Alright, time to move back to question thread for all.
Please use this thread for all general questions of the Fire Emblem series!
Rules:
General questions can range from asking for pairing suggestions to plot questions. If you're having troubles in-game you may also ask here for advice and another user can try to help.
Questions that invoke discussion, while welcome here, may warrant their own thread.
If you have a specific question regarding a game, please bold the game's title at the start of your post to make it easier to recognize for other users. (ex. Fire Emblem: Birthright)
Useful Links:
Serenes Forest - Universal Fire Emblem Information bank and community that covers all games in the series.
Comprehensive Guide to Starting the Fire Emblem Series by triforce_pwnag
Fire Emblem: War of Dragons - Primarily Spanish Website with some translated pages. Includes detailed maps and enemy placement that cover most chapters throughout the series.
Triangle Attack for all info regarding Three Houses and the GBA games(6-8).
Fates inheritance planner - For planning out pairings for Fates.
If you have a resource that you think would be helpful to add to the list, message /u/Shephen either by PM or tagging him in a comment below.
Please mark questions and answers with spoiler tags if they reveal anything about the plot that might hurt the experiences of others.
I'm planning to play New Mystery of the Emblem (FE12) for the first time and was wondering what difficulty to play on. I've played RD on English's Normal, Conquest on Hard, and a little bit of Thracia (Though I stopped playing that one quite early for reason other than difficulty, my device just borked).
I know the Archanea games like to spit new characters at you, so I planned to play a largely blind ironman.
Hard Mode. Normal Mode doesn't have ambush spawns, but is also super easy (easier than the original FE3). Maniac Mode is where things really get tricky and you're kind of meant to use save points and know how the chapters work, and Lunatic really isn't meant for a new playthrough.
I just wanted to ask if you can play POR with the subcription in the switch 1.... cause i don't have the switch 2 and i can't find an actual answer and where you buy the subscription in doesn't really says it... or it's only available in the switch 2.
Access to Gamecube games (including POR) is restricted to only people who have a Switch 2 with the expanded subscription
GameCube games are Switch 2 only.
Does Switch PoR include maniac mode?
No, unless you have a J-account where it is available in that language only.
Does anyone have a video/link to an LTC of awakening lunatic that doesn't use renown? I have looked a few times and have not really ever found much that isn't incredibly old.
Does BEXP in path of radiance follow the 3 stat guarantee as in radiant dawn?
PoR BEXP levels function like normal levels.
In FE4, how can I tell if two paired characters have gotten enough love points in gen 1?
The augury https://fireemblemwiki.org/wiki/Castle#Augury If two characters are in love it will also display that they are lovers on their status screens (you can see this with Quan and Ethlyn).
Ooh thank you for this
Radiant Dawn - were the exact mechanics of how BEXP level ups work ever figured out? Like we've known the basics since basically when the game came out - always exactly 3 stats if possible, biases more heavily towards highest growths than it should - but like do we understand enough now to e.g. build a calculator that could tell you an exact chance to gain each stat from a BEXP level up?
If there's anywhere that explains the exact mechanics (either via formula or via the routine the game uses) I'd love to see it.
The wiki has the mechanics documented.
Hmm, very interesting. I do recall people noticing with some characters despite identical growths in two stats would grow one a lot more than the other. So that makes sense.
So I guess the full routine the game uses is: first check if at most 3 stats are uncapped, if so increase them. Otherwise, order all stats from highest to lowest growths (ties broken as listed) and run through that list, roll an RN to see if the stat grows, looping if it reaches the end, until exactly 3 stats have increased.
Should be pretty easy to calculate exact odds from that.
Does anyone know how to access the secret timeline in OG mystery? I've only beaten book 2, never book 1.
You have to get full recruitment deathless on both books and then it plays after the ending of book 2.
Should also add that Book 1 and Book 2 have to be cleared on the same save file. If you clear Book 1 with all possible units recruited and alive, the game will ask you if you wish to proceed immediately to Book 2 on that file.
How necessary is it to get the starlight tome on New Mystery Lunatic?
Medeus without Falchion will likely require you to rig crits. He has 40 defense, 30 resistance, and 99 hp, and nothing comes close to the 36 effective might of the Falchion. The next best bet is a Sage with a mega Thoron forge, and Medeus has 30 speed so even a capped hp and defense Sage will be one-rounded. There's a reason 0% growth runs will dump a dozen stat boosters into Katarina and then rig a Nos crit just so she can deal chip without exploding.
Don't forget that Medeus stands on defensive terrain and you don't have the lightsphere so he effectively has 42 defence.
Gharnef does move, so if you can bait him off the throne and deal with everyone else in the area so that they're not blocking the path, you can seize without actually killing him.
Question about path of radiance, I heard some people say to not play on easy and to play on normal because of balancing I think? When I first played it I played on easy I’m currently on chapter 10, is it bad if I continue to play on easy? Or is the changes really bad?
I've done the first 9 chapters on easy and hard back to back. Easy has less enemy units that are also less aggressive. Your units will level up faster which will also relieve some of the pressure. This means the game starts becoming really easy around chapter 11 (when Boyd, Oscar and Soren might be promoting), but only if you continue to focus exp into a few units instead of spreading it around and testing out new characters. I think it's a very well made difficulty and if you having fun keep going.
if you're not finding it boring then by all means stick with Easy, there's nothing flawed with it beyond it generally being a bit too easy for longtime fans. Path of Radiance is generally considered one of the easiest games in the series, and if you're at all familiar with Fire Emblem you can definitely manage Normal mode, but there no shame in sticking with Easy if you prefer it.
The only real problem with Easy mode is that you can run into issues attempting to transfer your save to it's sequel (Radiant Dawn) but if you're playing Path of Radiance bia Nintendo Switch Online, then you can't even transfer to Radiant Dawn givens it's not on NSO, and if they do ever add it they'll presumably use the revised version that fixes the transfer bug.
Is there any notable difficulty differences / other changes between the European version of PoR and the NA version?
I think NA Hard mode was changed from the Japanese, is that still a thing with the NSO? Etc
Hard mode was kept the same. It was Maniac Mode that was removed.
Gotcha
Ike's four Iron Swords is the biggest difference between the two English versions, I'm pretty sure. Which should tell you all you need to know.
(Path of Radiance chapters 3-4 spoilers) How much time has passed between both chapters? Is Ike still grounded by the time of chapter 4? I know it's a genuinely stupid question but it has kind of occupied my mind for a bit
I've got school stuff going on rn so I'm not getting NSO for Path of Radiance yet, but it will happen at some point. If I've beaten multiple games on Lunatic/Maddening difficulty before, am I fine to just pick the hardest PoR difficulty to start off with?
Hardest (English) PoR difficulty is pretty comfortably on the easy end of the series. I would consider it even a touch easier than Difficult on Sacred Stones.
yeah you'll be fine
Should I give engage another shot? I loved three houses and beat engage but I hated a lot of it, it felt like there was just too much to do and it was grindy. Having too many things to keep track of and a lot of sub menus frustrated me, it also felt like I never had enough silver coin.
As someone who liked engage, should I give it another shot and why?
Maybe a hard mode no somniel run?
