Hey all, sorry if this was already posted at some point, but couldn't see it in my check-up.

Here's a question for all theorizers - if BC allowed us to change card ability values (for example "Damage a unit by 1 -> 2), what would be the first 5 you would suggest, if we thought of:

Make a trash card playable:

Buff an average bronze:

Nerf a powerful bronze:

Buff an average gold:

Nerf a powerful gold:

For the sake of brevity, let's exclude Renfri and Shupe, due to too many options. I'd personally mostly be interested in things like Amnesty 4 power seize, Sandstorm 4 damage to sides, etc.

Any feedback is welcome, but I'd appreciate it, if we didn't make it about "if this was allowed the game would be unplayable", since it isn't and this is just a thought experiment, thanks.

  • First thought - change Ivar to Adrenaline ~5 so he's more balanced, so his crushingly oppressive first ability can be played around and his second ability sees some use (as I expect subsequently his power can be increased and provision decreased accordingly).

  • Make a trash card playable: Ludovicus timer 2 (makes him a 2 turn threat)

    Buff an average bronze: salamandra mage tribute 4 (5 is too expensive for a situational ability imo)

    Nerf a powerful bronze: reavers to 1 armor

    Buff an average gold: arachas behemoth spawn 3 drones (becomes more swarmy)

    Nerf a powerful gold: witches sabbath down to 2 targets. Would limit the abuse.

    Interesting on the Sabbath idea. I guess Defender + Target would still be strong, but not game deciding. I'd probably make it 11p then.