it's like 15-20 seconds long with basically no enemies!

  • remember when some guy made the exact same post a few months ago and got downvoted to oblivion?

    I don’t remember that one, but I do remember the guy who leaned into it and had the run back being the entirety of the sands of karak

    the superior runback

    Make the runback the whole game. Don't bench ever. Start from the bottom of moss grotto every time

    Yes, it's softcore steelsoul

    I sure don't. Hm... Does this make the joke better, or worse?

    Previous dude ragebaited people and got his karma shredded. You didnt achieve succesful ragebait tier, but got positive karma instead

    a true skongpost on the previous dude

    Reverse bait technique

    To be fair to op they were being rude and op is making a joke

    Oh that's sad, I remember seeing it, chuckling upvoting and moving on

    Reddit sometimes

  • In all seriousness, this could be the runback. Just have to use Exhaust Organ to enter act 2, and put off Last Judge until you have clawline.

    Ignore my ignorance because I'm still on my first run in act 2, but what the fuck is Exhaust Organ?

    Also is this a important spoiler?

    I would call it minor spoiler. Its an optional area that as I said in my comment, could be used to skip (or delay) the Last Judge fight. You will probably encounter it eventually as you continue to explore unexplored areas.

    I would be careful on this Subreddit if you have not finished the game, posts like this contain many spoilers (like the video is spoiling a different act 2 area).

    Actually I think I am stuck in act 2.  I climbed mount fai, got all 3 songs, fought lace, defeated mother silk, but I can't move on too chapter 3.

    What I'm trying to say is that I have almost done every quest and task that's available in chapter 2, only thing that I'm missing is this and the mask guys delivery

    Assuming you completed most of act 2, you should have encountered Exhaust Organ, its the area after the Mist, which you find connected to Bilewater.

    You need to complete a certain quest to leave act 2, not just fight GMS. One that you only get by talking to a particular NPC. NPC: Caretaker from Songclave.

    Try finding more fleas.

    and if you can't find more fleas, find the one flea who helps locate fleas. She's in a hidden ceiling in putrid ducts

    keep doing quests and tasks, then a quest will reveal itself in songclave

    the quest actually starts at the bellhart board, which threw me off on my second run

    You can start it either way

    huh really?? i checked songclave so many times, but maybe i was only looking at the board and not actually talking to my man at the tent

    Yea, i saw the quest in bellheart, didn't took it for some reason. Went to songclave, caretaker was HOYing me so i talked to him and started quest that way.

    You need to have all the maps from Shakra, which includes Sands of Karak (the area shown in the video). You also need to clear all the quests from the boards. Then keep speaking to the caretaker to get the quest which upon completing and defeating GMS again (but in a specific way) will activate Act 3. Within that quest you’ll need to get like 4 items.

    Where are the fleas right now? Additionally, have you unlocked the map for the area above Bilewater?

    Want some general tips that avoid spoilers?

    You're missing a bunch of areas if you haven't found exhaust organ... Open your map and try to see what's not explored.

    Yeah, I kinda hate how clunky the method to get to Act 3 is.

    It's literally just playing the game. The requirement is do most quests in the game and then wow you get more game.

    It’s just working towards any practical goal within the context of the story that I want, the way progress is achieved at every other point in both HK and SS. In every other progression gate in both games, you either get a power-up that gives you access to a new area, or collect an item that acts as a key to access a new area or initiates story progression. This is just a random completionist gate. You are just doing arbitrary tasks hoping it will move the game forward, somehow.

    I feel like this only works as an argument if you know there's gonna be loads more content. For anyone who didn't get spoiled on the fact there was an act 3 it felt really cool just getting rewarded for playing the game. The only reason you have issue with this is because you knew there was more content and you wanted to get to it asap rather than just enjoying the current content.

    I didn’t get spoiled about an act 3. It’s basic pattern recognition. Acts usually come in threes. There were secret endings in HK, stands to reason there would be in SS. The base ending is obviously a bad ending. It was all pretty straightforward.

    But HK’s “act 3” entry point is much more elegant, with Hornet hinting for you to meet her at the Kingdom’s Edge, even if you don’t know where that is or don’t have the abilities to get there when she tells you. SS is just doing random stuff until you accumulate enough secret victory points to trigger the quest.

    Hmm yes. Dream bailing a random corpse after getting a random upgrade with no guidance whatsoever is very predictable

    Aww didn’t game devs hold your hand for you this time buddy?

    You really are a dumbass troll, aren’t you?

