Light pen and damage is ok though I wish there was an option for a drum mag. I am used to low ergo weapons so thats not too bad and Peak Physique pretty much negates it. Reload speed is ok.
Still feels a bit clunky with the quick swap button to its under barrel GL but its a handy utility to have especially if you want to have a specialized throwable slot for something else like gas or thermite.
One two would invalidate a few ARs if it got a drum mag. It needs a downside if none of the other ARs get an underbarrel attachment standard. It's plenty good as it is.
Which would make it have no downside compared to the liberator. As its ergonomics and slower reload speed is barely a downside as it is. Due to the sheer versatility, the gl offers borderline builds.
I run supply pack with it. You burn though the mags pretty fast and if you are focusing spawners it usually aligns pretty well with when you run low on primary. I do wish the +2 grenade Armour worked with it or the siege ready Armour. Im a little drunk incase I am type stupid.
Yooo you just gave me such a great idea. Picture this: a bar crawl, on a boat. Everyone loads up on a boat, which then sails down a river, stopping at memorable bars along the way. A literal booze cruise.
Dont get me wrong. I love the one 2. It's super fun. I dont think it would invalidate any of the other ar's with a drum mag. It doesn't have medium pen and a lot of console players love medium becuase console aiming is ass on hd2.
Underbarrel attachment. Its inconsistent but there is weird sense to it, up is sights, down is underbarrel (usually your flashlight), right is fire mode, left is ammo type. However they mix up things particularly left and right.
I kinda wish there was another armor passive that gave the ergo bonus. Like the One-Two and Variable are fun, but I feel forced to take Peak Physique all the time. I like the Jaguar armor, but I would also like to wear something else.
Yeah it def lacks something it feels it just needs a pinch more democracy added. Werner it’s damage, stagger, ammo capacity default or customization, possibly pen<durable damage increase or different types of grenades I really want a thermite variant of grenade launcher
It is a perfectly serviceable utility pick. The rifle is just a liberator that has slightly more damage but is otherwise worse in every way. The under barrel is the grenade pistol with less ammo. Either part on their own would be called mediocre at best.
But this is one of those "more than the sum of its parts" kinds of weapons. In the end, you get a reasonably good rifle that is effective against all the smaller targets at close to mid range, but also has the ability to close spawners, which can free up your secondary or throwable slots for different uses.
Anyone who regularly brings the grenade pistol or only uses grenades on bug holes will love it, but it will never be a make or break pick for the majority of players.
as I've experienced, a magazine and a grenade from this thing will kill a fleshmob, but might have just been lucky with shrapnel/bleed rate or something
My favorite fleshmob solution is the pineapple grenade at the moment. Get one of those close enough and it'll either kill them outright or lower their health to a point you can down them in a few shots.
This thing has been a godsend for me since I like using the stim pistol as my secondary, so I no longer need to pick between anti tank or spawn closing stratagems.
It’s a great build opener honestly. Being able to bring whatever secondary, support, or grenades you want without having to worry about closing spawns or weak enemies overwhelming you is so nice.
Plus with the armor value changes it’s in a good spot compared to the regular liberator up until the changes. It also looks nice lmao
Exactly. Good for opening up your options by being good enough at both things to be usable, but not so good as to overshadow other gun's main function while still doing multiple roles.
One Two is very good to shore up insufficient coverage in your build if you end up with the something missing
Example; As a recoilless rifle addict one two doesn’t really have a place in my build as what I really need to support the RR is stuff to mow down the chaff while I focus on the big enemies/objectives, which is what turrets and impact grenades are tailor made for
The one two works GREAT when I’m using the HMG and teleport backpack though, as it gives me some extra grenades when I am moving around too much to benefit from turret placement
I think the grenade pistol was originally intended as a way to move your spawner closing weapon away from your nade slot and allow players to use area denial and crowd control grenades more. But yeah, most players lean more towards just more damage or flashy weapons.
There's still some uses for it, like closing bug holes from longer ranges, or having 6 extra explosives so you can close an entire large nest on your own with needing a resupply or stratagems.
Its pretty good, I wish the ammo type selector was in line with any of the other weapons that have selectable ammo types. It buggers up key bindings the way it is.
I feel the key bindings bit, I use controller and finding a bind that wasn’t already in use was a pain, took about 3-4 tries before I found one I could swap off and not miss
Even with keyboard and mouse, its annoying having two keys taken up by "switch ammo type". Would have to bind a third if I ever used Flak on the autocannon.
Thought the same at first but you're not switching ammo modes, you're switching the gun itself, I can see why it's different, maybe in a future we could also change the grenade type and that's where the left side of the select menu would work
I understand that it is the down option because that is where they put the under-barrel options like the laser and flashlight. Up is optics, right is the selector switch, left is programmable ammo, and down is under-barrel. I get the consistency they are shooting for, but in terms of gameplay it feels funky and means you have to have two key bindings for fire mode swaps.
This bothers me so much.. I really wanted a scar H but just got a fat magazined M4...
Not sure why they are so short and wide if they were gonna just load 40 rounds in anyways. Id trade down to 20 rounds per magazine for medium pen and battlerifle damage any day of the week...
That's not the point. Literally every assault rifle is a "laser beam". And low ergo is a stats that stops you from hitting intented shota as well, way more than recoil.
The point was about how it looks like a high caliber rifle but deals same damage as Liberator which is much smaller caliber.
That's because it gets the underbarrel grenade launcher, which no other ARsget. It wouldn't have a downside if its ergonomics and damage was the similar to other ARs. It'd just be a flat upgrade.
Well good thing it wasn't the point I was making, which I explicitly mentioned.
And that's not only downside either, higher recoil, smaller mag, less total mags than Lib. Not to mention the access to rail and mag attachments which make difference even bigger.
It's actually really interested to see how much praise the gun is getting, seems like majority of people haven't use Liberator after all of the buffs and comparing it to pre buff Lib.
I love it, but the magazine capacity sucks and the reload makes me want to gouge my eyes out. The UBGL isn't as strong as I would like it to be, though :(
Unfortunately the siege ready perk doesn't affect the number of grenades it carries 😔
I run it with the Viper Commandos armor cos of the drip and boost to ergo it gives. Instant favorite rifle, I've never maxed a gun out so fast.
Agreed, but it does ruin it as is for me. Really fun on an all boom build. Armor is any with engineer perk, 1-2 primary, grenade pistol secondary, normal frag grenade, grenade launcher, and supply backpack. Last to can be flex, but the grenade wall strat, and 380 or 500kg work as your red strat. You just boom stuff while your teammates are doing there thing.
