• There's more than 1 gargoyle. You can string multiple people up. It's not a 1 and done.

    You can also use batarangs to cut the cord if you wanna reuse the same gargoyle.

    ......I did not know this.

    You can also startle the guys who go to investigate by doing this.

    Pushes them to terror state faster so they start making more mistakes!

    It's the most unnecessary thing, but I love that you can just drop in front of the last guy and scare him shitless. I think some challenge maps have it as a medal requirement.

    The most fun thing was to leave the guy with the scanner for last, disable his gun, and then just stand behind him with detective mode on.

    "Tracking his location... he's... right... behind me?"

    Well, now you do.

    one of my fav things to do back in the day was to have a guy hanging get some attention and then cut him down while everyone's standing looking up at him

    Did woolie internalize the Mr freeze mechanics for the rest of the game?

    Maybe he's going for variety for the sake of fun? That's how I like to do the predator sections in the Arkham games. Granted I haven't been watching his City streams.

    That’ll actually help him if he ever plays Arkham Knight since Knight applies the Mr. Freeze fight logic to every stealth encounter (probably one of the most interesting changes in Knight’s gameplay).

    As far as I know that was the last thing he recorded. So maybe next session.

    It'll be really funny if he ends up better at stealth than combat though.

    Iirc doesn't the game kinda do that anyway when it starts giving the enemies night vision goggles and stuff?

    I can't remember if it's in this game or in Knight, but some enemies will have thermal goggles that they can scan a perch with and they'll spot you if you're there, some enemies will have a jamming backpack that fills your detective vision with static and makes it useless, and some have a scanner that will pick up when you're using detective vision and will find your position after a short time.

    the thermal goggles and the jammers have already popped up in the playthru, and I THIIIIIIINK the Detective Vision Trackers are a Knight thing

    Chat told him to not read the mechanics

    Why. Are they stupid?

    Woolie got stuck on the Mr freeze fight because he kept trying to do the same take down over and over that the game gave him the full list on how to beat freeze.

  • Imma be honest, I got through most of my first Arkham Asylum playthrough using glide kicks into takedowns.

    You can easily time a glide kick into a takedown and shoot back up.

    I do actually like the Harley dlc maps because of her being incapable of stealth takedowns. It offers an additional quirk that is in-character and shakes up the formula.

    Asylum is the only game where ground takedowns make 0 noise.

    The point isn't that they're making noise, the point is it's quick enough that sometimes it's still an efficient way to take out a guy who's been separated from the group without being seen, since if he's not near anybody then you won't get spotted in time. I ended up using it pretty extensively when I did the optional predator challenges where you're against a timer.

    The glide kick itself makes noise though I believe.

  • Honestly im fine with his predator gameplay cause his combat gameplay is consistently impressing me

    Also there's a bunch of predator missions in City that are just legit hard, doing some unoptimal stuff kinda just comes with the territory

    Yeah, there were multiple situations where I was like "taking this dude out is gonna be clunky but I just need him gone now"

  • Counterpoint: But they’re fun!

  • I just want to know if anyone’s told him about the reward for the riddler trophy’s

    God I hope not. Someone did that for Arkham Asylum back in the day and basically ruined the whole side quest.

    I need Woolie as completely blind as possible on this. (Painful as it might be.)

    I only mention that because they talked about actual extra content

  • Yeah I know, after first session I'm only doing it straight into ground takedown when they're isolated.

    Honestly Woolie, you’re playing the game at exactly the same level that most people were the first time through. Even the Freeze boss took me a long time when I first played because I never actually used the corner takedown, vent takedown etc. The game has a lot of depth to its mechanics that only becomes apparent on repeat playthroughs.

    Keep doing it, live your Rider Kick dreams Woolie.

    Just a tip: 9 times out of 10 it is going to be more optimal to simply manually glide over to the isolated guy, or sneak over on foot, and do a completely silent stealth takedown instead.

    Also, pressing X/Square during a silent take down will speed it up but at the cost of going loud

  • I also use glide kicks when someone is isolated enough and I can ground finish before the other guards reach me

    1. He is much, much better.

    2. I do want to point out that I (and surely many others) have gone on and on about Woolie being bad at Arkham combat because he's usually pretty good! It was basically a backhanded compliment! I'm not backing down, you're backing down!.

  • Glide kicks are the high risk high reward Unga bunga option. Its fun to just get in a fist fight with two gun guys and make it out.

  • Loud predator is viable, just as long as you use everything at your advantage. Using the batarangs to trigger smoked or know one guy down while you glide kick another is super valid. Woolie just isn’t really thinking outside the box, which is also valid if stealth isn’t your wheelhouse.

  • honestly, as someone who's seen a LOT of Arkham gameplay, Woolie's quick and dirty method on the predator maps is really interesting. honestly, just a little bit better target picking and a bit of ballistic armor is all he'd need to get thru pretty much the whole game like that, hahaha

  • Speaking of, how many of you knew that you can throw your smoke bombs at enemies? Not when you're discovered by armed thugs but the way, but actually aiming it at a far group of enemies to disorient them?

    That shit is a fucking cheat code for Predator Encounters.

    Its something I don't normally do, it's come in handy in rare scenarios though.

  • However, it works

  • I am rewatching Arkham Asylum, and watching him do glide kicks in stealth sections... and then not finishing people.

  • If he's gonna be addicted to glide kicks like I am, he could do one on a goon, spray some exploding gel on the body, grapple away to a Gargoyle and when the goons investigate, you just blow them up.

  • His Arkham City playthrough has been so funny to me because I really did not get all of the mentally ill people constantly posting about his Dispatch playthrough until I started watching the Arkham City playthrough and getting the mentally ill urge to sit there with him and Reggie and teach them how to play the game.

  • Glide kick go brr

  • Im behind on the playthrough. Did he finally start putting upgrade points into the armor types sir he stops going down in second during combat encounters

    One, and it was for ballistics I believe.

    His reasoning is that he'd rather get more moves and be forced to play better through failure than just bumble his way through.

    "Just don't get hit and the armor doesn't matter." Which honestly I applaud.

    Honestly  thats how I always played the arkham games. Try to get hit as few times as possible. Kinda like how i play dmc

    One, and it was for ballistics I believe.

    His reasoning is that he'd rather get more moves and be forced to play better through failure than just bumble his way through.

    "Just don't get hit and the armor doesn't matter." Which honestly I applaud.

  • Hahaha, All i saw was his chat on the Podcast where he was like " yeah you can essentially do one thing then everyone is on you" I imagined it was something like this haha. Also, you can still get away from ppl running ti investigate that loud ass takedown. I was just always saving that last one for the END of the predator encounter as a satisfying THUD to bookmark what a good sleath boy I had been.

  • Arkham is really inconsistent about what makes noise and what doesn't, like thugs can't hear aerosol cans.

    No it isn't, anything that uses the primary attack button or causes an impact/explosion makes noise.

  • Woolie not understanding Arkham mechanics?

    Perish the thought

    How bad is this round, I suffered through the Asylum playthrough

    He's doing much better with the melee combat. He's still struggling a bit with the stealth encounters. I think he gets impatient and forgets some of his tools.