FLAM-66 Torcher and P-72 Crisper.

  • Yes and no. Yes if you want a primary or side arm that performs like the flamethrower allowing you to have a different support brought in(or be like me and theme a build around 1 thing like having nothing but flamethrowers for everything wherever possible). No in that it's not anything "new" per se that you don't already have access to via the flamethrower. Also the ship upgrades may be a factor in their dmg output, I can't remember atm.

    Personally, they're a fun couple of toys I used for full fire builds and to mix into my gas build. They work wonders on the bug and illuminate front at keeping chaff away. You can also use the hover pack+ the torcher and with close enough range, you can delete a Bile Titan's head. It's pretty satisfying.

    The ship upgrades for fire damage only impacts strats, so it helps the strat flamethrower but not the primary or secondary version.

    That's what I was thinking of. So you could argue it as a good or bad, good if you don't have those yet but bad if you were hoping for them to be stronger. I guess that keeps the flamethrower in check and more worth as a support weapon that way.

    No no you guys missed the point. The Fire damage from Stratagems increased by 25% will only affect the direct on-hit damage and not the damage-over-time status effect. The DPS from burning the ground is the same as the full flamethrower, it just has a smaller size. As we know the Fire DoT is really good for enemies that have really low HP pools where you don't want to waste time aiming at, and the essence of the FLAM-66 TORCHER is that you can use small obstructions to inflict massive damage on dense swarms.

    The problem with the stratagem is the ergonomy. The primary is a lot snapier and allow to make a quick sweep to set ebemy on fire or sweep back and forth for an even dps coverage for fast moving target like hunters. I personnaly prefer the torcher.

    The seco dary is more iffy with it's super short canister i couldn't make it work.

    Pair with the warp pack.

    The secondary can kill Factory Striders if you fry it in the belly for the full canister. Insanely dangerous, but it's amazing if you can get under there.

    Devs nerfed this interaction a while back, it takes more than 1 canister now

    Can also roast a charger in a single mag, if you’ve stunned it in place with the Urchin. Suspect you have to be near host for consistent single-canister use. Nice that it can blast behind you on a retreat as well.

    Crisper can also be used with the Ballistic Shield, I run it paired with the Crossbow and it's fun as fuck

    Sounds like a waste of time. The Urchin is basically a no damage thermite. Why add an extra step and just use a thermite?

    Because the Thermite results in the charger ramming it into you, exploding, and killing you or an ally and sometimes doesn't even stick or land where you want it to. Meanwhile the Urchin will not only stun the charger, but pulse and aoe stun the surrounding enemies as well buying time for the whole squad to reload and setup to kill the wave. It's 1 kill with tons leftover vs 10-15 seconds worth of kills you now have.

    Does the urchin stick every time? Is there a reason they make the thermite stick like 50% of the time?

    Now you're asking the right questions lol. I've missed before though, not through bouncing but the bright side is it'll still stun/pulse where it landed unlike how thermite just kinda fizzles out alone because it couldn't keep anything there. A lot of the community opts for "dead is the best CC" but then spends a whole mission trying to get back on their feet to dps having no CC to grant them the freedom to actually move.

  • The pocket flamethrower is so much fun. I love killing bile titans and hulks with a BIC lighter

    It's so underrated being the only flamer that you can fire while moving 

    You can literally just walk circles around chargers basically stun locking them while burning them to a crisp 

    anything within 30m the pocket flamer will burn to a crisp 

    I’m really shocked not to see more people talking about laying crisper fire behind you. Slap on dog breath and you can do some pretty crazy dot kiting.

    Man spray a little and dip into an alley on city maps and the hoard has lost sight of you. Its actually such a goated secondary.

    Yeah the torcher + gas dog "slowly back away while making intense eye contact" build is so fun. Just make sure not to torch your feet while diving backwards.

    I think u can fire the other ones while moving

    You can but you walk at the same speed as when your firing a machine gun so basically as fast as crawling 

  • Cookout is more worth but it’s in the same warbond so no worries

    Cookout my beloved. The muzzle flash alone is reason to rock it.

  • Flam66 is very good for bugs. Combo with portal backpack and wreck everything

    I gotta try this

    That includes BT's and Chargers.....one tank

    I’m having a lot of fun using the hot dog and torcher. Basically double torcher. Paired with speargun for maximum CC (and to kill medium enemies at range, looking at you alpha commanders).

