So, I'm also a member of r/Buttcoin , a sub that makes fun of crypto in the same way this sub makes fun of Epic. And we were just discussing how crypto and NFT games have pretty much all hit the bricks. Juawn, a YouTuber who mockingly "reviews" crypto games, admitted he was hanging up his play button because most of the existing crypto / NFT games are either dead or soon will be, and no new ones are being made.

He's also "reviewed" Epic's crypto games, and I wonder if what he said about crypto games in general applies to Epic. Like, I know crypto games still exist on Epic, but are there any new or popular ones, or are they all completely abandoned?

  • I keep to the point.

    - Steam got upset with game dev tried to use their marketplace for their NFT, dev got banned hammer, and warn others not to use their service for their crypto/nft BS as they don't want part of it.

    - Epic BACKFLIP thought they saw this as an opportunity to try to win some kind of brownie points with community, and devs by hyping up support, and willing to list crypto / nft games on EGS.

    - Devs were not happy when EGS slap a label WARNING about risks buying crypto/nft, and will not allow those games to use their Epic wallet API, in return they allow bunch of those shit assest flip nft games on on Epic, the JOKE, almost no one KNEW these existed on EGS due to lack of marketing exposure by EGS, and game devs, and was quickly over shadow by indie games that sit in front of them kicking those crypto/nft off front page fast like not even week, let alone a day kind of fast.

    - Few years roll over I think maybe half maybe more, got dislisted by the dev, and servers shutdown basically rug pulling anyone that had decided to buy crypto/nft via those games, and well that it. EGS still supports crypto/nft games just that they're not going put faith, or care towards them after realizing it wasn't the opportunity as they thought it was years ago.

    So Epic was actually able to admit defeat, rather than trying to push crypto "to the moon"? Hey, if they can admit they screwed up on crypto, maybe they'll give up the whole store when it continues to be unprofitable.

    Yeah, they quickly figure out after sometime, and ditch the idea of trying to hype it up to the moon, didn't bring in customers as they believed, and well I'm convinced they didn't make any profit from them either.

    I'm guessing the whole reason they went with supporting crypto in the first place is that they were absolutely convinced there was an "untapped market" that Steam was ignoring due to its "anticompetitive behavior", so they thought they could score easy brownie points by adopting this strange, unproven technology.

    Turns out, while cryptobros might be loud, there just aren't that many of them, and the general gaming public simply isn't interested in such bogus tech. Also, 12-year-olds with mommy's credit card generally spend money on Fortnut cosmetics rather than Ponzi schemes.

    That sums it up.

    The gaben flake really locks down your unashamed fanboyism towards a video game platform

    I will take that as a compliment. I will cheerfully back the Steam "monopoly" if the best the "competition" can offer is barely-functional crypto shovelware.

    Devs were not happy when EGS slap a label WARNING about risks buying crypto/nft

    Few years later and Epic thinks it is the right move to not add an AI label to games like Steam does

    The steam marketplace is full of NFT's... what do you mean? Are cs and Dota skins not eerily similar to NFT's?

    They're similar in the sense of being in-game items that are tradable for real money, but they're not identical. They don't use oodles of electricity, and they were never marketed as being an "investment". Yes, a black-market HAS sprung up around them, but "real world trading" has been a serious problem even in games like Runescape where the items have no official value.