The recoil graph lies to you. You might think that every gun shows on the same scale, but it doesn't. It zooms in on low recoil patterns and zooms out on wide recoil/spread, making high recoil look better than it is and low recoil look far worse. When you look at the graph you should always pay attention to the absolute number value of the recoil to give yourself a better idea of how tight the groupings really are. Even better, live fire test the weapons on a wall in mission at a fixed distance.
the gun has no recoil and tbh i think its better without a muzzle on it. you basically get the best attachments right out the gate unless you enjoy iron sights
Not quite sure about it, the less horizontal recoil the easier it is to hit follow up shots at range, especially against bots. I'll test it again, I really like how the gun looks factory spec.
Cons
Bad ergo
Not enough ammo
Slow reload
Launcher is awkward to use
What I would change. Not balanced but balance is boring and this is not a mil sim it's a power fantasy and bad weapons are not fun no matter how much donut sauce y'all produce.
Eh, I don't think low ammo is a particularly bad problem for 1-2. If you aren't using it economically, yeah you'll run out pretty fast, but even with my trash aim, I've been able to get it to last until the next ammo pickup / resupply on D10 fairly reliably (though the planets I was on had lots of ammo pickups).
With supply pack, in sure it goes pretty gangbusters.
Unironically I prefer it to the coyote, but I also just never liked the coyote. It was never fun for me to use.
Can’t call it a power fantasy when the devs can’t decide whether they want to stick to the realism or have loony toons physics. We still eat shit to the dumbest things while the enemy factions operate on supernatural physics
I actually really like it. Feels good to shoot, and I find it pretty easy to control with satisfying sound effects. Just wish it had a little more ammo all around. Like 1-2 more mags and grenades.
I wanted it to be on par with the coyote, I gave it an honest try on all fronts and have since gone back to old faithful (coyote). 7/10 while the coyote is a solid 9/10.
I think if it had the same mag count and round count I'd appreciate it more.
I love the Super SCAR, and I don't mind its downsides one bit. Especially when I'm just playing around on lower difficulties, it really shines, and it gives me other loadout options due to the explosive utility. It may not be "meta", but it's fun and cool, which is what I play Helldivers for.
It's exactly what it says on the tin, an assault rifle with a grenade launcher. Aesthetically, it's fucking clean, and I even love the sound of it compared to other rifles.
Works best against bots, I've found. Great accuracy and recoil pattern for sniping weak points, so it clears grunts and elites well enough.
Having a keybind to instantly switch between fire modes was a perfect addition alongside such a weapon, and I've made full use of it since.
Too bugged to use at the moment IMO. It has an easily replicated big that stops it from firing. You need to die and come back. And if you pick up your old gun to test it's still bugged, so it persists. If you switch ammo before the reload completes it triggers it. Super annoying as the gun feels like it could be fun.
This is the main reason I’m not using it. There are also weird bugs where you will swap back to it and it’ll be in a different fire mode than you left it. Once they patch it I’ll probably use it a lot.
It's not terrible. I expected much worse. Could use another magazine for the normal ammo or perhaps just make the mags slightly larger, MAYBE one for the GL. Not sure there... Damage is OK for what you are getting, fire rate is just about perfect, for me anyway.
My only concerns is the weird shit I've seen from the GL. I somehow took out a bot dropship in 1 shot (corner motor), but I had issues with many medium bots.
I HIGHLY recommend setting the new key for swapping back/forth to the GL though, makes it MUCH more manageable overall.
I just wished they made the different mode on the same side for every weapon. It kinda sucks that this one is down, most weapons are on the left and sometimes it's on the right... I don't want to remap the button every time I swap weapons or need to map distinct 3 buttons just for that.
Grenades need more damage better accuracy and or 1-2 more. Otherwise it's pretty good. Currently the only real use for the grenade launcher is for closing bug holes or opening crates. This is fine but it's not useful enough to justify using it in its current state.
I think it should have the same ammo count as a liberator. The handling penalty is a enough of a trade off for the grenade launcher, since it only has a couple rounds.
I thought it was an interesting idea when it was announced, but it just doesn't feel good to me in practice.
The grenades just feel wimpy and are still clunky to use even with the new binds, and you don't get enough of them to really make them useful either against enemies or for spawner-clearing utility. And in payment for those 4 underwhelming grenades, the thing sacrifices ammo, attachment options, and a ton of ergo.
In practice, most of the time it feels like I'm just using a gimped liberator for very little upside. I feel like I have to be very stingy with the grenades given how few of them it gives you, and even when you do use them they don't exactly shine, so it feels like I'm paying a heavy price on the gun side of things for a perk that isn't really doing much for me. I think it just needs to have a normal amount of ammo, both for the rifle and launcher - so 8 reserve mags and 6 reserve grenades. The ergo and lack of attachment options are enough to balance it IMO.
Pretty fun weapon. Hits hard and it's accurate. It also has a unique niche as an explosive weapon you can use in close range. Ammo economy is poor, but it doesn't gave many other downsides (i don't care that it's light ammo. Light ammo guns slap)
It's very solid. Feels good to use, opens up loadout options, and the sound design is crisp! Reminds me of the ACR in MW2, with a grenade launcher underneath. Peak assault rifle
I would love it if it did not randomly switch to the GL when I pull it out. I wonder what the issue is because I have not seen anyone else complain about it. Every now and then when I pull it out and start shooting it's in the GL mode which can cause issues. At first I though I had forgotten the GL on but then in my paranoia I kept watching the ammo type on the UI when switching to the thing and it indeed sometimes switched instantly as soon as I pull it out to the GL mode on it's own. It's more or less every 10th time or so when I pull it out that it just switches to the GL instantly, really annoying and makes me stare at the ammo part of the UI when I use it, kind of makes it unusable.
I like it, it feels like each bullet hits hard enough for light enemies (i mean a burst of fire sounds and looks lethal). I like the sound design, and the reload is more unique from the rest of the roster.
I'd like more reserve ammo for bullets and grenades. The grenade is a little lackluster, the purpose really IS engaging enemy spawners, yoy really waste ammo firing it at even a group of enemies.
But i started pairing it with using impact incendiaries, which i never used before, and I'm enjoying the area denial of those while exclusively using the Launcher for spawners.
The dual nature of the weapon makes me rethink my usual load out, which is cool. There are other weapons that would do this, but i don't like using them.
