Thanks to our favorite journalist Jason Schreier, we have a brand new article and interview with TC on the Bloomberg! Linked is a paywall-free version that Jason gave us, make sure to read it on their website to give them the clicks! They’re great people and Jason is great too, and we want to appreciate them and their journalism, so go read all about Team Cherry’s latest plans.

As a final reminder, don’t repost screenshots or text posts versions, we have a link to get past the paywall anyways, and we want to support these journalists - your clicks are how they make their living!

  • Ayyy official paywall free link, thank you mods

    Always happy to do our duty 🫡 enjoy the article, feel free to share

  • I love how real and uncompromising they are about the appeal of Silksong. Major props to them for straight up saying they haven’t made a game for everyone.

    This is the way.

    Making games with a checklist of “popular features” in mind is antithetical to making good games. Silksong straight up made me mad a few times. But the game ended up teaching me that it only feels impossible at first, it was a huge breakthrough for me.

    Every time I was stuck on a boss or gauntlet there was an upgrade available to me to make things easier. Both persevering without and going to get the upgrade felt great. Lowering difficulty would have taken away a bit from that feeling.

    I honestly don't mind "easy mode" or "story mode". Like if TC made a story mode option where you had infinite health, I would not be upset. You could even disable achievements in story mode, and make it not a toggle. If you play story mode you're stuck in story mode. No using it to "skip" a hard fight.

    I have the option to not play that mode. But I know people who would love the story and atmosphere. But they're not good at games. One of them is an amputee, playing SS with one hand is near impossible.

    My amputee friend being able to experience the game in easy mode, or on story mode, does not detract from my experience. In the same way that me choosing not to play steelsoul mode does not detract from anyone who does.

    Steelsoul can be considered "hard mode". So that would make the normal game "easy mode" in comparison. If people can enjoy steelsoul while I play with infinite lives, then I can enjoy normal mode while someone else has infinite health.

    I just don't understand people who are against an ENTIEELY OPTIONAL easy/story mode for people who may just not be good at games or who may have a disability.

    Not everything is for everyone. The fact that you exist does not make you entitled to everything that is available in the world. The game is as its creators wanted it to be. Buying it and playing it is entirely optional. The fact that you want something does not mean that the world is obliged to provide it to you.

    If someone made a mod that gave you infinite health for people with accessibility issues to enjoy the game, would that upset you, and if so why?

    If not, then why would it upset you if it was included in the base game but it doesn't upset you as a community mod?

    That's a sincere question. I don't understand gatekeeping a single player game. You talk of "entitlement", it's not. Please try to be less acerbic and have an actual discussion here. Would such a mod bother you, why or why not?

    You misunderstand me. I'm not being acerbic, sarcastic, or anyhting like it. Neither am I upset. I'm being realistic, and, if it's possible, objective.

    A studio makes a game. It is what it is. It's a result of years of development and thousands of decisions made in the process. The decision about the game's difficulty level was one of those decisions. And you walk in and demand they change it, because you don't like the difficulty.

    If you want it to be different, you have two choices:

    - not play a game that is not up to your expectations

    - turn to mods and modify the game to a state you desire

    You can't expect game devs to cater to every fan's wish. It's simply not realistic. (by the way, the word "entitled" is not offensive in itself. I used it because I deemed it best to convey my thoughts)

    And, to reiterate my initial statement about not everything being for everyone. I have a friend who is a fan of Dark Souls and all the games of that kind made by From Software. He showed me Dark Souls 2 years ago. I watched him play for quite a few hours and loved the game. But I saw 2 factors that would ever prevent me from playing it (I haven't since then, and probably never will):

    1. Movement in combat: I can't strafe left/right. My character turns in the direction I press on my keyboard. TURNS, not STRAFES. I can't play like this. To me it's completely unintuitive and unnatural.
    2. The game has no map, and at the same time its zones are very complex and multi-tiered. I get lost easily, my brain has problems processing directions. Most people will go somewhere new and be able to backtrack with no problem. I can never do that.

    These two things mean that I will never play any games by From Software, no matter how much I like them (especially Elden Ring is aethetically appealing to me). And yet, I never complained about it on an internet forum. Because?

    Because not everything is for everyone, and I understand that.

    You completely dodged the questions, so I repeat myself:

    If someone made a mod that gave you infinite health for people with accessibility issues to enjoy the game, would that upset you, and if so why?

    If not, then why would it upset you if it was included in the base game but it doesn't upset you as a community mod?

    I did answer:

    "A studio makes a game. It is what it is. It's a result of years of development and thousands of decisions made in the process. The decision about the game's difficulty level was one of those decisions. And you walk in and demand they change it, because you don't like the difficulty."

