imbue cutlass rogue could be lots of fun
[deleted]
Priest's is not discover, it is a *choose one of two" (minion or spell)
Rogue is a slightly worse "choose one of two" (rewind), but with 2 minions
Literally garunteed to be able to play the card after btw it's like half a zephyrs if you just know what mana each answer is
playable is a game changer, "random bs go" does not work if you do not play mage.
And it's still not as annoying as Priest Imbue
I got downvoted for saying that before expac lauch lol
People furiously downvoted all positive sentiment about the miniset regardless of validity. That’s why this sub will never matter; it’s simply impossible to talk about the game without the same 20 assholes showing up in your inbox any time you discuss balance, design, meta, or deck construction.
Blessing of the moon upon your journey ..
I'd say priest is better.
I mean, rouge hp would not have created aggro imbune priest which was meta for a bit. Haveing a guarenteed card you could play is a lot better than a random card with a much larger pool of cards that who knows when you would play it. That said, aggro imbune priest doesn't exist rn.
Anyone got a decent decklist for imbue rogue? I'd love to try it, thief rogue is my fav playstyle
I literally cannot believe they didn't have the foresight to remove this from arena when they finally just now removed the priest one.
Wait rogue got imbue? Damn may have to come back and try that. I love rogue shenanigans
Yes Rogue and DK got imbue with the new mini-set.
Yeah, definitely not true. Priest spells that are cheaper are infinitely better for a priest than a random minion for rogue.
One of them has ways to get more imbues triggered then the other
Both have 2 pairs of class cards + neutrals
Unless you mean recursive imbue out of the hp, but for that you already need to "keep the ball rolling", get very lucky, and it isn't even that important (at that point, you'll have so many imbue triggers you'll get many low cost card options that don't benefit from the further imbue, specially in priest)
And again, rogue costs one less
Shadowstep, Shadowstep
steam rolled to legend with imbue rogue today, and i wouldnt be surprised if they nerf the hero power to 2 mana, this imbue cheats HARD, makes a beautiful tess play too <3