    Double torcher is hilarious for killing chargers etc

  • I had quite a lot of fun with the torcher, it looks good and feels good, but need some help in holding off enemies

    Hunter seed spam upon ye

    I use torcher when a group is slumped together so they all cook for anequal amount of time and have the Stallwart fir when they spread out a bit more

  • In HD2, enemies don't give a fuck in the slightest that you're shooting an endless stream of napalm on their face, and you're forced to spam dive backwards both to avoid the unwavering enemies and to put out your own flames. In this case, the FLAM-66 TORCHER is a better choice. It's great at horde control but has better handling than the FLAM-40 Flamethrower, allowing it to be brought to bear faster against targets not directly in front of the wielder. While not as strong or as far reaching as the support weapon flamethrower, it does the job good enough and frees up the support weapon slot.

    https://preview.redd.it/3vyfoc10d2ag1.png?width=1335&format=png&auto=webp&s=0d1b32012081cdc90dd52b335f46ae64351a65d9

    This is my loadout recommendations for Squid front.

    (Damn! burning the zombies and horrible things feels so good.)

    Note for new divers: Do not jump backwards while shooting the flamethrower, as the flames will hit your feet and light you on fire 

    Me with the wits to know that I can, in fact, stop touching the trigger for a few seconds to just save my life.

    If High Command wanted me to live, they wouldn't have given me a flame thrower and cake mounted nuke.

    enemies don't give a fuck in the slightest that you're shooting an endless stream of napalm on their face, and you're forced to spam dive backwards

    I really kinda hate this about the flamethrowers. It feels like over half the time I'm using the Torcher, I'm not actually using the Torcher, because all that time is spent diving, running away, melee'ing enemies to stagger them, etc. rather than actually shooting the gun.

    It's still good, and it's fun while I'm actually shooting the thing, but it just doesn't feel nearly as good as it could.

    That armor and helmet combo is 😫👌

  • Crisper is my preferred sidearm for dealing with Voteless on Illumanite missions, very good for spraying the ground and killing large numbers of chaff units.

  • Torcher is perfect for bug missions when you wanna run anti tank and a flamethrower

    The Crisper is the perfect automaton killer. a hoard of devastators is chasing you? crisper a tank is next to you? crisper factory strider giving you problems? crisper

  • not anymore because of the fire bug DOT still unresolved

    once resolve, there are so many ways you canplay torcher

    fartdog/warppack/hovverpack = they all give different playstyle

    can also combo with throwing knife, stun pod, orbital EMS

    some are those things that people rarely use

  • Crisper is good because you can run away while torching enemies at the same time making it a great panic scorched earth weapon.

    This is a good enough use case to at least consider it against bugs and squids if you're not doing much else with your secondary. Very useful as a running away tool.

  • I pair it with a hover pack usually , since bugs don’t slow down, pretty good against bug breaches or groups of bugs

  • If youre having fun or challenging yourself. Go for it.

  • if you already tried and liked the flamethrower support weapon, those guns will definitely satisfy you. They have the exact same range and stuff. They also have the same dmg, except the support gun get the +25%dmg buff from the ship module

  • Torcher, 🍌 pistol, flame impact grenades, and portal backpack. Can literally kill anything on the map#bugs. Don't even need a strat weapon. Make sure to run a little fire defense

  • Are they highly effective? Its a matter of opinion.

    Do you want a Flamethrower as your primary or secondary? Well these do flamethrower things very well.

  • Are they good, as in will they carry you through a L10 mission?

    No. There are better weapons with more control and more focused DPS.

    Are they crazy good fun to play and hilarious for your party members to interact with?

    Absolutely!

    Fire is really fun because it's a totally different play style as rifles or shotguns. You get to play zone defense and just block off areas.

    My recommendation is to start with the Crisper, then switch to the Torcher + Supply Pack to help keep you alive.

    It's great, but it really benefits from an Eagle Airstrike and MG Sentry. An Orbital Gas Strike or EMS is also super useful to keep enemies confused.

  • FLAM 66 got me through Oshaune, need I say more

  • Only really use them in bug missions but god are they effective

  • Crisper is one of the best secondaries for bugs.

    Pocket flamethrower

  • The primary I would say yes, but the secondary I would say no, only due to ammo on it

    But? It's the only one-handed flamer in the game, take that and a ballistic shield for some...interesting fun against squids and bugs

  • As a proud Salamander I say yes absolutely

    However.

    They are very niche, and fire has varying degrees of effectiveness on different factions and mostly are only good for chaff clearing, even then most of the time you'll be flaming a group of enemies and they'll just run at you and attack as well as setting you in fire from the proximity of the flames.

    Cool for some fun challenge runs, not the most viable at higher difficulties though.

  • Torcher is a LOT of fun. Especially when paired with gas dog to keep them off you. You can easily take down heavies with it.

