Rockets in LW2 have deviation that is dependent on aim of the soldier, actions remaining (1 action left - more deviation) and distance to target. Here the lad likely sent the technical one movement forward, which brought deviation to 3.5 tiles. And the rocket deviated exactly that distance, towards the friendly soldier.
I understand that, but to miss by the margin in the video is absurd. I could get missing WITHIN a certain range, but that shot would have required the shooter to deliberately be aiming in the direction of the the agents.
These are supposed to be Professional trained soldiers (cue a flood of weirdo Agent images), who I'm supposed to believe miss at point blank and who can miss at long range because they fired in a random direction?
I went Bob Rossy and made a image to illustrate what I mean.
The area within the GREEN Circle is the MAX any blast on the very edge of the circular YELLOW Zone of Accuracy would reach. Seems way more realistic over missing means firing in a random direction.
Instead, we have agents commit Fratricide on the regular as shown in OPs video.
Take into account that this is lacking one action. Essentially we have ran up to a point, flicked the rocket up and fired. Haven't prepped for recoil, haven't gotten time to aim properly... It's a bit dramatic, but moderately plausible in my eyes when you account for what the mod is supposed to represent with this mechanic.
Also, Technicals (the soldier class which has a combo rocket launcher/flamer) can get a skill that significantly increases their rocket accuracy. Although even with that skill and both APs remaining, I don't think I would thread the needle that finely.
... What's the deal with that last statement? Bet you thought it was some gotcha moment... Instead it just makes you look like a dick.
And that still doesn't excuse the situation. Sorry pal. I've been places and seen how real soldiers operate. They're not as prone to stupidity as you seem to be.
I meant to say that despite the turn-based system making it look like shots are taken in a clean, static environment like on a range, that's an abstraction; things are happening in the middle of chaotic firefights.
To top it off, a one-action rocket shot like that means that the trooper is also meant to be firing very hurriedly, taking a quick snap shot. Bad things can happen, in reality a shot like that (with friendlies in the background) would be inadvisable.
If bringing reality even further into things, it isn't stupid to fall when sprinting with 100 lbs of gear. It happens. Especially taking fire in actual combat, as the troopers in XCOM are usually doing. If you're not hit, just get back up again and keep going.
What I meant was, at least even if troopers in XCOM can miss their shots, at least there's no chance of stumbling when running across rough ground, which would lose them a couple of squares of movement... would be pretty bad if they can't make it to cover. So despite complaints about shots missing in combat, the game is a pretty forgiving version of reality as it is :D
Did you watch the video? Buddy nuked his teammates... that's about as big of a stumble as you could have beyond nuking themselves.
There is 100s of hours of combat footage from Ukraine... you do you see Ukrainians falling all over the place like Keystone cops? I don't... and certainly didn't when I was there.
So again... your whole... they stumble argument is based on a uncommon incident.
Moreover most soldiers are trained to maintain trigger discipline until they commit to the shot, in no small part to prevent accidentally shooting way off target and potentially killing friendlies.
So my argument stands, the incident in the video is the direct result of a flawed mechanic of the game.
Yeah, but at the same time, fratricide is avoided by never laying down fire with friendlies in the background. You sound like you are/were infantry, so you would already know this is an extremely hard rule.
Committing to a shot with friendlies in the background, even if it hit its intended target and there were no friendly casualties, is way more egregious than stumbling and scrambling over rough ground.
I can't believe anyone would actually assert otherwise. If you're disputing that last paragraph, I'd doubt that you're coming to the conversation in good faith, in which case there's nothing more I can do than give in to you.
Leaving this here for the record, since the other person here has committed to not replying:
Re-watched it again for the benefit of the person I'm replying to. They absolutely are in the background. No inkling of fire discipline. There is no way a trained soldier or law enforcement officer would take that shot. Even disregarding that it's with an explosive rocket...
He's stating that soldiers in the field simply do not (or cannot?) fall when hoofing it. I don't know how to respond to this.
Faced with correction with facts, he chooses to get angry and shut down instead of learning something.
Nevertheless, I award him his Reddit Win point. He got me good.
Ha. This is why you never try and snipe with a technical gauntlet. The accuracy on that thing is worse than a rookie who has been disoriented and poisoned
https://preview.redd.it/9fny59ae8vbg1.png?width=805&format=png&auto=webp&s=54bff56618ce08e2ca2b91e3923ea390fc2eb655
Jokes aside that sucks
Incompetent fool this soldier
There is missing and then there is Intentional Murder.
I know "It'S dEh RnG!"
But you'd think that there would be a calculation for variance? Some sort of "No weapon can miss by more than X squares".
Afterall the Big Badda Booms weapons are not supposed to not be sniper rifles.
Rockets in LW2 have deviation that is dependent on aim of the soldier, actions remaining (1 action left - more deviation) and distance to target. Here the lad likely sent the technical one movement forward, which brought deviation to 3.5 tiles. And the rocket deviated exactly that distance, towards the friendly soldier.
