Hello, all! We hope you're enjoying your time on FFXIV!

This is the post for asking any questions about FFXIV. Absolutely any FFXIV-related question: one-off questions, random detail questions, "newbie" advice questions, anything goes! Simply leave a comment with your question and some awesome Redditor will very likely reply to you!

  • Be patient: You might not get an answer immediately.
  • Be polite: Remember the human, be respectful to other Redditors.

Could your question already be answered?

Feeling helpful?

Check this post regularly for new questions and answer them to the best of your knowledge.

Join the Discord server and answer questions in the #questions-and-help channel.

Protect your account!

Minimize the risk of your account being compromised: Use a strong & unique password, enable one-time password (OTP), don't share your account details.

Read our security wiki page for much more information. Free teleports: Enabling OTP will not only help to protect your account but it'll also allow you to set a free teleport destination!

For your convenience, all daily FAQ threads from within the past year can be found here.

  • I’m a returning player after taking a long break post Endwalker. Currently trying to learn healer so needing to refresh my memory with mechanics/learns ones where the mechanics have changed (is this pretty much just ARR content that’s changed?). Any recommendations for YouTubers/websites to learn mechs? I always used mtqcapture on YouTube and will still do for later content but need something for content that’s changed and for things she hasn’t covered.

    I don't have any guides to link, but something that may help you: as of Dawntrail, every dungeon in the MSQ (as well as all of the 2.0 trials) can be done with NPCs. If you're worried about dragging a party down while re-learning the basics, jump in to Duty Support and see what happens.

    As part of adding Duty Support to those old duties, they also made a load of the mechanic markers consistent with newer content (e.g. things where you should stack have a stack marker), so it's a lot easier to bumble your way through them without a guide now, IMO.

    Speaking of markers, they also updated the Hall of the Novice with some new lessons recently, which walk you though all of the common mechanics and how to resolve them. Definitely do that if you haven't already (it gives you a ring for levelling sub-60 classes, as a bonus). They also added a 'combat guide' button in the Hall of the Novice UI, which gives you the same sort of info in written form.

    I’ve done the new hall of the novice - it’s great that they’ve updated it!

    Good plan with the duty support - I definitely will do this as I get super anxious about causing a wipe 😂 I’m currently doing new game plus so as I hit dungeons I’ll do them with NPCs with my scholar. Thank you 😊

  • https://www.icy-veins.com/ffxiv/expert-crafting?area=area_1

    I'm sort of new to crafting and have a complete pentamelded Crested Crafting Gear set and the iLvl750 Star Tech tools, and I'm popping Rroneek Steak and Cunning Tisane. I've been trying to follow this guide to do Class A Missions for Cosmic Exploration but I've still been failing almost every craft? What am I missing?

    Expert crafting is an RNG minigame. Not all can be completed. That guide tries to give some pointers on how to react to the state changes, but it is also a function of available CP, integrity, and similar circumstances. It takes time to get the hang of it. Think of it like a randomised puzzle mode that may or may not have a solution at all.

  • Do you think Blue Mage is gonna get an update this expansion, or be delayed until next expansion?

    At this point both it and Beastmaster would have to be in .5 and it feels out of character for the dev team to drop two things like that in the same patch.

    Should be since they promised it. Then again, they also promised the Tardis house feature and we are still looking forward to it. Maybe they add Beastmaster in 7.55 and BLU in 7.58, or similar. The 7.5 patch period is bound to last 8+ months anyway, so they have plenty of time to try to fill the dead air to keep subscribers. Plus the Endwalker BLU update showed pretty obviously that they treat it now as some unwanted chore (it is a recurring issue that they add something and do a "bored now!" with it in like one update), so they can just cobble together some throwaway bunch of random spells without thinking about them and shit it out in a week. Not like anyone pretends that anyone cares about any semblance of balance with Blue Mage spells any more, or even general usability. (I legit never found a single situation where Right Round was an option for anything beyond trolling teammates.)

    Blue Mage updates were announced for Dawntrail before it even came out (it's on the 7.0 website), and they've not given any indication that's going to change as of yet.

    Given how cagey the devs usually are about announcing release windows for stuff (see: all the "please look forward to it" memes that this sub runs into the ground), I really can't see something with that much of a lead time slipping out of the expansion entirely.

  • Hey I have no clue what is my Q&A is and i can’t access the account Support website doesn’t respond What to do ?

    Go to the support page and look for the lost access to account page, like in don't know user name, lost access to email or so. That form doesn't require login. At least on the German side of things they indeed have a form for lost security question and answer.

  • How is title screen for arr called(i mean music)? Also is it recurring track? I swear ff7 rebirth had same title music

    Prelude.

    The one with the bells is Prelude ~ Rebirth; the launcher/character select/character creation one is Prelude ~ Discoveries.

    It's been in the series in some form or another since the first one, though the... counter melody? I think? music terminology isn't my strong suit ...didn't show up until 4 (or 2 if you still insist on the old NA numbering).

  • can anoyone point me to a guide for leveling up crafting jobs at Foundation that works for Free Trial players?

