And you know it's true. (OC)
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  • 1081 points Cayden68

    You've got that in reverse, same meaning though

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  • 819 points QrozTQ

    Pharros Lockstone is way cooler since you put it in weird faces sculpted around the world and they do different kinds of stuff.

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    467 points Downtown_Fan_994

    And some of them do nothing helpful.

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    505 points QrozTQ

    And that's beautiful.

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    326 points Downtown_Fan_994

    Of all the From Software games, DS2 has the most "fuck you, that's why" moments. It's one of the reasons I liked it. It infuriated me, but it also left me laughing my ass off sometimes at the ridiculous ways I found to die or waste resources.

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    180 points SkyZgone

    Honestly I kinda like the philosophy of the pharros lock stones. The game really doesn't depend on them at all, but it's always somewhat of a gamble what you get. Sometimes you get upgrade materials. Sometimes you get the face puking water/ lava/ poison.

    It's often just a "use to see what you can get". Sometimes it's cool. Sometimes you essentially just lose the lock stone. Sometimes it opens doors to more enemies. Sometimes it gives you a shortcut. Makes the game feel much more mysterious. I always say that ds2 out of all the games feels the most like you're on a big adventure through different lands and this just adds to it.

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    27 points Maleficent-Zone-5414

    Water is actually useful as you can roll in it to get rid of some harmful effects like poison

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    20 points F00TD0CT0R

    The one in earthen peaks specifically heals you slowly as you sit in it.

    Much more useful than you think

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    18 points redpantsbluepants

    So does the one in iron keep, and if you roll in it you’re damp until you respawn, so you resist all the fire the Smelter Demon throws your way

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    9 points F00TD0CT0R

    HUH?!?!!?!!

    I DJDNT THINK OF THAT

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    1 points arisasam

    I thought it had a duration, was that changed? Or it’s always been until respawn?

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    3 points redpantsbluepants

    I don’t usually live long enough to check for a duration lol

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    13 points Icy-Abbreviations909

    The one I loved is in one of the giant memories you use the lockstone on a wall and it just shoots a spinning blade along the wall at you but it’s just delayed enough you’d have walked away from It and just see the blade pass by lol

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    4 points themarigolden

    I was just about to mention that one as my favorite! But then just when I was done being pissed off I got to thinking that it might be hiding something more so I pressed A on the wall where the spinning blades were shot and a hidden wall revealed itself!!

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    1 points Icy-Abbreviations909

    Was there anything good behind the hidden wall? Lol

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    1 points themarigolden

    I do remember there being a pretty good looking armor set and something else too

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    1 points QrozTQ

    Steel Set, the one from DS1 that you get near the Ariamis painting in Anor Londo.

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    42 points Redmoon383

    It has the biggest one.

    And achievement for dying.

    Thats right! To get platinum you need to skill issue at least once

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    4 points mad_mister_march

    Let's all be honest with ourselves here. That was probably the first achievement any of us unlocked in the game, and we all did it by falling to our deaths trying to grab that item next to the bridge in Things Betwixt.

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    2 points Redmoon383

    Fuck the jumping tutorial.

    Made me quit the game and finally come back after two weeks and the gamestop return window was up

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    9 points arbyD

    DS2 is still my favorite, and this is one of the reasons why.

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    4 points tensa_zangetjew00

    Yeah I hated just how much the game itself fucked with me on my first playthrough but now I love that it happened and new players get fucked with

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    5 points lifebeginsat9pm

    Tbf the Lockstones were pretty abundant. If the petrified statues unlocked “fuck you that’s why” stuff instead, I’d be more pissed. But with them it was almost always something worth unlocking.

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    2 points CptKuhmilch

    I love the Pharros lockstone that just activates a bunch of Traps in Doors of Pharros lol

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    2 points yung_dogie

    That damn door in the bastille gets me like once every few runs lmao

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    1 points BrokenGlassDevourer

    Oh you are running from whole damn army of enraged assholes? Look there are door for your safety! Ooops, turns out its door into nothing and you dead.

