I’ve never seen someone use the reprimand before other than me, from all the guns I’ve used, I feel like they all pale in comparisons to the Reprimand, it deals great damage, can be controlled very easily and is so accurate, maybe I just grew accustomed to its recoil or something, only thing bad it has is low ammo count in magazine and “slow” rate of fire.
So my question is, what makes it so unpopular amongst my fellow Helldivers?

It's a good weapon but I dislike that unlike every other SMG, you can't use it one handed. If I'm going to take an SMG over an assault rifle, that's the main reason. When you force it into the 2-handed weapon category, it's like, you might as well take the coyote or the Tenderizer.
That's also my biggest issue with it
Just feels like the rest of the assault rifles
in my opinion, it’s just a worse AR instead of a good SMG
I say this as a person that went for this weapon first just to be disappointed by it (and even more so since the recent “drag” nerfs)
Agree man agree the fire rate is ass and the mag capacity aint helping either sure the damage is high with Medium Pen but I do not see any reason to pick this weapon over the LibPen, Adjudicator or any AP3 AR's
I still don't understand why it is classified as a SMG. It's statistical an AR except it has all the downsides of the smg without any of the upsides...
If they truly want to keep it an smg, I really don't see why it couldn't be 1 handed, even if they have to tweak it so it feels a bit more clunky in 1 handed mode to balance things out compared to other smg.
(Pls arrowhead, reduce the stupid sway on smg and secondary, at least when you stand still, your crosshair shouldn't be shaking like that, it's really frustrating and gimmicky for the sake of being gimmicky)
It would be really cool if they could make switching between 1 & 2 handed modes a toggle like a flashlight. I don't see why they couldn't do this with every SMG.
Im not gonna lie i fucking hate it when people start pulling the realism card out off their asses the second you say the reprimand should be 1 handed.
I gate it no matter when they do it
Because its always for negative features
It used to be pretty popular until it was nerfed in October. They doubled its drag(0.6 -> 1.2), which means it has much greater damage fall off now. So it lacks the mid - long range power it used to have, which makes it not as effective for bots, and vs bugs it suffers from low fire rate and low ammo capacity.
I still use it for bots. I carry the laser cannon for all ranges, but tend to get stuck in with my thermites and ultimatum. The reprimand works get for me as my panic weapon. If Im pulling it out, Im already at close range and probably just burned out my laser. It work really well for this and clears chaff brilliantly.
Yeah just like the rest of the SMGs it’s good at close range so if most of your loadout relies on long to medium range techniques the reprimand is an alright option, especially on bots.
LC for all ranges, except ranges past 200m ;-;
It feels so silly to me when the scythe and dagger hit to 1km, lc should be able to hit past 200 and just have a damage nerf so you dont have to awkwardly walk over if youre in that 250m range and trying to save an ally
Gotta love accidentally firing the Scythe, and getting a hit, and then you see a breach/drop called in hella far away.
But it's great when done on purpose, on a patrol far away from where you're going. No reinforcements within the next minute.
Seconded, the reprimand is great against bots because it hits all the one-shot breakpoints against them at ranges where the weapon is still functionally relevant.
Kills infantry outright and headshots devastators in a single round. If you’re too far for damage drop off, you’re too far to land the shot anyways.
I like using it when I do an AMR build so I can have a PDW and still take out striders and devs when I am spraying
Please don't shoot the developers
Came here to say this. I maxed it out running bots and brought it by accident to some bug missions and it ended up working out just fine. It might not have the distance, but it's great for clearing bunkers and bases or panic bot drops.
It's actually a sleeper hit on bots. Set it to semi auto and you can pop bots easily
If you want semi auto why not use the amendment or diligence etc though? I still love the reprimand but it's pretty rough at mid range
So that if you need to switch to auto, it has you covered. Lower ammo economy that way, but if you're forced to relocate, then may just spray n pray at the tail of enemies. Or if they're way too close to you to +- safely take the moment to aim, or they move way too quickly for you to accurately land a shot anyway, so you just go for a burst with shorter TTK(in this particular context) than semi. It's all a matter of being able to adapt to changing combat conditions
At that point the laser cannon is doing most of the work
If it’s 2 handed, the drag should be cut back to 0.9.