The AR part is on par with the base Liberator with the only con being ergonomics, but that also means keeping the 2X scope doesn't feel as punishing as it does with the Liberator. In my experience the GL is strictly utility because it tends to bounce off of terrain when I want to hit hordes, but it's pretty good at taking out enemy bases. Using the the AR to take out shields and the GL in the doorway is a pretty good way of taking out groundships on squid missions, especially because of all the ammo laying around. Having 4 extra nades is also pretty good for closing bug holes if you want to bring Thermites or Dynamite for bigger enemies. Overall it's a perfectly balanced weapon, and I feel it's one of the better parts of Viper Commandos
I love it from the utility perspective. In terms of performance, it's adequate at everything and its only particular strength is being two weapons in one, which makes it feel a bit overshadowed next to its more dedicated-function rifles.
I like the Coyote and Tenderizer more, but the One-Two still makes me very happy because it allows me to bring the Talon or stun lance as my secondary.
If it did medium damage. I would rock it all day. Just to help offset the capacity. And I would take 2 grenades to launch. To make it fair for efficiency
My only real complaint is the HE grenades being the only pick. Could be cool to have the ability to upgrade it to have other grenade payloads - fragmentation/antipersonnel, incendiary, smoke, stun, maybe even one of the pineapples from Dust Devils. That'd probably be a nightmare to code though.
All in all, I like it. I keep getting drawn back to my beloved Diligence Counter-Sniper, but that was gonna happen regardless because I love my DMRs.
it's typically the type of gun i want to love, but i can't, not enough ammo, the handeling is not that good, light pen (yes i know i could just learn how to aim, but i like shooting a barrage of bullet)... i wish it was less... "over-balaneced")
i'll keep my babies with me, which are the coyote, the jar-5, the crossbow, etc etc
It’s the only way for me to take arc thrower, thermites, and ultimatum and still have both a way to close bug holes and get bugs off of me when they get too close for the arc thrower to work
I like it, even tho Im far too used to medium pen and find myself shooting at places I shouldn't, its a good gun and offers more than enough to be useful, even with all the Incendiary Nonesense coming about.
However, I had 2 instances on which the gun bugged and refused to fire even tho I had a full mag loaded, which is, obviously, a big deal. So Im really hoping that such a thing gets fixed asap
Its a great Light Pen AR. I could go without a drum mag if I can carry a couple Extra mags at Baseline. I would also like to be able to have more grenades if I am wearing an armor with the +2 . Other than those little nit picks I love it
I like it, the machine gun is serviceable, it isn't amazing but it kills stuff good enough, and then the grenade underbarrel free up my load out since I have base clear stuff with it. I don't need to bring the grenade pistol or do some goofy stuff like use a RR or thermites on bug holes or bot fabricator
Alternate grenade types (could be warbond bound to not invalidate getting other warbonds) gas, arc, napalm, thermite? (Thermite could be problematic, but epic), cluster shot (think jar5 shotgun).
Probably too much customization, but it's fun to dream
Needs a buff of some kind to be worth dropping with. Med-pen or more ammo. IE Bigger mag or more mags maybe both. The GL is very underwhelming needs more grenades or a power buff.
I was thinking it was pretty OK not great not bad then switched off it to another rifle and during that mission i ran out of grenades, pocket rockets, and eagles, with only 1 more factory left to get destroyed. So i went to switch to the grenade launcher to destroy it and it wasnt there.
I now realize the beauty of the One Two and its become a favorite because of that dual capability / grenade backup
For Me, movement, speed and Snappy Response are paramount to My enjoyment of a game. This thing feels like I'm trying aim a bag of concrete with input delay so I hate it. AH should get rid of "weapon sway" or whatever they wanna call it, altogether. My crosshair should go where I point it, exactly when I point it. I shouldn't have to wait for My arms to catch up with My eyes. End of story. Stupid mechanic
The objective opinion of it. It's useful, nice to have some nades. Unremarkable, but a solid weapon, capable on all fronts. It doesn't deal "Heavy damage" like what they hyped and mid 20s on ergo as the punishment for having 4 basic nades is ridiculous. Despite that. Still a good gun, I just personally can't stand it
I’m having a lot of fun with it. The grenade launcher takes some getting used to because the projectile isn’t truly a 1:1 copy of the grenade pistol’s, but it’s still effective for crowd control and killing medium enemies or bug holes. I do think it would benefit from an ergonomics or ammo storage buff, but it’s still very usable on all three fronts.
I personally enjoy it. Really fun to use despite that bad ergonomics. However, the real life version (let’s just say an M4 with the 40mm launcher) also had some pretty bad ergo, because of the weight of an entire under barrel. Really fun weapon and I’d argue it’s good on all fronts.
The grenade launcher is lackluster. It’s useful for sure; but not exactly what I was expecting.
Would be cool if you could use different types of grenades in it, like Willie Pete, Smoke, or the electro magnetic type grenades. As far as the 8mm rounds, it feels weaker than it actually is. Switching to grenade launcher is a little bit awkward.
It’s okay, and maybe I’ll get real used to it. Can’t complain too much about it.
Needs a 45 round mag and +150 RPM.
Otherwise there’s really not much of a reason to bring it over better weapons.
You can close nests/lairs with grenades some of which you can carry 4.
Combine that with the EAT ( 2 high damage rockets/min, the pod itself can close holes ), Ultimatum and two 500s and the secondary utility of a hole closing primary becomes redundant. You’re trading too much of your primary fighting capability for a niche use-case scenario.
There’s no need to make it higher pen, just amp up the DPS by turning the RPM up and give it a larger mag.
I like it, but I would loved to have higher damage (~115-120), but a lower magazine size (30 cap?) in return to make it a bit different to the other light pen AR´s.
I love it. It made me realize that light pen doesn’t suck. I used to never give light pen a thought but I used the one two against the squids and fell in love. It definitely could use an extra magazine, and two more grenades, and the grenades definitely need more damage/demo force. Ergonomics sucks but I still love that gun, people say it sucks but i think it’s solid. Definitely could use some buffs.
I think I want 2 more spare mags and it's a completely fair weapon, although a bit clunky. I leveled mine to 25 the other day and I'm used to it's sluggishness at this point
All I want is a nice satisfying click sound or a vibration when I switch between firing modes.
There have been a few times I forgot to switch modes and I ended up using a grenade where I didn't want to, like at point blank range. Something tactile would help a lot.
Otherwise I like it. The rifle is satisfying to use, average stats but with a really good sound and feel, and the grenade launcher is as handy as the grenade pistol has always been.
It's only real downside is it's low ammo but that's easily managed.
The gun itself acts exactly like every other light pen AR so it’s fine if you hit your shots. The grenade launcher on the other hand is awful. It should only be used for clearing bug holes or fabricators because using it against any enemy is like whipping a slightly warmed baked potato at them. At least that’s how it acts in my hands.