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    -18 points Insane_Unicorn

    The DS2 cope is really incredible. Praising a design that makes the player waste a finite resource on useless or even detrimental shit without any way for the player to know that beforehand is just peak bullshit.

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    9 points BandicootArtistic474

    Lmao upgrade paths for weapons in dark souls comes to mind. Titanite and weapons are way more finite and way more detrimental to waste.

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    -13 points Insane_Unicorn

    Titanite isn't finite except for slabs and you can always revert fire/lightning etc upgrade. Shows what you guys actually know outside of slop souls.

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    1 points BandicootArtistic474

    Lmao. So, the same problem with the Pharos lock stones: Without prior experience or outside information you can waste an effectively finite resource to your detriment. Unlike lockstones weapons are actually needed for the casual player to beat the game. Also, DS2 can be a flawed but still a good game with similar flaws to the other souls games. It's like being upset about hollowing in DS2 but having no problem with demon souls or DS3 embers. Its all the same.

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    5 points themarigolden

    Bro is just pissed cuz he can’t enjoy anything lol. You do know that it’s a game and it’s not that serious right? It gets me pissed off too but more in a fun way where I just feel like I’m the butt of the joke, and i believe you should be able to laugh at yourself and not take everything so seriously

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    -3 points Insane_Unicorn

    Nobody says you aren't allowed to enjoy dumb game design. But that doesn't make it good.

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    2 points themarigolden

    It can make it good. It’s just a matter of perspective.

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    8 points ARoroncyObserver

    The first time I got shafted playing Xbox Scholars and I used a lockstone to nowhere......I mentally applauded and thanked The Dark Soul that ladder/bonfire mimics aren't a thing.

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    2 points NeroSkwid

    Sometimes it’s a useless pool of water. And we love that.

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    -33 points Imp0ssibleBagel

    Idk, I find it incredibly frustrating. It encourages googling everything, as opposed to knowing that using a stone sword key is definitely going to lead to something.

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    34 points QrozTQ

    Nah, there are plenty of them that wasting some isn't a problem at all. Sometimes you place one and all it does is fill a puddle with healing water in a place you'll never return to, but that's life, some investments just fumble.

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    23 points LegendOfParasiteMana

    Rolling in the healing water also grants you fire res for like a minute and washes off any status ailments on your body.

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    8 points TheGurpler

    Yeah this is actually big, for me at least. The ones in Iron Keep are especially useful.

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    -22 points Imp0ssibleBagel

    Well sure, that's life... But Dark Souls 2 isn't life lmao. It's a video game.

    And listen, I know any and all criticism of this perfect game gets downvotes here no matter what. I don't really care. The stone swords work better, in my opinion.

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    4 points beebisesorbebi

    I just find the implementation of the stonesword keys less interesting. Lockstones don't just open doors, they arm traps in rat king areas and change an entire area by lighting up the Warf. Pharros being some freaky guy is also more compelling lore-wise than the burial imps in my humble opinion. It creates more questions even if we may not have satisfying answers.

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    7 points Zeus-hater

    You are sucking the fun out the game by yourself 🤷‍♂️

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    4 points beebisesorbebi

    Lockstones are an infinite resource

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    -35 points sdeklaqs

    Nah it’s just annoying for the sake of being annoying because “it’s dark souls, bro”

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    8 points Bxmbsh3ll

    the amount of them that just spit out water is way too high

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    19 points Azal_of_Forossa

    Rolling in water makes you wet, which makes you resist fire. It also washes off poison gunk which sticks to you and keeps building up poison as it's on your character.

    Although it makes you take more damage from lightning sources.

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    13 points Gensolink

    some water also regen your health which is pretty helpful

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    2 points Nomeka

    They all do super helpful things!

    Some of them are only helpful if you're a Tomb Keeper of the Old Lords *coughcough*) and dragging people into your world to kill them for invading the Labyrinth Tomb.

    And some of them you have to do something else first to make it helpful. I.E there's one int he windmill that if you use, spews a pool of poison, unless you've burned the Windmill, in which case it spews a healing pool.

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    2 points conjunctivious

    To be fair, there are a bunch of stonesword key gates that also do nothing useful. Elden Ring really is Dark Souls 2: 2.