Why are they so hamfisted with nerfs? Doubling the dropoff sounds so extreme. Why not do 25%?
they actually quadrupled it, check the changelog, it went from 0.3 to 0.6 in one update and then in the next from 0.6 to 1.2
insane
https://i.redd.it/qdgo29n0k5ag1.gif
That pretty much covers it. They murdered my boy.
Ohhhh that’s what happened, I used to use it all the time. Didn’t know it got nerfed but something was off.
Honestly wouldn't mind the range nerf if we could actually get mag options for it
Doubling its fall off damage was honestly an insane change that didn't need to happen.
Wait, they didn’t just do a general world rule for drag? Weapons have an individual drag? Thats not very grounded for a group of devs who keep wanting to make weapons grounded.
Different bullets have different ballistic profiles, but that doesnt mean these guns are any more realistic now with this bullshit drag, they were already focused on close quarters with the mild exception of the reprimand, now theyre all trash
The drag increase a few patches ago was only on guns using pistol cartridges I believe (pistols, smgs, I think one of the rifles). The idea being that rifle ammo generally has higher velocity and stopping power at longer ranges or something.
A 9mm round is less effective at long range than a 5.56mm x 45 NATO round, less powder and less aerodynamic.
Rifle ammo has MUCH higher velocity and MUCH better wounding potential (and generally MUCH better accuracy) at ALL ranges as compared to an SMG… but that wouldn’t be very balanced or fun, now would it?
There’s a reason that the advent of the reliable short barreled AR (barrel in the neighborhood of 10-12 inches) virtually killed off the SMG for tactical units on Vanilla Earth.
You only really get two advantages with SMGs, cheap lightweight rounds (and lighter mags), and the ability to put a lot of shots on target. In a gaming scenario, they could be designed to exploit those qualities: Super easy to handle, fuck loads of mags, super-fast reloads, and a very tight auto grouping. The status of the reprimand is nothing like that. It was very rifle-like behavior.
Also, reduced danger of overpenetration (ammo dependent) and reduced recoil. Plus the gun itself can be smaller and lighter due to the lower power rounds
I noticed that not just the Reprimand, but all the SMGs seem to be balanced around high damage per shot and lower rate of fire compared to the ARs. The democratic things to do is not think about how longer, more powerful rifle rounds require more space and time for the action to cycle and chamber a new round, compared to short pistol rounds in an SMG. Acknowledging the mismatched basic characteristics of those two weapon archetypes is deplorable dissident behaviour.
It still fucks against squids though - Overseers just melt against the Reprimand.
Have you tried the kight or the defender as a smg against overseer? Only the head is medium pen and those have a better time against meatballs
The knight slaps against the squids
I kitted out the Defender as a carbine; short mag, angled foregrip, variable scope, and group control muzzle device. Works amazing on Bots + Squids.
Honestly, didn't get to use it before the drag change, but I decided to pair it with Siege Ready and the warp pack to brute force CQC fights and get out of dodge when necessary, it goes pretty hard still if you can manage the slow reloads
SMG+Siege Ready+Warp Pack is a war crime combo lol
THEY RUINED MY BABY
Yep. Used to be a great choice. It’s wank now.
it is actually not double the drag factor it is 4x the drag factor as they doubled it just the patch before
May 25: 0.3 to 0.6 Oct 25: 0.6 to 1.2
Nah, it pretty much died as soon as the Coyote released, well before the drag nerfs. Heck, you can say that about every other pewpew primary as well. Why bother when the Coyote exists?
This
I used it a lot but between the not being able to hit things and now not being able to kill things it just not amazing no more
The drag, and no barrel clip option. It might have balanced it out.
The worst part is that every other SMG is One Handed. That means you can fire while walking, use it while holding something, and most importantly, fire it with a broken arm without a recoil debuff.
This is why I don't read the patch notes so my guns aren't effected
I came back to it today. Barely noticed any change. Still mulches mid tier enemies.
Yeah it’s still the alpha commander head destroyer tbh
Thats why the change really doesnt make much sense to me, it was already really bad at long range and it took some skill to do it, it didnt need the change to be more focused on close range
I'll start by saying that I love the idea of the Reprimand. The styling and paint job also win top marks - it is a space UMP-45.