I think just give it another shot, use the resources you have, and remember that the game "intends" for you to beat it with the units and resources it gives you. They've made the game easier since launch with free updates (specifically the Well). You can very comfortably beat the game without ever having to do any sort of grinding. There's build and unit advice out there, but you don't need to leverage everything and can take it at your own pace. Incorporate various build strategies or advice gradually and when relevant instead of feeling like you need to learn and plan everything in advance. And of course, having beaten it once should mean that it feels less overwhelming
All that is in Three Houses so IDK what you're doing different. Ignore the somniel minigames and don't do optional skirmishes.
Yeah, that's the point of a limited resource. You're supposed to be limited in how you use it.
Whats the consensus of promoting in Engage? Doing ASAP or waiting a bit? Also, whats an okay reclassing option for Vander? I imagine warrior for chain attack, but aside from that? I am doing a male only run, so I am indeed using him. Is he useful as Royal Knight for additional heals and support?
Using Vander lategame is pain. So far the class I like best on him in Maddening is Great Knight since his defense is sort of acceptable there. But dedicating him to support on Micaiah or Byleth is probably your best option.
Royal knight is basically just a landlocked griffin that is limited only to lances. It is slower and has a bit more defense but they are essentially the same class. At that point it's your choice which one you want but I'd rather give him flying and a canter skill inherit.
If you really want him to do combat his growths and bases just won't hold up to other characters so just go with something with a bit more utility (e.g. hero) or generically strong choices like wyvern, warrior.
First, absolutely promote ASAP. I can only think of two reasons not to; a personal preference to level units to 20 unpromoted, or that you don't want to potentially spend money on second seals at the end of the game to reset lv.20 characters to lv.1. But that's probably a very minor concern.
Mekkah is doing a Maddening run on Youtube where he's bringing Vander along the whole way, so that may have some ideas for what to do with Vander.
Promoting in engage does not change your exp gain. You get better stats and better growths. It's a net positive, really no reason to wait with promotions
Promoting in engage doesn't reduce exp gain (your internal level is unchanged) and as a result there's essentially no reason to wait. About the only reason is you're at like 99 exp towards the next level, but even then it's probably better to just promote if you're otherwise ready.
Can't really say for Vander. His combat is pretty mediocre so anything that lets him provide utility roles may be best.
Would it make sense to play through FE12 before FE11 if you don't care too much about the story and just want to learn playing the games on higher difficulties?
I keep bouncing off from 11 due to the earlygame boss design, but I haven't tried playing 12 yet. From what I've seen the prologue chapters aren't very popular there, but it doesn't seem to have the same problem 11 has where you kinda need to throw javelins/arrows at the bosses for an eternity to safely defeat them without risking needless unit deaths, or rig crits from save point scumming. But I've also heard 12 is an overall step up in difficulty from 11, and since I'm not too familiar with the DS-era mechanics all that well I thought it might be better to play them in order anyway?
I know I could also just play them on a lower difficulty and replay them on higher difficulties later, but even then I find 12 communicates its modes better than 11, which just vaguely increases enemy stats for each hard mode increment. And from personal experience I don't find that heuristics built from playing on lower difficulties transfer over all that well onto higher ones.
FE12 is a totally different difficulty experience from FE11.
Fates - Birthright
I'm doing my first Hard/classic playthrough on fates. Can someone give me some useful tips on how to handle maps and in general wich units to use? (I only played Conquest)
Ryoma can basically solo the game by himself but this isn't very interesting. I like Oboro, she's a more reasonable tank who can survive a good amount of hits while not being invincible
You won't be punished per sey if you just stick with using whichever units appeal to you most. But the best units, Corrin aside, are usually going to be those who have flexible 1-2 range and decent stats (I have to specify the latter because the two early mages you join you, Hayato & Orochi, are not great despite having the best weapon type in the game).
You can't really go wrong with a core of Corrin and Ryoma plus their respective pair ups to handle the majority of mid and late game content. Outside of that, all the Ninjas are quite good as well with the right pair up. You'll want to use Kaze anyway as he has to get to A Support with Corrin before Ch15 for story reasons I can't spoil.
Just make sure to make frequent use out of whatever means you have to boost your stats for frontline combat units, that being pair ups, tonics, forges, meals and skills.
Reina is also a really good unit
Which ever ones you want. The level curve of Fates kind of enables / encourage not overleving a few units, so mess around with the whole cast.
If you pair every male character off that can have a child to unlock their paralogues for more resources and child units you get more stuff to play with.
Once you get Ryoma, use him. He can solo the game pretty much.
Thinking about restarting my conquest lunatic run and go magic corrin, or atleast considering the next run; can mag+ fcorrin make a decent mom for Ophelia? If so, is Diviner talent as a mom or marriage (as mcorrin) the only way to give Ophelia Tomefaire access in Fates?
Dark Mage Corrin also gives Diviner to Ophelia as her husband, because of how parallel classes work. DM is also better as a magic class than Diviner for Corrin himself (and he probably wants to go into it before he'd have access from marriage).
I imagine +Mag or +Spd even, Corrin would be a good mother for Ophelia. I believe Diviner talent would be the only way to pass Tomefaire to her.
Dark Mage Corrin also gives Diviner to Odin and Ophelia as a spouse, of how parallel classes work.
Thank you thank you. That's what I thought, but wasn't sure.
Engage, Hard Mode, 1st run, no DLC:
I'm going into Chapter 17 now - units promoted around lv 12-14, now around lv. 8-10 promoted, done Lucina/Lyn/Ike Paralogues. I've been somewhat flexible with my Emblems; trying now to start figuring out which unit should get which emblem for the longer term (so I can start to work on the higher-level skills).
My team is M!Alear (Divine Dragon), Framme (Martial Master), the 8 royals (in their personal classes), Seadall, and Boucheron (Berserker). Timerra has Ike (need a good tank, though sadly she can't use Ike's high-WT weapons too well due to middling build), Framme will probably have Lucina (100% Bonded shield is good, though sad about no 2-range dual strike), Celine will probably have Corrin (stats line up well, fire Dragon Vein good, 3-range Thunder+Corrin skills good), Alfred will probably (?) have Lyn (trying to patch his 13 base speed and his 9 build, but sadly means little Alacrity) but I'm a bit undecided on Byleth and Eirika. Alear needs one of them (why be a dragon class without an Emblem?), but not sure which, and not sure who to give the other Emblem to.
Eirika would be good due to Alear's high speed (28!!) and the Arts access for quadruple bonus damage, but I'm not sure I'd want Eirika on Alear long-term - and then who would I give Byleth to? I had him on Alcryst for Ike's paralogue and that worked... okay, I guess.
Byleth on Alear is good for dance and instruct, but this Alear has been a pretty good combat unit, so Alear doing dances and instructs is not doing combat. And then who would get Eirika? Boucheron, maybe? He has 15+3 build (yes, I inherited Build+3 on him before Chapter 10), so could use a brave axe (once I get one) at his full 22 speed. That would mean 4x5 guaranteed damage with 1 chain attack (3 for Bravery, 2 for his personal skill), and then Alear's personal skill could nominally mean 4x8 guaranteed damage, right?