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    1 points bruh_moment982

    Most. Most of them

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    1 points Morrowind4

    The Doors of Pharros were a major disappointment for me :(

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    -15 points theBigGuyTM

    This isn’t even true but people just be saying shit I guess

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    0 points Redwings1927

    You getting downvoted but you are correct.

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    17 points EmansaysEman

    And the animation makes sense. In Elden Ring, the character just awkwardly palms the general location the key is supposed to go, then the key teleports into location

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    5 points Ez_Ildor

    I also like 😮 looks better than a statue of literal monkeyfuck

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    8 points saltinstiens_monster

    Yep, I miss the unpredictability of them. Stonesword keys dispel barrier mist at a five foot range, and that's about it.

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    8 points Original-Patient-630

    No they also unlock a few evergayolls

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    0 points saltinstiens_monster

    Ha, I pronounced it like that for a long time.Yeah, they unlock those too. And open portal gates. Maybe they're not that boring.

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    2 points Informal-Cycle1644

    But what about the imps having sex?

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    1 points QrozTQ

    Now I can't unsee it.

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    3 points Strong_Terry

    Technically you are also putting the stone sword keys in weird faces sculpted around the world.

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    1 points RaggedySqurrial

    Nothing beats the demon doors from Fable 2

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  • 177 points International-Ad4735

    Reverse the word order

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    98 points Yuwetaz

    Key Stonesword, a just Lockstone Pharros

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    30 points Downtown_Fan_994

    Nailed it.

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    15 points Yuwetaz

    somehow I got it wrong lol

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    2 points PapaGazza

    Redro

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  • 106 points Smart-Resolution-724

    Wrong, stonesword are pharros lockstones

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  • 55 points nchwomp

    Wrong.  Pharros Locksword Key is just a  Stonestone.

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    3 points inamozaek

    Real

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  • 72 points Catloaf22

    Fragnant Branch of yore is literally stonesword key.

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    17 points TarnishedWizeFinger

    Definitely the better analogy

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    7 points EvilArtorias

    fragrant branch is orladin's pic from kings field 3

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    3 points assassin10

    Personally I prefer the implementation of Fragrant Branches over Stonesword Keys. They're rare enough and impactful enough that they can create interesting routing decisions on subsequent playthroughs.

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    2 points Weird_Troll

    fr

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    1 points theFinalCrucible

    Na, they can unlock NPCs or reveal tough enemies, it’s cool on the first playthrough to not know what to expect when you free someone

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  • 50 points ZealousidealHippo947

    It's like saying bonfires are sites of grace. Cringe

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    8 points ButterflyDesperate36

    Yea, what the fuck is the point of this post? The guy wants to feel like he's clever or something but he really isn't?

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    -14 points inamozaek

    The thought just occurred to me this is the only Dark Souls game that has a similar mechanic. And this is a common meme template, pointing out similarities in things.

    Like a use of it was "Octopuses are just wet spiders", just an example.

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    15 points CHE3RI0S

    Every From game is pretty much just a reskin of the last, didn't you know?

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    6 points ButterflyDesperate36

    This is not how this meme works. The statement is supposed to be bold/controversial. Can be ironically bold/controversial. This isn't either, nor is it funny too.

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    -13 points inamozaek

    It kinda is bold, nobody has ever mentioned Pharros Lockstone and Stonesword Key's similarities. The only thing wrong with the meme it should read "Stonesword Key is just a Pharros Lockstone", but people also mentioned its the same meaning.

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    5 points Johnzoidb

    People have pointed this out since Elden Ring was released. You’re just a newjack

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    -1 points ButterflyDesperate36

    Bro, you don't know how memes work, you don't even seem to know how English language works. Nothing about any of it is bold, just stop man, you're killing me with cringe and I wanna live till another day...

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    2 points ZealousidealHippo947

    THIS. Just because it's never been said before doesn't mean it's bold. Just because it's different doesn't always mean it's worth something

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    1 points Sykander-

    There's a reason they say Elden Ring is Dark Souls 2 Remastered.

    You ever considered that the Fire Giant, the last living giant is basically the Last Giant?