In its current state, despite it hitting hard, its rate of fire isn't fast enough to put fast movers down if they start swarming like a traditional faster firing SMG-like would (see the Liberator Carbine, Defender, or Knight).
Pair that with a low ammo count and the recent added drag on SMG rounds, and things start looking a bit sour if you're meant to be using it at SMG range.
It needs some drag reduction to compensate for being a two handed SMG to increase its effective range, and/or expanded magazine options.
I didn’t know they nerfed smgs, I started playing when it came out on Xbox, I might be weird for that but I also feel like the slow rate of fire helps the accuracy, it bakes me to easily change target or plan my next shot if I don’t hit a weak spot
It does look very good and now I get why most people would choose any other weapon over this smg
Honestly I used to run this on semi-auto and it was better than most of the DMR's at picking off small targets at long ranges.
It's not bad now, but as others have stated the Weapon Balance Pass made SMG's and pistols better at close range, but significantly worse out past ~25m.
It’s not just a space UMP-45 - the most important thing about it is that it gets the HK slap.
I agree they went to too far on the drag, they should change it to 1.0 instead of 1.2 IMO
The ergonomics on it also is terrible. It needs another 10-15 base ergo at least.
1) the warbond it’s in a s kinda bad 2) only 2handed smg 3) being an smg damage fall off is incredibly high, so it’s worse than any medium pen assoult rifle at 20+ meters 4) for the rate of fire the dps is not incredible also in close range
I like it, it was my second gun to level 25, but it’s not incredible
That’s more than fair yeah, truth enforcer does kinda suck, but the drip is insane lol
C tier kit, S tier drip
It’s all about the drip, Helldiver, it’s all about the drip
I got it almost purely for the drip, and I do like the Reprimand on city maps vs bots
Well the red armour is radioactive ☢️ but the bright side is that you probably won't live long enough for that to matter.
What of the TE Warbond is C-tier atp
I would call both the Halt and Loyalist B tier (assuming were doing S, A, B, C, D)
It's funny, I was literally googling that because I'm pretty much set (for the time being) anyway, with the purifier as my go to primary, but finding that I want a side arm that suits my play style more than the senator, and was looking at the Loyalist (I have the grenade pistols already, but I want something with a larger ammo pool and I can't not kill myself with the Ultimatum).
And it seems very beloved.
Halt until a few patches ago was S tier on bugs. Ever since stun was nerfed, it’s just not the same.
Just came back a few days before Oshaune, so sadly ive only really seen this newest big patch =/
still can't believe they "fixed" that bug then didn't properly compensate the completely not overpowered status effect weapons that just became 1/4 as effective.
like no one was using arc thrower or flame thrower in my games yet they only brought them back up to like half power?? why?
[deleted]
Armor at least is good for laser builds.
Don't even get me started in the Truth Enforcer shotgun that struggles to kill light enemies with its 300+ Medium pen. Thing shoots marshmellows...
The halt would be good if they gave it chokes. Without them it's just... mediocre
When they announced weapon customization I was so pumped because I actually really like the reprimand but hate having to reload it every 3 seconds. I was hoping they would give it a 40-50 round drum mag which would make it a blast to use, but instead it got zero mag attachments.
I'd say the warbond before fallout off dmg nerfs it was A Tier as before they buffed the smgs accuracy and then the armor passives were buffed to at least A tier.
But then the nerf pigeon holed it to be just close range when it was a decent mid-range smg.
Plus it burns through ammo like nobody's business, I enjoy it with siege ready, but still I find myself reloading it a lot
It just doesn’t have any good application where it’s better than alternatives and “can one shot dev heads as med pen” got a lot worse as a niche when the drag got nerfed.
It used to be a versatile gun with some notable drawbacks and strengths. Now’s it’s a one note gun whose niche isn’t even very good.
These two make it suffer on the bug front.
There is really nothing more to add to this conversation after laying all that truth out there
Zero logical reason to nerf the SMGs... you can spam crossbow and Eruptor all day with crazy damage but "oh no SMG needs nerf"... so annoying. Destroyed one of my favorites weapons.
They should have at least given them around 0.9 drag instead of 0.6 to make them more viable at medium range. I think cutting the range in half is too much and the buffs don't justify the nerfs.
drag is worse with a higher value. smgs went from .6 to 1.2
Honestly.. Just buff them to be able to hit same distance as the ARs or slightly less. This game is not a simulator. Its a sandbox coop game. Let us have fun and stop nerfing everything into the ground.
