What are your predictions on what the expansions will include this year? Personally, I think there will be some connection mde with Vanguard before the end of the year. Wormhole Space will get some love with possibly new T3 ships.

EDIT: Hopefully, Metenox Moon Drills will nerfed in some way (Prepared for the wave of downvotes)

  • Really hoping for:

    Finish the faction destroyer and BC lines of ships

    Trig T3C
    OR
    T3 BCs

    Expansion and rebalance of wormhole PVE activites

    Introduce drone deadspace mods (through drone DED sites)

    Iterate on carriers to make them better (tough balancing act I know)

    I'd take T3F over T3BC any day

    Just worried if they will adjust abyssal if a new t3 frigate pop in.

    Either it will be too easy with a t3 frigate or too hard with anything else...

    They could just deny them entry

    Ah, yeah, that would be an easy fix

  • remove esi for metenox moon drills and return the MOBILE SYPHON!

    I would love to see mobile siphon units make a come back. Those things paid for both my capital ships skill book and dreadnought skill book

    This would be too cool, so CCP won’t do it

    Why not put your own drills down?

    it's an even bigger waste of isk if you can't defend them and the local big force blaps them out of existence

    Could always annoy the bigger force till they pay you to fuck off

  • T3 Frigates would be cool or T3 Battleships

    T3 BSs would be wild

  • c6 wormhole will get 2 statics :D

    This would be cool, but without a redistribution of wormhole income they will continue to be monopolized

    I think C6s should have no structures.

    All shattered.

    ehhhh the problem with that is that it swings the balance really far the other way

    Really far the other way?

    Like outside of the grasp of a handful of players?

    I'm ok with that.

    I've always said, for many years. We just need to increase c6s to 300 or 500. Too may c6s would be impossible for a WH corp to monopolize them.

    I get the idea, but there's too many wormholes relative to player count, which was a lot higher when they were introduced.

  • New EDEMCON titan. Called Mjolnier or Thor. It will be a Thunderchilds style ship with more wings and ailerons.

    Cool, but why waste devtime on a ship that 100 players might actually might see and less than 10 players will fly? Anything else than more titans would be better IMO. Like this new mining destroyer we got, best new thing by miles in a long time. Sure, the bigger exhumers are better, but it filled the gap between the venture and mining barges.

    Give us something between battleship and carriers for example?

  • You watch your mouth

  • New player stuff needs a serious focus. Give missions a visual update. New mission management window. Cut training time for early T2s. Make the NPC schools actually issue tasks and projects to new players, not just rely on the AIR window. Eve is competing against games that get you involved in something serious in less than an hour.

  • IMO, i want to see changes for new beans, or low SP pilots we need new blood.

    1. Up alpha SP to like 10-15m sp, Up skill extract min SP to 20m. Give everyone Magic 14 at at least 4/5 at start.
    2. Consolidate single ship skills IE T3Ds, Strategic Cruisers, etc.
    3. Add BPO/BPCs for crafting drug based temporary ship mastery with a drawback of not being able to use that specific one for X days, have them last like 6 hours base. IE Cal Cruisers 5, HACs 3 Have two different types Hulls/Weapons. Dont have them be like perfect but have them be decent IE HAMs 5, HAM Specialization 3
    4. Remove Attributes/Remaps, map everyone to max attributes across the board, convert learning implants into booster drugs have them use their own unique booster slot maybe make them be like +1/+3/+5/+7/+9 last 7 days by default.

    Edit: I dont agree with nerfing moon drills mining amount, if anything make them moine like 10-15% more making moon goo easier makes ships cheaper. Im okay with bring back siphons and removing Moon Drills from the ESI if they extend the reinforce timer.

    Really like point 4. As a new player I didn't realize remaps were once a year... I have to wait till next October to rebalance.

    IMO, its a system that forces not being able to play the game early. IE Fitting/Tanking skills are mostly Int/Mem, Gunnery/Missiles/Ship hulls are Per/Will

    So do you want to use the ship? Or do you fit the ship? Because you can only pick one in a semi-timely manner. Otherwise your best bet is to just pull out charisma and re-distribute it to the other 4 and leave it that way for the next 3-5 years.

  • Mission Running revamp would be nice.

  • I think wormholes are gonna see some attention, probally see some version of prismatic rifts. At some point they are gonna connect the dots with the deathless story line, atavum and these rifts. I imagine the tech is going to eventually be turned into a weapon platform or possible a new drifter-eqse ship line or both.

    I forsee command carriers and pirate/faction carriers to be on the horizon, they might want to keep t1 carriers as they are as utility and support but upscale that with t2. Perhaps make the faction/pirate more attack oriented.

    They have been talking about standings and LP, perhaps an overhaul of the mission system itself to modernize it. Been the same missions for a decade now.

    These are my thoughts.

