https://imgur.com/a/M67nifU

Be me newly minted Roman Empire. As a wide player what is the best way to increase gold income late game? I built a good 200 tax offices a few years back and it did absolutely nothing.

  • You have a lot of territories that produce a lot of stuff, but I see less than 10 nations on this map. No one can buy all the stuff that you are producing, and thus you make no money selling it. Trade income ususally trumps tax income. In this map there are not enough people to trade with.

    1) Get the "Coloniae" tech (close to "petition of minorities")

    2) Chose some cities that you can get rid of, for example because they have a low value trade good or are full of wrong culture pop and you have not invested in a theatre/temple yet

    3) go to the crossed swords tab (where you see the amount of forts in a province)

    4) there should be a button now which makes you release that city as a trade focussed OPM, called league city

    5) release a league city. They will get extra capital import routes and will start importing goods.

    Alternatively, break up some of those big blocks. Declare war, then as you win the wars instead of taking territory, release states.

  • The way I get 200+ gold a month with legions is by making every food trade good has a farm and when you build cities emphasize mills and granaries for pop growth. I don’t use tax offices at all because the building slot they occupy isn’t really worth it outside of metropolises like roma with 20+ slots. Also use as much political power as possible to found cities bordering food trade goods. More pops= more taxes and more cities stacked with granaries mills markets and one theater and temple makes BANK

    Not only that tax offices are terrible when it comes to paying of the money you pay for them.

    Mines are kings, most important thing to do is disable slave promotion in any mining province and pushing as many slaves as you can there

    Oh and never build cities on mining goods, cities are much less efficient when it comes to goods production.

    I also like to create few vassals that are province or two province sized on my borders, they are really great trade partners and make me much much more money in this form then if they were right under me, especially as they prioritise trade with you and your automated trade also prioritises trade with them.

    but why found cities bordering on food trade goods? i know we should found cities, but why next to food trade good territories?

    Mills and ports increase migration and food trade goods create pop growth

  • Hi, as you said, you play wide: you kill someone and basically double your income—preferably a Diadochy, since they usually have cities that give you tons of gold when you conquer them. Conquests are a really good income source because the AI sits on a lot of money and constantly improves its territory.

    By year 662, I had about 1,161 gold income with a positive balance of 225 on Very Hard difficulty in the Invictus mod. Throughout the game, I built zero tax offices. The only income-related buildings I constructed were foundries and slave estates—the first for research and the second for food production. Other buildings were academies in the capital region and aqueducts. The rest of the money I fully invested into my army to make even more money.

    And with 80 gold positive balanse you can afford at least one legion in a capital state. Legions are more stronger than levies to crack down enemy army and siege faster. But you must, of course, increase its basic morale and train till Legion becomes experienced which you can afford.

    sir, what other buildings did you make that are not income related? you didn't build mines?

    Hi. No, because there was no one in the capital region and I was always short in money needed to save/spend for mercs till i finally started mass spam of Foundries and Slave Estates.
    But because I played as a small nation, I did increase my start income by taking 4 Civics (Logictics Bureau and River Barges main targets) since trage greatly boots income to afford more stroger mercs. And then Eventually, I Liturgies and Slave Masters. But other 4 I invested into 10 % discipline and was mostly focused on military innovations since I have no idea how to win batttles with AI having 50% more income and 20% morale ahead.

    Mines can be good gold income in the early game, but I was too poor for it. Currently, I do not build any mine and spam slave estated on their provices instead since they give increased taxes because I cannot sell mine products already. And if I would need some ressources to supply my cities then I just conquer it from AI.

    But Iam not a small country, I have 37k pops and all useful legions (20 units at least) employed. Since the question was related to the late game. And how I meantioned, AI just build building I expopriate. E.g. I had 5800 pops and I had 80 gold income. I could afford only one region in the capital. I conquered Seleucids and my icome gone so good that I switched to legions only, plus their land gave me 4 additional due to incorporation of 4 cultures.

  • It really depends on the ratio of population. Also, keep happiness high, the more high it is the more ressources are produced by your population.

    Then, a lot of slaves. Slaves produces a lot of taxes. Foundry and mills could produce more money in city, then you couple it with tax offices.

    On empty land, you can add farm to desire a higher ration of slaves and produce more ressources to trade.

  • Slave estates, farming settlements, mines and such. Go down civic trees for increased trade income and pop output

  • All the advice here is good. I’d also add that reducing expenses can be good. Right now, it’s mostly wages and fleet. If you haven’t already, set fleet maintenance down to the lowest setting any time besides wars involving navies. This will save you money. For wages, there are techs in (I believe) the civics tree which can reduce salaries, especially governor salaries which tend to eat a lot of your income as you expand.

    Reducing those expenses will help you substantially in getting that income up.

    Edit: also, consider reducing the size of your navy when you don’t need a large navy. Navies can be built back up with relative speed as a large empire with many ports.