    You are not entitled to demand that developers grant your wishes.

    So it upsets you that people make those mods. OK seems a silly thing to get upset about. You can't stop people making that mod, and it does exist.

    But if that's what keeps you up at night, I envy having a life where I have so little to worry about that I stress over something like that.

    A game that appeals to everyone. Appeals to no one.

  • I love that they mention Bilewater is the hardest part of Act 2, and the precursor to Act 3. Like, if you can do Bilewater, you're ready for even harder stuff. Glad they stuck to their vision and didn't make difficulty sliders.

  • Interesting how they talk about their output in regards to their own mortality. That takes true self awareness. Smart dudes.

  • Team Cherry acknowledging Expedition 33 and Modding is amazing

  • I knew there had to be something up with the bells on the benches.

  • The section on difficulty towards the beginning was really pertinent to the main complaints about the game. They pointed out how adding a difficulty slider would be contrary to the intended solution they developed and tested during game creation of build experimentation, backtracking or seeking alternative routes.

    Pellen: When you’re thinking about what the player’s options are, and how they might react to the world, you’re not thinking about them backing out to the options and changing the world. It’s nice. All of your thinking is in the world itself rather than on a meta level.

    I hit a wall on Last Judge . If there was a difficulty setting maybe I would have tweaked it, but instead I went and backtracked, found stuff I missed, and eventually came back feeling like, ‘Oh, I can actually do this now.’

    Gibson: That is the ideal experience.

  • Thanks! I look forward to reading this.

  • "Even we felt like we didn’t have a lot of control because we basically were rushing, rushing, rushing toward the end, working right up until the last point. And then the minute we thought this was ready to release, suddenly we’re releasing it."

    Every god damn time

  • They i directly mentioned mossbag lol

  • So the Lace Dlc has been confirmed a while ago? When did that happen? Those six years of silkposts really did a number to me, that or my reading comprehension.

    I am fairly sure Jason is just joking when he asked that. A hypothetical lace dlc spiraling out of control the same way the hornet dlc did is a humorous idea. 

  • Still no mention of when Silksong will actually be released, of course. Getting ahead of ourselves a bit much?

  • The only question I would ever ask team cherry if I interviewed them would be... Where is pharloom bay? Just that whole debacle it was such a cool area too

  • Anyone know how to get a paywall-free link? It seems these links from Bloomberg are temporary and have a paywall again after a bit

    Try opening from the link I posted again, it should work just fine. It hasn’t added any paywall for me.

    Is the link still working for you? Doesn't seem to be working for me - not sure if there's a date after which the paywall-free link expires

    Huh, it has stopped working for me as well. I wonder if it only has a limited number of uses, or a time limit like you suggested. Dang.

  • They mentioned something I'm worried about. If they take a decade for each game there won't be many Team Cherry games before they die. There won't be many entries in the Hollow Knight franchise or other franchises and different genres. Also Hollow Knight 3 might not come out until I'm 40+ which is scary.

    It's okay. There are other things to life than Hollow Knight. Be grateful Team Cherry are still around and still want to make great games, even though they don't have to at all. The fact there's so few of them just makes them more special and more worth cherishing.

  • [deleted]

    Shouldn’t be! You’re using the link I posted right? It should work for everyone.

    I seem to also be unable to access the article, does the link no longer pass the paywall?

    That does unfortunately seem to be the case

  • These guys are so freaking full of themselves, feeling clever that they made a game that wastes players time and trolls them consistently. Then they smile at themselves and say how smart they are that they gave players "other options", which is just BS and doesn't actually match players' experiences. "Nothing significant" on balance to fix my arse.

    Everyone I know can't stand this game, abandoned it, wishes we could refund it, and are extraordinarily disappointed that it seems that Hollow Knight isn't going to have the sequel it deserves.

    …why are you here?

    Because I still have hope they'll fix the damned game and stop listening to the toxic community (and truly I've never encountered a game with a more toxic community than Silksong's) telling them they've done no wrong and that the game's fine.

    lol how is it toxic to think they've done (almost) no wrong and the game's fine, sorry we have different opinions from you?? but silksong is a top 3 game I've ever played, I'm not gonna pretend it's not.

    You're the toxic person here my dude.

    Having a negative opinion isn't toxicity. Toxic includes:

    • toxic positivity
    • in ability to accept criticism/lack off perfection
    • "git gud"
    • memes and shitpots for everything everywhere at all times
    • accusing any dissenting opinion as "baiting"

    Nothing in this game is harder than Godhome

    No idea why someone downvoted you. There is no single challenge in Silksong that compares to pantheon 5. Steel soul mode is probably the closest competitor, but still requires less practice.