There is nothing on the report about NSO Gamecube, but I saw steam announcing they added switch 2 controller support for the app. Does that means Dolphin is close to that ?
I thought it had something to do with Nintendo's implementation of Bluetooth LE? After all, I think even the new Pro Controller didn't/doesn't work straight up of the box with anything else besides the NS2.
Can't wait for someone to come up with a solution soon, I already purchased a NGC NSO controller and would love to use it with Dolphin
There is nothing on the report about NSO Gamecube, but I saw steam announcing they added switch 2 controller support for the app. Does that means Dolphin is close to that ?
As mentioned in the previous progress report, we're waiting for SDL support. Nothing new to share at this moment...
Alright. So the steam one isn't SDL
USB only if you actually read the steam announcement
I know. But I don't use Bluetooth so I didn't considered that
We tried to wait for the SDL release as long as we could, but unfortunately, it just didn't come out in time.
Just curious but why is the new switch 2 controller so hard to integrate ?
That'd be a better question for the people at SDL, but I'm guessing it has a lot of obfuscated initializations and behaviors.
Is it? SDL just hasn't had a new release since merging support back in August. Dolphin will have it once SDL 3.4 releases, which should happen soon.
I thought it had something to do with Nintendo's implementation of Bluetooth LE? After all, I think even the new Pro Controller didn't/doesn't work straight up of the box with anything else besides the NS2.
Can't wait for someone to come up with a solution soon, I already purchased a NGC NSO controller and would love to use it with Dolphin
Meanwhile VR users still using this build. https://dolphin-emu.org/download/dev/e21cc8937bf45f862977be370f8cdf398d039f98/
9 years old woof
Nice ! It's "Rush Frame Presentation" and "Smoothing Early Presentation" something we can use per game in the ini too?
Yeah, they aren't in the per-game GUI, but they can be added to the text INI like any other settings not available in the game properties page.