Glitter Gold V1.2 Is out, and it's the most ambitious update yet!
What's new:

  • Kanto becomes the Victory Road.

The game takes advantage of HGSS's interesting level curve once more, as the region is surprisingly tailor-made for a late-game string of gauntlets, with trainers around lvl.40, none of them exceeding the league level cap. -(and yes I have to stress, the trainers really are that low of a level in the vanilla game, none of them have been tampered with!)

Kanto will offer a grueling experience, tough gauntlets, some optional challenges and there's also a great opportunity to venture through Kanto in the gen 4 games. The routing of everything has been changed, to make for a more unique experience -and- there are some Easter eggs too!

  • Optional Challenges, Glitter Gauntlets & Karma

Probably my favorite feature - the game really emphasizes on the impact of choice.

Along the game, there are various optional challenges, with short and/or long term consequences. This mostly involves taking on areas as gauntlets, but can also vary (e.g. in the Ecruteak gym you could leave at any time).

For every optional challenge you clear, you will obtain an achievement and a Glitter Gauntletâ„¢

The game indirectly will reward / punish the player depending on their choices. This may involve getting extra healing supplies or not getting an important item.

But in the very end of the game, in Kanto, the player will come face to face with their decisions that made their run.

  • Early clear

Another form of optional challenges involves clearing an area early. Some NPCs will give the player powerful items as a reward for clearing an area on a lower level cap (e.g. Fantina on route 37). Other areas are guarded by optional trainers, but offer strong encounters or TMs / items needed for the next area.

So it comes down to, how bad do you need that Bagon for Bugsy split? Is it worth fighting the double battle to get the Destiny knot for Whitney? - Lending another, favorite of mine ,RPG element to the game.

  • New OW weathers added.

Some areas will feature perma-sun or insta-trick room. Enjoy!

  • New TMs spice up the game!

Glitter gold now takes advantage of many new TMs introduced to the game. Most of them are interesting niche moves, either bringing back cool TMs lost to time, like Dynamic Punch and Nightmare from Crystal, other are old tutor moves like Metronome, and others are rarely seen but fairly entertaining moves such as Gravity, that open the road for new lines!

I'm as keen on seeing Forretress pull gravity Zap cannon strats as the next person, but it's also a way to make use of TMs in a game where most TMs would be banned.

Also many TMs were removed, such as Earthquake and Dark pulse on Victory road,
replaced by others.

Learning compatibilities are accounted for, and to add to that, some other TMs that aren't available until the post game, have been brought into the main story..

  • Some gyms restrict types.

There's an Npc that frisks your bag for the banned types in these gyms:mahogany, olivine

This is done to allow for more type variety earlier in the game.

  • Expanded Dex, Changed Shops, New encounters and new evolution method: Added some evolutions, Earlier access to some pokemon types previously relegated to the late game, Shuffled encounters around and added new ones, shopes are edited, notably some TMs can be sold earlier in Goldenrod Dept store, while the rest of them are sold in Safari zone gate.

Added two new items, the Scavenger's Rag and Eerie Prism. Pokemon that need them to evolve are listed in the docs. The Eerie prism is received after defeating a certain black-coat trainer in a waterfall cave. The rag, well... it's in the name.

  • Misc. Changes:

-The New game tutorial now explains some stuff about the game, making it more beginner-friendly and breaking the monotony of the typical HGSS tutorial.

-Added a hidden power checker in lake of rage, replacing the fishing guru's house.

-Some gauntlets have become harder, especially Radio Tower Rocket Takeover

-Hall of fame screen has a custom message if you manage to reach it, muahaha!

-Changed the Trades

-Fixed minor stuff

-Added easter eggs, and some plot elements I'm not gonna spoil!

Patch & Documentation:

Link to pokecommunity post

Credits:
-Dspre 1.14.2
-Imhex - hex editor
-Kingdom of DS hacking discord server
-Bulpapedia and Serebii for pictures used in this post.

Hope you enjoy my game! If you have any questions/feedback or *dare I say* a hall of fame screen, feel free to shoot! ;D
~Elysssium

  • Came by to comment that that battle background is so cool and unique. Good job

    The one in the first pic? It's just trick room :')

    Oh haha, that goes to show how little i know aboit thr games 😅

    hahaha no worries xD

    1. Any rebalances or new modern moves added?
    2. Is this like a new custom overworld or a reuse of HGSS maps with dialogues changed and trainer updates?
    3. I haven't played HGSS yet. How much does this game overlap with the base game in terms of story / content etc

    Nope, the game's systems and mechanics remain intact. (with the exception of some HM moves being nerfed for the player).

    Overworld uses the same assets, there are no custom maps or anything like that, but some overworlds are edited for the sake of progression.

    This is a difficulty hack of HGSS, where the gimmick is that trainers remain the same, while everything else becomes harder for the player. The game uses the normal HGSS story, but it adds a ton of changes in the progression / new events and new dialogue to go with that, as well as new NPCs.

    Along with all the changes in progression / gauntlets / and mainly the tons of content that affects gameplay(such as resource management, optional quests, etc) I'd say it's a very different experience to base HGSS.

    Thanks! Since you said the HGSS story is preserved, this means i can play it blind and still get to experience the FULL hgss storyline..? I.e. it wont ruin my experience of vanilla HGSS?

    I mean sure, just keep in mind this hack doesn't really focus on the story, but rather the challenge-run aspect! But you could definitely do a casual run of it, if you don't mind the higher difficulty!

  • Hi, is this supposed to work with the 4787 USA rom? It's not patching for me.

    Which patcher are you using?

    xdeltaUI. Also tried DeltaPatcher and it says that the file I'm trying to patch is not the right one.

    I just tried patching again with a clean Pokemon Heart Gold - USA version rom, and it works fine. The patch 100% works, so maybe it's your rom file?

    Ok, I tried with a xdelta patcher on github and only got it when I disabled checksum verification at settings. It seems to be working now, let's see if there's bugs or not. The rom file itself is fine, it's the one that's available in the roms megathread here on reddit. Thanks!

  • Will this go up on Hackdex?

    I've submitted it, and it's pending. Once it goes up, ill also link it here!

  • Hi! What software do you use to edit and create your maps?

    The maps are the standard map assets provided by the game.

    The edits to these maps are made with DSPRE's map and matrix editors, credited in the post!

  • We truly are in the era of DS hacking ^^

  • Im running into an issue playing this on MelonDs where when I go to enter Route 34 from the IlEX forest, the game goes black and I can only hear the audio. I have to reload my save just before that point, is this an issue of Anti-piracy or something else?