    Everytime I look up an "Absolute beginner guide", they all start off with "okay, first you need about 3 million gil and then..." and it's like...oof. Am I just locked out. I just want to level up weaver so I can make the augmented things and then get augmented glams that have dye channels.

    Small asterisk that I did this when level cap was 60, so there's a chance my advice breaks at 61-70 somewhere, but alas.

    Hit level 20 on all your crafters. You can do this with your first few job quests and just quick synthing garbage bought straight from vendors.

    Hit 20 on Miner and Botanist. I think I did levequests for these first few levels, but it's pretty trivial to do.

    Go to some vendor in a major ARR city and buy up gear for all crafters and gatherers. Whatever the best stuff for level 20 is; it's temporary so you don't need to stress too much, we just want enough stats to not fail crafts and gathering attempts.

    Go into the firmament on BTN and MNR. Gather everything, use the cannon to get a wide range of materials. You just want quantity rather than anything specific. Level all the way to 70 on both doing this.

    Getting your gatherers leveled will have gotten you all the firmament specific mats needed to level crafters. If i remember correctly, some crafts will want non-firmament materials and TBH, just ignore them as they're a pain in the ass to get with no market board access. Pick up new crafting gear around 50. Also, go unlock custom deliveries once you can as the crafting scrip will make it really easy to upgrade your gear.

    Basically when it comes to Ishgard Restoration crafts, everything that you need except for 1 craft for leveling is done using mats inside of the Diadem. The guide here doesn't give like "gather x quantity of y item" type stuff, but gives general guidelines.

    https://guides.ffxivteamcraft.com/guide/crafting-leveling-guide

  • Still a little confused by some pf terms. If a party is listed as "fresh learning party" is it still expected that people watch/read a guide beforehand?

    Yes. Unless they stated Blind. Fresh and Blind are not the same things.

    Fresh means you've watched a guide and generally know at least the theory for the first mechanics.

    Blind means it's not expected to have watched a guide, and that may even be discouraged. If you're doing blind prog, definitely do not spoil the mechanics for others.

    If you're doing Extreme/Savage and it's fresh, if a guide is out it's probably expected to have watched at least some of it to get the idea of the first couple of mechanics, but not mandatory (though certainly a good idea).

    If it's stated to be "blind" then watching/read a guide is not expected at all.

  • Treasure dungeons - I'm currently after the 2 rare minions that drop from the last EW one. If they drop, would they only drop from the final boss chest, one of the special mobs that spawn despite the boss (think mandragoras etc.), or is it completely random, just with abyssmal drop rates? 

    You need to land on specifically the silver spot. Earliest I've seen it is 3rd round and it is vanishingly rare. Expect to be running well over a hundred maps before seeing one silver spot.

    Genuinely, farming the 100m gil to buy them both is likely significantly faster.

    Welp, thank you T-T

  • What is the most efficient way to farm Tome of Mnemonics?

    Hunt trains.

    I just blitzed a few runs of Mistwake to cap in the window between daily reset and savage unlock. If you aren't on a super strict schedule though, catch a few hunt trains over the course of the week and you'll cap easily.

    1. Does it ever happen that they change the retainer tax rates? Only been occasionally checking for maybe a month now, but it seems like the ARR cities are always normal and everywhere else is reduced.
    2. Is it possible to throw out a WT book and get a new one? Like if I get one that requires doing a treasure dungeon or some other bullshit I don't want to do, can I try for a different one, or am I stuck?
    1. Yes, if players actually move their retainers to other cities beyond the starter ones. The devs were not really prepared to face the sheer apathy and laziness of your average Western player base. Since everyone just registers their retainers where they unlock them and never moves them, the starter cities tend to have the overwhelming majority of them.
    2. If you meant whether you can rotate them for the week somehow, then you cannot. Although complaining about treasure dungeons of all things, which are arguably the fastest entry in the book besides some ARR EX trials (takes around a minute plus however long your travel time and loading times are) is certainly… an opinion.

    By the way, you can just use reroll points to shuffle a completed sticker to an uncompleted one and repeat the first.

    Treasure dungeon isn't bullshit btw, you literally just have to open one and enter, and it counts. Then you can leave without doing it and it'll count (or do it, you can solo some maps with warrior or blue mage)

    1. A long time ago when the game was younger, tax rates would change to encourage people to do their shopping at the newest expansion's city, and even change a bit between the starting city states. But nowadays it's a static rate for buyers. Taxes for the player selling items do fluctuate between 0% and 5% daily tho.

    2. Using Second Chance points (located below the array of duties in the book), you can Retry a duty category, marking it as incomplete and marking another random category as complete. This lets you sort-of just do the duties you want to do, so long as you've earned enough Second Chance points to afford it (you can hold up to 9 points at a time and get them from completing duties where at least 1 participant has yet to complete the duty). That said, you cannot throw out a Wondrous Tails book with fewer than 9 stickers unless it's expired (the Deadline listed above the duty array). Speaking to Khloe while in possession of an expired WT book will let you dispose of it, and then speaking to her again lets you pick up a new one for current week. If your current WT book is nowhere near expiring, make use of those Second Chance points! (And help other players clear duties for the first time when you can to earn more!)