Commissar Kai has a good video on it. It allows some builds that would otherwise not be very good to become quite viable, so in that sense it's a great addition to the game.
I've leveled it to 19 so far and I'd say it works as advertised. However, it hasn't upset the meta. Explosive primaries continue to be king, with honorable mentions to arc blitzer and cookout.
If it started with at least one or two more mags without wearing siege ready it would be perfect. Not every gun has to be a “level 10 full clear only this weapon!” It’s fun, sounds good, has good utility, and handles better than you realize once you get used to it (Eruptor enjoyer’s experience). It’s really good just needs a small ammo buff.
Wish it had a little more ammo and that the Noob Tube packed a bit more oomph. As it stands, it is a Liberator with a Grenade Pistol bolted to it so everyone understands its place.
Big fan. Having a light pen adjudicator that comes with an extra set of impact grenades is so nice
I don't really care that it's light pen, either. A lot of my favorite guns are light pen. I do wish it had maybe just one more extra reserve mag though. Regardless, probably one of my new favorites
As someone who loves to use the various grenades that aren't good at destroying spawners or anything, I absolutely love it! I usually like to run the stim pistol. So when I'm not trying to use a more supportive primary, it has become my absolute favorite
Few more magazines and grenades would be nice but I know they are trying not to just make the grenade pistol unnecessary so I'd be fine with a couple mags more. I typically ran it with a supply pack so didn't notice the ammo much but the few times I didn't it was something I didn't wanna go off solo with and miss a supply drop. That being said most maps have enough supplies sitting around if you were in danger of running out you probably wouldn't have much issue finding that but mid fight would be rough.
Handling seemed fine to me but I also primarily ran it bug and squids, not bots where I prefer more ergo and also I am not a fan of the grenade launchers with bots in general.
Appearance and sound wise I love it.
Light pen and damage is ok though I wish there was an option for a drum mag. I am used to low ergo weapons so thats not too bad and Peak Physique pretty much negates it. Reload speed is ok.
Still feels a bit clunky with the quick swap button to its under barrel GL but its a handy utility to have especially if you want to have a specialized throwable slot for something else like gas or thermite.
I'd love magazine options, at least. Drum mag feels more fitting for this weapon.
Ya im not sure why drum mags for ar's isn't standard for all of them.
One two would invalidate a few ARs if it got a drum mag. It needs a downside if none of the other ARs get an underbarrel attachment standard. It's plenty good as it is.
an extended mag or quick swap mags at the least would be something
Which would make it have no downside compared to the liberator. As its ergonomics and slower reload speed is barely a downside as it is. Due to the sheer versatility, the gl offers borderline builds.
I run supply pack with it. You burn though the mags pretty fast and if you are focusing spawners it usually aligns pretty well with when you run low on primary. I do wish the +2 grenade Armour worked with it or the siege ready Armour. Im a little drunk incase I am type stupid.
I've been on a brewery tour since noon. I'm in the same boat.
Yooo you just gave me such a great idea. Picture this: a bar crawl, on a boat. Everyone loads up on a boat, which then sails down a river, stopping at memorable bars along the way. A literal booze cruise.
Dont get me wrong. I love the one 2. It's super fun. I dont think it would invalidate any of the other ar's with a drum mag. It doesn't have medium pen and a lot of console players love medium becuase console aiming is ass on hd2.
Where is the quick swap bind?? I can’t find it for the life of me 😭🙏
Navigate to your combat keybindings, it will be the weapon wheel options
https://preview.redd.it/o0xhu8l7227g1.png?width=3842&format=png&auto=webp&s=25436260004dea426894ed57e60cf3833c8a14e1
Right there. The Quick Weapon Wheel ...
Can someone explain why the under barrel is down while the other ammos on other weapons are to the left?
Underbarrel attachment. Its inconsistent but there is weird sense to it, up is sights, down is underbarrel (usually your flashlight), right is fire mode, left is ammo type. However they mix up things particularly left and right.
Oh damn. This might make the stun shotgun actually feel good to use the stun->headshot combo!
For the grenade launcher, Quick Weapon Wheel Down towards the bottom of the Combat inputs.
It'll double as toggling the flashlight on any weapon equipped with one, being the underbarrel function.
I kinda wish there was another armor passive that gave the ergo bonus. Like the One-Two and Variable are fun, but I feel forced to take Peak Physique all the time. I like the Jaguar armor, but I would also like to wear something else.
Yeah I know what you mean, that's one of the main reasons I try to use weapons with low ergo without it so I don't have to rely on Peak Physique.
This but also like 2 or 3 more grenades and it would be perfect for my uses. Or make it so the GL is affected by Engineering Kit armor passive
Yeah I set it to a hotkey to swap the weapon mode.
I do prefer the sound to the original liberator which constantly sounds like it's about to run out of ammo.
Yeah it def lacks something it feels it just needs a pinch more democracy added. Werner it’s damage, stagger, ammo capacity default or customization, possibly pen<durable damage increase or different types of grenades I really want a thermite variant of grenade launcher
Drum mag, i wish.
It is a perfectly serviceable utility pick. The rifle is just a liberator that has slightly more damage but is otherwise worse in every way. The under barrel is the grenade pistol with less ammo. Either part on their own would be called mediocre at best.
But this is one of those "more than the sum of its parts" kinds of weapons. In the end, you get a reasonably good rifle that is effective against all the smaller targets at close to mid range, but also has the ability to close spawners, which can free up your secondary or throwable slots for different uses.
Anyone who regularly brings the grenade pistol or only uses grenades on bug holes will love it, but it will never be a make or break pick for the majority of players.
as I've experienced, a magazine and a grenade from this thing will kill a fleshmob, but might have just been lucky with shrapnel/bleed rate or something
My favorite fleshmob solution is the pineapple grenade at the moment. Get one of those close enough and it'll either kill them outright or lower their health to a point you can down them in a few shots.
This thing has been a godsend for me since I like using the stim pistol as my secondary, so I no longer need to pick between anti tank or spawn closing stratagems.
Does the nade act like an impact nade or a regular nade? Cause, I would LOVE to use this against bots.
From impact
its a rifle grenade. its impact with a minimum arming distance.
Minimum arming distance? In my beloved Helldivers 2?
GL strat does this up close. The grenades do eventually explode, but usually nowhere near where you wanted them to / far enough away from yourself.
Worst thing is seeing your own nade flying back at you
It’s a great build opener honestly. Being able to bring whatever secondary, support, or grenades you want without having to worry about closing spawns or weak enemies overwhelming you is so nice.