Though, Eirika's stat bonuses do Boucheron little good (why have mag/dex/luck on a unit that needs to do physical attacks?), and he may want one of the first 6 Emblems (when I get them back, whenever that is) due to his "straightforward physical unit" nature. So maybe Fogado instead? His 9 build and 23 speed mean he definitely could use a brave bow pretty well, and the stats are more useful for him and his radiant bow.
Any advice on who should get what emblem? Maybe I should just run Alear/Byleth and Fogado/Eirika for now, and figure the specifics out later?
I like Byleth on Ivy for flying Goddess Dance
That's an interesting idea, though +5 Res isn't particularly attractive.
Well it's also that Byleth gives Mag and Spd which are both stats that Ivy wants, and Divine Pulse is good on a unit with Staves for some of the less accurate offensive ones
+Res from Instruct wasn't especially useful most of the time, but it could come in handy if you need to put a unit in range of an enemy with an offensive staff like Freeze and you don't want them to be affected by it, or if you're trying to bait out a mage
That's fair. I hadn't thought of Divine Pulse and offensive staves.
Aside from Ivy, the main other unit who would stand to gain from Byleth is Celine. You’d get most of the same benefits with staves and Mag/Spd, while also having a more useful Instruct that buffs Mag and Thyrsus for extended magic range. On the other hand, Fire Dragon Vein is the best option for Corrin, and Celine is the only Mystical you have. Technically you could put Corrin on Alear, but I don’t think access to every Dragon Vein option is worth more than Draconic Hex and Dreadful Aura off of Thoron since 90% of the time you’re going to want to use Fire vein anyway. There’s more that I can say at this point but it involves story spoilers so idk if you’d want to hear it
No story spoilers, please! I think I'll leave Byleth on Alear for now, and might reconsider moving him later - I did Byleth on Alcryst for Ike's paralogue, and the speed bonus was pretty useful, even if the +magic stat boost was of little use on him. (Maybe I could give him Adaptable and then he could use Vajra-Mushti for 1-range counterattacks, though that'd be pretty silly.)
Alear/Byleth is very good, as some folks below mentioned. It's a great dance/instruct, the stats are good for an occasional fist-break, and Sword Of The Creator is a nice little value-add at high rank.
Alternate Byleth options tend to be Covert for speed dance, or Mystic for mag dance and Thyrsus. I haven't really used covert classes much, but a sage or high priest who's otherwise on utility duty could carry Byleth very effectively while also not needing to inherit Divine Pulse.
Eirika is a bit of a hybrid emblem in terms of providing magic but Lunar Brace requiring physical attacks. Fists are the only real way to use all of the features all the time, but I don't think that's really essential. Bouch and Fogado are both pretty good candidates. I think you can loosely group Sigurd, Eirika, and Roy into emblems that you just kinda scrap with, and IMO give Sigurd to the most self-sufficient, Eirika to the next best, and Roy to whoever is just kinda around.
I used Byleth on Alcryst for Ike's paralogue and it worked out reasonably well enough, so maybe he could be an alternative user. My only Mystical unit is Celine, and Corrin on her seems really good, so not sure about putting Byleth on her (though 5-range thunder sounds fun).
I guess Framme could also be a good Byleth or Eirika user - she does surprisingly good damage with arts thanks to 15 Str and 21 Mag - but that does mean losing 100% Bonded Shield, and she's actually not half-bad at doing All-For-Ones (just did an 11-unit one on Zephia to end Chapter 17). Though I'm not sure she has quite the strength and HP to be a frontline combat unit.
Corrin on mystic units is extremely good, but fwiw Celine's promo is uniquely a mystic unit that uses swords. So she's a plausible Eirika user since she might switch between damage types (though unlike e.g. Griffin Chloe, her doubling outlooks might not be great) but a potentially very good user of Sigurd or Marth with a levin sword. It's by no means wrong to use Celine like any other sage, she specifically just has other interesting options.
For Byleth more broadly, I do lean towards focusing on the dance benefit more than arts. You can use them to make a combat unit, but since so many emblems can only be combat-focused, it feels unintuitive to me to use a utility one for direct combat.
Eirika Celine is an interesting thought, though I agree that her speed is... dubious; a Levin Sword slows her down a lot to boot. But yeah, Sigurd and Marth might be interesting choices in the future. Lots of choices...
And Byleth on Framme would primarily be a staff user and dancer, but I figured that the Arts benefits (e.g. Vajra-Mushti) might be mildly useful here and there, when dance is on cooldown and when the +10 Lck instruct is unnecessary. But just as a side benefit.
The best pairings is to pay attention to which unit isn't doing much on their turns, and then arranging the emblems so every unit feels productive on their turn. If Alear is doing really good combat, then I probably would not put Byleth on him. Boucheron with Ike and a tomahawk with the Blazing Engraved can be really good.
I did think that a 42-Atk, 22-AS Urvan (or a 37-Atk Ragnell) on Boucheron would be pretty funny. I just finished Chapter 17 (what a great chapter!) and he perfectly one-rounded Griss with a Silver Axe single-handedly - bar support bonuses to hitrate - which was pretty dang satisfying. Makes me wonder what he could do with even stronger weapons, and he does have the HP (but not the Def or Res) to be a big tank....
Admittedly, I haven't done any engravings yet. I probably should. Could help on units that may not have enough speed or build to use heavier weapons... (e.g. Alfred, Celine, Timerra)
There's a few ways you can use byleth. Most obvious is on alear in dragon class for the +3 stats dance. However, the stat bonuses the emblem itself give are more aligned for magical units, so you can also use it to boost the magical damage of someone. If im doing this i prefer to do it on a sage for team +magic buff and the thyrsus range boost when engaged. Another thing you can do is put it on a covert like alcryst. You wont get much benefit from the magic stats of the ring but you do get a +speed buff when dancing.
Regarding eirika, its a good fit for speedy physical damage dealers that appreciate a little bit of damage reduction. I often run it on timerra so i can have someone else like kagetsu on ike but it depends a lot on your team. Fogado or diamant could work with it but will probably need speed inherits.
Yeah, I tried Byleth on Alcryst for Ike's paralogue and it worked out reasonably well, so maybe he can be an alternative.
Timerra is an interesting thought. She can't really use the +magic stats (until I get a flame lance, I guess), but would appreciate the bonus damage and defensiveness.
Flame lance is not a good weapon, the weight is too high and the damage is too low. Not sure why they balanced it that way when Levin and Radiant Bow are so strong /shrug. Even though Eirika gives +mag she is better suited for primarily physical damage dealers because of lunar brace passive she automatically gives.
Oh, no, I wasn't expecting anything out of the flame lance, just musing about it. Maybe Eirika will end up on Boucheron; he has pretty good speed, enough Bld for a brave axe, and his personal skill has additional true damage.
Alear and Byleth is plenty good. Speed and Magic make for more Arts damage if you use them, and making action refresh an even bigger force multiplier never hurts. Alear's strongest quality is flexibility, after all. No need to pigeonhole him into one role, even if he's already doing great there.
Eirika also works alright with Fogado. Really, she works with any unit that does physical damage, thanks to Lunar Brace. Fogado can also make use of that Magic bump in combination with the Radiant Bow. He's flexible like that.
