What is Animal Jam?
Animal Jam, formerly known as Animal Jam Play Wild (not to be confused with Animal Jam Classic, formerly known as Animal Jam—yes, it was an unnecessary rebrand), is an online multiplayer game intended for ages 7-12. When I say "AJ" in this write-up, I am referring to Animal Jam and not AJC; AJC has a different community, economy, etc. While the game is geared for younger audiences, many of its players are adults, who have been actively playing since the game's release over a decade ago or have returned to the game for nostalgia reasons. However, remember that the target audience for this game is young children. AJHQ (the moderation and development team behind AJ) sets rules with this in mind, so things like swearing are off limits.
Players can obtain items to dress up their animal avatars or decorate their houses (known as "dens"). As with any game with a trading or shop system, a bustling economy has sprung up for these accessories. You can also collect cute pets through spending real life money on microtransactions to gamble for their colors and features. Woo, gambling! While you can obtain the coins used for this in-game, despite being a kids game, there is a lot of gambling in Animal Jam. "Party" variants of items, being randomly decided items with randomly generated colors, are highly sought after if someone is lucky enough to roll one of the game's most desired items—Forest Gauntlets, Double Tails, Raccoon Tails, Bowties, etc. If you aren't fortunate enough to get what you want, you can trade with another player, and many players seek out these items as status symbols—after all, what's cooler than the same 5 items copy-pasted in different colors on an arctic wolf?
Of course, there is a black market where people sell in-game items and currencies for real money, despite this being against the game's TOS. Does any game have a trading system and not have a black market? While many players seek out cool items because, well, they're cool, some players take a more... capitalistic approach, selling items for hundreds of dollars each. AJ does crack down on this from time to time, but it's a losing battle. If you have a trading system, you will have a black market.
There's another layer to the gambling and economy, though: Alpha Items.
What is an Alpha Item?
AJHQ describes Alpha Items as "a class of tradeable items (clothing, furniture, or pets) that each possess a unique number identifier," where "each Alpha Item is uniquely different from the rest due to its identification number." Additionally, "Alpha Items are also unique in that they are limited: only a specific number of each Alpha Item can be discovered in-game, and once that stock has run out the only way to get that specific Alpha Item is by trading with players that already have one."
Hold on... are those NFTs?
Yes, AJ invented what are basically NFTs. Alpha Items, as the description notes, are items that exist in a limited quantity. They are extremely uncommon, and once all of a specific Alpha has been found, there will never be more. For example, as I type this, the Alpha Archer Hat is at 276 discovered out of 3000. Once that number is at 3000 out of 3000, that's that—no more Alpha Archer Hats. To my knowledge, AJ has never released more of an Alpha after the cap is reached.
It shouldn't come as a surprise that Alphas are some of the most desired items in the game. The clothing items in particular check many of the boxes for desirability: rare? Yep! Cool-looking? Yep! Everyone will know how rich I am if I wear it? Yep! Generally speaking, the lower the quantity, the more desirable an Alpha is. Some players will even trade higher amounts for lower-ID Alphas (as in, an Alpha with ID 4/1,000 versus 983/1,000). AJ is also not opposed to adding Alpha versions of extremely popular items; the Spring Forest Gauntlets, one part of the Forest set, have all been found at 600/600, while every other item in that set has a quantity of 324/324. The Forest Gauntlets are worth substantially more than every other item in that set.
Alphas can be randomly obtained through just about any mini-game in AJ, but there is one annual event that players wait for excitedly. The reason? This event has limited time Alphas.
What is Super Sweets?
Super Sweets is a mini-game that is accessible during the Night of the Phantoms (AJ's equivalent of Halloween). Its gameplay is nothing to write home about—I've seen it described as "sadder Candy Crush" thanks to its match-3 style gameplay. You match candies, attack the Phantoms, and get a prize when you are done. Most of these prizes are junk—in fact, for every day of October that isn't the 31st, the best you're getting is items you can maybe sell for a few hundred Sapphires. But once the game clock ticks over into Halloween, the real fun begins: an Alpha is added to the prize pool.
Since 2021, an Alpha has been available in Super Sweets on Halloween and the following day. These Alphas are variants of existing items with randomly generated colors, similar to the Party items mentioned above. More gambling! Given there's only one Alpha per year, they are items with a high quantity. In order:
- 2021 had Alpha Dragon Wings, with 2,222 total. This isn't a lot, but this was also their first crack at it.