  • They're awesome but not for level 7 and above unless u build around it with a good balance

  • There was a time when the crisper could take down a factory strider in less than one canister. It was so a really fun tool for area denial on squids and bugs. The devs recently tweaked things so it’s more difficult for chaff to catch on fire. So it’s harder to recommend prioritizing these weapons now. They’re still fun weapons for niche loadouts.

  • They're very fun to play with, but very hard to get good with (which is it's own kind of fun/challenge)

  • the flam-66 is a great tool as long as you remember to slowly back up whilst using it. its not good for pushing into targets. the crisper is more of a "I cant risk aiming here and need to put close range DPS down" option.

    both do very well in those roles, crisper is definately a backup tool though. tiny fuel tank and low range secure it in that role.

  • The primary flame thrower was the second weapon I got to 25. Pair it with the gas dog, gas grenades and gas armor and it's amazing.

    Even if you don't spec that hard, it's still great tk run with a gas dog, you become the crowd master

  • They are fun but not particularly good

  • Use these with the hover pack. Nightmare for bugs and voteless.

  • The torcher is my go to for bug missions

  • They’re worth it if you love fun

  • They’re definitely worth it medal wise but there are other warbond I’d get first

  • Yes. Both are good but for a niche gameplay. I brung the torcher with the hot dog and the arc thrower on bots. Its fun as hell

  • yes if your host otherwise good luck with damage over time not doing shit since thats been bugged for a while.

  • They're fun. That's all I can say. Crisper in particular is a good Fleshmob deleter.

  • Yes, Burn the battlefield with your flames of liberty

  • Torcher can kill war striders by itself. So yeah, its very very worth it.

  • Yes but only for an “oops all flamethrowers” loadout. You need these two plus flamethrower support, napalm orbital, napalm eagle one, flamethrower sentry and flamethrower guard dog, plus the incendiary impacts.

  • They are almost 1-for-1 as the flamethrower stratagem except with better ergo and less ammo per canister, but they also fulfill different niches(at least imo). Crisper(the sidearm) is great for either laying down a wall of fire to at least semi-slowdown melee units with out goodmobility(berserkers, voteless, warriors, etc.) Or targeted heavy killing, even if it isn't completely efficient(id say best on chargers, really the other 2 do this better because of ammo per canister). The Torcher and Flamethrower stratagem are(more or less) interchangeable and depend on what else you are running. I prefer Torcher for the high ergo, and it goes great with the Stalwart, but its your choice

  • Probably an outlier here but the torcher was my primary through the majority of my service on Oshaune. Found it so effective in the caves without wasting a support weapon slot. The crisper is pretty underwhelming due to clip size but being able to run away and spray an area with fire is pretty damn good

  • Yes. Absolutely. Best purchase of my life (Warning: As a pyromaniac and incendiary weapons addict who refuses to use anything else no matter what, my opinion is very biased)

  • Actually yes.

    Fire does amazingly well on the bot front combined with the warp pack to get in and out. Fire kills everything in the bot lineup.

    Pack dynamite to leave behind on the way out and it’s pretty fun.

    Be everyone’s hero and drop EATs all over the map while you’re at it.

    Pack an orbital laser and a 380 to round it out so you can clear bases and you’re a clanker genocide machine.

  • HEHEHE you will be surprised with that shotgun in th squids front

  • Crispr is legit as fuck for bugs

  • Personally got the first one can’t wait for the secound one totally changes up my builds!!! I felt at first they were trash but I’ve been wrong

  • Yes there fun. And personal opinion i wish our character did get lit on fire so fast i mean being engulfed in flame straight away is annoying wish makes fire annoying to play with not fun but fun 😑

  • Honestly I haven't been able to make flamethrowers work yet even against terminids and they recently nerfed them against bots so idk what niche they are meant to serve. That being said, the armor you get in this warbond is 100% worth it just for that alone, makes the double-edge sickle one of the best primaries in the game on all fronts.

  • I love using the crisper on bugs to spray behind me as I leg it from a swarm

  • Imo, flame weapons are some of the worst in the game. Extremely short range and take too long to kill. So, no, not worth it 

  • They could be.

    Every weapon has its place in this game. Nothing is meta. You just need to find the right strategy for each.

  • cookout is awesome. the others are ... not so great.

  • For bugs a full fire build is super effective. I'll even 1v1 bike titans all day with the scorcher.

  • I prefer the support version over the others.

  • The Crisper is super fun to have if you're doing a mission where you carry a briefcase or an egg and have to pull out your side arm. You have to depend on your squad mates to stay alive but you're adding an extra layer of flame to the battlefield while finishing the objective.

  • Enemies dont care theyre one fire and charge through it anyways, so no these kinda stink. Close Qaurter weapons with stagger are better, even the off meta ones are better

  • Do not underestimate ground fires.