You've got a good train of thought going already, honestly. Just don't forget you can always change things up if you find something else that works. You've got time.
Thanks! I have been stacking up spare SP books and bond fragments, so that should give a lot of flexibility if need be. Just figured a bit of advice on teambuilding at this point might be useful.
Fire Emblem Fates (any route)
I'm not sure if this is the right place to ask this, but I'm curious what happens if Corrin reaches S rank with another character, and that character dies playing in classic mode. But I'm too lazy to test it myself.
If you didn't do the child paralogues for Kana and other kid if F!Corrin, they are permanently lost. You can't get another S Support for Corrin either. The Private Quarters goes back to the way it was before S Support.
Well, I suppose it's due to their skills. But it's funny that Corrin left his children trapped in the Deeprealms because his partner died.
That is pretty funny to think about.
Three Houses: I notice that sometimes units only get 1 class exp per round of combat despite me having had the additional point feature from one of the saint statues from the start of the game (cause I'm doing ng+). Also I am on maddening if that is relevant.
Anyone have any idea as to what could be causing that?
Infinite reinforcement penalty
Do you think there will be a special console bundle for the release of fire emblem ? I would love to get it if I get the chance so I'm still holding out for a switch2
I hope there is, but I don't expect there to be one
I think it would be unlikely.
Fates
I just randomly came across my 3DS yesterday and saw the cartridge for Fates was inside. Curiously I loaded the game and saw that it has a not completed play through of Revelation (begin of chapter 18). I looked through the characters and saw I had some but not all children but I honestly don't have any idea who I had married to whom and who is whose variable child. I know there was a way to tell (except for the hair color) but don't remember what it was.
You can just look at the children's support lists. They can only support gen 1 units who are their parents with the exception of Corrin. Also, all static parents other than Azura and F!Corrin are male in Fates, so the women are almost always the variable parent.
Thanks.
Rev
Who is the best mom for Swordmaster Caeldori between Rinkah and Oboro (Hinoka is not an option bc this is a no Royal run)
Oboro!Caeldori will have a 7% Str growth lead over the Rinkah one so I'd say she's better. I don't think the skill options from either are too important, particularly taking into account the cost of training the mothers for the strongest skills they can provide.
The goal is basically to bumrush the support and get Caeldori as soon as possible so I can get her Sword rank up, so I'm not especially concerned about the skill inheritance anyway
Fates Conquest
When do people usually heart seal Corrin? I want sol master ninja Corrin, but not sure when is a good time to give up dragonstone tanking (on lunatic). I have +str -def Corrin with ninja talent and planning to marry her off to Xander to get master ninja on him too.
edit: Thank you everyone for your help :D I will rethink my decisions for Corrin.
-Def on a sol ninja (or in general, honestly) is...a choice. You're sure you don't wanna reset and go -Lck? If you're early enough in the game (like, before Ch 10) I would honestly suggest it.
For this build I'd stick with Noble until you're promoted Lv 2 and have gotten A support with Selena. It'll take 5 maps to get her to A if you're perfectly efficient, and Xander shows up in Ch 16, so if you stick with Selena through 10, 11, 12, 13, 14, you should be fine. Reclass into Hero there, get the Hero skills at lv 3 4 and 5, and then you can go straight into Ninja and only have to leave it if you want to pick up some quick damage stack skills like Elbow Room and Str+2 (fortunately you'll already have Quick Reposte from Merc, which is nice)
It depends on the Talent I've picked.
If you're going something like Wyvern or Mage, you will not have any weapons to equip after Heart Sealing in Ch7, so Ch8 is the earliest opportunity. If it's something that can equip Yato like Cavalier, I'll reclass after getting Dragon Fang. This is usually in or after Ch7.
Normally the most meta Corrin builds aren't so frail that there is a meaningful difference between using the Dragonstone and not. Cavalier, Wyvern and Mage are all comparably tanky in my experience.
But you've gone for an especially frail build of -Def Ninja. It's going to be a bit awkward as you also need to be paired up to Selena or Charlotte to get Hero access I believe, neither of which provide a Ninja Corrin the +Def pair up bonuses she especially needs. You probably want to go from Hero first and then to Master Ninja to avoid burning more than 1 Heart Seal. I think in any case it doesn't look like you'll get a good opportunity to go to Master Ninja until mid-late game.
It depends on if you're using your other early heart seals on other units. The dragonstone (on a non +mag Corrin) starts falling off a bit after chapter 10, and since you're +str I imagine the Yato is better in combat anyway.
Your situation is a bit awkward though - you can only get Sol from Selena A support, which will take quite some time to obtain, probably not until after Chapter 14/16 at the earliest, meaning that if you wait that long to go Ninja after you pick up Sol, you probably won't get your Sol Master Ninja online until like, Chapter 20 at the absolute earliest, if you do some paralogues as well, and then you'll have to escape E rank Shurikens, which admittedly is not too bad, but you can't proc Sol until D. You need to spend 3 levels in Hero as well, which might take some time.
I think the early second seal would be a waste on Corrin UNLESS you aren't using any other locktouch users. If Niles and Kaze are staying home, i'd use one of the early ones on Corrin after Chapter 10 so she can get the chests in Chapter 11/12 and beyond.
[Engage]
Soulblade from Zelestia's class is probably net-negative overall, right? I'm losing damage against high Def low Res enemies, and for the high Res enemies I could just switch to a physical sword (or brute force with the Levin Sword anyway).
Any recommendations for a secondary weapon for Mage Knight Pandreo? He's currently not getting weighed down by his Levin Sword so I feel like I'm just gonna use it 99% of the time anyway. I don't see Thunder/Surge magic being useful on him. Maybe a forged Elwind/Excalibur to target fliers? It's just weird to see all of his inventory space not being used lol
other than fire / levin sword / thunder magic, i never found much use out of other the magical weapon types. id throw a couple elixirs in there if you want everyone to have a full inventory, but if the levin sword is working, why fix something that isnt broke?
Yep, you’re right - it’s probably a net negative, but I think it has a niche by making Zelestia a good EP character - her ability to position and have high speed makes her solid at baiting on maddening, and Chrom/Robin ring on her makes swords really really good. I enjoyed that I could throw Zelestia onto the outskirts of a mixed squad and know most would be dead or nearly dead. I think it makes Zelestia predictable, which I really appreciated given how much of a grind Engage becomes by the end (especially with the DLC - I think it amounts to 52 chapters)
Thunder is always good, if only to bait.
A 3 range tome is usually handy to have on the off chance its the only spell he can use to hit an enemy on his turn. But tomes don't really have much in terms of utility weapons.
One other option is to give him Micaiah so he can use staves and load up that.
Sacred Stones
Is there a mod that removes/replaces all the spider enemies? Or if there’s not, would that be easy to do for a layman in FE Builder?
I could probably do it in like 5-10 minutes in FE Builder. Depending on how familiar you are with modding tools, your mileage may vary.
It would not be a difficult edit to do in FEBuilder. I'd imagine you're mostly just looking at replacing the battle animation, map sprite, class card and the walking sound. You'll likely be able to access most of these data points from the Class Editor.