    How about Godrick and Vendrick?

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    1 points void_of_causality

    Also PCR moveset is reused from Vengar on DS2

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    1 points ZealousidealHippo947

    Naming wise, I get it. But to compare Vendrick to that dilapidated husk? Blasphemy. Vendrick had to fight his way to kingship, unlike Godrick who cheated his way there

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    0 points Sykander-

    My bad I meant Godfrey :D

    the names messed me up

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  • 9 points mystic_miasma

    Fraid you’ve got that backwards buddy boy

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  • 10 points JudgmentComplex8483

    I feel like this was supposed to be a dunk on DS2 but all it did was dunk on Elden Ring.

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  • 6 points Ciappatos

    It's literally the other way around. And you're not saying anything here btw

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  • 6 points RockWithShades

    it's the opposite, this must've been the work of a elden ring first souls game player

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  • 4 points Stig12Cz

    no, no, not

    Stonesword Key is Pharros Lockstone

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  • 5 points belliebun

    No, the stone sword key is a Pharros lockstone.

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  • 3 points Cheap-Gore

    Reverse, actually.

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    1 points thatnewsauce

    Bro why is yours the only comment from a non deleted user what happened here lol

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  • 4 points Stecharan

    Entirely backwards.

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  • 4 points sneedsweed

    Well you got it backwards but yeah. A lot of games have consumable keys tho....

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  • 4 points lolschrauber

    Wrong. Stonesword keys are just Pharros Lockstones.

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  • 5 points Adept_Diet_7003

    OMG DS2 COPIED ELDEN RING!1! /s

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  • 6 points International-Hawk28

    Actually the idea originated in King’s Field 2 with Rhombus Keys, and then was continued in King’s Field 3 with Silviera’s Keys, so that concept has been a FromSoft staple since long before dark souls

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  • 11 points heymrneat

    That’s backwards but yeah. Elden Ring is more a successor to Dark Souls II than the other two Souls games.

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  • 3 points theFinalCrucible

    Pharros Lockstone had more uses. Can set up traps with them for covenant usage and reveal illusory walls, praise Pharros Lockstones!

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  • 3 points Ryodran

    You got it backwards, like people saying that smt/persona copied pokemon when smt predates pokemon by 9 years.

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  • 3 points Wag_Rulez

    It’s the other way round, stone sword keys are just Pharros lock stones

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  • 2 points omegaprofligate

    Avocado is just guacamole

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  • 2 points Maddkipz

    Other way around bozo

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  • 2 points Commercial_Ad_6559

    You mean “stone sword key is just pharros stone”

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  • 1 points TheTrueAmadeus

    Yeah lol

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  • 1 points Johnathan317

    Holy shit I never thought of that before

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  • 1 points MoneyButterscotch121

    I like DS2, but the problem is that it has two stonesword keys

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  • 1 points AriTheInari

    Other way around. Plus i dont see anyone putting stonesword keys in mouths carved into the walls and floor

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  • 1 points Jack_Empty

    Yeah. And?

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  • 1 points Davies301

    And?

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  • 1 points Molkwi

    Lockstones were there way before, so you're flipped it, but yes, they serve the same purpose. Stonesword Keys are less "nice" though because sometimes it costs 2.

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  • 1 points Dibly__

    Stonesword keys are just the lesser and boring version of Pharros lockstones

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  • 1 points Ohboyham

    I still call it a lock stone while playing nightriegn

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  • 1 points KnGod

    they are just the red keycard from duke nukem

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  • 1 points Malrottian

    With fewer uses.

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  • 1 points Gooni135

    Okay??…and??

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  • 1 points Younit13

    Awesome way to bait comments xD

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  • 1 points SomeGuyRuin

    They just made the made more keys from the stones. Less weight since you already carry a crap load of stuff. 🤣

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  • 1 points MikaelAdolfsson

    Had there been one stone for every door then I might have forgiven them.

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  • 1 points GifanTheWoodElf

    Yeah as someone said fragrant branches are a better analogy. But also DS2 is much better cause every time I find one I'm excited cause I know there's somewhere to use it (I think... was there 1 spare branch?) while stoneswords I'm like yay here's the 10-th million useless stonesword (cause there are LITERALLY 3 times more stonesword keys in the game then places they unlock)...

    Yeah IDK they really messed up with golden seeds and stoneswords which were meant to be exciting but instead there's so many of them, that for most of the playthrough I'm like "yeah whatever" when I find them. And I mean I'd have no issues if there was a couple of spare ones, but not 2/3 of them being spares.

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  • 1 points Aaquin

    At least Pharros lock stones don't keep a message on your screen that prevents you from doing anything.

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  • 1 points Blackout2B

    That would be only true if the Imp statue sometimes just pissed up a small puddle that is almost useless or just put the lights on in the area so you can see a chest in the corner.

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  • 1 points Elvinkin66

    Wouldn't it be the other way around given how much Dark souls 2 influenced Elden Ring

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  • 1 points Il_Vero_Baccio

    BITCH! Its the othe way around.

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  • 1 points Chemical_Ice6603

    They're both just rhombus keys actually ☝️🤓

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  • 1 points gjb94

    They're both just a less metal Key to the Embedded

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  • 1 points MaxiKaiser0

    The only difference is that in the Interrealm there are a proportionate number of keys and locks, while in Dark Souls 2 the number of mechanisms and stones was 200 to 1. In DS2, the main doors to open for me are the ones in the giants' fortress for the upgrade materials, the lock after the sentinels of ruin for the bell tower of the moon. If I've forgotten any other useful ones, let me know.

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  • 1 points Tinyhydra666

    True. Both of the times I, at the same time, want to save them for ever AND get dsappointed half the time whenever I'm using them.

    So, they make me happy about 25 % of the time.

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  • 1 points actualinternetgoblin

    Keys have been in games forever.

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  • 1 points Tactical-Squash

    yeah but at least it did something interesting sometimes

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  • 1 points Feisty_Professional2

    *A stonesword key withou I-Frames

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  • 1 points DargorShepard

    Other way around.

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  • 1 points BigOrdeal

    Elden Ring is Dark Souls 2: 2

    I'm not even joking.

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    1 points inamozaek

    Someone said the same thing you said and got down voted to hell

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    1 points BigOrdeal

    Dark souls 2 haters will always exist because it's easier to get your opinions from YouTube rather than thinking about why you like or hate something for yourself. Spells and scaling still work the way they do in DS2. It introduced the RPG mechanics and build variety that people have come to love in Fromsoft RPG's. If you mention that fact, you're just glazing DS2. It has flaws, as all these games do, but it is not objectively bad.

    A lot of the good choices made in DS2, made their way into Elden Ring. Even the exploration gameplay loop. It's on a smaller scale in DS2 with its four branching paths, but it's still there.

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  • 1 points Left2Die22

    You know thinking about it, the fact DS2 had two different single use puzzle items that could give you nothing, was a bit lame. Small potatoes in the whole games design but still.

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  • 0 points -_-YOURteacher100-_-

    But with more uses, less chance to kill you

    And isn’t in a bad game

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    5 points ButterflyDesperate36

    I agree, Elden Ring was bad.

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    1 points -_-YOURteacher100-_-

    :)

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  • 0 points ButterflyDesperate36

    Ok and?

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  • 0 points Doug12345678910

    The scorching take is that it is stones word key

    But no one not even the good lord himself is ready for that conversation. Crickets in the mainstream media

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  • 0 points lazy_mudblob1526

    My first souls game was elden Ring, and I loved seeing how many great features originated in older games and got polished and / or changed in elden ring. Most of these came from ds2 and I'd argue ds2 does some of them better. Pharos lockstones feel considerably cooler nit only visually but because they do a lot more things. Ds2 powerstancing is also mostly superior to ER.

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  • 0 points Woodie626

    We get it, Elden Ring is Dark Souls 2 part 2

    Your Forlorn Cookie™ is in the mail.

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  • 0 points Rigistroni

    Because Elden Ring is DS2 2

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  • 0 points beebisesorbebi

    The lockstones were better because they had a whole Indiana Jones graverobber PvP thing going on. Stonessword keys are actually branches of yore.

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