Also.. let's think business minded. Make most if not every gun viable and more people will wanna buy more warbknds to add to their arsenal. Why would you not want to entice your player base to buy all your warbonds vs 1/3. I swear every modern company has 2 braincells working double OT
I do agree with you, though in this specific case casual players won't look up numbers on wiki or in patch notes (like i do for example lol), they will just grab the warbond that looks fun for them anyway and start blasting
Loved it until they nerfed smg's into the fucking ground. FUCK
I didn’t know they nerfed it
Basically halved the effective range
When did they do that and why ?
It's the Eruptor nerf all over again...come buy our cool stuff and a few months later let's nerf it to the ground but thank you for your purchase
A month or two ago. They also gave most of them some damage buffs, I think it was to put the playstyle in its own separate camp. Separate it from the way ARs feel. Making them weaker than most ARs and making ALL of them one handed would do this better imo
Yeah it’s baffling to make it two handed and weaker than ARs
Agreed, now I run the Coyote or the Eruptor lol.
I used to run it all the time, then they nerfed the damage and now other weapons are just more enjoyable to use
I use it but I have it maxed out so I don’t really touch it anymore lol.
I need more boolets
Puh puh puh click click no gud
Because it sucks after it got nerfed
Because it's kinda mid, and honestly has always been. There was a time after customization dropped where the Reprimand was great, but not any more.
1) the war bond its in is trash. There's little incentive for new players to go get it
2) long ass reload and a short magazine really hurt it. It should get one of these downsides, not both.
3) it's the only smg with 2handed. This actually hurts it a whole lot more than you think. It hurts build veriaty and without 1handed, its practically an AR, but worse. Why is it worse?
4) drag. This is the killer here. The massive spike in drag was the straw that broke the Reprimand's back. With the above issues I listed, the Reprimand had issues but was still viable. Now, it really it really isnt.
Because they ruined it when they added the drag nonsense to enforce a CQC meta nobody asked for.
Not whitouth the melee slot for sure
Heavy hitting but high recoil, slow reload.
The reload is AGONNYYY. Its so long compared to almost every weapon.
The capacity is low, the reload takes forever, the damage falls off over range, it is the only 2 handed SMG, it doesn't have any magazine attachments and it has a low rate of fire.
I can see why people don't really use this thing.
You might see people run this with Bots because it's pretty serviceable against Devastators. I think it's a fun weapon to use but it isn't very practical which is fine for some people but not for most.
I’m currently leveling it. It’s fun but has some serious drawbacks. Wearing siege ready helps but my latest drip has been beasts of prey. The low ammo is such a pain. I’m constantly having to reload and the reload is slow af.
I used it in the Battle of Super Earth to shoot down Elevated Overseers. After that, I put it back on the rack and haven't touched it again.
I still use it occasionally and it’s pretty fun. It has great damage but i’m usually up close when fighting something so i never have to worry about damage falloff. Plus if you get it leveled up a good bit you can fix its accuracy with attachments.
I run it on bots all the time, love it for those same reasons. I don't like it for bugs or illuminate cause it runs out quick but for bots it's just right
its an smg that isnt an smg.
I still main it.
I love this thing against the bots. Feels really good to use once you get the right attachments.
Dude the Reprimand is my favorite weapon, Besides its ammo economy it’s my favorite out of all primaries! it was the first weapon i got to lvl 25
Same man, slow rate of fire helps me being more accurate when fighting bots or illuminates, and it’s such a cool looking weapon
I’ve never tried it fo illuminate i’ll have to try it out!
I'm in the same boat, first weapon to 25.
It is solid against the bots and was my go to weapon against the rupture strain. It makes short work of anything that pops up out of the ground short of the charger.
Honestly, I think it was the slow reload and limited ammo capacity that made me stop using it. The damage was great but you have to make every bullet count if you want to get the potential it has, and that's hard.
Exactly, I’m always up in enemies faces, so damage fall off isn’t really felt
I don't use it because I got it to level 25, and I'm more focused on leveling up more weapons than I am using the ones I liked enough to get there.