    Unless it's been changed very recently you can actually replace an book that isn't expired so long as it's the next week and there's a new book available. I did it by accident once, she warns you but you can accept the warning (silly me not reading properly until after the fact).

    I certainly don't recommend doing this, but it's an option.

    Does it ever happen that they change the retainer tax rates? Only been occasionally checking for maybe a month now, but it seems like the ARR cities are always normal and everywhere else is reduced.

    Yes, but it's server specific and based on player activty.

    Is it possible to throw out a WT book and get a new one? Like if I get one that requires doing a treasure dungeon or some other bullshit I don't want to do, can I try for a different one, or am I stuck?

    No. All you can do is give up on it entirely by replacing it after week, or use second chance points to redo the duties you prefer.

  • Do I have to finish DT before my sprout icon goes away? It was gone then I took a break, and when I came back the icon was back. I’ve just finished 6.0

    The flower is the returner icon, which you get if you have not logged in for at least 45 days. It stays for 72 played hours or until you issue the returnerstatusoff chat command.

    You need to finish EW's patches. When new expansions come out, the sprout requirements update to be the end of the previous expansion's patches.

    You can also do /nastatus if you don't like it and want to disable it.

    The sprout goes away after you have 300 hours of playtime and finish the final EW MSQ, that means the patch stuff too.

    I’m at about 2100 hours lol

    You need to finish 6.55.

  • Any uhh tips for wall to wall pulls for healers? Im new to dungeons and just go to a dungeon level where i can use cure 2 but not yet regen. Usually when the tank pulls I have time to case medica or cure 2 before they get too low and continue as usual, but in a dungeon just now the tank melted and I felt horrible. So wondering if there was any thing I could’ve done lol 😂

    It is a bit more complex problem. Tanks, especially ones exposed to players who are exposed to this subreddit, are constantly told that you can and should wall-to-wall everything, because most of those players who say it are running endgame-ish gear on expansion dungeons mostly.

    Then those tanks try to do this stunt in the level 32–47 range while still rocking some random shit gear from quests and a bunch of level 1 jewels because HW is the first expansion that gives accessories as rewards, and they start blaming everyone for failed pulls. Even when you point out that their gear is like 10 levels below the dungeon and their HP is lower than that Dragoon's over there.

    Thank you for the Jewels reminder, I had a few that needed a swap a while ago so i was able to bump up a few stats pretty considerably which can also help 😅

    One of the problems with low level dungeons, which is what I'm assuming you've been running, is that a lot of broadly correct healing advice doesn't apply to them. Like, "You can heal most dungeon pulls without relying on Cure II spamming," is generally true, but completely not true at all for like, Stone Vigil and Brayflox for example. When you're down below level 50, you can't marry yourself to a preconceived notion of how to play. You will need to call audibles consistently on when it's necessary to go full heal bot.

    All this happened while the group was still moving in between mobs, the health dropping; maybe I just should’ve stood still and casted cure with a quick cast but I’m not sure if I would’ve been in range. I’ll think about that next time.

    If the tank is melting during the pull something is going very wrong somewhere and it's unlikely to be you. It means they're severely undergeared, mistimed sprint, or just straight up pulled too much. In ARR dungeons tanks need to be mindful of everyone's very limited kits, it's very easy to overpull if you're not paying attention. I just splatted in Stone Vigil earlier today because the party was doing well so I thought I could do the full pull between the second boss and the last one. I probably could have on my main but not on my alt with scrub gear and no food lol. It be like that sometimes. Wasn't my healer's fault I just overestimated what I was capable of without the luxury of drastic gear privilege and raid food buffs.

    Something to keep in mind is that you should do your best to keep up with the tank, since it also makes it easier to throw out a quick heal while moving if your only options at that level are GCDs. Even for casted heals, as long as they don't turn a corner, the heal should go off before they fall out of range.

    Sprint as soon as you see the tank move forward because there's something like a half second delay before they move and you see them moving on your screen. Using sprint out of combat doubles its duration, so sprint before healing or casting any attacks.

    If the tank is dying rapidly while running, then something's likely off on the tank's end. Maybe bad gear, maybe pulling too much, and they probably didn't Sprint either which would limit the attacks taken while running (remember to pop yours to keep up when they do!). Losing a bit is normal, like the kinds of amounts that a running Regen will deal with, but if they go like... below half then that's warning sirens right there.
    Probably the best you can do in that situation when you don't have Regen or other instant options available is to Swiftcast a Cure II. Yeah you won't have Swift up for Raise then, but if the tank goes down to taking a beating like that, is it really gonna help even if you do? Better to use it preventatively.

    Thank you that is helpful!

    Some tanks won't use as much mit as they should or might be undergeared, a good dungeon healer will have to adjust what is "too low" on the fly based on the tank's play.

    Medica I is ineffefctive for single target healing, do not use it unless the entire party needs health, Cure II (and later Afflatus Solace and Rapture) should be your main GCD healing buttons.

