So there is a Need for Speed game on ps plus this month and though i usually play kart racers i decided to give it a go, i gave it an hour or so and i just know I won't ever play this game again cuz it's just not for me
The graphics are beautiful and the artstyle is creative, sound design is amazing too
But i hate how the drifting feels, and the game loop of going to and from the garage to advance time is silly, and the dialogue and tone and especially the music are not for me at all
So yeah i gave it a couple races and now I'm gonna delete it and never play it again, it's not a bad game, probably, but i just know i wouldn't enjoy it
Something similar happened to me with KCD too
This happened to you all with any games?
I dropped Blue Prince after 3 hours. Thought it would be my kind of thing as I like a lot of these puzzly games. I was astonished at how boring it was and how harsh the RNG was. Like I looked online to see if I missed some UI or something that let me rotate rooms because surely the game isn’t this harsh. Nope.
The whole drafting rooms thing got old very fast. I just hadn’t found anything interesting after 3 hours, which imo is a long-ass time.
"Puzzle game" and "I got fucked by RNG" are two concepts that really have no business being in the same vicinity.
I spent 3 evening sessions in a row trying to get the generator room going and ended up finding nothing else of interest and I just threw in the towel. The roguelike elements are incredible until you actually want to do something
It's truly frustrating to go an hour+ just wanting the right set up to do apuzzle section, only to not get it, or do get it but you needed something else you never considered would be required.
I put like 80 hours into Blue Prince before dipping out at the very last puzzle in the game (the effort just didn't feel worth the "rewards" anymore, the game really loses its steam in the last act imo), and for some reason the electricity related puzzles were one of the last ones I did. Not by choice, the RNG on that just felt completely insane, even with the tools the game gives you to mitigate it.
So yeah dropping the game because of that feels completely reasonable... and honestly it just starts to ask you to do more and more busy work right after that. It feels like it is designed to waste your time.
It was on PS+ so I decided to give it a try and having no real idea what it was other than a puzzle game the roguelike elements really turned me off. Id rather have had a big ol Myst style puzzle game exploring a mansion.
I’m still gonna beat it since my friend bought it for me as a gift, but if I’m going to be 100% honest I really don’t know how this was seen as a GOTY contender, and I hate saying that because I can tell that there was a lot of heart and effort put into it. I just don’t see how anyone can rank a basic RNG puzzle/walking sim over Silksong or Hades 2. Blue Prince isn’t awful by any means, but of all the GOTY candidates I’ve played, it’s the weakest.
I got to room 46 but just a few runs before that I had the realization that Blue Prince is not a puzzle game. It is primarily a rogue like about getting and using the resources to draft the house. With the core gameplay loop of pick room, nab loot, pick a different room, repeat.
And I got so bummed out.
I remember Pat talking about that game on the podcast, i recall he praised it too
Edit: oh wait he actually answered to you omg!
You made it longer than I did, pretty sure my time was less than an hour. Neat ideas but the whole “playing the game” part didn’t do it for me.
I tried big MMOs twice at different points in my life (World of Warcraft and Elder Scrolls Online), and bounced off them hard within a couple hours. Something about the movement and combat just did nothing for me.
Surprisingly, I was really into Lego Universe as a kid. That Lego MMO that barely lasted a year before getting shut down, partially because of how expensive it was to filter out all the dicks people were building.
The only mmo I ever liked was DCUO and that's because I got to make my own super villain who worked for Mark Hamill Joker.
His name was Powerhour, he wore Mad Max style armor, his color scheme was black and crimson, he had super speed and fire powers. I miss him a lot lmao
Witcher 3, the first time. I managed to grab a rental copy from a Redbox right when the game launched to check it out and I absolutely hated the way Geralt felt to control and I kept encountering a ton of bugs. I only played a little bit of it then returned it to the Redbox within 24 hours since they'd charge you per day.
I gave it another shot way later once they patched the game and added the alternate movement style for Geralt and all that, still never been into it.
Ngl i dropped witcher 3 too, i don't like rpgs but i thought this would be different, it wasn't, combat feels so bad
Made it to after the griffon fight before letting it go
Understandable dude, fully understandable. It took me a long time before Witcher 3 clicked. I don't think I liked it until I got to the city and even then I didn't love it until they added the new Sign controls in the PS5 upgrade. I didn't even have an interest in replaying it until I read The Last Wish.
So if you have spare time and like reading/audiobooks I would check out The Last Wish then give Witcher 3 another shot. It gives a very good groundwork for Geralt, Yenn, and Dandelion so you're not constantly going "who are you and why should I care" every time Geralt talks to someone he met previously. The Last Wish made me understand why he's so obsessed with Yenn and why he considered Dandelion his best friend. It also has Geralt's first meeting with Ciri's parents and explains how he got her as a ward so I wasn't as lost.
i bought Baldur's Gate 1 and 2 before BG3 released. i made it partway through character creation of each before deciding that AD&D wasnt for me
Haha, understandable, i myself won't even touch BG because i know i wouldn't enjoy it too
BG3 is MUCH MUCH MUCH MUUUUCH different gameplay wise from 1&2. Heavily recommend you give it a shot. Best game that's released for this current generation imo
Extremely different, so much so that hardcore fans hated it lol.
BG3 shares more DNA with Original Sin 1 and 2 than the original BGs honestly.
Luckily I love Original Sin 1 & 2.
I have had DOS2 for years. I remember I got to the big city which I believe is the final act before dropping it like 5 years ago. I was enjoying it but it was hard as balls and felt like you had to cheese a lot by carrying barrels to abuse elemental attacks.
I was thinking of going back but I remember the game being unbelievably hard until I used a build guide for my party. Do you think after 300hs in Baldurs 3 I would be more well equipped to deal with the game or would I still need build guides?
I genuinely think so, its definitely still harder than BG3, but if you got into the Rhythm of BG3, I think you can take on OS2.
Sorry I took so long to respond, I was caught up with my recent post about dudes (I noticed you commented on it too and were very chill so you're my dude on this subreddit now)
Back to OS2, I DESPERATELY want to play the skelly man (Fane I think?) do you have any tips of what class I should be and what my party comp should be to compliment that class? If you make it sound exciting enough I might stop playing Baldurs again for once and give it a shot right now.