  • Crisper is really strong I’ve used it to take out chargers and heavy devastators/Hulks

  • I use it when I'm backing off from somewhere and "shoot" the ground to create sort of a areal denial. Moving forward while using this thing is just a headache. It's more efficient to spray the ground and let them walk into then spraying them individually. Especially the side arm has a small tank so you don't get much out of it unless you spray the ground

  • They're both better versions of the support weapon flamethrower in different ways.

    The Torcher has decent ergonomics at 45 compared to the support weapons lousy 5 ergonomics making it a lot easier to manage in the close range situations you expect to find yourself in with a flame weapon.

    The Crisper is in my opinion the best flame weapon though due to it being one handed and able to run away from chasing enemies leaving a trail of fire in your wake.

    So if you like the support weapon I definitely think those two are worth it. If you don't, you could probably pass

  • Crisper will turn a factory strider's belly into a roast turkey with one canister of sticky flammable liberty.

  • If you want a fire build the torcher certainly gives you much more interesting options. Especially with the addition of the fire dog. Often when you're using fire you take damage from yourself or from being up close to the enemy. But the fire dog fixes that so you can be more flamey with less risk of taking damage.

  • You know what's wild?

    I leveled the torcher up to max and it was brutal the entire time, but I found it worked best on the bot front. Simply because everything wasn't trying to melee me all the time, in turn lighting myself on fire

  • Let me put you on to something with the crisper: jump pack + shooting fire downwards like a mini eagle napalm

  • The crisper has replaced thermite for me. It deals with any heavy.

  • If you enjoy setting shit on fire, go for it! I rock the Crisper on occasion. It has a narrow but very specific niche - no other secondary weapon gives you short range area denial in the same way. It's saved my ass plenty of times. Can be a very effective backup.

    The Torcher is interesting. Unlike the FLAM, it's not affected by the Enhanced Combustion upgrade, meaning you do get less damage. However... The Torcher is fired from the shoulder and not held by your hip like the FLAM is. It's much easier to use over ridges and the like without setting yourself on fire. In addition, it doesn't slow you down in ADS like the FLAM does and it has much higher ergo, so you feel far more nimble using it. IMO this more than makes up for its slightly shorter range. Very fun if paired with autocannon, HMG or even MMG.

  • As others have said, those are essentially "small flamethrower" and "tiny flamethrower." The primary has comparable total ammo to the flamethrower despite its smaller mags due to having an extra spare mag, while the secondary has very little ammo but all the perks of being one handed.

  • Didn’t the crisper get nerfed?

  • Yes but fire damage doesnt work properly, you need to be either host of the match, or be 150m close to that match's host.

    Only then, yes they are good, for bugs at least

  • I love it on squids. It have smaller range than stratagem version of it but I feel like it have same firepower. Pistol version really fucking powerful, not best secondary but can keep hulk away from you.

  • Crisper is one of the best AT weapons in the game,

  • I use the crisper sometimes on squids for the voteless

    Oshaune was fun in the hives with the torcher

  • No fire weapons are useless after Arrowhead nerfed them. The only fire weapon I use is the fire grenade

  • Well...the Crisper in particular is kinda funny on the bot front unexpectedly. With how fire behaves in this game, you can destroy tanks with just one canister and a factory strider (if you can get underneath it) with 1 or 2 canisters. It's a goofy sidearm that has no reason being as powerful as it is against armor. As for the torcher, unless you are on the bugs or squids and have fire protection you're giving up range for crowd control, which other stratagems already do well enough.

  • Flam 66 is amazing but you must learn how to use it.

    Against the bugs= always fire and walk BACKWARDS. Combo it with a warppack to stay clear of pouncing bugs

    Crisper is very underrated as a side arm. Its like an emergency flamethrower wich you can use while running away, creating a wall of fire to cover you.

    Flamethrowers in general have a learning curve. You must learn when to disengage. If you can do that...they are amazing on bug and squid fronts

    So yes worth it

  • You’re gonna want the Freedoms Flame warbond if you don’t already have it. Lighting chaff on fire is fun until you realize it doesn’t stop them immediately and then you’re on fire too. Freedoms Flame has the fire resistance armor. Also very useful against the Incinerator Corps and really lets you maximize the Double Edge Sickle if you ever decide to use that crazy gun.

    Alternately you could run like the Killzone armor or the Dust Devils and get resistance to fire, gas and arc. Granted it’s not as good but it could allow a little mix and match of fire and gas. Bring maybe the gas grenades, Harpoon and Gas dog. Fume all the fuckers and while they’re swinging around torch them up. This would work on everything up to Bile Titan pretty effectively. Gas can stop Chargers. I used this build in the caves on Oshaune. It was fun as hell.