  • Get rid of MCT certificates for training alts on the same account. Reason being were already paying for the account, skill training takes awhile anyways unless we want to pour money for injectors. Game promotes having multiple account anyways so this would give more ability for some to get more accounts. Basically I think there cancer since I’m paying for the account anyways.

  • Cat Ears

    Absolutely necessary.

    That'd be the beginning of the end.

  • Loki/Legion power grid revert

    Fighter application buff

    Tormentor buff

    Ansiblex adjustments of some kind

    Naglfar buff

    HAWs on titans

  • New ships with new skills that you can inject. That is all.

  • New faction ships to fill in the BC/destroyers of pirate factions.

    New t3 ships of some sort. Maybe t3bc since the AT ships could be a proof of concept.

    Some mining changes to make prismaticite actually worth mining since by the time it came out it was fixing a problem that didnt exist anymore (mineral bottlenecks)

  • T2 versions of the attack battlecruisers (Naga, Tornado, Talos, Oracle) that are covops heavy bombers.

  • T3 battlecruisers when?

    Don't these already exist? Oracle. Naga, etc

    They used to call them that, now they call them attack battlecrusiers and not T3BC

  • More Navy Faction ships, maller, rupture, thorax, moa.

    Find a solution to battlefiels only having squishy t1 logi vs jamming battleships and faction battleships. Too squishy and just get insta volleyball.

  • Projection rework :smiledog:

  • Abysal proving grounds II
    Battleship Abyssals

  • Likely more to do with the drifter crisis to leverage for adjusting low class holes. Possibly a new FW/Poch type system with the drifter holes.

    More deathless ships maybe.

    Probably more dynamic systems like the prismatic ore.

    Hopefully some blueprint and mission reward balancing that makes things more engaging on the low end. Hopefully new features that can't be multiboxed.

    Id love to see some counter-cyno options, like a BC interdictor that pushes the arrival point away, or pulls it in, depending on scripts. Active DCU with charges as a counter to breachers. A blind jump ability for caps that acts like a targeted filament: choose the system, but not the arrival point. Ewar destroyers. A decloaking burst module.

  • Gimmicks, more gimmicks ... gimmicks everywhere.

  • Wormhole sites escalate into sites a small percentage of time and those sites are either in system or in a new connection that is established with the escalation.

    Wormhole systems C1 to C3 have asset safety. Sorry not sorry, this will immediately get people into wormholes again

    Wormholes C1 to C3 have structure timers like those of low sex but also reduced fuel costs

    More ships alpha or new players can use ai see this proved really popular recent. Maybe a new player friendly

    I wouldn't include C3 in asset safety. But c1 and C2 yes for sure.

    Increase the number of C6s, either significantly increase fuel costs (enough that's it's not worth it to just sit on it and not use it.

    Or make all C6s shattered.

    I would also like to see marauder mass brought back down a bit and/or increased mass limit on WHs

  • I would like a new option on SKINR customisation that allows colour editing for certain ship lights. May I be so bold as to even dream about animation cycles.

    I would like some sound design changes: Each race uses different sensor types for target locking and scan resolution. That small difference could yield subtle changes in the locking sound, but I also understand the function current uses.

    Faction based soundpacks? That’s a dream item as sound design even for uniform items takes a long time. But ship type/class based locking and warning sounds would be a nice to have. This expands on station bg sfx.

    Does EVE support object based audio like DTS:X or Dolby Atmos? I’m not convincing myself on that one, but I’d like to explore the idea.

    This one is a massive ask, and technically possible but I’m not sure. But, expand the dynamic music to include more situations such as jumping into a gate camp. Or warping away with 80-99% hull after a fight (but not because you didn’t repair after your last fight).

    This ones risky, but…. Photo mode? New Eden is so beautiful and a few camera controls to get some epic shots would be *chefs kiss!

    You can turn on the UI with crtl + F9. Press the combo again to bring it back.

    I think that's default, but I'm not entirely sure.

    This is true and useful. Other cam features like tilt and panorama for example would allow some sweet screensavers

    I hadn't thought of those types of options. Those would be really nice!

  • Babylon 5 cross over , we start seeing shadows in our gate travel tunnels, they will invade WH space and become a new foe to face from the space they capture any fresh wormholes will give them fresh hunting grounds so if your ratting with a wh in system u need to check its not a shadow hole cos they will exit their new home to hunt us….

  • Performance and UI updates,

    AHAC nerf,

    Kikimora nerf,

    Damavik buff,

    Production cost tweak for Odyssey,

    Cloak changes

  • T3 dreadnaughts, affordable Titans, and AT ship BPOs!

  • C7 wormholes, t7 abyssal for battleships and 10 minute added timer. Carrier drone tracking and dmg buff for fighters.

  • More loot boxes and slots if possible. I want colorful lights and beams of light to appear when I loot the guy I kill, depending on the rarity.