    Sometimes you're gonna have to be the GCD heal bitch because your tank can't do shit and whines about how scary double pulling is, just roll your eyes and keep them alive. This is paradoxically harder at lower levels as you don't have a lot of tools, lol.

    Not much you can do besides just hitting Cure 2 for now, in the future, do things like keeping a regen up or using abilities like Plenary Indulgence, Divine Benison, or Aquaveil to force mit onto a tank who won't do it themselves.

  • Hi everyone,
    Started my journey a week ago and today I finished a realm reborn ! Those last 2 quests and cutscenes were awesome. Felt like an hour long movie tbh. So excited for what's to come. I will start heavensward tomorrow for the first time. As a mmo vet who is playing wow and gw2 for the last 10+ years ffxiv is really refreshing.

    What i wanna ask is that I'm 59/ilvl 108 atm. Probably will hit 60 tomorrow. The wiki level 60 gear guide says to buy "Augmented Shire Weapons and Gear". But it requires almost finishing the heavensward msq so i'm unable to till that point. I'm at the start of heavensward and about to hit 60.
    I have ilvl 110 set from the msq rewards (only one ring is ilvl 90). The level 50 guide says there are ilvl 130 items that one can buy called "Augmented Ironworks Weapons and Gear".
    Should i buy ilvl 130s just to increase my ilvl +20 or should i skip ? But then would i be weak against the heavensward enemies with my current gear ? And what about when i reach 70/80 etc. ? How should i efficently gear up ?

    https://ffxiv.consolegameswiki.com/wiki/Level_50_Gear_Guide
    https://ffxiv.consolegameswiki.com/wiki/Level_60_Gear_Guide

    Also is there a more bursty kinda job ? I main demon hunter on wow and dragonhunter/luminary on gw2. Big burst dmg dealers is kinda my thing.

    I wanna level a healer and a tank job as well and i read that warrior and white mage are the easiest to adjust. Is that correct ? As in play style, mitigation etc. so as a whole package.
    Started as a summoner, enjoying it so far but the long cast times are a bit boring, rotation is not fluid. Although someone mentioned when you reach 100 the cast times reduces/vanishes but not really sure.
    Thanks in advance for your inputs.

    Started my journey a week ago and today I finished a realm reborn

    If you rush this game like you would rush the WoW story, then you will constantly lack gear score or resources. Also, I assume you also run a single job, so by Shadowbringers, you will also be missing large chunks of the plot as that is the point where major side quests will be locked behind having at least one job of each major combat role type (tank, healer, melee, caster, physical ranged). I am not saying to slow it down, play as you want to play, that is the point of this game. I am just saying to accept that binging the MSQ only has gameplay consequences that you need to be aware of and accept to pay.

    Should i buy ilvl 130s just to increase my ilvl +20 or should i skip ?

    Goes back to my previous point. Normally, the game expects a slow enough gameplay that you could have bought the i130 gear way before you would have gotten even in the remote vicinity of finishing ARR.

    But then would i be weak against the heavensward enemies with my current gear ?

    The world enemies of the first HW map assume that the player is in at least ~i100 gear, and doing your first FATE there may be a bit of a culture shock. Not undoable since world enemies in the expansions are not designed to pose a threat at all, the shock will be that they suddenly take up to five times the time to kill with your current gear.

    And what about when i reach 70/80 etc. ?

    Stormblood will have the same stat bump on enemies as Heavensward has. Shadowbringers will be an outlier in the sense that enemy stat scaling is utterly fucked currently, and everything has around 20% more stats than it should, including dungeon mobs. But it is the expansion that is loved for its story anyway, so you also will likely forgive (and eventually forget) its plethora of gameplay issues. Endwalker will do a 180° with mobs that are made of wet tissue paper, and Dawntrail gets back to the HW/SB formula (in many regards).

    How should i efficently gear up ?

    Well, that circles back to my first point, that the game expects fresh accounts completing an expansion in a couple of months to a year and not a week. Despite that strong single-player JRPG core, the game is still structured like an MMO. In non-current expansions, you are expected to run daily roulettes, allied societies, the Hunt, and then later FATEs, weekly challenge logs, weekly satanic bingo cards, and a plethora of the usual MMO bullshit to acquire resources, which you can use to buy various gear and other field resources.

    Since you chose option B, your best bet is farming whatever dungeon drops gear that is stronger than yours. You won't have the gil to buy from the player market. (Also, do not buy gear from NPCs starting from HW. They sell normal quality gear, which, despite what you may think logical, is actually the quality grade that carries a severe stat penalty, so its effective item level is around 20 lower than what it displays.) You don't have crafting jobs levelled to make your own gear (granted, it is most of an actual endgame thing, so you can continue skipping them), and farming the allagan tomestone of poetics currency requires running level cap duties (level cap for an expansion, so all those level 50 dungeons qualify, as will all level 60/70/etc. ones), participating in world hunt events, and running the daily roulettes (except for guildhests which I assume you did not even find yet to unlock, and the levelling roulette which is for, well, XP). So, well, the usual MMO grindy shit.