  • The torcher is literally one of the best weapons in the game. It has a very quick ttk for most enemies, and has high enough pen to take down any enemy you can get in range of. You 100% can’t use it like a normal weapon, but if you strategize around it then you’ll have an answer for almost every enemy. For everyone saying can’t use it effectively past 7 that’s just legitimately a skill issue lmao.

  • no

    flamethrower weapons are crap, the torcher and crisper especially so

  • Depends on if you have access to thermite or dynamite yet

  • IMO not really.

  • Fire status effects need to be fixed first. Right now both are unpredictable in an indirect role like lighting the ground on fire but some enemy types will still be able to walk over it unharmed. It used to be really good to just easily light the ground behind you and 100% rely on the flames to burn out the voteless.

  • Ehhhhhh maybe? They are just flamethrowers with less ammo (and crisper has less range). So it’s kinda hard to judge how good they are considering the flamethrower is a fun but alright stratagem. If you wanna talk opportunity cost, the primary slot has so much variation that it feels like a bit of a waste of fun. You can, but no stratagem can do what the purifier or eruptor does. secondary slot is a lot better for a flamethrower, no real complaints unless you like to stealth. The best part of these weapons is that you’ll also be getting inflammable armour alongside it. And inflammable can create some really fun moments.

  • Not at all

    But it will still be neat :)

  • Run this primary+secondary + incendiary impacts. Take the hot dog with orbital napalm barrage, eagle napalm, and a flame turret. Your teammates will be screaming thanks at you constantly through the match. Well at least I think that's what they are screaming, its hard to hear them over the wooshing sound of my flamethrowers.

  • The crisper is actually really quite useful. If you're ever being hounded and find a narrow passage you can completly flood it fire without sacrificing a primary weapon or a strategem slot. Squids and bugs fall very easily to about half a tank.

  • Primary is like a c+/b- secondary is a solid b

  • I thought id like em, but with the torcher you have to always care: if you dive and turn to burn behind you youll light yourself on fire

  • As long as you enjoy playing with them then yea sure. But by community standards there average

  • I personally love the crisper much more than the torcher. I like having some range for my primary, or more stopping power like a shotgun, but the crisper is excellent in a pinch when you need to just fill a hallway of voteless or a tunnel full of bugs with fire to give yourself a moment of breathing room.

  • The Crisper probably one of the better side arms even now after the Nerf.

  • i love the crisper especially on squids. it just works. it’s good on bugs too but fire with bots has never been the best idea

  • Hell yeah I love the flame thrower primary cleans bugs like crazy I never feel like I run out of ammo and you can kill chargers woth 1 mag and a half without going for any weak spots honestly if your goofing around with friends burning them is always a bit funny

    If your goofing around and like having fun more than being 100% serious then this gun is rlly good it just lights you on fire sometimes 😁

  • crisper yeah as a quick voteless horde clearer. just blast the ground and they run on fire for a bit and die. torcher is nit it tbh; the main issue with the torcher is the guard dog hot dog. although the hot dog is an ext:ra torcher it's actually boosted by the ships module augment meaning it does significantly more damage than the torcher and flamethrower. basically, use hot dog and a utility secondary and another primary. coyote ironically is better at applying fire than the torcher (range is negligible)

  • their no better than the flamethrower support weapon

    The primary flamethrower opens up your build and the secondary flamethrower is one of my favorite sidearms for squids

  • My favorite to bring on bug and squid missions. Fires melts anything and everything. Just be considerate of your fellow helldivers when using it. Friendly fire isn’t.

  • It depends.

    Yes if you're good with trigger control (the amount of times I've been TK'd because of a lack of trigger control is ridiculous) and want something that is alright against organic targets and you are comfortable with CQB.

    I run one of the Incendiary Shotguns as they are decent against all enemies and have a decent range

  • I friggin the love flame pistol

  • is it practical? Fuck no.

    is it fun? Fuck yes.

    in conclusion, yes its worth it.

  • Yes, essential to the Balldivers loadout.

  • They're a lot of fun but suck when shriekers are about

  • Torcher rocks by default but the real difference between it and the normal support weapon flamer is the tank and fuel usage. The normal flamer has longer range and easily sets the floor on fire. Torcher however has a shorter range and the fire it can leave on the ground is isnt quite the same. As for the crisper it excels because of one main thing: one-handed. A helldiver can jog at normal speed when you dont aim and still fire, making easier to kite enemies like the voteless or the bugs. Learning how to do this will make you appreciate other secondaries a lot more.

  • Torcher, yes. It’s the same stats as the flamethrower support weapon with a smaller mag but more total ammo Crisper, kinda. Can be very powerful but tiny mag and low reserves make it a bit tricky to get the most out of it

  • Easily replaced imo but def fun!