Personally I am certainly cheating in my current playthrough on having a party extender mod so I can run around with my avatar + all 6 origin characters (so a 7 member party), but I play on Tactician instead... which is very much the "you gotta cheese the game" difficulty. So it suddenly becomes a fairly well balanced difficulty with 7 party members.
The game is STILL surprisingly tough, especially since you now need to manage a lot of more inventories, even with one character's Lucky Charm skill boosted out the whazoo.
Main problem is Item Level... if the item level of a character's gear is mainly like 2 levels below the current encounter level you are at a MASSIVE disadvantage. And good luck equipping 7 instead of 4 characters.
Overall you have to abuse a lot of CC skills. I have found that "Torturer" is a useful skill to have on your sorcerers so you can inflict DOT things like burning on poison on them even through their armor. Telekinesis is also very useful because then you can just drag and drop heavy items on them (damage scales with weight). If a school has a summoning spell equip them to get an army of meatshields going.
Baldur's Gate 3 might as well be Original Sin 3 but in the Forgotten Realms setting
oh i played and loved BG3 esp since it is closer to 5e, which i spent a bunch of time learning/playing. the older version(s) of DND that BG1 and 2 follow are overly complicated for me and really not worth it (imo) to try and struggle through
That's disappointing to hear cause I was thinking of getting BG1&2 collection for me and my best pal to co-op through. But we were worried they'd be overly difficult
I think I tried like 3 separate times to get into Wrath of the Righteous and bounced off after like 15-30 minutes of playing. Yes, this was after really enjoying BG3.
I like rhythm games, I like roguelikes, so I thought I'd give Crypt of the Necrodancer a try when I saw it was on sale for only a couple bucks.
...I gave it a solid hour of trying, but it just wasn't clicking for me, unfortunately.
Necrodancer has the same problem as Gungeon in my opinion: the gear you start with is ass and your enjoyment of any given run is completely reliant on how long it takes for you to get something that doesnt completely suck.
I bounced off of a game after beating it and trying to replay it. A few years ago I tried replaying NieR Automata and after a couple hours, it just… wasn’t hitting the same.
I've not played it in over 7 years, I'm mad that I never got ending Y (because it's so fucking far out of the way and hidden, I never even knew that area existed!) and I probably never will because it's just not really my type of game anymore these days.
Oh i dropped nier automata after 6 hours, i love platinum games but didn't like the enemy design, level design or combat feel of it, oh and the chips and gear system overall
Music slaps though
My biggest "sin" around these parts is not being able to get into the "character action" genre, period. I have played Bayonetta, played through the entirety of Metal Gear Rising, and played Nier: Automata.
The first was Rising. I just wanted to get the full Metal Gear experience. I was excited, since the genre was appealing on paper, but I left just glad it was over. Tried Bayonetta after to see if it was a Rising problem, dropped it after maybe two missions. Friends bought me Nier, and I gave it a genuine shot. 10 hours. I just needed to put it down.
It's a gameplay loop I find frustrating, and obnoxious.
Hey nothing wrong with that, cags are my favourite genre ever but it's just not for some people
Just like i don't like big open world games, you don't enjoy cags, it's all good
Same happened to me with GTA V, that game has aged really really badly
Similar for me and Sekiro. I beat it a few years ago, came back to it for a bit and just wasn't feeling it anymore. I think it even helped me realize From games aren't for me anymore.
Ending B is definitely the least interesting to get to, unless you really enjoy the hacking. It's worth pushing through to get to the other primary endings imo, but I enjoyed the game and still had to push through it. The interesting story bits all come later in the route which also drags.
Routine, unfortunately. Glad I bought it, I waited 13 years for it, but it's the exact type of horror game I don't find interesting. Vibes are immaculate, though.
I generally don't enjoy horror games where i can't fight back, so i get ya
Wolfenstein Youngblood. I played it for like 40 minutes and was severely put off because it was like an always online forced coop shooter thing that I never quite figured out.
Yep, and from what I've seen it doesn't get much better, was it on sale or in a bundle or something?
I just liked the first two and didn’t wait to read reviews when it came out. Got hornswoggled I suppose, and I know better now.
Yep, i make sure to at least look at a quick spoiler free review before i buy anything nowadays
You aren't missing much in the plot
You aren't missing much. The game ends on a weird cliffhanger. We find out that the universe these new games take place in is about to be destroyed by a cosmic storm. Luckily BJ and his daughters find a device that lets them travel to parallel universes. So BJ tells his daughters and their best friend to use this universe hopping device to go find a universe that might have a way to save their universe from being destroyed and in the meantime BJ and his wife Anya are going to stay behind and hunt down the rest of the Nazis. It was clearly setting up a plot hook for a sequel that never happened.
Dark Souls 2 SOTFS.
First Souls game I ever touched and I didn't even get through 1 hour before tossing it. Ass feeling character movement, seemingly useless dodge (thanks ADP) and max HP loss with each death? "No thanks", says 16-year-old me.
It's truly a miracle I was willing to give the genre another shot again with DS3 and I'm glad I did as it saved my entire perception of Souls by showing me that DS2 was actually just the fucking weirdo of the series.
I will never understand why they didn't remove the diagonal deadzones with SOTFS, surely someone say how ass that shit was with vanilla DS2 right??
Oh starting with 2 is something, oof
My first was Bloodborne, so luckily i got in with the good end
Glad you persevered though, ds3 is amazing
I bought DS2 on release without having played DS1, just on hype I think. Couldn't reliably jump due to inexperience with controller stick-clicking (maybe a failing controller too) and with no options for rebinding controls I could barely get through Things Betwixt. Tried to kill the first cyclops thing hidden beside the witches and couldn't, gave up.
I returned a couple years ago (to base DS2 lol), got a mod to rebind inputs so I didn't have to stick-click and had a pretty good time.
Rogue Trader. The character creator for that game makes my brain hurt.
I was really interested in Biomutant prior to release.
