I hope that the eza will do him justice and his active skill becomes something valueable instead of just being an (x)% stat proc
Like atk & deff +258% when activating the active skill for 4 turns (i wonder if this will actually make a BIG difference, like the way when getting hit and when attacking interact)
They really need to go back and make every KO fade out. It’s very jarring that a fair amount of new units still don’t have it
I wonder why they just don't do it. Like the animation is there and the K.O. is just on top of it 🤷
In these cases i like the old K.O. look. It was slimmed down and you could see more of the animations
https://preview.redd.it/quf1qzgn9vcg1.jpeg?width=1440&format=pjpg&auto=webp&s=befda59f73a8dc1c45432a9ad9c056d494e127f8
Honestly still one of my favorite ost in the game too.
God, I don't care what people say about him not actually being a "playable Beast", this is still such a good fucking animation
https://preview.redd.it/p3828szz8vcg1.jpeg?width=1072&format=pjpg&auto=webp&s=897240928bf7765d02dfe90ffebfc1a8865bfb21
I hope that the eza will do him justice and his active skill becomes something valueable instead of just being an (x)% stat proc
Like atk & deff +258% when activating the active skill for 4 turns (i wonder if this will actually make a BIG difference, like the way when getting hit and when attacking interact)
https://preview.redd.it/i7zpumbzqvcg1.png?width=2560&format=png&auto=webp&s=58588f35b25e0f0b97b3a8cbe59b02d04f809101
We won, the eza looks good