Chatting with a friend I’ve come up with 3 potential weapon balls, and I’d like to share them all with you to get feedback.

First up, Handgun

Handgun fires a shot in a straight line similar to bow, each time a shot lands damage grows by 1 and the speed increases 1. Shots will disappear when they hit the wall. Notably, the shots fire from the tip of the gun, making Handgun completely defenseless aside from a lucky parry if someone gets up close. I see them being weak to classics like Sword and Unarmed, while being strong against Dagger and similar balls.

Next, we have Fencer

Fencer scales uniquely, starting at 0 and scaling 0.3 off each time the sword’s tip strikes the wall, but not when Fencer’s sword strikes another weaponball. This allows Fencer to play more passively and scale up, forcing other balls to be more aggressive to our scale Fencer. I see them being weak to Grimoire and Hammer, while strong against Scythe and Shield.

Up last is Boxer.

Boxer scales at 0.5 in 2 stats: Damage and Distance. When Boxer hits another ball, they will bounce backwards a specific distance before returning to their previous direction of movement. This creates a boomerang-like effect, where Boxer pushes themself back before rushing in for another hit. I see them being weak to Laser and Katana, while strong Unarmed and Splodey.

These are my first ever weapon ball concepts, tell me if you like them, how balanced they would be, and if you’d like to see more from me! Maybe I’ll throw in some concepts from friends next time aswell.