I did not complete the tutorial before dropping it in about 10-15 minutes. I have never played a game where I immediately hated how moving around and controlling the character felt. It was like a raw visceral reaction I've never had with a game before. I actually tried it again six months later bevause I thought I might have been overreacting, but no, it was just that bad.
It's weird because I typically have a pretty high tolerance for junk. I genuinely enjoy playing pretty bad games. I bought Wanted:Dead on launch and played through all of it. I've even beaten ride to hell.
This game just z targeted feeling like shit with basic movement so hard I dropped it. I can't even really explain very well why it was so bad.
Wanted dead is that good jank bro, fun game
100% Good Jank. As a Scholar of Jank:
The good jank is when am ambitious developer shoots for the stars and probably makes something too complex and ambitious relative to their budget/ability. It might not feel ideal to play it but it's worth playing to experience the parts of it that are cool.
Wanted Dead is jank as hell but it's got a lot of heart and is clearly going for something. The developers have a genuinely interest in creating a weird unique thing. I'm not sure what that thing is (frankly I'm not sure if the developers know what it is either) but it's undeniably got a lot of soul in it.
Yep! I played wanted dead on ps4 before the big combat tree update and still i had fun, i think the difference is that none of the jank was game breaking, at most it was funny or momentous, compared jank in some other games that's just annoying and actively dragging the game down
Gonna piss some people off here, but this is just my opinion so keep that in mind.
I dropped Expedition 33 after 19 hours.
Gameplay wise I hate parrying in every game I play except Lies of P because I'm shit at it, I'm decent at dodging but it feels less effective, and the battles just don't feel as fun as Persona to me personally.
The story was not catching me in the slightest. I didn't care about any of the characters, the only one I liked was the furry guy, I didn't care about anything going on, and I just could not get hooked.
I feel like this is all because I bought the game a few weeks after release specifically because every website was calling it "a once in a lifetime game" and "the greatest RPG of our generation" and I just felt like I was an idiot for not feeling either of those feelings while playing.
I was SUPER impressed that such a small indie team made it and I thought the music was incredible but God dude the game as a whole just felt mid to me. It wasn't bad by any means but it just wasn't mind blowing. Like I played LISA: The Painful because people told me it was a once in a lifetime game and fuck yeah it was. I got hooked from the opening scene and that game is my number 1 game of all time after playing.
So I don't know if I'm just missing something or if it was overhyped for me and that's what made me lose interest. I really don't know. I got to the Seamstress lair and saved and quit like 6 months ago and never went back to play it again. I just didn't have fun playing it.
Damn, 19 hours? I get it though, I did the same with Fallout 4. It took me a REALLY long time to realize I wasn’t having fun with that game.
19hs is low for me compared to my other games. I'm that asshole who explores every nook and cranny and backtracks for extra quests and equipment before continuing. For example, Baldurs Gate 3 I have 300hs in and I've only beaten it three times.
Something about the level up system kept me shoveling coal into the Fallout 4 furnace for a long time. There was always another piece of candy just one perk away that would let me get a new upgrade or do a cute trick that was always less effective than pressing the attack button.
Super valid, not everything is for everyone and there's nothing wrong with that.
Some people get really upset when I say I didn't like Expedition. Understandable because I have to hold back the fury of Odin when someone calls Death Stranding "a walking simulator"
I think there's a huge difference between just saying you don't like expedition, and confidently stating something THAT incorrect!
Taking a running jump off a ramp, or hoverboarding down a mountain slope, or creating an infrastructure network based off filling in blanks left from buildings you get from other people... God I love Death Stranding, I really hope 2 comes to pc so I can play it :(
Funny story
So I used to be a big Dunkey fan around the time DS1 came out. I watched his review and thought "wow a rare miss from Kojima, looks bad" and didn't plan on playing it. Then I got it for Christmas because it was the only game out that I had any interest in and I figured "I've played every metal gear solid so I might as well play this" and by God I loved that game with all of my heart.
I QUICKLY realized that Dunkey was intentionally playing the game wrong in his video. He didn't even mention the balance and weight mechanics and you can clearly see from watching the video he wasn't properly stacking his Packages to keep balance and he isn't ever holding the triggers to keep balance. He intentionally made the game look like a clunky walking simulator with bad controls.
It made me go down a rabbit hole and see what other games Dunkey did this with. The big one I remember off the top of my head is Arkham City. The whole video he's just pressing counter and saying that's how you beat the game and the game sucks and is easy. Which completely ignores how there's knife wielding enemies that can't be countered. I know he did it with a lot of JRPGS too.
I unsubbed from him after he called Last of Us 2 the greatest game he's played and said people who hate it are just terminally online women haters (I actually love the gameplay of LoU2 and I platniumed it on PS4 and PS5 so I don't hate the game. I just think the story becomes absolute garbage after you switch to Abby and Abby is super unlikeable with the only highlight of her story being Lev and his sister. I think NakeyJakey's review of it perfectly sums up my feelings) and haven't watched him since and don't feel like I'm missing anything.
I saw a meme on Twitter a few years back called "Schrodinger's Dunkey" where it had a review in a box with one side saying "review is well received = legitimate review and I'm a legit game reviewer" and the other side saying "review is hated = it's just jokes stop taking me seriously I'm just a comedian" and it is so fucking accurate.
Oh, absolutely. It sucks that it's drifted in that direction, because he can make funny videos.
As an irrelevant weird anecdote, Dunkey was a friend of a friend of mine in the early 2010s, and I was in a couple skype calls with him, so I really wanna like him, but those kinds of disingenuous takes you mentioned make it hard, yeah.
Dude I still think he's funny and a nice guy in general, I just think he's a bit of a dick if people call him out on legit criticisms.
I still go back and watch his "Prank Call" videos and laugh my ass off because he's so naturally funny. I never thought he was unfunny but I think he purposely misrepresents games he personally doesn't like for comedy and then tries to pass it off as a legitimate review without any bias.