I think this exists because I've heard of (another?) arachnophobe talk about it, but I wouldn't know where to find it. It's easy enough to do yourself. You'd just go to the Class Editor in FE Builder and replace all the spider data with all a non-spider enemy, preferably one that moves on mountains like a brigand. Remember to get both the unpromoted and promoted class.
Fates Conquest. What’s the best weapon for malig knight corrin? The bolt axe?
Often it will just be a forged Fire tome because it has the highest Hit and despite its lower Mt, with the right support Malig Corrin will ORKO regardless with it.
Horse Spirit and Calamity Gate via Ophelia's paralogue are also worth having on hand occasionally, although Leo also wants them at times so you may find yourself trading them both between the two characters on some maps.
The Lightning tome is also noteworthy for letting you get around Wary Fighter enemies or to kill Bow users on player phase safely.
Regular physical Axes like Bronzes or Irons are also handy for killing very high Res enemies like Falcon Knights or Ninjas too.
Which supports are good? Rn I use Gunter as a backpack cause of his personal skill. Got him to A support, but idk if I want him to marry f corrin.
Leaving Gunter at A Support is fine honestly. Usually I have female Corrin marry Jakob so he can get Malig Knight and Wyvern Lord very early on but past early game it's not as worthwhile to do. At this point I'd just focus on S Supporting whoever is easiest for you to do so or whoever you're most interested in doing. Gunter can cover your pair up bonuses needs by this point so it's no longer very important who an unmarried FCorrin marries in mid or late game. If your Corrin is on the slower side, you may want Gunter in the Bow Knight class instead as your partner.
Revelation
So I think my next FE playthrough is gonna be Rev Lunatic with 2 conditions:
No royals
I have to have a dedicated user for every S rank weapon, so I need to have a Sniper, Swordmaster, Spear Master, Berserker, Sorcerer (I guess Witch too, but I'm probably not using DLC), and Maid/Butler, and must get their weapon rank high enough to use them
I am a Mozu shill so I am probably going to have her fill my Sniper/Pursuer slot, same with Oboro and Spear Master/Waterwheel.
IIRC Hana kind of sucks in Rev so I could do Corrin as a Swordmasternvm I don't want Corrint to double up on weapons so idk. Maid/Butler is probably just whichever of Jacob or Felicia I get at the start. Master Ninja is probably Kaze? Or a child unit idkSorcerer and Berserker though, I have no idea. Normally when I use a Sorcerer in Fates, it's Ophelia, but idk if I want to have to grind support for Odin who is not going to be used at all bc it's Rev. And I've never used a primarily axe-wielding class in Fates so idk who to do for Berserker. As far as Rev utility/availability for units is concerned, who are my best options for those classes?
For a Sorc, your best bet is probably Hayato, since he's already the best magic unit in Rev. Giving Dark Mage as Corrin's talent and then marrying him is probably the easiest way to make that happen, although he does get Nyx as a cross-route romance so you can make her into his backpack for a while to do that if you don't want to commit the talent. Nyx!Rhajat also works, and for bonus points you can pretend you're playing Awakening even more than usual with her.
Berserker is hard because all the axe units in Rev kinda suck aside from Camilla, so you're probably going to have to grind up from E rank on someone who joins midgame, which means youre going to have to likely burn an Arms Scroll or two. Shura gets Fighter as a reclass naturally and he's pretty good though, or you could pick Fighter talent and marry Reina who is even better. If you really want someone who starts with Axe rank, I guess Beruka is your top option, but like. She's so mid lmao
As much as I hate Tharja, a Nyx!Rhajat is probably what I'm gonna end up going with. I'll forgive a lot of character flaws for an 85% Magic growth in Sorcerer
Beruka is probably the pick bc I'm lazy and hate weapon rank grinding (I already have another reclassed character who will get priority on the chapter 10 arms scroll). But the meme choice that keeps calling to me like the Green Goblin mask is Berserker Mitama through Corrin inheritance or Kana friendship. Would be incredibly Arms Scroll inefficient though. Or Velouria
Aside from Berserker, the only one with any real question left to it is Swordmaster, who I have decided will be Caeldori. But idk if I want her mom to be Rinkah or Oboro
Fates conquest. Do marriages affect friendship seals and vice versa? Let’s say you married Beruka to Silas. Would whoever gets A+ with Silas get access to wyvern? I’m trying to figure out what’s the max number of wyverns I can get.
No. Friendship and Marriage don't interact at all.
I think the most you can have is 21. Camilla, Beruka, Corrin, Xander, Elise, Gunter, Siegbert, Kana, and Percy all have it naturally. Selena, Charlotte, Ignatius, and Dwyer can get it via Friendship with Camilla, Beruka, or Percy. Corrin, Camilla, Beruka, Kana, and Percy can all give it to their spouses. Camilla and Beruka (but not Corrin if they have a second child aside from Kana) will pass it on to their children. Finally, due to some weird class inheritance stuff, marrying Jakob and Azura will result in Shigure having Wyvern access naturally.
I think it's more than that actually:
First off, characters that can obtain Wyvern without other units (9):
Second off, characters that can obtain wyvern from friendship seals (6):
Third off, we'll do some strategic S-Supporting to gain a few more Wyverns using characters that have the same primary classes (3):
Peri (via Xander)
Jakob (via Elise)
Sophie (via Siegbert)
Now, we'll marry off the remaining primary class wyverns (7):
Odin + Ophelia (via Camilla)
Leo + Forrest (via Beruka)
Flora (via Corrin)
Soleil (Via Percy)
Shigure (via Kana F)
That brings it up to 25, which is the most from what I can tell
Yeah I missed a few of those, good catches.
Still a far cry from making all 40 recruitables Heroes though.
Fates conquest. Who do you usually promote asap and use short term? For the longest time I waited until 20 to promote, but some units ended up stat screwed, and I ended up training too many units. Recently I promoted Arthur at level 10, got him to level 5 hero for sol to pass down to Percy and benched him. He had pretty good stats. Kinda wondered if I should l have waited longer and kept him around.
I think who you early promote depends on your strategy long term; depending on who you're pairing off with each other, who you want to use endgame, and often your approach for Chapter 10. I think its also viable to train, at least to a point, most everyone in Conquest especially if you aim to unlock every child paralogue, and especially if you're not on Lunatic (but still true of Lunatic). I think Arthur has longer term viability that early promote doesn't necessarily benefit, I think friendsealing him to Outlaw for move+1 is one of the better things he can pass to early Percy than Sol, since he has native Fighter access anyway. He's otherwise a fine Berserker to pair with a flier for mid-lategame.
I've done Bow Knight Selena to help clear the Sky Knights on 10, and close to immediate Nyx to get Dark Knight backpack for better pairup bonuses and bulk on her before, fitting into my broader strategies around either of them being typically pair ups and moms for particular units I'd rather use (Soleil and Nina or NyxOphelia)
I think early promotion for Laslow is also suitable, since he's not exactly a combat powerhouse and prefers to be built as a rally bot so getting rally skill off bow knight is good for him. Otherwise if you don't want to use them in their best builds, /u/Zmr56's suggestions of Effie and Silas can be good promotes to GK Chapter 10.