    HK didn’t hold your hand to get to the end, and it didn’t bother me. But there was an obvious cause and effect when you progressed toward the ending. Finding the King’s Brand, the pieces of King’s Soul, etc. Every step has a purpose within the story.

    Why does the snail shaman care if you specifically helped Shakra find her mentor or helped the fleas find Fleatopia? It’s just arbitrary completion gating without having an in-world justification.

    The initial quest dialogue for the Act 3 quest is about proving you're not looking to dominate others as in the "bad" endings, but to find another way forward. The snails also want this, as they don't simply want to be ruled by another power-hungry divine being. You have to grow your reputation for being someone good and altruistic by doing these things, which prompts the snails to assist you rather than fear you. They very much want to see you save fleas and help Shakra.

    Don't get me wrong, I love HK, I have hundreds of hours, but I absolutely had to look up what to do to get True Ending. I can see the logic to it in retrospect, but at the time, the locations you needed to visit (and their order) were not instantly intuitive.

    They could’ve done a better job not making it feel like just a game mechanic where a switch gets flipped after getting an arbitrary number of points. For the required parts, they could have Shakra or one of the fleas visit Songclave after their task is complete, or at least have the Shaman make note of it (“I heard what you did for so-and-so…”). Something to sell the narrative that you are slowly winning him over.

    I feel like even if the hints for HK feel vague, they are there, and it’s clear why each part was necessary within the context of the story.

    Act 3 is kind of annoying. You have to do a ton of wishes, get enough fleas to move them to the putrified ducts, and eventually you’ll get a new wish in I think songclave called “silk and soul”, and that wish leads straight into act 3

    It's optional-ish. You do encounter it when seeking the Vaultkeeper's melody. You don't have to do its main area and its boss, though.

    do some exploring in sinners road

    Instruction unclear, I am now in Bilewater 

    It's a route to trigger act 2 without facing the last judge. Go back to the tavern in greymoor and go straight up. Start poking around and follow any path you find. It won't be fun but there's a lot of content that way.

    I am assuming you are talking about sinners road? It wasn't fun for sure lol .

    If you don't mind can you give me a bit more info on where the room is supposed to be or what item is required for it? I already found bile water and did that chef fight for the pickled something 

    This is the actual location without riddles: The top left corner of the room on the top of Sinner’s Road, with the big enemies with chains in it, is a breakable wall. Have fun

    The chef is still in sinners road. You can either go the route the person who replied to me suggests, which is probably faster/easier, or you can continue through bilewater until you find a bench and bellway and head west from that. You'll have to traverse a puzzle section to reach the exhaust organ

    it's the medical term for a butthole

    You shouldn't be here if you haven't finished the game. Trust me, this is a game where you REALLY don't wanna spoil yourself.

    Big spoiler.

    It's the place where the citadel bugs store one of the dopest tracks on the OST.

    I would get off the subreddit if I were you, you are bound to get heavily spoiled here. Unless you don't care, of course.

    I genuinely did last judge from this bench because i left him until the very last boss of act 2, and only because i needed to kill him to reach act 3. I beat GMS before i did last judge

    This is exactly what I did in complete ignorance.

    That's exactly what I did

    That’s how I did it on my first play through by accident.

    That’s how it went down for me

    I inadvertently did that because I forgot to revisit Last Judge while exploring lol

    wonder if you could do it without the clawline after entering a2 through whisp thicket with faydown cloak obtained in A1?

    I don't see how Wisp Thicket is relevant here; its really just the faydown cloak skip you are talking about here.

    From what I recall of the path to Sands of Karak, I don't think double jump alone is sufficient to navigate it. But if people are out there earning faydown without clawline, maybe they will manage.

    It's what I did and I loved it. By then I was strong enough to absolutely smoke the Last Judge too

    Judge is a pretty easy boss, dunno why anyone would put it off. Yes I died numerous times, but it's a fun fight and the runback isn't as bad as people say.

    Two reasons:

    1. You didn't realize they existed because you found Exhaust Organ first then got lost in the citadel.
    2. You are on a second playthrough and want things different from your first.
  • I got really good at it because I had to do it over and over lol.

    Oh nvm this is a joke post damn it

  • All jokes aside, I found Groals to be much worse, even with the secret bench so I never understood the last judge runback hate, unless that was as far as someone had gotten.

    raging conch fly and watcher at the edge were also tedious af, even coming from blasted steps.

    I think the last judge runback hate came from a time when most people complaining had yet to experience groal. It’s the first decently challenging runback besides (benchless) beastfly, which is totally optional, and honestly it’s still a refreshing cakewalk.