Plus with the armor value changes it’s in a good spot compared to the regular liberator up until the changes. It also looks nice lmao
Exactly. Good for opening up your options by being good enough at both things to be usable, but not so good as to overshadow other gun's main function while still doing multiple roles.
One Two is very good to shore up insufficient coverage in your build if you end up with the something missing
Example; As a recoilless rifle addict one two doesn’t really have a place in my build as what I really need to support the RR is stuff to mow down the chaff while I focus on the big enemies/objectives, which is what turrets and impact grenades are tailor made for
The one two works GREAT when I’m using the HMG and teleport backpack though, as it gives me some extra grenades when I am moving around too much to benefit from turret placement
Pretty much. It’s not flashy, but boy if it doesn’t get the job done. A hole closer as secondary fire? Count me in.
Grenade pistol used to be incredible but senator, talos and ultimatum make it less attractive
I think the grenade pistol was originally intended as a way to move your spawner closing weapon away from your nade slot and allow players to use area denial and crowd control grenades more. But yeah, most players lean more towards just more damage or flashy weapons.
There's still some uses for it, like closing bug holes from longer ranges, or having 6 extra explosives so you can close an entire large nest on your own with needing a resupply or stratagems.
I like versatility in closing structures
Its pretty good, I wish the ammo type selector was in line with any of the other weapons that have selectable ammo types. It buggers up key bindings the way it is.
Yes i'd prefer the right or left click over using the scroll wheel.
I feel the key bindings bit, I use controller and finding a bind that wasn’t already in use was a pain, took about 3-4 tries before I found one I could swap off and not miss
Even with keyboard and mouse, its annoying having two keys taken up by "switch ammo type". Would have to bind a third if I ever used Flak on the autocannon.
Thought the same at first but you're not switching ammo modes, you're switching the gun itself, I can see why it's different, maybe in a future we could also change the grenade type and that's where the left side of the select menu would work
I understand that it is the down option because that is where they put the under-barrel options like the laser and flashlight. Up is optics, right is the selector switch, left is programmable ammo, and down is under-barrel. I get the consistency they are shooting for, but in terms of gameplay it feels funky and means you have to have two key bindings for fire mode swaps.
Wish those bindings were for each type of thing you switched. One for ammo type, one for rate of fire, scope, ect.
With how it is now I gotta switch the hotkey back and forth for each of the weapons and their stupid placement for the ammo swap one lol
Looks like SCAR, deals damage like Lib. Veeeery low ergo. If it was balanced to deal more damage per shoot but same dps I'd like it more.
This bothers me so much.. I really wanted a scar H but just got a fat magazined M4...
Not sure why they are so short and wide if they were gonna just load 40 rounds in anyways. Id trade down to 20 rounds per magazine for medium pen and battlerifle damage any day of the week...
We got the SCAR-L lol
The thing's a laser beam, though. You don't need more damage if you can hit your intended shots.
That's not the point. Literally every assault rifle is a "laser beam". And low ergo is a stats that stops you from hitting intented shota as well, way more than recoil.
The point was about how it looks like a high caliber rifle but deals same damage as Liberator which is much smaller caliber.
That's because it gets the underbarrel grenade launcher, which no other ARsget. It wouldn't have a downside if its ergonomics and damage was the similar to other ARs. It'd just be a flat upgrade.
Well good thing it wasn't the point I was making, which I explicitly mentioned.
And that's not only downside either, higher recoil, smaller mag, less total mags than Lib. Not to mention the access to rail and mag attachments which make difference even bigger.
It's actually really interested to see how much praise the gun is getting, seems like majority of people haven't use Liberator after all of the buffs and comparing it to pre buff Lib.
I love it, but the magazine capacity sucks and the reload makes me want to gouge my eyes out. The UBGL isn't as strong as I would like it to be, though :(
Siege ready.
Unfortunately the siege ready perk doesn't affect the number of grenades it carries 😔 I run it with the Viper Commandos armor cos of the drip and boost to ergo it gives. Instant favorite rifle, I've never maxed a gun out so fast.
Even without it. It frees up so many options for your other slots. You don't need to use your primary for damage in the first place.
I only wished it carried a few more mags and grenades, other than that yeah pretty well balanced.
Agreed, but it does ruin it as is for me. Really fun on an all boom build. Armor is any with engineer perk, 1-2 primary, grenade pistol secondary, normal frag grenade, grenade launcher, and supply backpack. Last to can be flex, but the grenade wall strat, and 380 or 500kg work as your red strat. You just boom stuff while your teammates are doing there thing.
So far one of the most perfectly balanced weapons. Has both pros and cons and doesn't powercreep any other AR. Really good on bots and squids
Agreed. It’s heavy rounds are really good, leading to a lot of recoil, but it has a burst mode. I enjoy using that.
What recoil? This gun is pin point right out the Warbond. At least from my experience.
Is it? The recoil graph looks pretty bad
The recoil graph lies to you. You might think that every gun shows on the same scale, but it doesn't. It zooms in on low recoil patterns and zooms out on wide recoil/spread, making high recoil look better than it is and low recoil look far worse. When you look at the graph you should always pay attention to the absolute number value of the recoil to give yourself a better idea of how tight the groupings really are. Even better, live fire test the weapons on a wall in mission at a fixed distance.
Oh snap, how deceptive! Thanks for the info!!
the gun has no recoil and tbh i think its better without a muzzle on it. you basically get the best attachments right out the gate unless you enjoy iron sights
Not quite sure about it, the less horizontal recoil the easier it is to hit follow up shots at range, especially against bots. I'll test it again, I really like how the gun looks factory spec.
I love it for bots, I pair it with the supply pack and HMG.
It synergizes so well with the supply pack because you get so many grenades. I run it with supply pack and railgun.
Balance and FUN and GOOD.
It’s really really good and the drawbacks (ammo) keep it from getting OP
This is best warbond IMO every weapon is god tier and fun if you put an ounce of effort into your build
God tier chainsaw are we deadass
If it goes in your ass. It'll do a lot of damage.
True
Balanced?
Pro Damage is good.
Cons Bad ergo Not enough ammo Slow reload Launcher is awkward to use
What I would change. Not balanced but balance is boring and this is not a mil sim it's a power fantasy and bad weapons are not fun no matter how much donut sauce y'all produce.
Pro Damage Ammo Reload
Con Bad ergo Launcher still awkward
https://preview.redd.it/b58e75ffd27g1.png?width=950&format=png&auto=webp&s=0f315667033a96e89e0c151ae9e989301d360aa9
The power fantasy is that we have the power to decide it's a power fantasy.