  • The torcher is SUPER fun against bugs, it’s one of my favorite go-to’s

  • If it's fun to you, yeah go for it

  • Crisper is my go-to secondary for the illuminate. It’s great for dealing with voteless.

  • Torcher is my favorite weapon against bugs

  • If you like fire, they are both very worthwhile.

    But if you are new to fire gameplay you should know it is more meme and less effective. You'll have to work hard yourself to make it work.

    Fire weapons don't provide any stagger or stun and are only useful in mid-to-(mostly)close range, And that combination puts you always into danger to get damaged yourself. Either by enemies rushing through your fire and setting you on fire yourself. Or just because you accidentally set yourself on fire. The best way to use them is to set the ground on fire and let enemies run through it. It isn't for everyone.

    On the up-side, all the fire weapons have AP4. So you an basically kill every enemy in the game with it if you are willing to get close. And fire also does more damage the bigger the enemy is. Cooking chargers is still a thing!

    Sadly, AH nerfed fire so many times now that it is not anywhere as effective as it once was. For example, fire does not go through enemies anymore and only damages the one in front. Especially the fact that enemies take longer to be set on fire makes it quite unreliable as setting the ground on fire will not always result in enemies running through it getting lit on fire. Especially fast enemies can avoid getting set on fire often.

    Espect an aura playstyle. Making everything burn is great fun! But expect to die a lot because you are always only one step away from getting overrunned. Most of the time you are just setting the ground on fire and kite enemies through it. You don't really use it as often to hold the weapons in the face of your enemies to melt them to cinder as you would like to see.

  • I know people like these weapons, but no. If you want a flamethrower to smoke your enemies use the hot dog as that one benefits from the ship module that makes fire more effective.

    These weapons you will blast the lowest tier of enemy in the game in the face and they do so little damage and zero stagger that the enemy will just run straight up to you and slap you, and set you on fire while doing so.

    If you insist on taking these weapons use them to set alight the ground that enemies are going to have to run through to get at you, and run away. Use it with the gas/arc dog for the actual killing or keeping them back. These fall in the category of yes you can make them work but you have to really build around them and you are probably better off using something else.

  • They can both be used as an area denial tool against chaff or can be used in an aggressive play style as an anti-heavy weapon. I prefer this option on a secondary weapon but it's a matter of personal preference

  • They’re alright. Basically just frees up your support weapon slot if it’s usually reserved for the support flamethrower.

    However, the primary does benefit from the Siege-Ready (and Reinforced Epaulettes) reload speed bonus, and the secondary can deal some serious damage to a Factory Strider’s belly (no longer outright kill IIRC, but it’s still no slouch) for being a secondary weapon.

  • I ran an all fire loadout before. I’ll say this much, be prepared for roasting everyone…. I mean everyone.

  • On higher difficulties Torcher is one of the weapon that can be super fun but you kinda have to centre your loadout around it. Takes a minute to figure out what makes it viable with your playstyle

  • They keep me warm and toasty when I think about them.

    Seriously though, I unlocked them and then used them like 3-4 times. Zero regrets. You crisp a strider once and you never stop looking at it fondly. War crimes shouldn't be fun but here we are.

    Torcher I felt had too much blowback potential and didn't fulfill a niche for me that could rival the double sickle. It's useful, primaries are meant to be diverse workhorse weapons - but the range + damage didn't fit a niche for me. The crisper though...

    It's obtuse, it's insane, it's short ranged, and it absolutely murders something directly in front of you and makes a fire trail. The fire trail is really where these things get useful and while it's short ranged, you know you're going to hit something after a dodge and it works on strong enemies and since the fire is small, you don't block your own sightlines as egregiously. It's quiet, technically a stealth weapon and so it sort of holds a niche like a melee weapon.

    It's the weapon I look fondly at on my wall going, "your time is coming around again".

    Most useful for me on bots when I absolutely must annihilate a strider in the most heinous way possible.

    Slightly more useful on city maps too, but the regular flamethrower is, "enough" with the double sickle and fire resistant armor.

    But I definitely look at it on my wall and hear romantic music playing and I do find missions where I absolutely want that steak torch.

    Hmmmm burnt carbon.

    ... good luck with the grind. I'd do it again just to keep it on my wall.

    P.s. Have you tried Eagle Napalm? Underrated on bugs d10 solo - when you absolutely must cover an angle, it'll do the job.

  • I love the torcher against bugs. Combine it with the warp pack and the speargun and you can burn bugs forever. I recommend this warbound especially if you like to play strategic. You can for example burn the ground if you see enemies approaching. It weakens them and enemies in line before you roast them. If you are surrounded and have the fire-resistent armor you can just turn 360° with your flamethrower and make yourself a way out. Or at least take them with you.