- 2022 had Alpha Aura Stone Crowns, with 6,666 total (😱).
- 2023 had Alpha Dizzy Stars, with 7,777 total.
- 2024 had Alpha Clown Hair, with 8,888 total.
The Dragon Wings and Dizzy Stars in particular are items that are already highly wanted in their regular forms, so for them to be added as Alphas in a mini-game that anyone could grind was incredible! Suddenly, every player had a valid shot at getting one of these exclusive Alphas for themselves, if they were willing to put in the time (and had sufficient luck). 2025 wasn't going to be any different—and, if the trend continued, the Alpha would have a total of 9,999, meaning even more opportunities to obtain one.
2025 was different, and the trend did not continue
(All times are in EST.)
(Edit for further clarification: AJ's development is based in the US (Utah). The vast majority of players are American, and updates, events, etc. are released based on American times. It is a very American-centric game that is often criticized for not accommodating non-Americans; for better or for worse, once it's late in the US, nothing will happen on the game update wise.)
It's approximately 8 PM on October 30, 2025. The servers have just reset, and, according to AJ, it's Halloween! Players rush to begin clocking in shifts on Super Sweets like it's a full-time job. Soon, people will be posting screenshots of the cool Alpha they've gotten on Discord, Reddit, Instagram—the flood was about to start.
Except... it didn't. Half an hour passes, and by 8:30, no one has gotten an Alpha yet.
This is extremely concerning. Had the drop rates been massively reduced? To go 30 minutes without anyone finding a single Alpha was unprecedented. Someone checks the Alpha Explorer (a board displaying all of the Alpha Items in the game), and what they see is shocking.
There is not just one Alpha. There's not two, or three. There are four Alphas in the 2025 Super Sweets.
- The Double Raccoon Tail displayed as having a max of 5,000—that's weird. It should be 9,999.
- The Wind-Up Key had a max of... 350?
- The DJ Headset... also had 350?
- The Dino Horn had 150?!
People lost their shit.
For starters, all 4 items listed here are extremely desired already. The last 3 already have Alpha versions. To create more Alpha versions of them—especially ones so limited in quantity—in a game with as many people playing it as Super Sweets meant that there was, realistically, a timeframe of an hour for you to have a chance of getting one of these items—and if you didn't get it, you were out of luck. These items would probably go for hundreds of dollars on the black market, so in-game prospects aren't looking much better.
In addition to this, we only found out that these Alphas existed because the Alpha Explorer glitched and temporarily displayed them. Actually, all 4 of those Alphas were entirely removed from the board; AJHQ was taking action, but it didn't seem to be the kind of action the players wanted.
Hours passed, and no one was getting any Alphas. Zero! Someone desperately commented on their Instagram begging for answers, and got told at around midnight that their team was "checking in on the Alpha items." The other part of this comment is referring to an entirely separate incident where a promised log-in reward was not distributed. Needless to say, things were not looking promising.
By this point, speculation was running rampant. Some theorized that the Alphas would only be unlocked in Super Sweets upon the completion of a separate in-game event that mentioned Alpha Items, but after that Instagram comment, it became clear that AJHQ was just as confused as we were and it was far from deliberate.
Eventually, disheartened, the Super Sweets warriors retired to their chambers and went to bed, hoping that it would be fixed by the time they woke up.
It would be fixed by the time they woke up, alright
It's now 2:30 in the morning. Please keep in mind that this is a game for children—children that would be in bed asleep by now. The only people still grinding Super Sweets were those with a preponderance of free time and a lack of sleep schedule (and non-Americans). A player goes back for probably their 300th round of Super Sweets, expecting to get another junk item.
They receive a Double Raccoon Tail.
In the moment, they're too focused on snatching up the Alphas to complain about how ridiculous it was that this was fixed at 2:30 in the morning. And snatch up the Alphas they do.
(Edit for further clarification: This was entirely unprecedented. AJ has never done an update at this time of day—remember, it's an American company, whose developers work based on American time. Updates on AJ are tied to the daily server reset at 8 PM EST; at the time, people speculated that it might take until the next server reset to fix the issue, and they'd extend the event period. No one expected it to be fixed in this fashion.)
