• Almost looks like a real life photo

    The amount of details in these games is very good.

    Right? That’s something I always appreciate about this game, the high fidelity graphics and the attention to detail are above and beyond. I love seeing little things like the tires bulging out at their contact point, or the little curtains inside the AI vans swinging back-and-forth inside the windows. It really has spoiled me. I tried to play Microsoft Flight Simulator after this with its much touted graphical fidelity, I felt like I was in a cartoon.

    I'm glad others have noticed the tyre bulges under pressure of a big load - I also see the devs are refining the graphics as time goes by, including more of the dynamic effects and hopefully being able to add night-time back into the game.

    I's also be happier if the zone markings and road laying markers could be renered invisible along with turning the HUD off in photo mode.

  • A thing I do is. If there is space and you know its risky to tip over turn your crane to the side you will tip to and extend it all the way. The small crane has no weight and if you fall you won't stall and can save it.

    That is a good idea. I've seen similar discussed here before but I always forget about it come the crunch πŸ˜‚

  • Beast

    It is indeed - I'm so glad putting the brakes on stopped it tipping further πŸ˜„

  • just go backwards.

    True, but I'd have still had to go forward again down the rest of that slope, so I wanted my Zikz crane there to stop it falling over πŸ˜„