I did some testing in the practice range to test whether it's faster to use the calming stroll perk to walk and regen stamina, then sprint; or just default jog and regen stamina, then sprint.

Here's what I found:

  1. Full stamina to zero while sprinting (over 4 tests):
    1. ~24.493 seconds ± 0.163 seconds
    2. ~155.67 meters ± 0.577 meters
  2. Movement speed over 40m (4 tests each):
    1. Sprinting: ~6.324m/s ± 0.024 m/s
    2. Jogging (default): ~3.6505m/s ± 0.0126m/s
    3. Walking (toggle): ~1.9883m/s ± 0.0071m/s
  3. Stamina regen time from zero to full (4 tests each):
    1. Jogging (default): ~22.6025 seconds ± 0.1167 seconds
    2. Walking/Standing still: ~14.113 seconds ± 0.097 seconds

What this means:

Assume you and your friend are running across the map. You both run out of stamina at exactly the same location. Your friend starts jogging to regen (the default). You toggle walk to regen.

  1. Distance covered over full stamina regen:
    1. Jogging: ~51.5177 meters
    2. Walking: ~28.0599 meters

You are now ~23.4578 meters behind your friend when you reach full stamina. You start sprinting again. You're now traveling 2.6737m/s faster than your friend. It will take you ~8.78 seconds to catch up. But your friend reaches full stamina only 8.49 seconds after you reached full.

Assuming both players start sprinting immediately at full stamina, the jogging friend will reach full and start sprinting ~0.2835 seconds before you will be able to close the gap. You're now ~0.7581 meters behind your friend and you are both traveling at the same speed (sprinting). But you've already been sprinting for 8.49 seconds. You now have only ~65.34% stamina remaining.

At the time the jogging friend reaches full stamina, you are not only ~0.7 meters behind, but also only have ~65% stamina remaining.

There is absolutely no justifiable reason to use calming stroll over default jogging if your goal is to get to a target location as fast as possible.

  • This is the most scientific assessment I’ve seen on this sub. Hope it gains some traction.

    I'm pretty sure Calming Stroll perk is used when in combat and not to cover long distances. Especially with the new buff they added to it

    Increased stamina regen while aiming and effortless roll efficiency was increased too. If you eventually have enough extra skill points from expeditions, why not take them?

    >Increased stamina regen while aiming
    That's what I said.

    Forgot to mention that lol

    Not sure how the other points are relevant but maybe they're not but yeah the expedition is optional.

    Aside from that, if calming stroll were to work while jogging it would be a must pick skill to have ever.

    Yes, clearly not intended for improving distance travel, but for improving ability to sprint between positions in a fight.

    So you tested it with a condition where it wasn’t intended?

    heard it doesn't kick in during ads unless u Also hold/toggle walk button during ads

    Can confirm this. For some reason the devs did keep controller players in mind when you reach a certain speed when aim walking. But on PC you HAVE to press the toggle otherwise it won't work even though you walk the exact same speed while aim walking. It is really flawed sadly, like many skills in the trees IMO. The whole tree feels just kinda rushed and not thought out well.

    The thing is...this was already proven, on this sub, like 2 weeks into the game when this was being asked all the time.

    You still see lots of ppl claiming the walk is faster

    Fortunately he posted this because not everyone read the posts from like 2 weeks into the when this was being asked all the time.

    This guy got all the numbers but scared of prox chat and therefore i will outperform

    This is just math baby.

    Meaning hopefully Embark sees this and adjusts the numbers.

    We're not asking to become Flash or a Spooder-Mango, but god damn make the skills make a visible difference lol.

  • The reason I got it was so I would regen stamia faster while walking during firefights.

    Yes, this is the use case OP is missing. It’s not meant to be used for long distance travel, it’s to stay full on stamina during combat

    Stimdawgs basically free, for sure my most used item over healing. Long distance travel all you need is a stack of stimdaddies and 3 zippies. Im the route guy in the group, a single well placed zipperdongle will outperform 40 skill points. Training yourself to 3rd person peek, slow the fuck down and listen all is all you really need, plus being good at prox chat helps.

    Do you have any zipline tips? I love them but find myself only using them in about half the matches I bring them. When I do use them, about half of the time its a legitimate/helpful use.

    So start using them when it feels a little wasteful. Throw them down just to get across a flat pc of map with no cover. You'll find your teammates giving you stacks of rope after awhile, all while actually getting good at knowing when/ where to deploy.

    I love using them to get up hills quickly in trios where we are trying rush something like town hall on buried. They are also powerful over open flat ground with no cover. Can use to travel faster than pvper/arc. Also experiment with using them to get to high value areas quickly. For example, you can backside container storage key room (go in the intended exit) and avoid going into 1stfloor and using sketchy default zip. Also have saved the team throwing one during fire fight to escape/ get high ground many times. Imo they are most powerful gadget in game behind

    Main things to focus on: -Test ur zip solo if risky, I've downed entire teams early on with bad placement and everyone instantly hopping on.