    Also is there a more bursty kinda job ?

    Kinda. Very kinda. This game's combat is built around the so-called 2-minute meta. This means that all jobs, even tanks and healers, are built to have a sort of a burst phase at every 120 seconds, with some having a mini phase every 60 seconds in-between. However, there are very few jobs that are truly short burst ones. Arcanist/Summoner and Rogue/Ninja are the two most front-loaded ones, albeit you won't see this from Ninja until like… level 60, 70?

    I wanna level a healer and a tank job as well and i read that warrior and white mage are the easiest to adjust. Is that correct ? As in play style, mitigation etc. so as a whole package.

    More or less. Gladiator/Paladin is a lot easier as the first tank, but its problem is that its skill progression is utter trash between 52 and 88, so it gets super awkward for a large level range. Marauder/Warrior is not as good until level 56, where it gets an honest-to-Twelve "okay, I cannot die any more, ever" button it can spam like hell freely, and said button only gets more bonkers crazy on later levels.

    As for healers, yes. On account of Conjurer/White Mage being the only healing job below level 30, so the only one where you can get used to their green DPS gameplay (if you press more healing buttons than damaging ones, you already failed it miserably, and yes, this may be a giant shock coming from WoW). It is a reactionary healer where you heal off damage that already happened. I know this may sound like a "duh", but it is the only of the four healers that actually relies only on that, hence why it is the easiest.

    Started as a summoner, enjoying it so far but the long cast times are a bit boring, rotation is not fluid.

    If you think Summoner has long cast times, you will get an aneurysm when you unlock healers. Summoner is the fastest casting job in this game by like a factor of five. Also, as I mentioned above, it is the burstiest job in the game. It is the only job that gives you its entire rotation by level 50, so its rotation won't change at all until level 88 where it unlocks the secondary spells for its yellow/red/green phases. What you see here is that game's combat pacing from the players' side. Combat difficulty is not in your skills (every combat job has exactly one rigid combo) but in the boss dance choreographies. No, you did not misread it, the mythic equivalent in this game will be learning a Dance Dance Revolution minigame per boss. No, still not joking.

    Hey thanks for the detailed answer. I'm not rushing i promise. I just played a lot like 60+ hours already. Reading every main quest/cutscene etc. Everyone said story and the general progression gets much better after the a realm reborn so maybe i wanted to get that over with a bit quicker than usual that's it.
    So what i understand from these answers i should buy the gear whenever i finish a X.0 patch and be done with it. Is there a list of order which job quests should i do in order to understand the lore better ? Or just if i just level at least 1 dps/tank/healer is that enough to unlock the side quests ?

    Starting from Shadowbringers, the replace the job-specific sidequest chains with generic role quests: there is a tank quest, a healer quest, a melee quest, a caster quest, and a ranged quest (ShB has only for since it merges caster+ranged, but EW and DT will have all five). Doing all these role quest chains unlocks a special quest chain that essentially ties them together. For ShB, this bonus will be a major plot point towards your helpful ghost friend (you'll understand this phrase once in ShB), in Endwalker, it is the quest that will answer the "hey, whatever happened to that rebellion around me?" question (again, will make sense once you reach it).

    In general, all side quests, including the pissant little yellows that give no rewards, are lore quests. Most of the lore are in those, in fact. Hence, there is no real list. The list is the sidequest's level, as the level shows which MSQ level the quest should be played at. A bit of a warning though, side quests easily double the MSQ play time.

    Everyone said story and the general progression gets much better after the a realm reborn so maybe i wanted to get that over with a bit quicker than usual that's it.

    Yeah, that is a mantra that people say because they heard others say it. In reality, ARR has the most organic pacing as the expansions will start to write the story around the MMO progression structure instead of the other way around. HW, as a matter of fact, is a fan-favourite because of the MSQ 57–60 and the first three patch quest block. What they forget to tell you with this "after ARR" nonsense is that you are about to enter the most fetch quest heavy portion of the entire game. It is so riddled with padding fetch quests, that at one point one of the major characters will cry out about their pointlessness, and then in Endwalker the game breaks the fourth wall to remind you just how absolutely no pace HW 51–57 had. The good news is that after the level 57 dungeon, things will indeed pick up the pace, but, again, because due to the new expansion template they used, they had to rush the last leg of the story and cram around half of the plot into the last 25% of the runtime. This pacing wonkiness will be a major part of the journey from now on. (Shadowbringers is another good example: people rave about it, but they forget to tell you that the thing they rave about is MSQ79 to patch 5.3, with MSQ 70 serving as a four-hour exposition plot dump, and 71-79 serving as a very, very, very prolonged fetch quest to find a metaphoric key to a door you have already opened.)

    As for burstier jobs, the main problem is that at level 50/60, most DPS jobs only have their slow "filler" rotation buttons unlocked—these are the buttons you press between your bursts. (Some jobs like RDM have the core of their bursts available at 50, but they're still missing so many buttons that the burst really doesn't feel like a burst at all.) Starting around level 70/80, most jobs will start to unlock their main burst actions along with other extra buttons to press during bursts. Pretty much all DPS jobs are designed to have big damage bursts every 2 minutes and smaller bursts each minute (this is the so-called "2 minute meta"), but of course some jobs are still burstier than others (either objectively in terms of damage profile, or subjectively due to having a lot more buttons to press during burst windows).

