Hey everyone,

I’ve been experimenting a lot with Z-Image recently and I put together a solution that I wanted to share with you all. It’s a pack that includes optimized Wildcards specifically designed for Z-Image, not just to force high variability in your seeds but also to create things you would even thought, and a workflow that include a body refiner based on a custom SDXL model (any model would work of course, but you can find my one on my kofi).

I hate workflows with hundreds custom nodes I have to download so I kept this simple. Only Impact Pack and RES4LYF. No massive list of missing nodes to install.

The Body Refiner is a second-pass refiner (inpainting) that targets the body to correct anatomy failures and improve skin texture. It helps a lot with hyper-realism and fixing those "spicy" generations while keeping your original composition.

The Wildcards aren't just random lists, I tuned them to work well with Z-Image's and with each other without too many concept collision. You should me able to get distinct styles and subjects every time you hit generate.

I’ve uploaded the workflow and the wildcards to Civitai if you want to give them a spin.

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