For the first 3 Master Seals or so you get early game, I typically focus on promoting Silas, Effie and then Nyx or Selena. Most of those units can be substituted by Xander later on or Leo for Nyx so I've never seen a reason to preserve their long term viability. Any Master Seals I get after that tend to go on Corrin, Kaze or pair up bots. At the very least, I make sure all my main units are promoted before Ch16 starts if they're not already. I find they struggle to keep up with Xander if they're not.
I think of everyone Silas has some significant long term viability. Even compared to Xander. You can't really have too many Shelter units, and SolNinja Silas is great for lategame.
Engage
If you have separate virtual game cards for main game and DLC (e.g. due to being downloaded on separate accounts), and load only the main game and not the DLC, will or will not the Order of Heroes bonuses be accessible?
(I ask b/c I currently have the main game and Order of Heroes downloaded from different accounts, and am contemplating which account out of these or a separate one to purchase the Expansion Pass if I want to be able to toggle the Expansion Pass separately from the Order of Heroes)
I only have one account, no DLC, and I don't believe I ever did any Heroes integration, yet still have the Order of Heroes bonuses (that's the three special weapons and three special bond rings, right?), for what that's worth. Did have to update the game a couple times after startup from a physical copy, though.
Hiiii i got into fire emblem again, but how can i follow the franchise w/o using social media? i want to see my favorite lords, but i always keep getting three houses drama and useless politics that i don't care about
youtube has less of that stuff ime
Use the Nintendo today app maybe?
official contents aren't enough sadly, some of my favs aren't popular, like the thracia cast, leif didnt even win FEH's cyl too
More Thracia
Are there extra details for how status staff targeting works beyond not working on thrones/gates? I'm on ch20 and wanted to Berserk the boss, because it's a rare opportunity where the boss doesn't start on a gate and it'd be funny, but he's not targetable with it. Just to cover my bases, Sara is magic capped and Bharat only has 13 magic, so that's not the problem.
That boss has the hidden Miracle+ skill (you can see this for yourself if you're using the latest version of Lil' Manster and set "Hidden Data" to 3), which blocks status and causes the unit to dodge all fatal blows. It goes away after a few turns (don't question why).
Thanks, I completely forgot the hidden data stuff was in the options. I can confirm that berserking the boss was in fact fun.
Hey for Fire Emblem Awakening, I was looking to see how to trigger the super boss fights because I read somewhere how one is extremely powerful with Ike’s abilities.
You need Spotpass which unless you downloaded the data for before online shutdown is now permanently inaccessible.
Hey thanks as I have the game on a 3DS, but I feel kind of bad that accessing the extra boss content might be impossible to access.
Fun fact! The information for those chapters is actually already on your game cart. The only thing preventing you from accessing it is a certain byte in your save file data that needs to be toggled from "off" to "on."
I know how to do it with a hex editor, and I believe there's a save editor that can do it for people a lot more easily now without needing to hex edit their save files themselves.
If you're able to get your save data off your 3DS and edit the save file, you should be able to access the chapters. Good luck!
I actually didn’t know you could hack the game as I am excited to played the bonus content. (Though it might work on a modded 3DS)
Path of radiance
Reyson died on me in chapter 24. Anyone know if he’s still a playable character in later chapters or am I out of luck?
You are out of luck, but there are not that many chapters left. So if you don't feel like resetting, you don't have to.
:(
Thanks for the reply
Awakening. Does the chance to Dual Strike and Dual Guard take into account temporary stat boosts like with Rally skills and Tonics?
Yes
Fates Conquest. Tried malig knight corrin with mag boon annd luck bane and it’s amazing. Only low stat is res. I wanna grab draconic hex from corrins main promotion. Do I just grab the stats and go back to being a malig knight?
Is Elise’s best class also malig knight? Have her as strategist after grabbing live to server from maid. Realized she would have more mag than corrin as a malig knight around the same level. Only downside is grinding axe levels, but there’s arms scrolls.
I figured I would have a child unit healer like Dwyer or Forrest since she’d lose access to staves as a malig knight. Someone who has live to serve, but I also wanted to pass down locktouch to them so they serve as double utility: healer and chests.
There are a lot of viable units with locktouch access such that I think trying to get that on a staff user is a bit convoluted. If you use someone like Nina as a staff bot it can work though.
Yes, but ideally you don't bother with getting Hex at all as Malig Corrin does far too much damage to enemies already that they don't kill in one round for Hex to make a meaningful difference to any thresholds.
This is more of an early game build as Elise gets to make use of Wyvern Rider's relatively high base Strength for that point in the game to build up her Axe rank and thereby letting her use a Bolt Axe potentially. This late into the game it's harder to justify going into Malig. Particularly when there is a greater choice of Maligs to deploy. Camilla & Corrin will be more reliable and Leo also wants contested Tomes at times too like Calamity Gate or Horse Spirit.
Personally I have never been interested in Wyvern Elise and I just keep her in Troubadour. Then later on I replace her with Shigure, Felicia!Forrest and Izana as my staffers. With both Gentilhomme & Demoiselle, Forrest can sort of replicate the functionality of Elise's Lily's Poise but with greater flexibility.
I am new to the series, started this week with Fire Emblem Sacred Stones. I had played Super Robot Wars 4 before so I kind of have a little bit of history with SRPG, but to learn the FE gameplay mechanics I decided to play on easy because it said it would have the tutorials. My question is, am I now stuck playing on easy for the rest of the game? Is there a way to change the difficulty later? I am on chapter 4 right now.
Sacred Stones is exceptionally easy even by Fire Emblem standards. If you've already played Super Robot Wars, you can handle Fe. You should restart on Normal mode at least. Playing the first few chapters again won't require too much time, and I suspect you might genuinely get bored and give up playing on Easy mode. You might be asking this question because you're already feeling this.
Thanks. I am gonna restart a new save then. I think part of the appeal of SRPG should be the difficulty, where is the strategy if there is no challenge to overcome right? Though, since now everyone is saying that hard is easy in this game, should I risk hard right away?
It's tough for me to answer that without knowing your skill level, how much of a challenge you enjoy, etc. etc.
FE8 Hard is one of the easiest "Hard Modes" of all time, if not the easiest in the franchise history. But it's still the Hard Mode of a game you've never played before. I'd only do Hard Mode as your first ever experience -- even FE8's Hard Mode -- if you're fully OK with resetting the game a bunch of times as you figure out reasonably difficult maps with some trial and error.
I decided to risk and do a hard run. I Don't regret it one bit, I am loving it now! Finally I am having to use everything at my disposal, forest, forts, terrain, turns, rescuing, positioning with different types of weapons in mind and so forth. Thanks for the help!
One question though, is it ok if I restart the chapter to avoid someone from dying or is it considered cheating in the community lol? I am new to it, if i remember right, in SRW they would "die" only in the chapter and would come back in the next chapter, but here in FE they die forever from what I noticed.
Reset to avoid perma-death is the most common way to play, yeah.
There are special resetless or "iron man" style runes that are considered to be more along the lines of a challenge run. And I'm glad you're enjoying the extra challenge. I'm the type who also gets a lot of enjoyment out of the more in depth mechanics, being challenged, needing to think, and use all of the tools the game has to offer.