    Buy Augmented Ironworks Gear with Poetics (ilv130) from Rowena in Mor Dhona, then every expansion at the endgame hub city you can buy a new set of end-of-expansion Poetics gear. In HW you just need to reach there, but from Stormblood on you'll need to finish the X.0 of the expansion (so, the quests "Stormblood", "Shadowbringers", and "Endwalker"). You don't need any other gear until the X9 dungeon usually, for StB you just have to use dungeon gear and stuff, but from ShB on you'll get Artifact Gear for your job that is more than enough for the dungeon and trial you'll need to do.

    For two, depends on what you mean by "bursty". Most jobs follow a structure where they burst every 2m and some have 1m bursts as well. Some jobs I'd consider particularly bursty, though, are:

    • Ninja, very fast and dexterous, requires quick fingers with its fast GCD and Ninjutsu inputs.

    • Reaper, (unavailable on the Free Trial) is a slow heavy hitter with a very fast burst sequence that feels great to do, but is woefully boring at low levels.

    • Viper (unavailable on Free Trial) is like Reaper but even faster, lots of bursts because of how much gauge you generate.

    • Machinist (requires access to the main HW city) is a phys ranged job with a big burst window full of weaves while maintaining a lot of uptime due to being ranged.

    • Red Mage (requires being level 50) is a job that balances white and black mana to get ready for a physical combo burst that just Keeps Getting Longer each expansion, definitely looks the coolest.

    For tanks and healers, yes WHM and WAR are probably the easiest, but I prefer Paladin and Gunbreaker (not available on the Free Trial) to Warrior, they feel burstier, Paladin has half of its burst completely at range, and you have a lot of mitigation Warrior doesn't get.

    You need to gear for the content you are doing, not your level. You are just starting Heavensward, so you only need decent level 50 gear at present.
    Whether to get Ironworks gear or not is up to you. The story will gear you adequately for everything it requires of you, so you'll be fine with the i110 stuff until the story starts giving you better gear. Ironworks will just give you a bit of an easier time with the early HW overworld mobs (some can be a bit spicy), and let you not worry about gear at all until like 54 (as in, MSQ that requires level 54) – certainly useful, but not mandatory. It's actually usable to the point where you can get the level 60 stuff, but why not take the free gear the game'll vomit at you? Grabbing a weapon at least would be beneficial though, it's your most important gear piece.
    If you decide to go the "no Ironworks initially" route, but want to still spend tomes on something to avoid capping, you can always get some gear for other jobs you plan on leveling (and conversely, if you get Ironworks, you can grab the free quest gear for those other jobs).
    Similar pattern repeats in the later expansions, though the Tome gear availability shifts to a bit later, specifically clearing the initial expansion quests (capped off with a quest titled for the expansion).

    Re: Bursty jobs. Ninja's probably one of the burstiest. Goes between big highs of unloading everything every minute, and the lows of the 123 in between. Otherwise I'd want to ask how you prefer your burst to be structured – keep doing what you're doing already but add a bunch of temporary buffs and some oGCDs (Dragoon), have buffs and also some changes to the GCD (Monk, Viper), or just have your burst stored in a few big attacks rather than self-buffing (Samurai, Machinist). (I didn't check the numbers for any to see how much of their damage is concentrated in the burst objectively, this is just on vibes.)

    Re: Support jobs. Yes, White Mage and Warrior are generally considered to be the easier ones. Warrior doesn't really have any caveats on this, but while White Mage is probably the easiest healer, it does have the downside of teaching some bad habits early in (due to how its skill unlocks are structured) that you may need to actively unlearn later. The other easier healer would IMO be Sage, though that one has the downside of starting at level 70, so you get thrown in the deep end real fast with it.

    Re: Summoner casting. Yes at 100, or really incrementally even earlier, completing in the eighties, it has very few casts. Level... 58? makes all the Ruins you cast during Aethercharge('s upgrade) instant, and then along the way from there it gets a few other instant spells. By the end, if played right you only cast 4 spells a minute with a cast time: The two Gemshine followups to Summon Ifrit, a singular Ruin III, and one followup spell to Summon Garuda (and that last one can often be Swiftcasted). Everything else is instant cast. But also 3 of those 4 have cast times longer than your usual GCD, so it might not actually help with the feel of the pace for you. Who knows.

  • Is there a way to make Command Panel stay open and not close if I press ESC?

    No. There is no window-locking toggle for Command Panel like there is for the Map or Raw Materials Lists, unfortunately.

  • When I started playing a couple years ago I gained summoner because I thought it sounded cool. Turned out to be the best starter job.

    Come back a couple years later. I like the sound of dancer. Support DPS and like the vibe. "Easiest class in the game".

    Im not complaining I just think its funny.

    So if those are the "easiest" what is the most "medium" difficulty dps?