    The disadvantage of the torcher is its range and our non-fire-resistant teammates. Therefore it is not good against the automatons and against air units.

    It is not a utility warbound, like democratic detonation or servants of freedom that give you essential tools like the thermite. It is more a warbound for fun and drip. If you love flameweapons like me then get 100%. Other fun warbounds i can recommend are control group and dust devils.

  • Yes. This is coming from an unbiased opinion of a freedom’s flame addict/j

    All seriousness, if you really believe in the motto “fire is an amazing passive” the go ahead and get it.

  • I like fire, so yes.

  • If you like fire then do it, i got and went full "StinkBug". I still enjoy the Sterilizer where some dont

  • I would say so. If nothing else, it is base for all full pyro builds.

  • These are perfect in squids and bugs.

    Squids hotdog or guard dog rover and fart dog in bugs.

    With crisper, some people go.over to bots and do.amazing stuff, but I don't like to bring fire to automatons. Feels like wrong.

  • These are a lot of fun, but the armor is what you need most. I get clowned for using it, but if I’m using a flamethrower or dickle, I’m not using up all of the teams reinforcements and saving stims. Also great for fire tornados and running through napalm.

  • The Torcher and Crisper are both amazing weapons in their own right! Fire is rated at AP4 so you can use it against pretty much the entire enemy roster that doesn't fly or is a comedically oversized worm. Given this is mostly based on my own personal experience with the flamethrowers of this game so take that as you will.

    The Torcher has a huge mag size of 135 or smthn now and is extremely snappy with handling. Pair this with the hover pack or gas dog and you can either be a DOT, master or have amazing crowd control abilities whilst avoiding getting hit. This weapon is best used on bugs but is a solid choice for squids as well although it's not my main preference. (I like fighting from a distance.) Don't take it on bots however, they fight from long distances and the closer you are to a clanker the more accurate they become and they can shred you fast. 8/10 on bugs, 7/10 on squids, 5/10 on cl🤮nkers

    The Crisper however is a very different story for me. Since this thing is a secondary weapon, you're free to take a primary weapon to make up for your lack of range. The Crisper whilst only having a mag size of 30, is still an amazing option to whip out when you need some close quarters crowd control or when you need to fight a heavily armored opponent. Since it's one handed you can fire it whilst running and I've used it to great effect shooting behind me whilst running away. You could also pair it with the ballistic shield as well and tank damage whilst outputting fire. A great secondary weapon imo. 9/10 bugs and squids, 6/10 on bots.

  • Yes - they are great options to spread fire.

    I leveled up the Torcher in following Loadout on bugs diff 10 and had a lot of fun with it:

    = = = = =

    Engineering Kit & Pyrotech (Bugholes)

    Primary: Torcher

    Secondary: Dagger (unlimited ammo + Singletarget-Firedot on range -> very good vs Shriekers)

    Stratagems:

    1.) Quasar

    2.) Gasdog

    3.) Orbital Gas Strike

    4.) Eagle 500kg

  • Love the torcher in cities maps where space is tight and where you can turn a corridor into an hoven. Add the warpack to compensate the lack of mobility and you got a top tiers build.

  • That entire warbond is dead in the water now after all the fire nerfs. Get Python Commandos and the Hot Dog instead, it's the only flamethrower-related item currently worth using.

  • I absolutely love the torcher. I mostly run it with the hot dog. Is it risky? Sure. But especially in the caves you are probably onenof the best at just melting crowds of enemies. But outside of caves its quite strong to I absolutely do not regret getting the torcher.

  • Absolutely! Torcher/crisper is one of the few primary/secondary weapons that can kill every single enemy in the game and outclasses the support weapon flamethrower by a mile. However, you shouldnt use both of them the same time, and you shoulf pick a support weapon that can do things Torcher cant: long range, pref not hazardous to your allies and ability to crack tough targets quicker. Flame resist armor or likes of it spares your stims a bit, but medic armor works well too.

  • If you're new, no. They bring nothing new to your loadout. I would unlock the Hot Dog if you want more fire. Get something unlocked with more utility like the democratic detonation warbond for it's utility. But if you want all the fire go for what you enjoy.

  • I've tried them. They do not have the stopping power that I desire.

  • The crisper (secondary weapon flamethrower) is definitely worth it in my opinion, it does the exact same amount of damage as the flame thrower support weapon (unless you have the ship upgrade that boosts flame based stratagems) so it definitely packs punch, good for small level crowd control, I wouldn't vouch for the torcher tho (primary weapon flame thrower) unless you're using a support weapon like a machine gun or something I wouldn't want to swap out a reliable long range weapon that I can always fall back on for a short ranged flame thrower, too niche

  • Hover pack makes these S tier.