I never really engaged with Dunky beyond seeing a few clips shared from friends, but I never really jived with his stuff for what felt like very blatant ragebaiting. It was all but confirmed for me to hear that he was planning to "review" KH3 but loudly proclaimed that he wouldn't be playing any of the other games, and boy, that sure lays the bit pretty bare. It's not even a defense of KH3 or KH in general, it's fucking dumb to think that's an appropriate way to engage with the finale of a series unless you're trying to rile people up.
Like I said in my other reply, I think Dunkey is very funny and talented but he's kind of a dick when you don't worship everything he does.
I still heavily agree with a buddy of mine who said that to call Death Stranding "a walking simulator" is totally appropriate, but also as a positive! Aside from Baby Steps, it's the only game I know of to even try to simulate the importance of balance and terrain when walking.
Dude, playing the Director's Cut on my PS5 was insane after playing the original PS4 version because of the adaptive triggers and vibration. You actually feel the ground underneath you with the vibrations and the triggers start to resist you the heavier your load is. I think it and Astro Bot are the games with the best uses of the PS5 controller
I think part of what made DS2 more enjoyable for me overall was finally playing the Director's Cut after grabbing it on sale in a lead up to the sequel. Even just the opening cutscene running at 60fps was great! I'm not big on adaptive triggers and vibration, but I can totally appreciate the craftsmanship that goes into making that stuff F E E L at all, like in Astro Bot and DS.
Love those games, and that weird fuckin' world. Was a bummer when Pat optimized the fun out of his own game and soured on DS2 by the end, couldn't even bring myself to finish his LP.
Yup pretty understandable
Quietly writes their name on the death note
Similar boat, except I actually completed the game. It has the most engagin Prologue I've ever played and a great act one, but there's something I can't quite articulate about Act 2 that disappointed me to the extent that by the end of the game I was dragging myself across the finish line. And I felt this way *before* the end of act 2 reveal.
Admittedly, you played E33 longer than I did. I liked what it wanted to do and what it wanted to be, but it just never had that "pop" to hook me in.The battles were a bit too engaging for me without the whimsy (and speed) of a Mario RPG battle to carry me through.
Slow attention demanding battles are just not for me.
(I got to the mansion in the sea area and chipped that Chromatic Abbest down to a quarter of it's hp before I dropped it.)
As someone who loves the game, I totally get it.
Can I tempt you into playing LISA: The Painful RPG if you haven't already?
Already did it, Painful and Joyful and some of the fangames.
One of us! One of us! Gooble gobble! Gooble gobble!
Nah I feel pretty much the same. I didn't have issues getting the parry timing down but I still found the combat boring as sin, and I'm also in a similar position of "what exactly do people get out of the story," because as someone who has beaten the game it feels like it saves most of its actual character writing for the final like, 10-15% of the game, and the rest of the time I was just being strung along by a trail of crumbs with very little of actual substance to latch onto. There were a decent number of scenes that were clearly meant to be these big emotional moments, but I was just sitting there like "dog I don't know any of these people, you haven't given me anything." Until act 3 I didn't feel like I really knew any of the characters and thus didn't really care about anybody for most of the game, and even then some of the cast gets sidelined in act 3 to the point where it feels like they don't have any reaction at all to new revelations or anything going on in the story. E33 is probably the most passive experience I've had playing a game in a long time- the combat fired no neurons and by the time the story gave me anything to latch onto it was too little too late.
Oh man i wanna play e33 too but I'm scared of not liking it because I don't like turn based games at all
I know the music is amazing but yeah i feel you
Oof if you don't like turn based it's definitely not for you. If you want a unique take on turn based that might hook you, I recommend Yakuza 7. So much fun.
I actually enjoy parrying in games but I didn't enjoy E33. I was fully done by mid Act 2, had to force myself to finish it by turning down the difficulty and rushing the main story.
Does it count that I also bounced off from E33 even though I beat the story and most endgame content but I just gave up and fell off when trying to beat the secret optional super boss?
I got through the tutorial bit of Destiny 2 (as it was early 2022) and into the first hub, and realized "Oh, this is a theme park: step right up, come blow up the infinitely regenerating tank, or bully the alien warlord!" and then got into the actual hub of the game and was bombarded with advertisements for in-game purchases and thought "Wow, that's tacky." It's not the fastest I've dropped a game by any means, I think I poked 5-10 hours into it over about eighteen months even after that point, but it never recovered from that first impression and overall I came away feeling like the game was a mid-to-good PS3-era game buried under layer upon layers of pointless time-wasting, "Sisyphean ennui".
Side note: I'd give Unbound another shot, drifting feels rough in the beginning because you have to spec into it. I did like the day/night banking system as it made runs late into the week to spec up your car pretty high risk but I get the complaints.
My answer is Umbrella Corps though.
I mean i didn't enjoy heat either, and i don't like the banking system personally but thanks for trying
Understandable!
I enjoyed Starfield enough to finish a playthrough, but looking back it's just so much wasted potential.
I jumped off of Pokemon Legends: ZA after 20 minutes of playing. It was way too slow and mind numbing for me, which sucked cause I really liked Legends Arceus.
I finished the campaign but generally I felt exactly the same. Arceus was my favorite pokemon game since the DS, and somehow despite sharing a ton the mechanics, ZA just felt like another middle of the road modern pokemon game.
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald.
Playthrough 1: "Yeah this was a reasonably fun time. And apparently I get to play these tapes I found on the second go through! Neat!"
Playthrough 2: [aborted after playing the first tape and having to listen to Justin Roiland repeating the same 'ohhh I'm a nervous cucumber. I'm a cucumber and I'm nervous. Ohhh I'm nervous and a cucumber' joke for what feels like ten minutes]
Listening to Justin Roiland isn't a reward, it's a punishment.
I bounced off breath of the wild pretty quick for all the common reasons
weapon durability sucks and robs me of a sense of progression
shrines quickly felt overly similar
unlocking those seeds didn’t feel worth the hassle
the open world was antithetical to the curated dungeons I liked in Zelda
I’m happy BOTW and TOTK are successful but I’m going to wait for a more traditional style Zelda spinoff
Well...you got metroid prime 4....hooray?
Anyway, play darksiders 1 if you're looking for a good zelda like
BotW is a great game
I think it's a terrible Legend of Zelda game.