I don't really use the Liberator Carbine anymore, but it's one of my favorite guns. Same for the Deadeye.
its an SMG, so automatically a no go for me since i don't use any smg or AR.
There's a lot of weapons to use now. I still like using it against bots though
I think its a still one of the best weapons for the bots (i run this all the time lol)
One of my friends swears by it
I used the run SMGs almost always before they nerfed them and now I never touch them. Incredibly stupid balance decision.
I'm currently using the One-Two right now. But, the Reprimand and the Adjudicator were my two favorites.
With the update, I feel like its more balanced as a SMG, rather than a pseudo rifle. It does insane damage, but its magazine size makes it so you have to be more deliberate in your attacks.
If you like slow fire, heavy hitting guns, definitely go for it.
I still use it as my normal primary. However it's not that I like it rather that it has taught me how to be thrifty with my ammunition.
I love the thing, was my first to 25 in smgs and I've used it since it released. Not super great against the bugs, but very useful against most things. I quit using it to level up other weapons.
I was going too but then someone in charge talked to me very sternly about using it and I got in trouble so I don't use it anymore. I'm sure there's a word to describe it, but it just escapes me right now...
? It’s my number one go to. It packs a PUNCH.
If i could only run this with a ballistic shield 😭😭
It has the fucking recoil of Stephen Hawking being marionetted in moon shoes.
I have been dusting it off to fight the rupture strain, they're very close quarters and the reprimand has been serving me well
I don't think it's unpopular. It's just sorta part of the sea of weapons now.
Still good. Just levelling up others guns.
I wish it had a proper sight. The other SMGs have the 2x, but this one doesn’t.
It used to be good. Then AH nerfed it in the last “balance” patch. Now it’s booty. Same as it ever was.
I like how punchy it is
I still use it in the squid front. It's awesome. Depends on your playstyle honestly. For people who like to keep their distance it's bad now, but it's still a beast for close range engagements.
People just read the tag SMG and assume it automatically has to be one handed or it's shit. I never treated it as an SMG. For me it's a high powered medium pen AR with short range. The nearest AR until the Coyote was the Adjudicator and Lib Pen. Both have less dmg than this. Lib pen is my fav weapon for any scenario because of that drum mag and low recoil. Adjudicator has less dmg than the reprimand but more accuracy and range.
AH didn't nerf the SMGs to the extent people are crying about them. They reduced the effective range by increasing dmg drop off but also increased the close range dmg to compensate for that so that we get a lot more dmg in the CQB ranges far surpassing any other ARs.
It's a SMG that you can't fire one-handed, making it basically a worse Assault Rifle.
It has Medium Pen, but so do a lot of Assault Rifles. The Coyote and the MA5 more or less do the same job but have less damage drop-off.
It's not a bad gun, really, it's just not significantly better than the alternatives, so inevitably low pick rate.
I used it religiously against the bots until it got nerfed. Now all I use on the bot front is the coyote or double freedom
Because arrowhead nerfs everything that's halfway useful or fun
Damage falloff. It's been changed for the worst twice now. I just cant get behind a close range weapon like that. I used to run it on squids a lot before that.
Now?
On bots, engagement distances tend to be greater so the falloff really hurts.
On Squids, it really stuggled on Watchers at range which the price of failure on is high. Was nice on overseers, but elevateds tend to be at a bit more range, so you start to feel it.
On bugs it just doesnt have the ammo capacity to be a standout anyway.
I still use it, its honestly pretty decent and the sound effects slaps too
No extended mags, AH doing a hurr durr thinking high damage and dogshit ROF does anything
Small mag and slow reload with low reserve mags
Poor accuracy at longer ranges and reload takes forever if done from empty.
it's in a really awkward state, it's overkill & too slow for the horde & it doesn't have the effective range to deal with medium enemies reliably.
The Reprimand and HALT have some of the best sound design in a game filled with great sound design but the ammo capacity of a Reprimand mag makes it a pain to use.
You can take out a thing and reload with half a mag left or take out 2 things and reload mid combat.
That's my sole gripe.
I’d say it’s mostly because you cannot customize it and rifles just do its job better.
I like it against the bots. If only it would be one handed 😭
I remember using it when it was the best gun in the game. That was the day I realized I didn’t enjoy playing the meta.