Remember my initial estimate of how it would take probably an hour for the lower-quantity ones to be found? By 5 AM, all Dino Horns had been found (150/150), and the DJ Headsets and Wind-Up Keys were trending similarly (~175/350 each). By approximately 7 AM, those had been found, too, leaving only the Double Raccoon Tail as a potential Alpha prize.
When the resting Super Sweets warriors woke from their slumber, they found that it had, indeed, been fixed—and they had entirely missed it.
To say that this resulted in an outrage would be an understatement. I'm not going to get screenshots of this, given the quantity of furious comments, messages, and posts in various places, but the common complaints were:
- "I stayed up late on a school night to grind for these Alphas and they were all gone by the time I woke up." Remember, again, that this is a game for children.
- "AJ didn't communicate at all. They shadowdropped the Alphas at 2:30 AM without ever pushing an in-game announcement about them being broken."
- "It's extremely unfair that Alphas with that limited of a quantity exist in Super Sweets to begin with."
- "I really wanted one of those specific Alphas, and now I'll never be able to get it because of how jacked up the prices will be."
- "I'm quitting because of this." (This particular sentiment, as has been seen time and time again, is almost assuredly an empty threat, but the message was there, I guess.)
AJHQ remained silent. They had assured players that they were "looking into" the absence of Alphas, and after they had pushed their hotfix, they probably started grinding the game themselves and ignored the influx of angry children spamming their Instagram.
Unfortunately, that was the end of it. Once an Alpha item has been fully discovered, they won't add more, so the people with normal sleep schedules had missed their opportunity forever and would now be at the whims of a price gouger. The rest of the Double Raccoon Tails were eventually found, and the violent flame of anger gradually sputtered out into—wait, what's that? Oh, no...
They added more
Around 6:30 PM, an in-game announcement was made for the first time during this fiasco. For the first time in AJ's history, more Alpha items were being added after the cap had been reached. "Phantoms have delivered! Super Sweet Alpha Items are being restocked!" declared the announcement. (I'm not sure why the Phantoms are delivering more prizes when they are the ones being beaten up to obtain said prizes, but sure?)
While this was certainly a better time to release them than at 2:30 in the morning, it had its own problems—namely, that the children this game was geared towards were out enjoying their Halloween evening, and by the time they returned, the restocked Alphas had all been found—again.
By 8 PM, a whopping hour and a half after their addition, these restocked Alphas had been discovered. This time, there would not be more. It was truly over.
"How many did they restock for this to happen so quickly?" 150 each. The Wind-Up Key and DJ Headset increased from 350 total to 500, and the Dino Horn increased from 150 to 300. (The Double Raccoon Tail did not see an increase, as it was still being discovered at the time—around 2,700/5,000 had been discovered.)
This, once again, led to a new wave of disappointment. Countless people entirely missed the chance to get these Alphas because they were asleep and then busy during the ~5 hour total window of opportunity. I, personally, only found out about the restock after the fact, because by the time I had gotten back to the game, it was done and over with.
Where does this leave us?
After Super Sweets disappeared at the November 2nd reset, those that had obtained an Alpha were excited to flex, trade, and style their bounty, and those that didn't were (justifiably) upset over the circumstances. I know of players that spent upwards of 10 hours on Super Sweets (again, preponderance of free time and lack of sleep schedule) with nothing to show for it but junk items.
Of course, the more economically inclined Jammers were busy listing their Dino Horns, DJ Headsets, and Wind-Up Keys on eBay and selling servers on Discord. I can't speak to whether these listings sold, but there have been eBay listings of the Dino Horn for between $300 and $400.
Accusations of botting the game were flung around, too. Some players had 5+ of these extremely limited Alphas on their trade list, and there were concerns that they had obtained these Alphas illegitimately. Ultimately, these allegations were never substantiated; while AJ did conduct a banwave a few days after the conclusion of the Super Sweets incident, their stated reasoning for this was to ban players that had been exploiting the game in other ways and/or selling items for real money in the months leading up to the ban, and I don't see anything to contradict this. It was highly unlikely to have anything to do with Super Sweets, given the short time between the event ending and the bans. (A good chunk of high-worth active players, on both AJ and AJC, buy and sell for real money, so it's entirely possible that this banwave did remove some Super Sweets Alphas from the game, but it almost certainly wasn't the intention.)
