She's strong and fast but her aim can be hard to keep under control since she has to be attacking and defending from all angles (including air) without missing so the attack speed buildup don't drop.
I wonder if the nerfs are more about sound design and making people notice her better (please, don't make her as noticeable as reaper because she can'tjust tuen into fart and leave) instead of just nuking Loba with nerfs and asking the players to adjust to her all over again.
If I could ask for somethings it would be a better 3rd person perspective while blocking or even attacking (like Rein has) to keep tabs all around and a much faster escape tool kinda lije Genji when disengaging if they are coming with the nerfs.
🗡 Disclaimer: this was an answer I just gave to another post here in the sub, but after thinking a bit about it I think it should be it's own topic of conversation. Could higher and lower elo players than plat/diamond tell me if this makes any sense to you?
Asking for a sound design tuning before a simple nerf nuke or small ghost rework sounds better, right? Especially when she's so new that a big part of her overperforming is due to people not knowing how to play against her yet, just like it was with Freja some seasons ago.🗡
If it's between numbers and cooldowns, I'd much rather her numbers get toned down. The 10 sec cd on whirlwind slash is already an eternity if you're out of the fight, making her downtime longer is just not really fun.
If they nerf her damage again she’s definitely gonna be unplayable
I think they might nerf her life or armor by a lot
It would be even worse than nerfing her damage, she already explodes if more than 1 guy looks at her
Make her louder in the air, nerf spin perk or even replace it entirely, that would be good enough I feel like. If that's not enough maybe nerf her lifesteal perk, her passive or block recharge by a bit. But do NOT touch her health pool or her damage.
She's already not that tanky and her TTK is not that good
She is the highest winrate dps at all ranks with the highest pock rate .... idk what to say to you but the nerfs you suggested are laughabale , " nerfs the least impactfull parts of her kits " thats what you said
First, she is definitely not the highest pickrate, at any rank.
Second, if you are clueless about what makes a character strong, don't start spewing nonsense. It just makes you look like an idiot.
She is strong because she's unpredictable, hard to react to and thus hard to punish, especially at lower ranks, and because she's very explosive and snowbally.
Her raw damage is not the issue at all, in fact she has less damage overall than most of the DPS cast. The one thing I'd argue does too much damage for "free" is her spin perk, which I did suggest nerfing.
Her tankiness is not the issue either, in fact she's quite squishy WHEN you can react to her and punish her for her engages. The issue most people face is that they have no clue where she is until she's already out or she already got her pick.
Making her louder makes her more predictable and reactable, nerfing her passive reduces her snowball potential (and also makes her easier to hit, which would be a good nerf to make her more punishable in low ranks where people seemingly really struggle to hit her), and nerfing her spin perk reduces her overall damage potential without hurting her core gameplay flow which, being a pure melee hero, walks a very thin line between strong and useless. It's just by design, in any game like this pure melee is extremely prone to being utterly useless because of the wrong nerfs.
I mean she still has a 60-56% winrate. Even if she got nuked she'd probably still be more than playable.
Yea maybe unplayable is a bit exaggerated but what I’m trying to say is that I think nerfing her dmg would kind of ruin her gameplay because how is she gonna be a dive hero if she takes too much time to kill someone