Eh, I don't think low ammo is a particularly bad problem for 1-2. If you aren't using it economically, yeah you'll run out pretty fast, but even with my trash aim, I've been able to get it to last until the next ammo pickup / resupply on D10 fairly reliably (though the planets I was on had lots of ammo pickups).
With supply pack, in sure it goes pretty gangbusters.
Unironically I prefer it to the coyote, but I also just never liked the coyote. It was never fun for me to use.
Can’t call it a power fantasy when the devs can’t decide whether they want to stick to the realism or have loony toons physics. We still eat shit to the dumbest things while the enemy factions operate on supernatural physics
I actually really like it. Feels good to shoot, and I find it pretty easy to control with satisfying sound effects. Just wish it had a little more ammo all around. Like 1-2 more mags and grenades.
I wanted it to be on par with the coyote, I gave it an honest try on all fronts and have since gone back to old faithful (coyote). 7/10 while the coyote is a solid 9/10.
I think if it had the same mag count and round count I'd appreciate it more.
Need double the grenade ammo
I'm even willing to settle for one or two more grenades.
I agree
I think it's good but it needs 2 more magazines.
I wish I could upgrade the magazine size, that’s my only gripe
I love the Super SCAR, and I don't mind its downsides one bit. Especially when I'm just playing around on lower difficulties, it really shines, and it gives me other loadout options due to the explosive utility. It may not be "meta", but it's fun and cool, which is what I play Helldivers for.
It's exactly what it says on the tin, an assault rifle with a grenade launcher. Aesthetically, it's fucking clean, and I even love the sound of it compared to other rifles.
Works best against bots, I've found. Great accuracy and recoil pattern for sniping weak points, so it clears grunts and elites well enough.
Having a keybind to instantly switch between fire modes was a perfect addition alongside such a weapon, and I've made full use of it since.
Great gun, they just need to fix the gun locking up when you've switch back and forth at the wrong time
If you bring frags being able to close NINE bugs holes on you own is crazy useful.
"Bugs nests on my planet? NEIN!"
Too bugged to use at the moment IMO. It has an easily replicated big that stops it from firing. You need to die and come back. And if you pick up your old gun to test it's still bugged, so it persists. If you switch ammo before the reload completes it triggers it. Super annoying as the gun feels like it could be fun.
Good to know I wasn't the only one.
This is the main reason I’m not using it. There are also weird bugs where you will swap back to it and it’ll be in a different fire mode than you left it. Once they patch it I’ll probably use it a lot.
crap
Second best weapons in the game after the coyote. Best looking weapon in the game. X4 and the muzzle break and it’s a laser. 8.5/10
Give it two more magazines.
Very underwhelming IMO. I'd rather use a at and separate grenades
It's not terrible. I expected much worse. Could use another magazine for the normal ammo or perhaps just make the mags slightly larger, MAYBE one for the GL. Not sure there... Damage is OK for what you are getting, fire rate is just about perfect, for me anyway.
My only concerns is the weird shit I've seen from the GL. I somehow took out a bot dropship in 1 shot (corner motor), but I had issues with many medium bots.
I HIGHLY recommend setting the new key for swapping back/forth to the GL though, makes it MUCH more manageable overall.
I just wished they made the different mode on the same side for every weapon. It kinda sucks that this one is down, most weapons are on the left and sometimes it's on the right... I don't want to remap the button every time I swap weapons or need to map distinct 3 buttons just for that.
Good.
Next question?
Next Answer.
decent gun, should get slightly better ergo, maybe an extra mag, and the nades should also be effected by Siege Ready
Grenades need more damage better accuracy and or 1-2 more. Otherwise it's pretty good. Currently the only real use for the grenade launcher is for closing bug holes or opening crates. This is fine but it's not useful enough to justify using it in its current state.
It's basically the Liberator with the Grenade Pistol attached, isn't that enough?
Yes but I'd rather use the liberator and the grenade pistol 🤷 I'm not saying it's bad I actually like it. It just feels slightly lacking
I think it should have the same ammo count as a liberator. The handling penalty is a enough of a trade off for the grenade launcher, since it only has a couple rounds.
I thought it was an interesting idea when it was announced, but it just doesn't feel good to me in practice.
The grenades just feel wimpy and are still clunky to use even with the new binds, and you don't get enough of them to really make them useful either against enemies or for spawner-clearing utility. And in payment for those 4 underwhelming grenades, the thing sacrifices ammo, attachment options, and a ton of ergo.
In practice, most of the time it feels like I'm just using a gimped liberator for very little upside. I feel like I have to be very stingy with the grenades given how few of them it gives you, and even when you do use them they don't exactly shine, so it feels like I'm paying a heavy price on the gun side of things for a perk that isn't really doing much for me. I think it just needs to have a normal amount of ammo, both for the rifle and launcher - so 8 reserve mags and 6 reserve grenades. The ergo and lack of attachment options are enough to balance it IMO.
Disappointing
Pretty fun weapon. Hits hard and it's accurate. It also has a unique niche as an explosive weapon you can use in close range. Ammo economy is poor, but it doesn't gave many other downsides (i don't care that it's light ammo. Light ammo guns slap)
It's very solid. Feels good to use, opens up loadout options, and the sound design is crisp! Reminds me of the ACR in MW2, with a grenade launcher underneath. Peak assault rifle
I would love it if it did not randomly switch to the GL when I pull it out. I wonder what the issue is because I have not seen anyone else complain about it. Every now and then when I pull it out and start shooting it's in the GL mode which can cause issues. At first I though I had forgotten the GL on but then in my paranoia I kept watching the ammo type on the UI when switching to the thing and it indeed sometimes switched instantly as soon as I pull it out to the GL mode on it's own. It's more or less every 10th time or so when I pull it out that it just switches to the GL instantly, really annoying and makes me stare at the ammo part of the UI when I use it, kind of makes it unusable.
Very balanced i like. Ergonomics could be slightly better.
Really good against illuminate
unironically my favorite weapon in the game, has noticeably discernible downsides and upsides from other weapons
I like it, it feels like each bullet hits hard enough for light enemies (i mean a burst of fire sounds and looks lethal). I like the sound design, and the reload is more unique from the rest of the roster.
I'd like more reserve ammo for bullets and grenades. The grenade is a little lackluster, the purpose really IS engaging enemy spawners, yoy really waste ammo firing it at even a group of enemies. But i started pairing it with using impact incendiaries, which i never used before, and I'm enjoying the area denial of those while exclusively using the Launcher for spawners.
The dual nature of the weapon makes me rethink my usual load out, which is cool. There are other weapons that would do this, but i don't like using them.