I understand that, but to miss by the margin in the video is absurd. I could get missing WITHIN a certain range, but that shot would have required the shooter to deliberately be aiming in the direction of the the agents.
These are supposed to be Professional trained soldiers (cue a flood of weirdo Agent images), who I'm supposed to believe miss at point blank and who can miss at long range because they fired in a random direction?
I went Bob Rossy and made a image to illustrate what I mean.
https://preview.redd.it/kvrebix8l0cg1.jpeg?width=720&format=pjpg&auto=webp&s=6dbe6ed23a7b92fc11cf3e64ec1150bc36b52d87
The area within the GREEN Circle is the MAX any blast on the very edge of the circular YELLOW Zone of Accuracy would reach. Seems way more realistic over missing means firing in a random direction.
Instead, we have agents commit Fratricide on the regular as shown in OPs video.
Take into account that this is lacking one action. Essentially we have ran up to a point, flicked the rocket up and fired. Haven't prepped for recoil, haven't gotten time to aim properly... It's a bit dramatic, but moderately plausible in my eyes when you account for what the mod is supposed to represent with this mechanic.
Also, Technicals (the soldier class which has a combo rocket launcher/flamer) can get a skill that significantly increases their rocket accuracy. Although even with that skill and both APs remaining, I don't think I would thread the needle that finely.
Yep one action remaining means it's pretty much a rapid snap shot... and the damn technical rockets look like they don't have sights of any kind!
Everyone is not actually standing still, with tons of time to aim, taking relaxed shots.
All the actions in a turn would be overlapping messily, gunfire and explosions going off everywhere, and shots are against fleeting targets.
And this one will really get ya... did you know that real soldiers in combat can slip and fall while running over broken ground?
... What's the deal with that last statement? Bet you thought it was some gotcha moment... Instead it just makes you look like a dick.
And that still doesn't excuse the situation. Sorry pal. I've been places and seen how real soldiers operate. They're not as prone to stupidity as you seem to be.
I really hit a nerve there, sorry!
I meant to say that despite the turn-based system making it look like shots are taken in a clean, static environment like on a range, that's an abstraction; things are happening in the middle of chaotic firefights.
To top it off, a one-action rocket shot like that means that the trooper is also meant to be firing very hurriedly, taking a quick snap shot. Bad things can happen, in reality a shot like that (with friendlies in the background) would be inadvisable.
If bringing reality even further into things, it isn't stupid to fall when sprinting with 100 lbs of gear. It happens. Especially taking fire in actual combat, as the troopers in XCOM are usually doing. If you're not hit, just get back up again and keep going.
What I meant was, at least even if troopers in XCOM can miss their shots, at least there's no chance of stumbling when running across rough ground, which would lose them a couple of squares of movement... would be pretty bad if they can't make it to cover. So despite complaints about shots missing in combat, the game is a pretty forgiving version of reality as it is :D
Did you watch the video? Buddy nuked his teammates... that's about as big of a stumble as you could have beyond nuking themselves.
There is 100s of hours of combat footage from Ukraine... you do you see Ukrainians falling all over the place like Keystone cops? I don't... and certainly didn't when I was there.
So again... your whole... they stumble argument is based on a uncommon incident.
Moreover most soldiers are trained to maintain trigger discipline until they commit to the shot, in no small part to prevent accidentally shooting way off target and potentially killing friendlies.
So my argument stands, the incident in the video is the direct result of a flawed mechanic of the game.
Yeah, but at the same time, fratricide is avoided by never laying down fire with friendlies in the background. You sound like you are/were infantry, so you would already know this is an extremely hard rule.
Committing to a shot with friendlies in the background, even if it hit its intended target and there were no friendly casualties, is way more egregious than stumbling and scrambling over rough ground.
I can't believe anyone would actually assert otherwise. If you're disputing that last paragraph, I'd doubt that you're coming to the conversation in good faith, in which case there's nothing more I can do than give in to you.
Friendly's are not in the background...
Know I'm done. You obviously have some seriously skewed observation skills or simply never watched the video.
Either way I'm done talking to you.
Leaving this here for the record, since the other person here has committed to not replying:
Nevertheless, I award him his Reddit Win point. He got me good.
So moving then firing ia more accurate?
No, the reverse is true. Having less actions adds more deviation, meaning the rocket lands somewhere in a larger radius.
Imagine there was a langer circle around the main one, showing the area that might get affected in case of a miss
Ha. This is why you never try and snipe with a technical gauntlet. The accuracy on that thing is worse than a rookie who has been disoriented and poisoned
It was at this moment, I save scummed.
Classic XCOM
4 tiles scatter lmao, what did you expect?
Soo Choi was still pissed about last candy bar being stolen.
Holy shit brother my sides hurt man lol. Oh god that sucks so bad but also so freaking funny!
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