I gave it a go after the patch dropped and unfortunately I cant get enough performance to make it feasible for me. Theater mode is still pretty cool for using the HMD as a head tracker even in theater mode, but yeah Iβm going to need upgrades to be able to do this like I want to.
I'm running this on a quest 2 with a 12th gen i7 and a 3060, can't remember the amount of ram. It's horribly fuzzy even to me, and quite glitchy, but I still love it. I've always had the patience to 'read' past/through the 'typos'
All it took was a $35 quest 2 sold for cheap because you can't set it up without controllers. Luckily the local pawn shop let me borrow one for a hot second
I think the very beginning doesn't look 3D but various parts do as you get further into the video. But much of it isn't a strong 3D, more subtle. You can definitely tell towards the end.
Your brain is not broken. The camera settings for the 2 eyes could be a lot better (maybe separate the 2 eyes more) to get better parallax. There is some effect at some parts when objects are close to the viewer and that's about it (like the HUD as OP mentioned). Most of it just looks like standard 3D projected onto a 2D screen.
It's just big is all. It is most definitely stereoscopic, you can tell at the end of the video when I get out of the ship.
My hypothesis is that the only reason you can see from one mountaintop that the next mountaintop is 3d, is because you have a massive change in depth when you focus at some position in the middle. Unless VR glasses start using a Lytro lensbody technology and GPU's can accomodate rendering for that, getting large scale things to render without feeling flat will be a pipe dream. You have to focus on a slightly different point on the flat screen which is just...different than focusing on a point B halfway between point A and you
That looks awesome!
That was fun.
Looks good to me too. I flipped my phone sideways and it was even better. Thanks!
I gave it a go after the patch dropped and unfortunately I cant get enough performance to make it feasible for me. Theater mode is still pretty cool for using the HMD as a head tracker even in theater mode, but yeah Iβm going to need upgrades to be able to do this like I want to.
I'm running this on a quest 2 with a 12th gen i7 and a 3060, can't remember the amount of ram. It's horribly fuzzy even to me, and quite glitchy, but I still love it. I've always had the patience to 'read' past/through the 'typos'
The frame-rate is horrible in this clip, but the clouds look great, as does your ship, HUD, reflections, and ground textures.
I wish I had a great PCVR rig, because STAR CITIZEN is one Iβve followed for a while, dreaming it might one day support VR.
Congrats to you for getting the opportunity! ππ₯
All it took was a $35 quest 2 sold for cheap because you can't set it up without controllers. Luckily the local pawn shop let me borrow one for a hot second
Cross eyed now π΅βπ«
Ain't 3D at all my dude
Looks 3D to me
The scale of the clouds loses a little bit of the 3d-ness but it's more clear when I hop out of the ship, how the UI elements are placed
What? It definitely is for me.
Weird! Is my brain broken?
Interesting! I don't know. Based on all the facts we have, there's an equal probability that it's mine that's broken :)
I think the very beginning doesn't look 3D but various parts do as you get further into the video. But much of it isn't a strong 3D, more subtle. You can definitely tell towards the end.
Your brain is not broken. The camera settings for the 2 eyes could be a lot better (maybe separate the 2 eyes more) to get better parallax. There is some effect at some parts when objects are close to the viewer and that's about it (like the HUD as OP mentioned). Most of it just looks like standard 3D projected onto a 2D screen.
Ugh. You made me open both my eyes. Itβs way too early for this.
Agreed. It's as flat as a witch's tit
It's just big is all. It is most definitely stereoscopic, you can tell at the end of the video when I get out of the ship.
My hypothesis is that the only reason you can see from one mountaintop that the next mountaintop is 3d, is because you have a massive change in depth when you focus at some position in the middle. Unless VR glasses start using a Lytro lensbody technology and GPU's can accomodate rendering for that, getting large scale things to render without feeling flat will be a pipe dream. You have to focus on a slightly different point on the flat screen which is just...different than focusing on a point B halfway between point A and you