Dungeons and puzzles are what make the genre to me.
I downloaded a rom of New Super Mario Bros., played the first level, and closed it immediately. It wasn't atrocious or anything, but I REALLY wasn't feeling it.
(♪Ba! Ba!)
The NSMB games are the Mario games of all time. Really the wow factor with them comes from the fact that there hadn’t been a regular 2D Mario game since World.
Super Mario Land 2: Six Golden Coins slander
My friend let me borrow his copy of Super Mario Wonder and I had this exact same thing happened. I played the first 3-4 levels and just didn't feel like playing anymore. It feels like it was designed to play with friends cause every YouTuber I saw play it with friends had a blast but I was playing solo and it was not catching my attention at all.
Made it a mission and a half through Ninja Gaiden 3: Razor's Edge.
Loved 2 Black and Sigma 1, but that game sucks fucking donkey dick.
Played through Crash Bandicoot 1-4 about a year ago, and I adored 2-4. 1 was alright. But I absolutely hated Crash 3. The vehicle stages were awful, and the regular levels weren't very good either imo. especially the medieval stages, those were boring as all hell. Made it to the end of the second set of levels and dipped when I saw half the game's stages were vehicle ones.
All good
Though i personally kinda like ng3, the combat gameplay is brilliant, it's just everything else that sucks unfortunately
Everyone told me that Razor's Edge took a 4/10 to a 7/10, just kinda a lamer version of 2, and then I played it.
No one told me that the base game just kinda controlled like shit. It plays like 2 under water, where everything is unresponsive, and then mixed with actually terrible level design.
It feels like a completely forgettable movie tie-in game for a Ninja Gaiden movie that doesn't exist. Like it elicits the same sort of cutscene jank the terrible Spiderman 3 movie game did.
The System Shock remake.
Never played the original and was curious to find out what all the fuss is about.
For all the talk about her, SHODAN is a surprisingly flat and uninteresting villain.
But the main reason I can't stand it is that the control scheme feels like the worst control scheme I have ever felt. Every time I play it, it feels like I am fighting the controller itself.
Its the anti-Insomniac-Spiderman. The act of moving around the game world feels terrible.
Shame cause I really like the exploration bits of the game.
Oh man, gameplay is THE most important aspect of a game for me, if it don't feel good that's unfortunate
Yeah I can imagine System Shock not translating well to controllers. It was pretty oldschool-clunky on mouse and keyboard to start with.
I even tired it on mouse and keyboard.
Still felt awful.
About 15 minutes into Unlimited Saga - I was expecting Final Fantasy.
About the same for Garage: Bad Dream Adventure - I was too stupid
10 minutes i to Arkham Knight until it was fixed and I got a much more powerful PC.
I was told Forza was good, 5 minutes in I knew that was a lie.
I played Horizon 4 apparently for 27 hours. It was kinda fun, but man it felt like there was no progression and the game became so boring and monotone.
Also the default controls are some of the worst I have ever felt in a racing game, only to be told by every single FORZA player that "Oh yeah the game controls like dogshit unless you mess with the controls, you usually find something that works once you mess with it for an hour or two."
Honestly it's because they want varying people playing both the arcade racer and the sim racer, so you can tweak to suit.
The mid-00s NFS games drive pretty differently to the late 10s/early 20s games. Not really like kart racers either but Underground/Underground 2 have a distinct style compared to Most Wanted/Carbon, which was switched up again with Prostreet.
None of them are particularly close to kart racers IIRC, but one of them might work well for you
I remember enjoying the first forza horizon on my cousin's xbox 360, but I'm not really looking to get into the nfs games, i did play heat for like 10 hours tho
Anyway, my absolute favourite "realistic" racing game is Driver san Francisco, and i haven't seen a game that could top that
I tried Dragon Age: Inquisition years after 100%-ing Origins. I had to uninstall it after 2 hours, having not touched it since. It just didn't feel right, like it wasn't clicking no matter my build. Traversal was weird, combat was weird, the story didn't grab me - I got nothing. I really wish it did after all I heard.
Both GTA5 and Red Dead 2. I would describe their basic movement as feeling antagonisticly bad. I understand that I am largely alone on this hill, beloved as they are.
You are not alone on that, these games just do not feel good to play IMO. Couple in the stuff with Red Dead Redemption 2 going far to hard in the direction of badgering players to complete the story. I spent a VERY long time out in the wilderness just attempting to grow my hair out to the max, but also just hunting as I REALLY dug the hunting in this game.
But on several occasions there'd be a character from the camp coming up to me out of nowhere and telling me to return to camp (where I had a quest waiting) as the camp hadn't seen me in a while and people were starting to get pissy. Like mate, fuck off and let me just enjoy the game at my own pace. No option to turn this off either, you can tell them to fuck off and then somebody else will come back for you later and ask you to return again.
This game gets a lot of praise and love and a lot of oit I can understand, but man, it is a goddamn frustrating exercise in patience from time to time. And for all of the praise the story gets, it has some exceptionally bad pacing issues that pad out the game and make it unnecessarily long. Guama is a fucking awful section of the game and I've zero clue what the hell they were thinking. Then there's the epilogue and how much that absolutely drags.
I never got into rockstar games, thought granted I'm not a fan of huge open worlds
My favourite "open worlds" are those in the newer Deus ex duology and the Yakuza series before 7
Dragon Ball Z Ultimate Tenkaichi, I wanted to try a Dragon Ball Z game and got this. Hated immediately and handed it back.
I may be bouncing off Ace Combat 7 right now but I'm not very used to air combat sims. The same for Flight Simulator.
Oh man, ac7 is in my top 5 games ever!
Just a tip, play it with the mindset of devil may cry, not a flight sim
Have fun, try to look stylish, and avoid missiles!
But if you won't like it that's totally okay, some games aren't for everyone, that's what this thread is about
If I may ask, what's putting you off about Ace Combat? Is it just the loop? The flight feel, that kind of thing?
I tried it out from my upstairs bedroom and I can't read the UI or figure out what the hell any of it means. I'm not actually doing bad as far as I can tell, so I either need to engage on the big screen or lab a little bit, or both.