    Summoner is still the easiest. Dancer is easy, but with the asterisk of assuming you can learn to watch both your skill bars and the fight at the same time, since DNC is the coin flip RNG job. Every core skill you press has a 50% proc chance to open a second version, which has a 50% chance to open a third version, which has a 50% chance to give you a charge to your fuckeveryone spell.

    Reaper is usually classified under the easy ones, and so is Viper, despite it being a bit more on the movement-heavy side. Pictomancer is also surprisingly player-friendly once you figure out its horrible, horrible in-game descriptions and tutorials and make a skill bar that actually functions.

    Black Mage technically dropped in difficulty, but mostly because its rotation removed like 80% of the archaic 90s jank it carried since 2.0. It is still janky (there are buttons you legit can unbind from its hotbars since pressing them is only a disadvantage), and still has long-ass cast times that require you to have some fight knowledge beforehand. Still, some of the sweatier players around here like to say it is an "easy" job now.

    Red Mage and Machinist are definitely a bit tougher. RDM has casting and melee phases and it needs to balance two gauges, whereas MCH has two gauges, several timer-based special skills, so it needs to juggle a lot of things, but it also lacks some clear mandatory buff setup, so you can just play the "press the lit button" game and be okay-ish. (Side note, but if you learn it properly, it is an absolute god on most any overworld activity and in most deep dungeons with no other job coming even remotely close to its status within this category.)

    It can all be very subjective, of course, but for DPS I'd say Samurai, Dragoon, Reaper, Bard, or Red Mage are good options. Machinist can also be an option depending on how well you can press buttons in the burst.

  • So I was wondering if there was a way to make the switch-able hotbar the third one, for example, rather than just the first, or do I just have to switch them out?

    It's the first or none. Though of course you can achieve about the same result by swapping the binds, contents, and positions of bars 1 and 3.
    Well, you could use macros to do something similar for the actual bar 3, but it might be a little more cumbersome than that option.

  • If doing a necromancer run for potd, can you log out as long as you don't leave the palace?

    You can clear a set of 10 floors, log out, log back in, leave POTD, go fishing, run some dailies, DC transfer to visit your friends, come back, do some quests...and it'll still be there

    So long as you complete a set of 10 floors (as in, kill a boss), you're fine. The rooms between sets of 10 that it throws you into after clearing a boss, the ones with an entry and exit point? You don't even need to stay in those – you can logout, you can do other duties, you can leave entirely, whatever you want, and come back later to continue from where you left off by speaking to the same NPC you entered from originally. You can change to Blue Mage and blow yourself up in those rooms for all the game cares and it won't add to your KO count, those rooms aren't part of the Palace run at all! Just checkpoints for in case you want to pause or quit or whatever.

    at the checkpoints between each set of 10 floors you can logout, leave and come back later, whatever. you just have to complete each set of 10 floors in one sitting.

  • Can i not start leveling trust npcs until endwalker? I ran with them the first shadowbringers dungeon but it didnt seem like anyone leveled up.

    Trusts and Duty Support are separate. Trusts are the one that levels up. No matter how many times you run Duty Support, your Trusts will never be affected, and vice versa.

    If you're sure that you were in the right one, then just try running it again. It typically takes 2-3 runs of a dungeon for the Trusts to level up.

    Yeah im pretty sure it was trust because it asked me to assemble the party. I didnt see any xp for them and the trust section in the options bar is unclickable for me so i assumed i had to get further in the game.

    Duty support let's you assemble a party starting with Shadowbringer, as mentioned that's not Trusts. A dungeon becomes available for leveling with Trusts after you finished it once with duty support or real players.

    Ahh damn ok thanks, i only ran it once.

    The trust and duty support have separate entries in the duty menu. You can use both, but only when you use the trust menu will they gain exp.

    I got my WoL <The Seventh Dawn> semi-recently; iirc 2-3 runs/level for trust avatars is just the case for the current expansion's dungeons? For older expansions' dungeons, completing the highest level non-level cap dungeon an avatar's eligible for should get them a level (except the 79 and 89 dungeons, which leapfrog them straight to 81 and 91 after the end boss carks it) - and it's all applied at the end; they don't get anything from midbosses.

    But, yeah, if the original asker's taken them all the way through a dungeon and nothing, I'd agree it sounds like they might've gone in with Duty Support.

    You can't level them until you finish the base expac I think.

    Gotcha thanks!

  • Recently started out on PC, and wanted a way to get notified for duties while tabbed away from the window. I can see there are a good handful of settings regarding sounds when tabbed out of the window, and wanted some help getting it so that I just get a sound when the duty is ready. Would that just be checking off play sounds when window is not active, and then with system sounds turned on?

    Yep, that should do what you need.