Other than that, the drama came and went like the Alphas it involved—sudden, unexpected, and concluded after its time was up. The AJ economy will go on, and I have no doubt in my mind that next year's Super Sweets will be something to behold, too.
As for me? I was lucky enough to get two Double Raccoon tails. The one pictured above is one of mine, used for demonstrative purposes. I didn't get any of the limited Alphas, but I'm fine with that. Watching all of this go down was its own form of prize, in the end.
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Gotta get the kids hooked on gambling and digital ‘ownership’ early, I guess. What a strange way to do an event, especially if the goal is not to encourage a black market with real cash.
It's not about the kids, they're a trickle.
Like many "kids" games including Roblox, the real target demographic is a sad number of adults with disposable income who feel powerful and important when they flaunt their wealth in front of children.
That's why I prefer my nostalgic game to be neopets. They would never do something as money hungry, predatory, and downright scummy as.... Hang on someone has just passed me a note here
I remember I played AJ obssessively in 2017 up to about 2019 I think? I don’t think I can do justice to how much of a cashgrab it was. Everything either cost real money or was so extraordinarily expensive that you might as well top up anyway.
My daughter played it around the same time. We didn’t let her spend money on it, but I remember a lottttt of scamming with people offering trades and not following through on their end of the deal. Kind of scummy how much people will rip off kids.
It’s like the company looked up the worst way to handle this and then followed it to the letter. Typical.
Man, Animal Jam. That’s a name I haven’t heard of in ages.
the team behind it also made a similar game geared towards slightly older teens based around fantasy/mythical creatures (fer.al) then promptly released nfts, tanked the whole thing, and shut down all the servers to kill the game. not surprised they fumbled this situation so badly lol
I had no idea those two were connected lmao
yeah wildworks has a history of mismanaging this shit. after fer.al they attempted a full nft based spinoff called cinder, created a new section of the studio that split off and renamed to cinder studios, and then those servers were shut down like a year after creation. absolute mess all around
Im so glad i quit aj when they killed feral ( had alot of time invested since i was a beta tester and my sibling bought lots of paid dlc unfortunately). That was my last straw with ww as a company. Saved me so many headaches it seems. Just bad event after bad event and constant mismanagement. So disappointing
i got really into feral when it released and loved the world and little mysteries to find buuuuuuut then i realized how fucking long it took to grind for any xp and gave up. it went downhill fast
It was a great beta. Nothing like it since. So much potential and ways to improve. But red flags started showing up when they stopped adding new features and never pushed it further. Very sad that all those devs and artists work has just been wasted. Im quite nostalgic for those early days, it was so exciting trying the new things
This is the perfect hobby drama - I know nothing about it, it has no bearing on my actual life and it’s fun to read about!
300-400$? My lord.
Why did club penguin shut down again?
Side note, digital serialized crap has been around way longer than nfts
I know I shouldn't laugh, but that's genuinely kind of hilarious.
I’m surprised people are acting like EST is privileged or special. Do these kids not understand how time zones work or do they feel the world revolves around them?
Well, they're kids, so yes to both.
In fact, I consider it kind of problematic that this doesn't run for 24 hours to begin with. A company that targets this game to kids who, I quote, "stayed up late on a school night" should have left them time to enjoy the event during normal waking hours - you know, like how Halloween trick-or-treating itself is at normal waking hours.
Yeah, for an online game with presumably players across multiple time zones, it seems more sensible to release a certain number every hour for a day. Especially as children have relatively little control over their own schedules.
I'm just picturing the kids in Europe being pleasantly surprised they might have actually been awake for the 2.30am release.
Right?! I assume this game isn’t specifically intended for Americans and no one else, so something happening in the middle of the night for American east coast kids…happens at a much better time for kids elsewhere. Hell, even WEST COAST KIDS, in the same country, would’ve had that happen before midnight!
I'm late to my own post, but to provide a bit of additional context, the active development team for AJ is based in the US (specifically Utah). It is a game by an American company with a predominantly American playerbase, though people from across the world play it. In-game events, contests, and updates are pushed out based on American times; there have been complaints for years about how little AJ does to accommodate non-American players, actually, because of how American-centric it is. I put the times in EST given that's the timezone I experienced them in.