The story's goofy, I'm curious where that's going but it hasn't fully gripped me yet.
Yeah, the UI can sometimes be a bit of a problem on smaller screens. If you're playing on PC you can get some mods to help with visibility and readability, but if not...
In the center of the screen you'll see like a circle with a couple lines in it. That's a whiskey mark, I think, and it gives you a rough idea of where your nose is pointing. Left side is your speed, which I think defaults to KM/H, but can be changed to knots or MPH. Right side is the altimeter, which is how high you are off the ground, which I think again defaults to meters? But you can change it to Feet if you prefer. A circle will sometimes pop up when you get close to an enemy, and that's your gun reticle, use that to aim your cannons at targets. And when you target an enemy you'll see a number pop up next to it, and that's distance to target. Gives you an idea how close you are and once you get a feel for weapon ranges it's valuable intel.
Bottom Right has GUN, MSL, XXXX, FLR, and DAM. GUN is for remaining cannon ammo (only relevant on Hard difficulty or higher, and unlimited below that), MSL is how many standard missiles you have left in reserve, XXXX is your SP. Weapon, which can change depending what you brought (like 4AAM, RKTL, UGB, etc.), FLR is remaining Chaff and Flare charges, and DMG is how much damage your aircraft has sustained. Below that is a picture of your plane in green (though it turns yellow and red the more damaged you are) and beside that is usually two missile icons. These show the readiness state of the reload, after you fire, they empty and refill over time. If they're full, they're ready to be fired. This applies to SP.Weapons too, like bombs, lasers, the railgun, or other special missiles.
Bottom left is your minimap, where you can ID targets and potential incoming threats. White dots are enemy ground targets, white triangles are enemy aircraft. Dots or triangles marked in red with a circle are mission targets. Blue dots and triangles are friendly ground units and air units respectively. Little flashing lines represent missiles, and if you can actually see it, you can sometimes track where incoming missiles are and what they're doing.
Hopefully that helps at least somewhat, and might prevent a total bounce, but if it doesn't, I get you. Either way, the game does take some practice, so labbing things out is honestly a solid play. Another buddy of mine has had to do that to learn, and with a little instruction he's picked it up a lot better. Don't be afraid to use Free Mission to grind some credits if you want to try new parts or aircraft, or to pick a safer level to lab with.
RAGE. It's like one of two games I've ever refunded on Steam (the other being Pacific Drive because it ran very poorly on my PC for some reason)
Lies of p really loved the game but somewhere around the last area i just got bored of the game and quit havent touched since then
Understandable that last area is a drag, all grey and sandy
I bought and played and finished every single Fromsoft game on release since Dark Souls, and I was sure I would do the same with Nightreign. After one match I realized I wasn't in the right place in my life to be playing an online coop game like that with randoms, so I refunded it. I might try it again knowing they made the solo experience easier.
Oooh ya, i had to find a Nightreign discord because randoms were just painful
But after that it was fun, got the platinum for the game twice, on ps4 and 5
Have not touched it since tho, even if there was a whole expansion
The learning curve is severe and some of the systems suck, but when it hits, it hits hard. The combination of characters to play, builds to run, people of all skill levels to run into makes it run the spectrum from hating the game for ever existing and being distraught you will never meet your wonderful team of Nightlord killers again after having such a good run together.
My friend tried to get me to play Balatro and I finally gave in after a while.
I am NOT good at Balatro at all, and I don't think it's the kind of rogue-like that I really vibe with most TBH.
This was me with Dark Souls 1 and 3 after about... I wanna say 5 hours for 1 and 7 hours for 3 (I think? I was in the catacombs in 3). I tried, but I really couldn't get into moving around in those games and constantly just felt like I was getting smacked around and relying on good drops or level ups to save me
Which is weird because I fucking LOVE Bloodborne, but I guess it's the heavier emphasis on dodging and how you can sorta dash around enemies that does it for me
I played several hours of Greed fall before realizing the message "Colonialism is bad" wasn't going to appear. Not even the option to align with one of the 4 factions
Baldurs gate, made several playthroughs before reaching the city itself, made it all the way to the hells before realizing you can't help Karlach. I dropped it after a quick Google search to confirm
Regarding Karlach: You can return to the Hells with her, or also with Wyll, and go on a merry demon murdering spree. Having resolved her revenge, it's not an altogether awful ending. In a playthrough where I romanced Karlach it made perfect sense to join her in Avernus. I think we took over the House of Hope, maybe that was headcanon though.
Bought 13 Sentinels sight unseen after the recommendation from the guys on the podcast, at full price.
Played if for a bit and just did not understand what was happening. Quickly realised the game just wasn't for me and deleted it.
The previous time I did something like this was for Yakuza 0, having only seen clips of the Nugget side quest on Twitter, and the Yakuza games are now some of my favourite bits of media full stop.
Not understanding just what the fuck is going on is quite intended for the 13 Sentinels experience tbh
Palworld.
Got it on gamepass, played for 10 minutes, realised "fuck, this is just ARK...i hate ark" and quit.
Haha, that made me laugh
Based approach
I played 30 hours of Final Fantasy 16, and had to drop it. It was conceptually boring for me. Too afraid of being a deep RPG and at the same time, too afraid of being a deep character action game. The story starts and stops all the time, and no character grabbed me. At least it wasn't full price, because Square lowered it and the DLC then turns into full price again
I think I'm going to quit Lies of P, I just got to the first two phased boss fight, where you fully deplete their life bar and then surprise new fight, which I HATE. Its a shame they have a lot of improvements over the regular souls formula, but took one of the worst things from 3.
I feel you, I absolutely hate multi-phase boss fights. I can still do it if it is one boss with two phases that are relatively similar to one another, but the more phases there are and the more stark the difference between difficulty is, the more I begin to check out. And if it is different bosses back to back with no checkpoints in between... I am just done. I want to practice the second boss, not fight the first boss over and over and waste my resources. Sekiro was an absolute nightmare for me.
yeah exactly and it make boss fights feel a lot more hollow because after the first one you expect it so theres not that moment of "yeah I did it" its more like "anything left? nooo, okay". That and it makes it feel like I didn't kill the boss, the boss just decided to give up.
