Hope these rotation issues get fixed soon!
  • 62 points MayorDasMoose

    And maybe add some color coordination with them so every ring isn’t frigin yellow.

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    28 points Luluco15

    omg yes they should be green,blue and red.

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    7 points Piemaster113

    Then they gotta set have it intigrate with color blind mode

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    1 points Luluco15

    so true!

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    1 points I_wanna_believe_

    Yes like every single other xyz axis in any editor loool

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    2 points 5ylenc3

    And make it so that the arrows don't entirely cover and hide the central axis so it's easier to position an item right on the grid. Some sort of crosshairs should do.

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    1 points MayorDasMoose

    God yes

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  • 32 points SpunkMcKullins

    Would also appreciate if grabbing an X/Y/Z axis from the wrong angle didn't sometimes result in the object either not moving at all, or rocketing into the aether, never to be seen again.

    parent
    11 points Status_Total_2916

    Narnia can open at least 11 hardware and furniture stores by now, with all the escaped rugs, stools and platforms

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    1 points dumxblonde

    i haven’t tried because i’ve only lost a kite and rug so far lol but i’ve read getting the add on plumber will bring a list of placed items and then you can remove the ones in narnia

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    5 points Status_Total_2916

    You don't neen an addon for that list. Go to advanced mode and in the top right corner near the budget count there's a list symbol.

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  • 18 points ThrowRa-89958

    Same. Id rather type the value in at this point

    parent
  • 7 points poison_cat_

    Gizmo needs to be RGB and rotation/position needs to have localized and world anchor option for better control. Would be nice to have scale options too that aren’t just uniform but also seperate xyz scale if we want

    parent
  • 3 points FloppyShellTaco

    I thought this was just me lol

    parent
  • 6 points wolfwood67

    Am I the only person using the keyboard for precision rotation and placement?

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    6 points LostInLive

    Explain? Ty

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    5 points wolfwood67

    You can assign specific keys for selecting the axis and then change the angle, as well as for moving the object up/down and the arrow keys are used to move it back/forward or sides. Is very useful if you need to adjust a piece to a certain degree or location

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    3 points LostInLive

    Interesting I'll have to try this ty

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    3 points Puzzleheaded_Tap2328

    Is this how people are getting perfectly flat rugs?

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    2 points wolfwood67

    Good question man, I've seen that in videos and I suppose they use the key bindings to get the perfect angle.

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    2 points Ayarkay

    Whaaaaaaaaaaaat

    That sounds super helpful, thanks.

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    4 points FloppyShellTaco

    The keybinds seem to move in too large of increments for me

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    2 points wolfwood67

    I have had no issues at all for adding (or subtracting )small steps for specific placement or angle as long as you know the difference between a tap and a press of the key

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    0 points FloppyShellTaco

    “It’s working for me, so everyone else must be stupid” is a wild leap to take on an initial reply to a friendly comment lmao

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    2 points wolfwood67

    By no means I was trying to sound rude or anything. I'm not a native English speaker, maybe that's why it seemed awfully worded.

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  • 2 points rhokephsteelhoof

    Your first gimbal lock! This is a common problem in 3D animation. Hope they can fix it.

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  • 2 points Always_Confused_Girl

    Also an undo button due to the amount of furniture that clips randomly into the floor/ceiling while moving it or yeeted into the nether

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  • 1 points GhostintheReins

    I just want to be able to lock things after I'm finished with them so if I'm working on theses nearby or touching things I don't want to move, they'll stay put.

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  • 1 points Life-Farmer-1770

    for now, if you move your mouse further away as you drag, you get better precision.

    parent
  • 1 points Auggy-Doggy

    Sliding the arrows when you're looking top-down sends them into space

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