It was first weapon I leveled to 25. Only reason I am not using it is that I am leveling other guns. On bot front it is incredibly good.
Well, they pumped the damage to 140 but it still has about half the range it used to. It does have oneshot dev at decent range, and it absolutely mulches bots at close range right now. But it has a tiny mag size, an absurdly long reload from empty, its accuracy is still not great, it has harsh bullet drop, and its best attachments except the vertical foregrip are locked behind absurdly high levels.
Overall, I still like it, I still use it, but it does feel worse to use than most medium pen ARs.
I bring it to T10 bots and sometimes to squids. For bots it is an alternative to Diligence when I expect to go up and personal. 11 mags with siege ready so no supply pack needed. For squids I prefer Knight but only with a supply pack.
low ammo count in magazine really hurts on bug and squid front. feels like you're spending more time reloading than fighting.
Good for Bots. Too much enemies on Bug Front to make it usable. Squids need more ammo and are ok with light-pen.
I like it but you have to reload waaaay to often for a "close" range gun. If I'm getting chased by some chainsaw bots, I dont wan to have to be reloading constantly.
If i want medium enemies dead im gonna whip out my BOOM STICK
Currently leveling it. I think people stopped using it because it goes thru a magazine so quick
It used to be a really fun gun. Then they made the "small arms" drag changes. All pistol caliber weapons basically got their range halved with no real upside. Turns out having your range halved makes people upset and go find other guns. It's also the only of the SMGs (I think) to REQUIRE two handed use.
With the range dogged you may aswell use any AR in its place.
I really miss it. :(
Simply.because the reprimand doesn't feel any good to use anymore.
It's classified as an SMG, but handled like a Medium-Pen Carbine and it was great against the squids + bots. But now, with the drag and ergo being so bad it just gets outclassed by more fun weapons whether they're light pen or med pen like the adjudicator or liberator carbine imo
I used the reprimand as an alternative until I got the scorcher. But from the people I’ve heard using it (usually off of my body) was that it’s difficult to control compared to what you’d expect from an SMG. It’s probably more viable now, since there’s attachments.
I actually just got it and I like it so far. High recoil and low ammo count but idk it feels fun to shoot. Only thing I want is attachments for the Mag but I know that won’t happen due to “balancing”
I still use it
I dont use it only because of the low ammo count and no chance of increasing mag size....they my reason
Speak for your self its my go to bot primary
I used to use it on bots as a shorter ranged head-tapper with excellent handling.
In the great Drag Patch of a few months ago (damage falloff over distance) it got its effective damage at anything other than point-blank range severely reduced, and I stopped using it because you could no longer one-tap Devastators to the head if they were 15+ metres away from you.
Haven’t actually looked into it since the Light/Med Pen durability & damage overhaul, so it might be in a better space now than I remember it.
Sir my name is not nobody
Because it got nerfed during the October patch, it sucks now. You have to be really up close to enemies now to make some serious damage compared to how it would still cause a lot of damage if the enemy was much farther away.
It used to be fire. In fact it was considered one of the best primaries for automatons. But the drag doubling (which is highly unrealistic) completely killed it. It doesn’t work whatsoever at range
bit late to the party bud. when it first dropped it was a high risk/high reward med pen smg. after the weapon modding update, it was most peoples go to Med Pen weapon. everyones more than likely moved on to The Coyote, Double Barrel, Lib Pen, or the Eruptor
I do not know. I've found it to be, after extensive testing, the superior choice against medium enemies since it was added. It particularly shines against Hive Guards, Brood Commanders, and does a solid job against things like Berserkers and Overseers.
It is an important part of my Stalwart, Guard Dog, Reprimand anti-bug loadout, and saves me many Stalwart rounds into larger targets. Fast to switch, fast to aim, fast to kill, admittedly slow to reload.
It's an SMG with SMG limitations. Which means quite a bit of drag.
But, for an SMG, it's damage output isn't half bad. Problem is; it's two handed. My one reason to pick an SMG over an Assault Rifle would be the ability to carry a shield, which you can't do with this one.
So all it is in the end is a pretty weak assault rifle, instead of a pretty strong SMG.
Yeah, this is why I don't use it
Base damage is 140 (32 durable).
