So I have just ONE ITTY BITTY Question, why is the guard who dies to the Barnacle in Residue Processing still there and still dying to that Barnacle, because in the Original HL1, he was there to let you get the Pistol, but in Black Mesa he doesn't even DROP A PISTOL, he just exists to DIE, it doesn't make sense, there's a Zombie Security guard nearby so that's how you get the Pistol, they could've removed the Guard and it wouldn't change anything, and don't any of you DARE say "well it's to show how bleak the situation is", well news flash, there's plenty of those, so either just not have a Guard There, or make it easier to save the guard

Edit: or hell, even have the guard die off screen

  • You’re getting really heated over such an inconsequential thing. What does it matter? Who knows why they kept them, it could be any number of reasons from them wanting the section to be as similar to the original as possible to them wanting to keep it in because it shows how the barnacle works.

    Take a breather and just keep playing the game

    just let me save ONE guard, also your logic of "oh it teaches the player how the barnacle works" doesn't make as much sense when you realize, this is in Residue Processing, THE MID POINT of the game, there are plenty of points before that that showcase how barnacles work, but no, I'm the bad guy for wanting to save one poor soul...

    and no, I'm not some "wimpy snowflake" who "can't handle the game", I'd slaughter dozens of marines, but the BMSF Guards, are brothers in arms, I would never dream of hurting them, I'd do whatever it takes to keep as many security guards and scientists alive...

  • It's there because someone who played the original Half-life would be like 'there was a guard who died there, now he's gone. Valve please fix'