    -'Waste them' in new or neat situations. You'll get used to deploying them while also getting better at placing high value ziperdoos.

    • when you get good with them, ask ur teammates to bring stacks of rope. Nobody hardly uses them.

    most powerful gadget behind what o zip daddy pls tell us

    You’re the me of your group 😂

    For example, you can backside container storage key room (go in the intended exit) and avoid going into 1stfloor and using sketchy default zip

    Okay relax buddy, I get spawned in 12 minutes into the match. Can't really win that race with a zipline.

    Stimdaddies is fire

    Snap hook too dog

    How do you 3rd person peek? I saw there was a key to shift camera to the left,  but I didn't see one to shift camera the other direction.

    Same key. You just use it to toggle between the shoulders you're looking over.

    Oh! I didn't know how it works.  I feel so stupid now. 

    yeah have you heard the large scream when you hit a stim or

    Stims are good but they also provide an audio cue for enemies, and animation lock you temporarily.

    Great stamina recovery, exploitable by an intelligent opponent.

    Idk in most combat situations I’m either sprinting back and forth from peek positions or crouching behind something. Rarely am I ever just standing straight up and walking around unless I’m mid-aim or clearing a room.

    Yeah they also changed it so it's active while aiming recently.

    Yeah that's a big buff

    Yep, combo it with the stamina regen boost while crouched, and you have a stam regen perkset to help you move between covers.

    Especially with the silence, you can quietly reposition while healing to prepare for a rushing flank that they won't be expecting if they just saw you exhaust. Good for getting ambushed in buildings when you burn your stamina escaping to a room for cover, crouch-walk to a different door while they're reloading and start sprinting to loop around behind them once you hear them sprinting towards the room to finish you off

    This and I walk when in cover then sprint across fields. my friends can keep using their stamina immediately as they get it all they want, but there’s a reason I’m usually not dead in the middle of a field

    I think this is the actual use Case for this Talent. OPs Assessment makes No Sense.

    Right? It would be Like capitalizing Random words in a Comment. Just Silly.

    Result of a german g-board. TYL.

  • Per the latest patch notes :

    Calming stroll now works when you’re walking while ADS.

    ngl thought it always worked this way glad it finally validated itself with a couple days left

    at least I can shamelessly get it next wipe

    heard it doesn't kick in during ads unless u Also hold/toggle walk button during ads

  • you're missing the one time it's actually a good perk -- when you're forced to walk. It's a benefit when you're carrying field crates.

    you're right. i imagine the difference is pretty marginal though, and unfortunately i can't calculate how much faster it would be because i can't un-learn calming stroll so i don't know how fast you regen walking without it lol

    Technically you can unlearn it because they added in a way to reset the skill tree without resetting your whole character

    I'm about to unlearn a whole bunch of skills...

    when you go from a really fast paced and challenging job to a very laid back position

    Or a quieter forward movement

    Jog backwards!!! You go faster while carrying objects!

    Actually, that’s not true. I did a test with another player. Both of us were carrying a field crate.

    One of us were running forwards and the other one backwards. We arrived at the set distance at the same time.

    So even if it feels that way, that myth is busted.

    Slide while jogging backward its oddly effective unlike sliding foward.

    You know what's funny about this? For my entire life I have had dreams where I was running but couldn't really get anywhere or it was like running underwater. Usually trying to get somewhere or being chased.

    But I often remember a hack that works in these dreams where if I run backwards I get decent speeds. Sometimes I have to push off hard a few times for it to kick in.

    This is true. Did multiple tests and showed fellow raiders in game. You can run backwards, you just cant see well.

    What about during sneaky combat?

    200 hours topside and I’ve never walked lol. I have other skills to help with stamina regen in combat and can usually get through multiple pvp fights with no stamina issues. Not saying the perk isn’t useful to some. Just depends on how you play the game and what other skills you have.

    Running backwards with crate is much faster than forward, jsyk

    Not from my testing. And either way it's still faster to sprint than not, so you'd still need to regen stamina 

  • I believe it's supposed to work in ADS now too which could mean some extra stamina regen during combat. I wonder if it's actually any significant amount.

    heard it doesn't kick in during ads unless u Also hold/toggle walk button during ads

  • This is great, but I don’t think it’s useless. I use it walking inside buildings to quickly regenerate stamina in case I get into a firefight.

    Yes, also, if you’re in a fight and just moving slowly around positioning yourself within cover you’re gaining stamina back faster

    Yeh, I find it useful. You do have to purposely move slowly, but it’s a noticeable difference if you’re engaged with a player or arc. Definitely worth it, and buffed in the latest patch.

  • Calming stroll now activates when ADS. So it’s pretty good mid gunfight for some extra stamina

    heard it doesn't kick in during ads unless u Also hold/toggle walk button during ads

    I’m on console we don’t have the button

  • I haven't looked at your math but I'll take it it's correct. However I wouldn't say that makes the perk useless.

    Walking has other benefits which you completely ignore in your assessment.