The AR part is on par with the base Liberator with the only con being ergonomics, but that also means keeping the 2X scope doesn't feel as punishing as it does with the Liberator. In my experience the GL is strictly utility because it tends to bounce off of terrain when I want to hit hordes, but it's pretty good at taking out enemy bases. Using the the AR to take out shields and the GL in the doorway is a pretty good way of taking out groundships on squid missions, especially because of all the ammo laying around. Having 4 extra nades is also pretty good for closing bug holes if you want to bring Thermites or Dynamite for bigger enemies. Overall it's a perfectly balanced weapon, and I feel it's one of the better parts of Viper Commandos
Give it medium pen and a spare few grenades and its perfect.
I love it from the utility perspective. In terms of performance, it's adequate at everything and its only particular strength is being two weapons in one, which makes it feel a bit overshadowed next to its more dedicated-function rifles.
I like the Coyote and Tenderizer more, but the One-Two still makes me very happy because it allows me to bring the Talon or stun lance as my secondary.
It just feels redundant because it could have just been an attachment instead
I like it make me feel like Aliens, Think it needs to be medium pen. Willing to slow the rate of fire for it. I like the versatility of the weapon.
I'm too used to med pen to enjoy it
If it did medium damage. I would rock it all day. Just to help offset the capacity. And I would take 2 grenades to launch. To make it fair for efficiency
Considering how front heavy it looks vertical recoil should be way lower
Probably will never use it after leveling it to 25. Same goes for new shotgun.
My only real complaint is the HE grenades being the only pick. Could be cool to have the ability to upgrade it to have other grenade payloads - fragmentation/antipersonnel, incendiary, smoke, stun, maybe even one of the pineapples from Dust Devils. That'd probably be a nightmare to code though.
All in all, I like it. I keep getting drawn back to my beloved Diligence Counter-Sniper, but that was gonna happen regardless because I love my DMRs.
it's typically the type of gun i want to love, but i can't, not enough ammo, the handeling is not that good, light pen (yes i know i could just learn how to aim, but i like shooting a barrage of bullet)... i wish it was less... "over-balaneced")
i'll keep my babies with me, which are the coyote, the jar-5, the crossbow, etc etc
It’s the only way for me to take arc thrower, thermites, and ultimatum and still have both a way to close bug holes and get bugs off of me when they get too close for the arc thrower to work
Its just another nail in coffin for weapon attachments.
I like it, even tho Im far too used to medium pen and find myself shooting at places I shouldn't, its a good gun and offers more than enough to be useful, even with all the Incendiary Nonesense coming about.
However, I had 2 instances on which the gun bugged and refused to fire even tho I had a full mag loaded, which is, obviously, a big deal. So Im really hoping that such a thing gets fixed asap
I'd like for it to have more spare grenades but otherwise the rifle aspect is fine if you have a proper med pen handler
I found the utility it adds makes it a perfectly fine weapon in conjunction with mmg supply pack or maxi
I think it needs more ammo (both bullets and grenades) but otherwise it’s a solid gun.
Its a great Light Pen AR. I could go without a drum mag if I can carry a couple Extra mags at Baseline. I would also like to be able to have more grenades if I am wearing an armor with the +2 . Other than those little nit picks I love it
Space scar. 10/10. No further comments.
I like it, the machine gun is serviceable, it isn't amazing but it kills stuff good enough, and then the grenade underbarrel free up my load out since I have base clear stuff with it. I don't need to bring the grenade pistol or do some goofy stuff like use a RR or thermites on bug holes or bot fabricator
Feels bad. Sounds great. Feels weak and you burn through mags.
Its pretty good,
Recoil is stable and the bullets go where you aim, it sound AMAZING, the chunky look is a real vibe
I just wish we either had more grenades or that they were better
I think it's a neat weapon. Some things I wish they will add to the customization menu though.
Smaller mags (still 6 spare), +1 grenade. Larger mags (still 6 spare), -1 grenade.
Alternate grenade types (could be warbond bound to not invalidate getting other warbonds) gas, arc, napalm, thermite? (Thermite could be problematic, but epic), cluster shot (think jar5 shotgun).
Probably too much customization, but it's fun to dream
If you could assign the underlying GL to an alternate fire key I think it would be far more useful.
I find switching fire modes too clunky to be worth the bother.
Easier to just run grenade pistol and whatever primary you want.
I feel like its grenades need more power, or you carry more of them.
And maybe a tiny ergo buff.
Its a bit hard to switch to the gl but otherwise its tied with Coyote for my fav AR.
Needs a buff of some kind to be worth dropping with. Med-pen or more ammo. IE Bigger mag or more mags maybe both. The GL is very underwhelming needs more grenades or a power buff.
It is a solid workhorse rifle with some versatility, though it's ergo could use a buff and maybe 1 or 2 extra mags for the rifle and GL as well.
Needs more.
More what?
More of everything.
Mid. Needs more grenade ammo. As of right now there’s no real reason to use it on any difficulty above 6 imo
It’s nice that it can single-handedly pop squid clams
Go birds
Go birds
it's very aight. Does exactly what it says on the tin: chunky lightpen AR with a grenade launcher taped to it
[removed]
It’s a slightly worse liberator that closes a few bug holes, I absolutely love it!
A fine weapon. It both looks cool and sounds so crispy.
But you do kinda need Peak Physique to make it feel good
I think it should receivecone more made and a little faster nade reload but otherwise it is good
I was thinking it was pretty OK not great not bad then switched off it to another rifle and during that mission i ran out of grenades, pocket rockets, and eagles, with only 1 more factory left to get destroyed. So i went to switch to the grenade launcher to destroy it and it wasnt there.
I now realize the beauty of the One Two and its become a favorite because of that dual capability / grenade backup
For Me, movement, speed and Snappy Response are paramount to My enjoyment of a game. This thing feels like I'm trying aim a bag of concrete with input delay so I hate it. AH should get rid of "weapon sway" or whatever they wanna call it, altogether. My crosshair should go where I point it, exactly when I point it. I shouldn't have to wait for My arms to catch up with My eyes. End of story. Stupid mechanic
The objective opinion of it. It's useful, nice to have some nades. Unremarkable, but a solid weapon, capable on all fronts. It doesn't deal "Heavy damage" like what they hyped and mid 20s on ergo as the punishment for having 4 basic nades is ridiculous. Despite that. Still a good gun, I just personally can't stand it
It’s solid but it does need a couple more mags. It’s a hungry hungry gun
i like it
its a fun and decent rifle
I personally really enjoy the weapon, used it on all fronts and it holds up pretty well imo, really good against the bots
Seems meh...the grenade doesn't seem that strong.