    I mean I complain because I don’t like the runbacks at all, lol. Pointing out worse ones doesn’t really change my mind when games without them exist.

    It’s all good because I just modded them out, but idk if I would have been able to push through the game without that mod.

    Watcher was definitely an annoying runback, but there was a secret breakable triangle for conch that made it much less annoying, (although the non shortcut path is very tedious).

    Because a lot of people that complained about LJ runback probably didn't make it to Groal or they did and just gave up on him (And act 3)

    I think part of it, at least in my case, is that I sucked much worse when facing the last judge. By the time I got to Groal I was a much better player so it felt much less punishing

    Honestly whenever I see people complain and hype up the difficulty it makes it feel so much easier because I'm expecting the worst thing imaginable.

    Raging conch fly is just going up the room from the station though?

    Yeah, just takes a while

    Groal has a worse runback, but he's an easier boss (you can basically cheese him by hanging out in the corner of the muck; almost nothing he has can hit you).

    Sure but not everyone is gonna try to find a way to cheese the boss, but actually fight it. In which case Groal is way harder.

    eh, game had a few too many aggravating moments for me to not be cheap in turn.

    Complitely understandable. I genuinely hate the Stilkin. More than anything else in the groal fight, the runback or the whole game.

    Okay but the last boss mentioned in your post (I don’t know how to spoiler) is a boss you should realistically be dying to maybe once.

    I must be weird because I died to him about 10 times.

    but Karmalita took me 3 tries so 🤷

    Lol, some of us are just bad, OK? 😂

    But yeah, once I figured out the attack window I did kinda wonder why I died so much.

    Also put your text in the gap of these symbols to do spoilers. "> ! ! <"

    Ah, thanks.

    And yeah in hindsight I guess I can see how the boss would punish more aggressive playstyles. I had gone full spell build by that point so I was almost never in his attack range, but more melee focused builds, especially those with short range like wanderer, would probably have a much harder time sneaking in.

  • The fact that, after going through the required steps to make this, you still had a cocoon to retrieve at the arena, evens out the Feng Shui in this thread.

    i just realized that I could make this joke and decided to Die on purpose during the fight. It definitely didn't take me three tries. Nuh uh.

  • The normal runback I took from the blasted steps bench only has 2 enemies that you can run past. I never understood the issue

    If you just run past every enemy, then it is super easy, but after some patch they've actually cut one out of two conchflies, so now it is no-issue

    To be fair you could still just run past everything before the nerf

    platform is harder than enemies.

    Plus i've done the runback 25+ times

    The flying conch thrower that's guaranteed to hit you if you float, dash under it pisses people off.

    Because it was nerfed. There used to be more enemies 

    There used to be more enemies that you still didn't have to interact with at all. The original runback wasn't that long, had no required interaction with the enemies, and if you couldn't handle the platforming in blasted steps, you probably needed the practice anyway.

    Does not seem accurate. The big problem I've seen for a lot was the Driznit that spawns in the underside path, the same drop you take to get the Craftmetal. I don't remember being able to take the above path over it without Faydown Cloak. I watched a friend do that runback recently, and that enemy alone not being there cuts down on a lot of time. 

    You could just run past it. I've done that runback at least 30 times cause I'm bad. And went through the same section for meat delivery at least 5 times before the change. If I get time later, I'll see if I can find a video of the runback pre nerf. You just jump past it and climb up the wall before it gets a chance to attack. It can be done without faydown or clawline and it doesnt require frame perfect inputs or anything. It's pretty easy to replicate. I'm not upset by the nerf, just pointing out it didn't really change much for anyone doing the runback correctly.

    Edit: Optimally, not correctly. The correct way to play games is however you feel like.

    I mean I still didn't really have any issues with the runback once you get an optimized route down, but I'm definitely better (at Hollow Knight) than the friends I've seen play post-nerf, and I definitely noticed just how much less of a hassle the runback seems even with such a minor change. 

    I think there was an extra enemy on release

  • Somebody needs to just start from the steam page and record the entire thing from purchase/downloading up until the Judge

  • Huh...so they do just sit on their ass at the Gate if you enter through the Exhaust Organ

  • Phantom defeaters be like

  • I know it's a meme, but this could genuinely have been the runback! Simply change which side the wall break and you're done.

  • Yeah, well, smart guy, you forgot one crucial detail: I never saw that, so it doesn't count, and I am original, funny, and handsome. Just ask my grandma!

