I’ve finished the final demo of my boomer shooter. After going through feedback and reviews, I reworked a lot of things. This version focuses on stronger weapon impact -now using full 3D models with improved animations and sound(along with many other changes compared to the first demo)
If you're interested, here's the steam page: WARAG
p.s. The demo is on a own page - feedback is welcome!).
I find the whole "solodev" thing absolutely nuts - the level of discipline and efforts involved Jeeez... Thanks for post!
Yeah..
I’ve played through this demo several times since the beginning, wild how much has changed.
Good job sir.
That's cool. Thanks!)
Looks fantastic, will have to check it out
That looks pretty cool, can you turn on haircross in game ? I know a lot of people don't use em, and I am actually not sure why.
Thanks! Yes, it can be turned on; the trailer intentionally doesn’t show the crosshair or HUD
Thanks, I'll be sure to get this game.
It's on my wishlist 👍
:)
Can you tell me a bit about the underlying tech? It looks like it uses the quake engine. Is it a mod?
This is not a mod - it’s a standalone game based on the UZDoom (GZDoom) engine. I tried to push its capabilities as far as possible within the limits of my skills.
Wow the music is really good, i assume you are the composer?
I wanted to try the demo version, but unfortunately, it didn't launch on Linux via Proton.
It's a shame( but I think it might be possible to try launching it manually via the .exe in the directory. I promise to add Linux support!
I had luck getting it launch via the executable. It launched uzdoom which allowed me to play it
So original -___-
The name is terrible it won't stand out.