No way to change difficulty.
But should I start a new save file to have the proper Fire Emblem experience? or is easy challenging enough?
If you feel like it's too easy to the point of getting bored, then I would recommend making a new save on higher difficulty. But typically people will struggle with their first ever FE playthrough even on lower difficulties so I can't say that absolutely everyone will find Sacred Stones on the lowest difficulty easy.
Hard is considered easy for series veterans. I don't know enough to say whether normal or hard is hard enough for you in particular, but only easy had the tutorials.
Fire Emblem Engage
Hello! How much are you losing out on playing engage without playing like every other game? I’ve only played Blazing Blade, fates conquest, echos, and 3H. I know a big part of engage is old characters returning in some wayso I’m just curious how much not playing those other titles will hurt the experience.
Mainly spoilers. Sigurd is the most brazen apparently.
Thracia
What do people do with the Accost manual? I missed it in my first playthrough so I have no ideas. Accost often works well for Dagdar, but it's such a double-edged skill that I'm not sure if I want to use it at all instead of just selling it.
I'm also sitting on the Vantage manual. Between it's inability to combo with Wrath and trained combat units being such a cut above most enemies, it just feels like an irrelevant skill most of the time. Vantage Olwen feels like a meme, but idk what else to do with it. It could generically go on Finn or a Brave Axe/Sword user, but I still feel like there's pretty limited utility there.
Units that have capturing niches (Finn) or are bulky but could use more oomph (Ilios) are options. That said it's a tradeoff with their good bulk.
Accost is unironically great on a trained and promoted marty if you swing that way
Vantage is nice for reliability in Xavier recruitment. That's just about the only time where it really matters. Aside from that you can give it to someone with braves or effectives to one-shot enemies. Asbel has Adept and high crit so he can use it to avoid counters and improve his dodge-tanking.
I often let Accost go unused, haha. Its main use is boosting your offense but killing enemies in one round is one of the easiest parts of Thracia, so the potential downsides of Accost make it more likely I'll get rekt by it. You can use it on someone to soak ballista fire if you care about that. Whoever you use it on make sure they're bulky.
Vantage is also mostly irrelevant. If you have someone who can KO before they get attacked that's the best use. Like someone with a brave weapon, an effective weapon, or just someone who straight up oneshots. But yes, it does very little, and I usually don't go through the pain of trying to get it from that one boss who has it.
Accost is just generally low on the list of priorities for skills. I've tried putting it on Deen or Diarmuid to make capturing easier, or consider someone you've pumped up with scroll-levels for sufficient bulk to mitigate downside risk. If you like Dagdar's use of it, Halvan is an option I've seen some people use to fill a similar role. But I know at least some people sell Accost because they find the drawback too annoying, while gold is always nice to have.
For Vantage, I personally generally don't bother with Olwen at all. You can make Nosferatu Linoan work with it (edit: I think she often uses Wrath instead though, like in some old LTCs I saw), or Ralf with the Master Axe (edit: or A-rank sword users, between the Sleep and Master/Brave/King sword).
Fates: Birthright
Having a major pain trying to do these paralogues. For reference I just finished Chapter 19 and going in to save these children is genuinely infuriating me. Enemies greatly outnumber me and many can kill one of my units with one attack, while many encounters that I initiate end with me taking more damage than I deal. And don't even get me started on trying to save Ryoma's kid who has about 200 enemies between me and him, and dies in one hit.
Is there some kind of strategy for these missions I'm missing? Some kind of gimmick to them? Or do they have hidden level recommendations and I'm trying them too early? Because compared to the main story missions which I am breezing through, these feel nearly impossible.
I just have Scarlet ferrying Ryoma to reach Shiro and I've managed to reach him in time. If you're trying to cover distance ever so slightly faster, you can switch out to Ryoma at the end of your turn and then separate Scarlet a tile ahead. Then at the start of your next turn, just pair up Ryoma into Scarlet again. This way you'll effectively gain +1 Mov each time. For what it's worth my Ryoma was also reclassed into a Paladin which has the benefit of giving Scarlet another +1 Mov. But there's not really any reason not to put Ryoma in Paladin.
Use the Rescue Staff to pull Ryoma's kid to safety.
The paralogues (both the enemies and the child units) scale with story progress. You should generally still be able to deal with them without dying in one attack. Use tonics, meals, pairup, and forges to hit stat thresholds. I'm also assuming you haven't spread your EXP out too thin; you generally shouldn't be trying to train your entire army, with some units filling various supportive roles and not necessarily needing to 1v1 enemies.
For Shiro's paralogue in particular, the later you do it, the more I'd recommend burning a use of the Rescue rod to pull him out of danger and closer to your units. Once you save him, the map is an easy rout. After Chapter 19 means that he should have an offspring seal, so talking to him and promoting him immediately with it will boost his stats and help him be more self-sufficient, but IIRC you have to talk to him to recruit him first to be able to control him and use the item.
It's just weird because going into the main scenario my damage numbers on most of my units are like 30x2(+paired bonus if applicable which is usually like 20)
But then going into the Paralogues my damage is like 5x2, and the enemies are out here dealing like 45 damage when my strongest unit has 42HP.
I did try doing rescue but the problem is that you need to have a character basically right in the middle of all of the enemies on the left side of the board and need to use Azura to get them there so they end up alone, pulling him over, so it's just the two of them right in the middle of all the enemies where they can get easily slaughtered.
Three Houses: I had to take a break from the game for 6 months ish. I’m wanting to continue rather than restart since I’m about 20 hours in but I can’t remember what’s going on or what my current goals were. Anyone have any tips for things to look through to remind myself what I was doing? Characters I should talk to, stats I should look at, maybe a summary page, etc. I just don’t remember where to even begin haha.
What chapter are you on, which route, and what difficulty?
There are obviously wiki summaries from the story side of things. In game conversations with characters will assume you already know what's going on.
For gameplay, if you're playing on Maddening, https://www.fe3h.com/meta can give you some good tips on gameplay priorities, but it's not necessary on lower difficulties where your units may be good enough to easily juggernaut on enemy phase.
Do you have any recommendations for wikis with good summaries? I’m having a bit of trouble finding a comprehensive story summary anywhere. There are super short general summaries I can find on the wikis I’ve found but there are things in game, like Sothis is talking about some stone (I vaguely remember there being a missing stone to byleth’s relic but I don’t remember the details or the details of their sword and nothing seems to cover stuff like that.
The summaries on https://fireemblemwiki.org/wiki/List_of_chapters_in_Fire_Emblem:_Three_Houses are good enough, and if you want to skim the full game script for each chapter, those are available directly on the wiki as well.
I’m in chapter 5, I’m in the route with Dmitri as the house head, and on my save file it says normal/casual. If it helps I’m on white clouds 8/10. Trying to recall what my goals for the month were, who I was trying to recruit, what my goals for byleth’s stats were, who I was focused on leveling up and goals for their stats. It’s a lot coming back to it haha.
Engage: I just finished chapter 14, and have been thinking about the Emblem paralogues, specifically the four I currently have unlocked. When's the best time to do them? Does all the extra EXP really screw with the level curve and game balance?