I like multi phase boss fights in Cags, don't care for them in souls games though, because it just feels cheap
Oh, is that the king of puppets? He was tough as hell
I overall enjoyed lies of p and even got the platinum, but i won't replay it again, everything had delayed attacks and the game is too linear even for me (and i love ds3 lol)
No, it was the Fallen Archbishop
Oh yeaaa, i know you won't play it but if you just circle around him you'll fight his phase1 moveset again, not that elegant but hey
I glaze Lies of P often but I find your situation very understandable. It's a very defeating feeling when you just scrape by the first phase without knowing of the 2nd and I can see myself quitting for sure.
IIRC, There's only two more boss fights like that. One of them is, at least to me, the hardest fight in the game. And then the final boss.
The big green monster in the room:
I must be remembering wrong I thought the puppet eater was before the bishop.
Gave Path of Exile 2 a try on the PS5 during the free weekend and uninstalled after reaching the first hub. I know the game is still in Early Access, but everything about it felt rough as hell. The movement, the combat, the performance, even the graphics. I'll be happy to try it again after the full release, but for now it just didn't feel ready.
Red Dead Redemption 2. Borrowed it from a friend, hadn't played a GTA style game since Vice City Stories so I was looking forward to it. I barely lasted an hour. Some of the most infuriating gameplay that I've ever experienced in a big budget game with a 90+ metacritic score.
I experienced something similar with gta 5, put it down after like 4 hours
And now it's really funny seeing all the gta6 hype when I don't feel even a single ounce of it lol
Oh yeah. GTA V has a very similar janky feeling, but it's way worse in RDR 2!
Tried the Battlefield 6 beta for the two weekends it was active, found it decently fun, so I ended up buying it (just the standard edition without any of the extras thankfully).
Played it for less than a week before I quickly started getting tired of the bland modern war aesthetic, grey/brown colour palette, wonky netcode where it takes 2 seconds to burn down an enemy while all your damage registers at once, the AAA netflix UI, and the weird progression system. And a few weeks after I left they added all the seasonal shit that pushed me away even more.
I still regret going over the Steam refund window for that game.
I can't remember if it was Hell Let Loose or Post Scriptum but it took a single match to realise I don't care about competitive FPS anymore
Moonring and Project Zomboid are the latest ones, but I actually have a fair few.
Moonring is an old-school-ass RPG in the vein of Ultima where absolutely nothing is tutorialized after about eleven seconds and the entire game is out to get you. It's also free. Normally that would be perfect for me because I love RPG games where shit is just "hey go out and FUCKING DO STUFF" but I just did not give a single fuck about it after about fifteen minutes.
Project Zomboid is CDDA except actually controlling the character is fucking miserable and I just gave up after a while. That, and you just are not anywhere near as capable as you would be in CDDA even at a base level. I'm pretty sure the zero-skill survivor of CDDA is capable of doing more than Zomboid characters at max level, and that fucking sucks.
Eve Online is a game that I would love if I didn't have to actually boot up the game and play it. A game full of spreadsheets and space shit? Hell yes! But actually playing the game and interacting with its systems? Miserable. Boring. Slow. Unintuitive. They've tried multiple times to improve the introductions and it says a lot that the introductory tutorials at this point in the game are about as bad as the fucking introductory tutorials in fucking Everquest.
Honorable mention to Warhammer 40k: Mechanicus and every single copy-pasted Idle RPG that I make myself miserable playing on the Google Play store.
Interesting comment, would be better if i knew what CDDA is
Cataclysm: Dark Days Ahead, which is a fork of the original Cataclysm. It's a roguelike/roguelike-adjacent apocalypse sim that has THE most in-depth crafting you'll ever find, as well as the most batshit insane power scaling you'll ever find (go from literal actual drug addict with no arms to Goku in a matter of months). It's a ton of fun but boy is it fucking complicated to play.
Oh, well that sounds like a game for freaks haha, but in the best way possible
Not for me but interesting for sure
I remember finishing the tutorial in the League of Legends beta and just never went back.
Kingdom Come Deliverance and Kingdom Hearts: Chains of Memories. Both have to do with the combat.
KCD does give you a tutorial fight that lets you try over and over to get a feel for it, but after nearly and hour and a few videos, I knew I was not gonna enjoy it.
CoM is similar as well in the fact that I could not get a feel for the card mechanics. They're simple, I know, but just something about it that I just couldn't seem to wrap my head around.
Kcd is so sad for me because i am actually Czech (or Bohemian) so i really wanted to enjoy it, but the controls on consoles suck and especially the combat just don't feel good either, so the games just sitting uninstalled in my library
CoM just feels bad. Your attacks can get nullified because "fuck you" and you gotta farm for the fucking attack cards? Fuck that!
I dropped it in Olympus
I first played it when I was literally 5 so I am very biased, but messing with the command deck was always insanely fun to me. Plus once you learn cool combos and get enough 0 cards you can "fuck you" the enemy right back.
I refunded Hollow Knight as soon as I realized you don't get any kind of map unless you find the guy who gives you them
Yep that's the quirk that really separates it from other MVs, though strangely once you do get a map he knight automatically fills in everywhere he's been up to that point, little fella must have a good memory
I spent a literal day downloading FFXV on PS4 with my crappy internet. When it was finally ready for playing, I got my hands on the combat and fucking recoiled.
Instead of pressing the buttons to attack or block, you hold the buttons to enter attack or defense stance and the PCs will do those actions when they feel like it. Even the turn based games gave better tactile feedback, because pressing the attack command often made them immediately attack.
Barely an hour and I thought I did not wanna endure this combat for the full length of a Square JRPG so I uninstalled. Lucky too because I eventually caught wind of the Story issues and I literally could not download DLCs at that time
Yeah, Monster Hunter. I've tried playing one of the early games on the PSP and I got one of the 3DS games on sale but I couldn't really get into either of them in any way. I didn't like the combat (no matter which weapon I tried) or the gameplay loop and I just didn't care about the world and lore. I've tried knock offs too like Soul Sacrifice and no go there either.
Then a friend gifted me World and, surprise, I didn't like that either. It was a nice gesture so I didn't want to seem ungrateful so I honestly tried it but yeah, it's just not for me.
I still mourn the 30 minutes of my life I gave to DK64 almost a decade ago.
Aside from gacha and aside from some games that I was never really interested in but played the demo to confirm, I'd probably say one of two recently. FF7 (psx) where the constant mini games in the first string of events just ended up frustrating me, especially that mini game where you place units in a tower defense. Also E33, I want my turn based games to be turn based, I don't need or want QTEs or parry mechanics. The parry just didn't feel consistent within the first 5 hours or so, so I think I stopped right before a brush-guy village.
I wanted to like ff7 so much, i played the remake, and though i finished it i didn't enjoy my time with it much (aside from the music it was a mid bloated game and I'll stand by that), then i tried the ps1 version and though it was a bit better and the pace was faster, i absolutely hated the combat because it's not actually turn based, each character has an attack timer and i hate that decision so much that i dropped it after getting back from the plate
Witcher 2, felt pretty jank to me so i quit it within maybe 15 min.
Witchfire, i thought it was medieval Borderlands, but then realized its an extraction shooter or something like that, ill give it another attempt at somepoint.
Any and all monster hunter, i had just finished a souls game when i played world for the first time. And it went from feeling like silky smooth combat to watch a 10 second animation of me missing an enemy while locked in place. Im sure its a great game, just not for me.
Saints Row 4. They dialed the silly up to 13. I wanted something closer to Saints Row 2, a GTA clone focused on street gangs and such.
Oh yeah, totally understandable, sometimes i wish saints row was split into two series, one keeping the semi serious gang story, and the other being a silly kooky spinoff
The Witcher 3 gets my main vote, but I've said that many times before, so.... Dark Souls i have bought the game multiple times (on like 4 different consoles), and every single time I bounce before I reach Capra Demon.
I actually really like gacha but both genshin and wuwa I could not get into. Played them both for about hour problem was combat you swing the weapon and there's no weight behind the swings so stopped playing.
Oh man exactly! I had to play genshin up to level 16 twice! Just to get to coop and I won't ever play it anyway lol
Haha yeah for me I can stomach that stuff no problem for me it was just the combat. ZZZ the only combat gacha I liked so far. Really hoping Arknights Endfield does not have same issue.
Yeah me personally I won't play a gacha again, i don't like the character designs or the pulling mechanics
Yeah that's fair they are really predatory with their system. For me they just help with my time management.
I TRIED SO HARD WITH ANDROMEDA BRO! YEARS GOING "Okay, honest shot, let's go."
But theres always something that makes me drop it.
I remember getting to the last boss of FF13 and I dropped it completely. The only Final Fantasy games I completed up to this point was 2 Crystal Chronicles games on the Wii, and i was more willing to go back to those than continue. I just ran out of patience for the game.
Pat is that you xd?
I'm ngl, this happens to me more often than not. I've played more games than I can count but I've only actually finished maybe 50. I really don't have the patience to bother with something for dozens of hours unless I really love it
Recently I bounced off Cyberpunk 2077 immediately because the shooting felt really uninteresting and the starting companion is unbearably annoying, I'm also playing Red Dead Redemption 2 (4 hours in) and probably won't beat it either
Imagine not liking Jackie Welles.
The last few Need For Speed games have felt pretty bad to me, unfortunately.
I've only played heat for like 10 hours and now the bit of unbound, i basically realized it's just heat 2.0 but with painted effects now so i dropped it yea
sanabi is fun as hell and the overall plot is pretty solid but the dialog made me quit about 2 hours in. im sorry but i just can’t stand the writing of that game.
I heard exactly the same thing about neon white, i have it in my library, is it truly that bad?
neon white’s writing is over the top and cringe, but it’s to serve the game’s aesthetic and characters. it’s a game that revels in the “cringey anime” vibe and if you meet it on its level it’s a blast. worst case scenario, you skip all the dialog and play a really fun first person speedrunning shooter.
Oh that's not as bad as some people in the reviews made it look then
Visions of Mana
Felt like an incomplete tech demo.
Metroid federation force I actually didn’t even make it out of the tutorial the controls infuriated me so much
A few nights ago my girlfriend tried the Dragon Quest 3 remake and it took 10 minutes for her to ask me to check how much a used copy could go for online. She hated how much of the intro was flashbacks that still did more telling than showing, she hated how your party members are random nobodies and not actual characters, and she hated how the first objective was to talk to people in town until she had enough information to know where she was supposed to go.
Team reptile's "Megabyte Punch", dropped after about 40 minutes because I couldn't animation cancel my attacks to combo, just felt way too bad.
Death Stranding. I was pretty bored most of the time. Probably stopped before it opened up, but I'm good.
Xenoblade Chronicles X. Why does the game constantly ask questions with 2 answer options that mean the same thing? What's the bloody point? Intentionally wasting the player's time?
This is also one of those fun single-player games that automatically connects online and won't give you an option to disconnect short of cutting the entire connection somehow.
Expedition 33. I played an hour of it. I do not get it.
I could not abide Pokemon Legends Arceus' battle system. The fact that wild Pokemon could attack me three times in a row and then run away before I even got to click a move was just the worst experience I've had with the franchise. I put the game down right around the time I got the second ride Pokemon, and don't see myself going back to it.
I played Ace Combat X2 Joint Assault right after finishing X Skies of Deception which was rad as fuck.
Immediately, the controls feel more simplified I believe? Even after switching the controls to what I used in the previous game.
The music was okay for a first level, I was kinda expecting more in the style of Skies of Deception instead of orchestral. Second stage and this played. Okay, cool music, but why is it playing NOW? I'm just shooting helpless tanks and some AA guns. I Stopped right after. Just assumed the game is going to give me some sort of music whiplash every few missions.
Oh yeah, the soundtrack turned out to be composed by Go Shiina. Sick stuff like God Eater and Code Vein.