To my knowledge, an update like this has never been pushed out at that time of day. AJC's daily server resets occur at 2 AM EST/12 AM MST, but actual content updates occur closer to noon EST once people are available to push them out; they need to be manually published. AJ's content updates, meanwhile, are tied to the server reset at 8 PM EST/6 PM MST. So, when that reset came and went with nothing but a comment about them "looking into it" 4 hours later, it was assumed that we'd need to wait until morning (if not the next server reset) for it to be fixed.
(This was one of the reasons people got so upset about it - because it was truly unprecedented. Most speculation about what they would do was along the lines of them extending the event period for a day and fixing the Alphas at the next reset. I didn't see a single person suggest that they might suddenly fix it at that hour of day, since historically, they have never done that, for any problem.)
I used to love animal jam as a kid. Thanks for this write up, I loved it.
I play Classic off and on and was very confused because I didnt remember Super Sweets lol.
Tbh I'm not suprised AJ did this though, kinda expect stuff like that.
my goodness... i remember briefly trying animal jam during the fever dream of my childhood club penguin era.
as someone who spent the majority of their childhood on various community-based game sites (neopets, club penguin, toontown, poptropica, webkinz, pandanda... does anyone even remember pandanda?), it's comforting to see that no matter where you go, there WILL be life-or-death drama over objectively janky looking pixel clothing :')
edit to add: loved the write up! i'll always have a soft spot for petsite drama. :D
Was an avid aj player for from 2014-19. When i think i miss it, i think about stuff like this. Such a mismanaged game i dont miss the headache. And there being gambing now too... glad young me didnt have to deal with that.
That's not really what an NFT is. An NFT involves a blockchain and you can therefore prove your ownership of it (and sell/trade it) outside of the game. If Alpha items were NFTs, you could cancel your AJ account and still "own" them. An Alpha item is just a unique asset controlled by WildWorks, just like unique or rare items in other game economies.
You might be thinking of when Ubisoft tried the whole Quartz shitshow - they tied certain Ghost Recon Breakpoint skins and gear with unique serial numbers to the Tezos blockchain. The entire thing fell apart quickly, but even once they turn off the GRB servers, people who bought those items will still have them and can trade/sell them (although, obviously, they'll be unusable - basically a more militarized version of a Bored Ape.)
great writeup, thanks. used to play loads of ajc and ajpw and i didn’t know the community was still this lively!
I thought it was some kind of processed food game.
Who pushes an update to the live servers at 2:30 in the morning? What kind of kangaroo ass development pipeline are these guys running. Were the developers trapped in a dungeon until they fixed this? Is it time to check for any hidden SOS codes?
Is that the timezone where the devs are? I'm used to things being outsourced all over, so I don't always expect things to run to American office schedules like they used to back in the day.
After doing a bit of research and some deep dives: the WildWorks HQ is in Utah, where it would have been 12:30 AM. However, their ZipRecruiter website says they have another HQ in Amsterdam. I couldn’t find any job listings from there to confirm that game development is done there (maybe because I’m not Dutch) but 2:30 AM EST would be 8:30 AM CET, which I could see happening if their workday started at 8 and it was a quick fix.
Absolutely fascinating, thank you for sharing. I was obsessed with the original version of this game, and was deeply embedded in the old 'blogspot' community, if anyone remembers that.
Overjoyed to hear that the developers are still just as unhinged as uncouth as they have always been. I think I dropped off the map once they started formally including influencers ('jambassadors') as spokespeople for the game. Always a good idea to make the teenagers and young adults playing your children's game with all of their well-documented dirty laundry the faces of the project.
I once knew someone that interned for the company... prior to getting hired as an intern, they published fan-made concepts for the game on Instagram. These concepts were never brought to the team or workshopped while they were an intern. (They were never 'insourced' as company IP.) After they left, suddenly, some of their concepts were implemented as game features, in an eerily similar fashion.
I am surprised to hear the mobile version still exists. I recall it not being received well when it came out.
Glad Clark at least took it to heart when I told him that they could have limited print items without needing the blockchain... well after they got their pump and dump payout with feral/whatever the NFT spinoff was.
I’d love to hear more about the intern.
norway this is a game for children
So is this 230 Utah time? Eastern?
I hate animal jam (I love it i can't stop playing it)
I will never understand play wild rarity systems, weve got a perfectly good clothingbeta/denbeta/spikes system on classic
I only ever played Animal Jam Classic. Everything going on with Play Wild is just so bonkers to me.