  • Flamethrower pistol os great, can lay down cover fire and book it. Rifle not so much, too much focus on primary to use it as a support weapon.

  • They’re pretty good but not like…the best in slot

    All very workable though!

  • If you know how to use them and use them more for support or area denial while using a support weapon or side arm as your main, it works wonders. Like if you are being chased by a bunch of squids or bugs or whatever, go down an alleyway, shoot some flames on the floor and they will either die or be easier to deal with.

    That and it's fun

  • Yes they are great for mostly from experience bug and squid front as they employ zerg rush tactics. Most of their mobs are also melee so leaving a trail of fire for them to walk through make cutting their numbers down easy. Though i recommend only carry one of either your going to need the other slot to add some more utility and/or deal with their flying troops.

  • Crisper, yes. Torcher, no.

    All the flamethrowers do the same damage, but the Crisper lets you move while using it.

    The rest of the flamethrowers all kind of suck, but at least it gives the Crisper some utility at close range.

  • A couple gas grenades and that primary flamethrower can hold off a entire haz 8 bug breach. I'm quite the fan when i spec out for a fire build.

  • It’s fun for a match or two but there are better options

  • They were... Lights cigarette Boy, do I miss the old flame mechanic

  • in my opinion yes and no. the primary is a lot of fun. the secondary just seems like a waste of time to me.

  • As a fire enjoyer myself yes. Both are very good against bugs not my go tos for other factions though but thats a personal preference

  • I adore both of these weapons. Wear the Salamander armor and you're golden

  • When I was lvling the flam-66, it was quite annoying, I was trying a variety of different loadouts to compensate it. The best that worked for me was guard dog breath, the one with gas, stun grenades or urchins. And armor with extra grenades helped. Can take EATS or quasar for bile Titans. But I don't think that its worth grinding for, albeit, it can kill chargers if you stun them.

  • They're an absolute blast to use!

    Against the bugs or the squids they're great, burns away the mob-enemies (voteless, scavengers, warriors) with relative ease. Just got to keep your distance or you might ignite yourself by accident.

    Not the best, but definitely fun.

  • I love them for bugs, but I'm my squad's designated Fire Safety Officer! Never be afraid to bring the heat (or the H.E.A.T. either!)

  • I would say yes, because fire damage is pretty darn awesome. It deals damage based on the hit points the target has. Beefier target, more damage. And sometimes you don’t want to dedicate a support slot to a flamethrower.

    I think that these have a similar validity and case use argument in their favor to that of getting the Democratic Detonation war bond in that it frees up your support slot and provides a tactical option in this case flamethrower type weapons, in any weapon slot that you want.

    Plus now your support gunner from Aliens cosplay can be complete. Get yourself some sort of support weapon bullet hose, primary the flamethrower, and then whatever sidearm back up you want

  • Torcher fucks, crisper is not good. Jank for that slot

  • I have both and still end up taking the support weapon most often if I want a flamethrower, they aren’t bad weapons at all though. It is mostly a preference between wanting support flamer and primary of choice vs primary flamer and support of choice. I just tend to prefer the first one

  • The P-72 Crisper is good against the small bugs from my experience. I imagine it's also effective against illuminate voteless. I've never been able to use the Torcher effectively and I'd rather have a primary gun with some range.

  • Neither are meta, both are fun. Fire is bugged, but still.

  • The torcher no. Sounds great on paper, but not really worth it. The crisper however is great since you can move around quickly while burning everyone.

  • I have a buddy that swears by the Crisper. I don't have the warbond myself however so I can't offer anything beyond that.

  • Crisper is totally worth it. I use it paired with scorcher and hmg and it goes crazy on illuminate.

  • You won't be using both of them at the same time unless your doing a gimmick build. The coyote or cookout is a better fire primary. The flame pistol is very good and the primary flamethrower does its job

    But when im running an all fire build I do coyote, crisper, and expendable napalm for weapons, therms or pyrotech for nades. The torcher backpack (hotdog) is probably the best the torcher is gunna get

  • Torcher was the first weapon i maxed out. Its one of my favorites

  • All you need is the PP

  • All flamethrowers are AP4. Meaning that you can solo a factory strider with just the crisper if you roast the doors underneath it, and it doesn't take that long to do this either.

  • I personally never find myself bringing the Torcher, since I don’t feel like compromising such an important slot for fire. However, having a flamethrower on your hip as a utility is pretty good, and I use the Crisper a decent amount.

  • I love these weapons because I just like the power fantasy. I know they're not meta options, but I at least get to pretend that I'm purifying the enemy in the flames of democracy