Here's the fall off profile of the reprimand : ~4% at 5m = 134 (30) ~11.9% at 15m = 123 (28) ~18.3% at 25m = 114 (26) ~31.3% at 50m = 96 (21) ~41.9% at 75m = 81 (18) ~49.8% at 100m = 70 (16)
I don't care about fall off past the 50+ m because it's an an SMG, it's supposed to be used at short / medium range, so try to close the distance and avoid shooting anything past 50m.
Now let's compare it to the closest med pen automatic assault rifle, the Adjudicator, with a base damage of 95 (23 durable).
~0.6% at 5m = 94 (22) ~2.3% at 15m = 92 (22) ~3.1% at 25m = 92 (22) ~6.2% at 50m = 89 (21) ~9% at 75m = 86 (20) ~11.9% at 100m = 83 (20)
So, damage wise, Reprimand shreds everything at 25m or less, is better than Adjudicator up to 50m, pretty close at 75m, and worse then.
Okay, mag size is only 25, but don't forget you can shoot while running at close range, this gives a lot of mobility and so survivability.
Recoil wise, both are very close (x/y values) : Reprimand drift is 25/40, recoil is 6/55, spread is 5/5. Adjudicator drift is 17/35, recoil is 6/50, spread is 1/1.
Reprimand ergo is slightly better (55) than adjudicator (40).
Reprimand reload speed (3.4/2.1) is slightly worse than Adjudicator (3.0/1.8). However, you should focus on using tactical reload (reloading with one or more bullet left) with the Reprimand to avoid the long standard reload.
Reprimand ammo economy is a little worse (250 shots) than adjudicator (270 shots). There's ammo everywhere in this game so non issue.
So, yes, damage fall off is a bit hard, but as always, people are dramatizing everything way more than they should.
Maybe give it 5 or 10 more damage and it will be in a perfect state (or slightly lower drag to 1.1 or 1.0).
There are better guns?
Probably cause nerf like every other thingy
Fires way too slow.
Yes, small capacity, no range.
The med pen ARs out class it since the drag nerf and the other smgs have better DPS+ being one handed letting you run a shield.
If it was an actual one handed weapon I would use it more. With the directional shield
I used to main it before they nerfed it into the ground with that drag update. Even in cities you're barely close enough to bots for it to be useful.
Now I just use the Double Freedom and it's amazing (until they inevitably give it the same nerf)
I like the gun but its too high recoil and too low mag capacity to be enjoyable
I don't have it because I don't care about the warbond.
I used to use it on bugs with the normal bugs. Now it seems like it's only ever some sub faction on bugs so I don't use it now.
Well it nerfed even when it wasn't needed and now it was nerfed again with damage drop for sidearms and smgs is around 25 meters now. But I would say it wasn't good even before nerf, like we are talking about pure ballistic weaponry like Adjudicator, with small mag and accuracy of water gun. Being 2 handed and very slow to shoot isn't helping as well, if it was 1 handed I would gladly use it with ballistic shield.
Still using it sometimes on the bug, and squids. Feels weak against bots.
It feels good to shoot but I always run out of ammo.
Because smgs are categorically terrible and the falloff nerf made it worse.
I tried to use it a bunch, but it has some ridiculous accuracy issues. Like first round wouldn’t hit where you fired, or if it did, all the next ones would wander everywhere.
I use it.
I love it.
I have used it since customization dropped, I love it for bugs
I loved the gun, it was my go to on oshune when I was cave diving. I paired it with the siege ready armor for more mags and a quicker reload. My main complaint was no extended mag option.
I used to use it a fair amount. I used to use most of the SMG’s in rotation tbh….but the drag changes just irritated me. TBH in most circumstances there isn’t just a ton of difference but in the cases I do engage at range it’s just frustrating.
They killed the range on it which was kinda the whole point of the gun.
I still use it from time to time but they really need to revert that nerf already. Shocked they haven’t.
I like it but the fire rate puts me to sleep sometimes.
I love this gun. I capped it already so I’m working on others
Pair it with the stalwart/seige ready, and it puts in the work vs. squids
It’s pretty good in the bug tunnels since it hits like a truck in close quarters but it has a small mag and it’s overkill against a lot of the trash bugs. It didn’t have the range to deal with bots.
It can be good in city maps where the fighting is more qc
I still use the Reprimand... D: