Consumer goods only produced temporarily given that i just conquered an FE. Food actually has value. There are a few food planets focused on making rare gas, and by default they are negative. Normally i have to buy food from time to time for the sake of rare gas production.
The normal AI empires are also affected by the nerfs. So beating them on GA non-scaling is not harder than before. It needs some serious minmaxing, but it can be done.
25x is currently pretty much impossible to beat on your own on the beta patch. Given how hard the fleet power, and empire size has been nerfed. The only way i can see it happen, if you give yourself an insanely long preparation time.
There are videos of people who are better than me at the game. I only ever did with DA. Rapid replicator civic, for traits the machine is adaptive frames, and high bandwidth, organic trait is intelligent.
The base tactic for war was building a bastion next to the enemy border, and put the fleet in the system next to it at the jump point. Let the enemy enter the bastion's system, then send the fleet in. With fleet+bastion you destroy the enemy navy, and then you can counterattack.
Haven't tried in beta, but in beta the bastions are stronger. The only possible issue i see is that the enemy might refuse to attack a full on bastion. The solution to that is to build a shipyard instead with aura. Still enough to tip the balance, but not so strong as for the enemy to refuse to attack.
These seem like entirely reasonable numbers. Wide empires could get to 100k+ research per month way back before Machine Age or Overlord, even, much less before 4.0's inflation (which the beta tries to undo).
Yeah it is not a meta build for optimalization. Also in beta patch they made a hard limit for pop. size reduction. Even if you reach 100% it won't provide 100% reduction.
Machine worlds. They provide 3 times the job as normal worlds, and it is busted as hell. Imagine having the ability to turn any planet into an ecu. With just 10k. energy.
I was able to reach kind of close to those stats (didn’t have that surplus of energy credits or minerals, more like only +800-1200 energy credits at any time, about +2k for minerals) on a voidborne synthetic build of mine by about 2380 on the beta. I feel like the beta definitely hinders early game growth, but around mid game (in my case it was around 2280) I still got the enormous exponential growth from pre-4.3 games. Granted, it took me far more micro, but at the end of the day it only slowed me arriving to these crazy numbers by like 10-15 years or so.
Gargantuan population. Modularity ascension+LOTS of machine worlds. Part of the RP is to eradicate all organic life no matter how big, or small. That means turning every planet into machine worlds.
No way, I have 3 Ecumenopolis and I've surpassed all those stats, tell me how you manage to keep them so low. Did you let the worlds build automatically?
Wild
Consumer goods only produced temporarily given that i just conquered an FE. Food actually has value. There are a few food planets focused on making rare gas, and by default they are negative. Normally i have to buy food from time to time for the sake of rare gas production.
R5: Having 54 planets with ecunemopolis level of population is just overpowered.
Yes. Congratulations. You have clearly won this game. The game is over. You can stop now.
It is not over until every organic life form is exterminated. There is still an awakened empire, and planets to terraform into machine worlds.
As you were then.
Game over? The game isn't over while there are still ringworlds to build!
on lower difficulties, yeah. on 25x grand admiral, no
The normal AI empires are also affected by the nerfs. So beating them on GA non-scaling is not harder than before. It needs some serious minmaxing, but it can be done.
25x is currently pretty much impossible to beat on your own on the beta patch. Given how hard the fleet power, and empire size has been nerfed. The only way i can see it happen, if you give yourself an insanely long preparation time.
Give me your Serious min maxing OP
There are videos of people who are better than me at the game. I only ever did with DA. Rapid replicator civic, for traits the machine is adaptive frames, and high bandwidth, organic trait is intelligent.
The base tactic for war was building a bastion next to the enemy border, and put the fleet in the system next to it at the jump point. Let the enemy enter the bastion's system, then send the fleet in. With fleet+bastion you destroy the enemy navy, and then you can counterattack.
Haven't tried in beta, but in beta the bastions are stronger. The only possible issue i see is that the enemy might refuse to attack a full on bastion. The solution to that is to build a shipyard instead with aura. Still enough to tip the balance, but not so strong as for the enemy to refuse to attack.
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These seem like entirely reasonable numbers. Wide empires could get to 100k+ research per month way back before Machine Age or Overlord, even, much less before 4.0's inflation (which the beta tries to undo).
This is in beta, and many non-meta builds struggle to get 250+ research a few decades in.
seeing 4483 empire size is killing me
you have the same research pace as a 1 system empire making like 2k tech
Yeah it is not a meta build for optimalization. Also in beta patch they made a hard limit for pop. size reduction. Even if you reach 100% it won't provide 100% reduction.
What are you doing to get that much alloy?
Machine worlds. They provide 3 times the job as normal worlds, and it is busted as hell. Imagine having the ability to turn any planet into an ecu. With just 10k. energy.
What is your build?
The Default DE premade empire. XT-489
I was able to reach kind of close to those stats (didn’t have that surplus of energy credits or minerals, more like only +800-1200 energy credits at any time, about +2k for minerals) on a voidborne synthetic build of mine by about 2380 on the beta. I feel like the beta definitely hinders early game growth, but around mid game (in my case it was around 2280) I still got the enormous exponential growth from pre-4.3 games. Granted, it took me far more micro, but at the end of the day it only slowed me arriving to these crazy numbers by like 10-15 years or so.
I feel the economies probably need another 30% nerf or more.
For normal empires they nerfed enough. The gestalt is out of the world in lategame. The current state of the hive, and machine worlds are just nuts.
4483 empire size? I get how, but like... How?
Gargantuan population. Modularity ascension+LOTS of machine worlds. Part of the RP is to eradicate all organic life no matter how big, or small. That means turning every planet into machine worlds.
No way, I have 3 Ecumenopolis and I've surpassed all those stats, tell me how you manage to keep them so low. Did you let the worlds build automatically?
Are you playing on the beta patch?