The balance has felt pretty good so far, so I may not want to ruin it by dumping several levels of EXP on my main units, nominally.
Edit: Also, are there any in-battle camera controls? I remember the 3DS games having a few which could be fun to mess around with (e.g. a pause button let you listen to battle music).
It's the DLC paralogues that people think mess up the balance. The base game paralogues are "budgeted in" for the balance of the main game - they can give you a boost to get over a hump, but the exp formula is such that you can't really gain a massive lead that trivializes otherwise difficult maps.
Thank you! I figured the DLC might change things, though I haven't bought it yet. Good to know.
each paralogue and main chapter has a recommended level - basically just do the chapters in order of the recommended level. (except for Lyn's which id maybe wait for later since it's weirdly hard for the suggested level)
Yeah, that's what I was thinking, but I just wanted to be sure. Thank you!
(I did take a brief peek at each available paralogue, and they really did choose that map for Lyn's, huh.)
Assuming you're on Maddening, the late game maps Chapter 21+ are really tough without the extra EXP from paralogues. The only one I'd recommend doing before getting the Byleth Emblem is Lucina's because it is very short and relatively easy. A general rule I follow is to do the paralogue 2-3 chapters after it unlocks.
You can move the right stick to pan the camera slightly, but that's it.
Well, I'm only on hard, but I'm playing somewhat suboptimally - I trained a couple more units than can fit in the 12-unit cap, and now I need to consider adding the new recruit from Chapter 15 to the roster. Still, good to know that the paralogue EXP is probably necessary. I'll start giving the paralogues a look as I've effectively finished Chapter 15 (I even managed to kill 3/4 of those very powerful chasing enemies. Chain attacks are strong.) Thank you!
A shame there's no real camera controls. Those were fun in the 3DS games.
(Engage)does leveling use a different RNG seed than bond rings? It seems that playing a cutscene advanced the bond ring RNG string, but arena levels remain the same
At least on Maddening, level up gains are fixed when you start the run (even with Random growths). Bond ring RNG can be advanced by entering a non-skirmish encounter, since RNG is used to determine certain aspects of enemy spawns.
We are playing on Hard as its a draft race, sorry for forgetting to specify.
I just finished awakening and loved it. I've also played the gba games as well as por and radiant dawn. I'm torn between grabbing engage on sale now or three houses. I like to play permadeath but not hard or lunatic. I like a more casual experience but permadeath allows it to be just challenging enough that I can't be completely reckless. My questions are:
Does either engage or 3 houses have the ability to grind? I like having access to farm if I need to.
Fates dlc is no longer available to purchase same as Awakening right?
1) They both do, but Engage's tends to be like a level or two above wherever you're at, so it's a bit harder in Engage.
2) Correct, but with a modded 3DS or a laptop, it's very easy to sail the high seas and get the DLC.
As for which one you should get, it sorta depends on what you're looking for since 3H and Engage are vastly different experiences. 3H is there for a story-based experience but rather meh and sorta convoluted gameplay that seems deep but isn't. Engage has a more classic FE gameplay everyone knows and loves with mechanics that make you feel like you gotta use everything at your disposal to win and even then, it shakes up to be a fair fight, but the story is a literal Saturday morning cartoon. They fulfill different needs. Whichever you prefer is totally up to you
Based on this description I'm going engage. Thanks for the info. I find the ring mechanic a little strange but I only briefly read about it.
Honestly, the ring mechanic is pretty rad. It really does give you the sense that these things are highly sought after and that you NEED to use them in every battle to win
It's way better than how Crests were handled. Like they're so sought after and you use them and get a chance of doing+5 dmg with a combat art.
It just seemed like from what I saw if say Character X uses a ring for a few levels theyll bond with it so it's like a separate exp bar and if you want to change the ring loadouts then people would be starting from a weak bond. But I got the game anyway so maybe I misunderstood and I'm looking forward to finding out.
You get a resource that can be used to "buy" bond levels, and you'll have a massive amount of it. Switching rings around, either tactically or just to experiment, is very nearly free.
Thank you, starting it now
Nah, I mean, that IS how it works, but iirc, you can also speed that process along in the main hub and auto level it with whomever you want if you have enough of a certain resource.
Ευχαριστώ πολύ
Conquest Chapter 12. My Corrin is level 12 and well, Corrin and I've married level 14 Silas. I have Ninja talent.
Thinking about using the first partner seal to reclass one of them, if I'm going Master Ninja for Corrin (not sure) is now a good time to reclass to Cavalier to pick up Cav skills on her, or should I put Silas into Ninja to work on Knife rank and for utility in this map?
Silas wants to hold off on reclassing yet. Eventually he wants to spend a few levels in Hero to be able to grab Sol at Lv 5, so if you swap him to Ninja now, then you have to spend an extra seal going back into Ninja later. Even with that aside, Silas's bulk in Cav is also a bit better than as a Ninja, he has weapon triangle control, and with a decent defense stack (such as from a Meal, a Defense Tonic, and the +4 Defense Surge pot on the left near the start) he can wall out a lot of the enemies on this map pretty well. The grind out of E rank daggers is also not that hard, and you can skip it entirely with a Arms Scroll later on if you want.
Corrin getting Cav here is better, since it upgrades her movement and lets her keep the sword rank she's earned already. The Cav promotions aren't great, and she probably wants to swap out of them eventually, but for the midgame it's fine and it lets her start getting Lance rank now, which makes an eventual Wyvern Lord promotion happy.
Haven't played any FE game in over 10 years, wondering if I should replay fates/awakening or go straight into three houses
If you're interested in Fortune's Weave, I think getting started on the Fodlanverse with Three Houses makes a lot of sense. It is, admittedly, a bit different from some of the older games, though.
what is fortunes weave?
The upcoming next mainline FE game, which will be for the Switch 2 and appears to be in the same universe as Three Houses.
In your shoes, I personally would do a replay
FE8. What classes should I promote to if I’m focusing on creature campaign? Ghost ship rn. So far I have bishop Moulder, rogue Colm, GK Franz, warrior Garcia, and general Gilliam. I heard it’s better to promote into a class that has better stat caps vs skills. Does that mean Cormag should be a wyvern lord?
Tbh, I really don't think focusing on caps matters for CC either. Endgame enemies are stronger, sure, but it's not like FE12 where they are ramming their caps and are impossible to fight effectively for some classes. You also have infinite access to super strong weapons like braves, so stat caps simply aren't your main concern. Good movement and access to good weapon types is much more relevant. In particular, brave bows are key for deleting draco zombies, but even one guy with this ability is enough if you use lowman strats.
Wyvern Knight has a much better speed cap, and from what I've heard CC enemies are super bulky so pierce should be useful. That being said, most monster classes don't have that much speed outside of Gwyllgis, while Gorgons, Dracozombies, Deathgoyles, and Cyclopses can sometimes have huge speed. The other thing is Vanessa and Tana can go to WK and they have slighly better speed caps. Overall I think Lord is better for the +2 str and +4 def.
FE awakening pair ups I want to know what good pair ups are. (The pair up i made for now are chrom and female corrin.) But for the others idk