  • i'm back with another question. i wanna have the boss' cast bar above my hotbars, but every time i've tried to move it there, it's BARELY VISIBLE from how transparent it is despite me making sure that it's got normal, unchanged transparency settings. what am i doing wrong? how can i fix this? i KNOW i can have it there bc my friends have it there! it's so frustrating.

    maybe post a pic of your settings for that so we can see whats going on

  • Is it just me or does summoner does more damage in pvp than black mage? I saw some tier list saying dragoon and ninja are also good for damage and white mage for CC. Is that correct?

    afaik summoner is great for spreading out their damage over a wide area and many players while blm is better at doing more intense sustained concentrated damage on a single player or groups of players

    dragoon does good damage and is quite resilient but benefits a lot from having someone else to CC enemies for them

    ninja does great burst damage but outside of the burst is lacklustre

    white mage does have great cc yes

  • In OC, are upgraded armour pieces worth it currently? Also, I assume these will be obsolete come 7.5?

    Each individual piece or augment is essentially a 1% damage/healing gain, additive with itself. Special Attribute is a flat +1% damage on phantom actions, and 40 mainstat is near enough to 1%. Currently this means gear provides up to a 21% damage and healing gain permanently, stacking multiplicatively with the mastery bonus's 32%.

    Naturally, this is not at all required for completion of anything in OC. It is about as much of a damage bonus as the average full party's buff window.

    We do not know what happens with this gear once North Horn and Forked Tower: Magic become accessible. The only precedent we have is Bozja, where the arguable equivalent of the current set received an upgrade in the release of Delubrum Reginae: Savage.

    It is currently unknown if any future gear additions will be upgrades to the current stuff or separate. "Worth it" is up to you. There's a notable damage increase when wearing the gear

  • I recently got into the game and I am really enjoying it. However I hit a wall with the MSQ and cannot progress until 3 raids for the “crystal tower” quest line to complete. I am on the primal, excalibur server and cannot seem to find anyone when I queue for around an hour at a time.

    I really like the game but this almost feels like new player repellent because you need so many people.

    Is there a way to bypass this or is this a standard type of mandatory mission to do before moving onto every single dlc? 

    I'll join you if you queue this evening

    Waiting an hour for a Crystal Tower queue on Primal (Dynamis might be a different story) sounds like you're probably queuing at really off hours, or have your language settings messed up. If you try again during your server region's prime time (generally afternoon/evening for the region, in this case NA), and make sure you have E ticked in the Duty Finder language options, you should get in relatively quickly. If playing a tank, that'll slow you down a little bit (those only take 3 tanks to 6 healers and 15 DPS, so fewer slots), but even then I don't think it should take an hour.

    The other expansions also have 24-player raids like this, but those are all enitely optional.

    Why did you ask again instead of following the advice you got in the other thread?

    What time are you queuing for this? I'm slightly confused because, while not as busy as Aether and Crystal, Primal has enough people that the CT raids should pop without much wait. 

    You posted this elsewhere and got good advice. Data center travel to Crystal or Aether if not congested to queue. Should pop pretty quickly if you are queuing during normal to peak hours (I wouldn’t try queuing at 3 am for instance). 

    if they're on Primal population shouldnt be a problem, and no way are they making it to Aether with savage still fresh. its most likely just off hours queuing

    Quite the opposite actually, the Crystal Tower raids are the most common alliance raids because they are the ONLY one that are mandatory to continue the MSQ, and therefore when people queue in the alliance raid roulette they'll often end up in that one specifically. Every other raids you'll unlock in the future (whether it be regular or alliance raids) are completely optional and disconnected from the MSQ.

    Waiting for 1h is kinda surprising though. I'd say you should try again at prime hours on your server. Since we're on a saturday there should also be plenty of people during the afternoon/evening.

    What job are you, when are you queueing? Primal should be a fairly popular data center and the crystal tower raids are quite common. Are you trying at a slow time?

    You could try asking in your server's novice network for a few people to queue with you. You could also try using data center travel to visit Crystal or Aether, though Aether is usually full at peak times right now, as it's the primary raiding data center and new raids were just released.

    Crystal Tower is the only time that 24 player raids are required for the MSQ.

  • I'm finally getting around to organizing my outfit-eligible glamour items and storing them as such. I'm bummed that many sets are not outfit-eligible. Have they announced plans to expand the number of outfit-eligible sets?

    They just added job artifact armor as outfits, so they're still expanding the system yes.

  • I plan on making use of the Free Login Campaign.

    Are there going to be any events after Heavensturn between now and Feb 9?

    If not, I might use the Free Login days now

    Valentione's Day will probably start by the 9th.

    Thanks; I don't suppose you know, but the campaign ends on Feb 9, does that just mean that's my last day to start the four-day free-login period? Or are there no more free logins beyond Feb 9? (So for example, I only get two days if I start on Feb 8?)

    That's the last day to start, you get your days even if it runs past the end of the event.

    Okay, thank you! I’ll try waiting for Valentione’s then :)

  • I have a craft/gather question; with regards to phaenna weather restricted missions, are the job mission types that pop up randomised? i've seen rain and clouds which are both supposed to have min and bot missions and have not seen them come up? (Reason i need them is for the hoverboard tokens- i want to farm them doing bot and min, but neither popped up when the correct weather was up?)

    Are you looking in the right tab? They're not with regular levelling missions.

    Yes, both times there were other weather restricted missions there but not for bot or min