Your behavior changes as you get better and more confident at the game, and enemies respond, in part, to how the player behaves. Enemy AI isn’t different in NG+, but you are probably playing differently.
To be fair most were spent looting stuff in the dungeons where ng+ makes no difference at all lol. However where it does it's just a matter of damage and hp numbers as you said
To my knowledge, the only thing changing is HP and damage. Otherwise, enemies behave the same. I feel like they can maybe feel more aggressive because they’re doing more damage and a player might be used to being able to tank more hits in the previous cycle, but I don’t know
Nope, AI is unaffected
Your behavior changes as you get better and more confident at the game, and enemies respond, in part, to how the player behaves. Enemy AI isn’t different in NG+, but you are probably playing differently.
So comment 1 says AI is unaffected by ng+, the other says the opposite. Which one is it???
I’d defer to Welcome_to_Retrograd, they have like 7k hours in game. I’ve also never noticed a change in aggro at any NG cycle
To be fair most were spent looting stuff in the dungeons where ng+ makes no difference at all lol. However where it does it's just a matter of damage and hp numbers as you said
Lol fair enough
I haven't even thought about this gane for 7k, much less play it and engage reddit for it.
Legend
By aggro do you mean enemy behavior as a whole?
To my knowledge, the only thing changing is HP and damage. Otherwise, enemies behave the same. I feel like they can maybe feel more aggressive because they’re doing more damage and a player might be used to being able to tank more hits in the previous cycle, but I don’t know
That's what I thought too. Perhaps with a higher insight level in early maps players mistake the added enemy moves as aggro increase.
That could be
Is not the opposite of