    The thing about a good joke is it is repeated. Otherwise we would run out of jokes once every funny thing is said.

    Plus, I certainty was not using this subreddit 2 months ago, I had not yet played the game 2 months ago so thats just spoilers.

    Eh it's how I did the last judge. So reality and not a joke

  • In all seriousness tho why do people complain about it? Is it only me that thinks the runback is not that bad, it is like only 2 or 3 enemies and they're not that difficult

    I think people get triggered by the first conchfly but once you figure out the timing for the jump it’s not a problem anymore. Some people don’t have it like that though.

    It’s because so many other games don’t have runbacks, and they are so rare these days.

    They are always at the top of lists of things you hate in current MVs. Once again, it’s not a difficulty thing, it is just a waste of time kind of thing.

    And yes, 15-20 seconds is still longer than I would prefer when games like PoP Lost Crown give you the option of where to spawn.

  • Not even that bad smh

  • hardy har har funny guy

  • I didn't find sands of karak until act Three dawg. The runback from the bellway is torture.

  • Mate how did you get in the sands of karak before beating her. I know it's possible but that's just crazy.

    You can get into the citadel through sinners road, through the mist, through the organ, beating phantom. After that you can do basically whatever you want.

    Oh yeah right. Thanks for the correction mate

  • At this point of game, how would one need to run back?

  • The thing is that I came from the left, not from the top and there were enemies and it was longer, but wow, the difficulty of silksong is pure crying from people who haven't played the first game, silksong is easier than hollow knight, you have many more weapons (literally) to fight, the enemies make you 2 but you heal 3, emblems that adapt to your playing style, the fucking ultra OP hook, I don't know, for me complaining is pure vice or pure tik tok childhood that if something costs you more than 20 seconds of effort, you already think that it is poorly made or that it is horrible, it is shitty to do things thinking of those people as the target audience, but I guess that is what happens today and everything that comes out of that is going to fall into the niche, shitty for its development as a genre but I prefer the niche and a real, authentic design, to becoming famous and conforming to the pure mainstream (tik tok generation)

    As someone who loves both, and doesn’t think Silksong is unfair, I do still think it’s objectively more difficult than Hollow Knight.

    Why do you think it is more difficult, in what sense, the bosses? The path? The gameplay? I only see it as longer and therefore more likely to get lost or stuck, but more difficult as such? What do you think?

  • old post, someone already made this exact post

  • can we beat this guy to death with hammers

    Why do you need permission? Do it, coward.

  • To be honest the runback isn't that bad from the bell beast bench either. You can ignore every enemy and it doesn't take much time with efficient movement either.

  • Just dont fight them (trust me bro you get funny anility)

  • i did last judge to enter the citadel. i didn't have clawline or faydown cloak. so yeah the runbacks were hard af.

  • I put off Last Judge for like a month because of the run back, decided to use the alternate way through sinners road, grinded through it to find Phantom and found out she was much harder than the last Judge.

    Because I didn't want to do sinners road again I just stayed there and persisted and got good and managed to clear it after 20+ attempts.

    Then I went back to Blasted steps and cleared the last judge after two attempts. Found the runback was much easier now as well.

  • Judge is judging

  • Well played, OP. I was ready to start typing up a storm haha.

  • Because it took like an hour to understand j can just sprint past the conchfly

  • Even if you go to Last Judge through Blasted Steps it's a 30 second runback that skips all enemies.

    However I was not aware of these shortcuts until I saw a video of it. Guess a lot of the hate comes from people fighting those super annoying flying things, that have auto-aim and shoot red projectiles at you while hovering over the deadly sand pits.

  • i did it from the bench right next to the bellway and it wasn't bad at all 😭😭

  • Where even are you?

  • now do that in Act 1

  • That’s the other route. I’m assuming I missed the /s.

    I used meme/humor for a reason

    Haha, I’m seeing that now. A+

  • Because most of this game's fanbase have never played another platformer and it shows. I mean, it's literally just some entry-level 2D Rayman stuff

  • ik you're joking, but I genuinely agree, by the time I was done it took less than like a minute to do, and it was pretty fun

  • Some of the runbacks in this game are super annoying, but I think a lot of them exist for the intention of being difficult so you can master the muscle memory for platforming required at later parts of the game.

  • Because people are silly and would rather parrot the same dumb complaints than to adapt and improve at a game (aka “git gud”). 🤷‍♂️😅👍

  • [deleted]

    That is what the meme/humor flair means.

    If you need to see "/s" to understand a joke you've got a problem