Been fighting bots, so idk if it's just the bots or what.
I wish its spread was juuuust a little tighter. I’ve had some annoying Devastator Head moments with it.
Infinite ammo glitch
I’m having a lot of fun with it. The grenade launcher takes some getting used to because the projectile isn’t truly a 1:1 copy of the grenade pistol’s, but it’s still effective for crowd control and killing medium enemies or bug holes. I do think it would benefit from an ergonomics or ammo storage buff, but it’s still very usable on all three fronts.
Its biggest drawback is the lack of visual feedback when using the new mode quick select keybinds. So, ... me likey?
Very viable except for maybe bots a bit less.
I like it. Currently my highest leveled gun.
Meh. I line my coyote better
Midling. The Variable is a better gimmick gun
I personally enjoy it. Really fun to use despite that bad ergonomics. However, the real life version (let’s just say an M4 with the 40mm launcher) also had some pretty bad ergo, because of the weight of an entire under barrel. Really fun weapon and I’d argue it’s good on all fronts.
It's fine. I don't use a lot of ARs, but this one is in my top 3.
Grenade dmg is too low. Should be able to kill medium enemies in one hit with the grenade launcher (hive guards, rocket striders, etc), but it cant.
Needs peak physique to make it usable imo, otherwise it's great
Absolute Democracy
Needs a bit more nades, and maybe a larger mag option. Other than those two things, it's great.
It’s ok, I leveled it to 25 and moved on to something else
The grenade launcher is lackluster. It’s useful for sure; but not exactly what I was expecting.
Would be cool if you could use different types of grenades in it, like Willie Pete, Smoke, or the electro magnetic type grenades. As far as the 8mm rounds, it feels weaker than it actually is. Switching to grenade launcher is a little bit awkward.
It’s okay, and maybe I’ll get real used to it. Can’t complain too much about it.
Needs a 45 round mag and +150 RPM. Otherwise there’s really not much of a reason to bring it over better weapons.
You can close nests/lairs with grenades some of which you can carry 4. Combine that with the EAT ( 2 high damage rockets/min, the pod itself can close holes ), Ultimatum and two 500s and the secondary utility of a hole closing primary becomes redundant. You’re trading too much of your primary fighting capability for a niche use-case scenario.
There’s no need to make it higher pen, just amp up the DPS by turning the RPM up and give it a larger mag.
I like it, but I would loved to have higher damage (~115-120), but a lower magazine size (30 cap?) in return to make it a bit different to the other light pen AR´s.
I just finished leveling it against the bots and good riddance. It needs more damage, more rounds and more grenades to be viable.
Swapping the GL for an underslung Eruptor with 6 rounds would make it a lot better, it's alright now l guess.
I love it. It made me realize that light pen doesn’t suck. I used to never give light pen a thought but I used the one two against the squids and fell in love. It definitely could use an extra magazine, and two more grenades, and the grenades definitely need more damage/demo force. Ergonomics sucks but I still love that gun, people say it sucks but i think it’s solid. Definitely could use some buffs.
I love it. Just wish I could put a bigger mag on it.
Its a beast with the supply backpack. Could use some extra ergo (at least like 30-35) and like 2 more mags though.
I think I want 2 more spare mags and it's a completely fair weapon, although a bit clunky. I leveled mine to 25 the other day and I'm used to it's sluggishness at this point
It’s ok, not good not bad
All I want is a nice satisfying click sound or a vibration when I switch between firing modes.
There have been a few times I forgot to switch modes and I ended up using a grenade where I didn't want to, like at point blank range. Something tactile would help a lot.
Otherwise I like it. The rifle is satisfying to use, average stats but with a really good sound and feel, and the grenade launcher is as handy as the grenade pistol has always been.
It's only real downside is it's low ammo but that's easily managed.
The gun itself acts exactly like every other light pen AR so it’s fine if you hit your shots. The grenade launcher on the other hand is awful. It should only be used for clearing bug holes or fabricators because using it against any enemy is like whipping a slightly warmed baked potato at them. At least that’s how it acts in my hands.
Needs a bigger Ammo capacity (Bullets AND Grenades) but in general it aint bad.
I like it, very versatile although i dont like how siege ready doesnt affect the grenade ammo reserve
Commissar Kai has a good video on it. It allows some builds that would otherwise not be very good to become quite viable, so in that sense it's a great addition to the game.
I've leveled it to 19 so far and I'd say it works as advertised. However, it hasn't upset the meta. Explosive primaries continue to be king, with honorable mentions to arc blitzer and cookout.
Needs 1 more magazine. Otherwise it's a nice hybrid utility weapon.
Needs more bullets
Its ROF is too low and imo deserves the same magazine upgrade options just like the liberator.
If it started with at least one or two more mags without wearing siege ready it would be perfect. Not every gun has to be a “level 10 full clear only this weapon!” It’s fun, sounds good, has good utility, and handles better than you realize once you get used to it (Eruptor enjoyer’s experience). It’s really good just needs a small ammo buff.
Wish it had a little more ammo and that the Noob Tube packed a bit more oomph. As it stands, it is a Liberator with a Grenade Pistol bolted to it so everyone understands its place.
I don't really like the sound design and think it could use a few more grenades but its a decent weapon. Not overpowered but not weak.
I've had it bug out and not be able to fire more than I'd prefer, so I'm working with the Deadeye now.
Needs for grenades, maybe bigger magazine.
Big fan. Having a light pen adjudicator that comes with an extra set of impact grenades is so nice
I don't really care that it's light pen, either. A lot of my favorite guns are light pen. I do wish it had maybe just one more extra reserve mag though. Regardless, probably one of my new favorites
As someone who loves to use the various grenades that aren't good at destroying spawners or anything, I absolutely love it! I usually like to run the stim pistol. So when I'm not trying to use a more supportive primary, it has become my absolute favorite
I Like it, I wish the muzzle upgrade attachments didn't make it actively worse due to the massive ergo hit for very little gain.
It’s a big fat ehh. It’s fun to use but I’d choose just about anything else if I wanted efficiency
Few more magazines and grenades would be nice but I know they are trying not to just make the grenade pistol unnecessary so I'd be fine with a couple mags more. I typically ran it with a supply pack so didn't notice the ammo much but the few times I didn't it was something I didn't wanna go off solo with and miss a supply drop. That being said most maps have enough supplies sitting around if you were in danger of running out you probably wouldn't have much issue finding that but mid fight would be rough.
Handling seemed fine to me but I also primarily ran it bug and squids, not bots where I prefer more ergo and also I am not a fan of the grenade launchers with bots in general.