    In Stella Montis for example I like to sprint until I'm almost out of stamina, and then I walk to regen, Why? Because sprinting gives protection (a fast target is harder to shoot and you're quickly at the next cover), while walking gives silence and thus also protection.

    Jogging is loud, but isn't really fast enough to dodge bullets, so you're just exposing your location while still being vulnerable. Walking doesn't expose your location, and you can regen faster with the perk while still being able to relocate, so you can more quickly sprint again and be in a better position to get to the next cover.

    So you can make the argument that the perk is useless for max distance traveled, but that doesn't mean the perk is useless. It has other uses.

  • Your analysis assumes long distance travel. Exhausting then fully regaining all stamina.

    For shorter distances, moving in spurts, could Calming Stroll be advantageous?

    jogging will always be ~6.37% faster.

    here's a table showing distance covered for one cycle (regen from zero and sprint back to zero) at different stamina amounts.

    Percentage of full stamina Distance Covered (walk) Distance Covered (jog) Difference
    25% ~45.740 meters ~59.352 meters 13.613 meters
    50% ~91.479 meters ~118.705 meters 27.225 meters
    75% ~137.219 meters ~178.057 meters 40.838 meters
    100% ~182.959 meters ~237.409 meters 54.451 meters

    It wouldn't matter how many times you repeated each spurt, jogging would always win.

    if it's that small of an advantage, it's not worth the skill point investment anyway

    Most of the skills offer very small advantages.

    what better skill can you get for 1 skill point if you're going for mobility caps?

  • About half the skills amongst the skill trees are equally useless. There are a couple YouTubers who have done some “scientific” experimentation to uncover how good/bad some of these skills are and it’s quite amazing how so many skills provide completely negligible changes between 0-5 pts.

    It’s actually pretty annoying how useless some of them are, and there is no way to know how useless something with be without testing

    Best talent in the game imo is the faster loot reveal while looting. Runner up is crafting in match.

    Faster breaching makes a noticeable difference too.

  • So many skills in the tree need changes imo

  • Beside this, Im happy Embark gave us reset ability to test out things much easier

  • I get calming stroll because of my stick drift lol

    I had really bad stick drift until I used some compressed air and blasted my sticks while spinning them. Turns out there was just some dust jammed in there. Couldn't believe it fixed it completely on both ps5 controllers I have

  • As someone who considered themself a diehard for this game and logging a lot of time on it, I’d think a skill tree passover is rightfully due

  • Take my upvote - great work and if more testing proves this, devs should really tweak the numbers. I feel the increased stamina regen while crouched isn‘t really that faster too.

    Edit: still haven‘t really found out if you have to stand still while being crouched or if you‘re still allowed to move for the increased stamina regen to kick in.

  • Wait, you can toggle walk in this game?

    V for Very quiet steps 

    On console it’s not a toggle. Just an analog position on the stick. 

    Toggle or hold. Option for both.

  • There is absolutely no justifiable reason to use calming stroll over default jogging if your goal is to get to a target location as fast as possible.

    Calming stroll is a combat skill. It lets you regenerate stamina faster while moving around in ADS.

    It's useless for moving around the map as fast as possible, but it has other uses.

  • i unironically appreciate the time, effort, and math that went into making this post BTFOing calming stroll, however i still felt compelled to make this Edit.

    Careful though, they can be habit forming. When you load into a raid without drugs it feels real bad

    youre so right, when you spawn in with 0 adrenaline your rollout feels like youre crawling.

    luckily they are cheap to craft in raid, too.

  • Damn bro I woulda appreciate this a week ago before I decided to max it out 💀

  • I feel like this is the case with 90% of the perks in this game

  • I have seen enough video breakdowns to realize 90% of the perks are practically worthless. Obviously they can't make them too good or else new players could never join -- but damn some are insanely useless.

  • Is it for dashing between buildings ? Or do you jog everywhere indoors ?

  • Yeah, it's a combat skill buddy, not a map traversal skill. It was already good for adjusting angles and staying mobile around cover, and it's even better now that it works while ADS.

  • You did all that math to come to the conclusion that jogging is faster than walking?

    You use calming stroll in combat when you ADS and when you want to be quiet but still moving. It's very useful to keep moving and you want to pool stamina if you know a fight might be imminent. Having more stamina than your opponent will win you fights.

    ….. do you never see comments on this sub claiming claiming stroll is faster way to traverse the map due to Stam regen? Because I’ve seen plenty of them

  • It's not useless. People talk a whole lot of garbage. When you're aiming down sights and moving, especially around cover if you're being shot at, calming stroll is still active. You gain stamina faster now and it's only 1 point. The benefit of this is huge when you synergise this with other talents.

    People make up one point and don't consider other variables like shield type and regen while moving in and out in combat. Its honestly disappointing how easy people are convinced in this comment section.

  • Tbf most perks are situational at best, walking is the best stealth movement, alternating sprint and walk for audio cues is solid. It’s more noticeable on maps like montis but you just consistently maintain a higher stam pool which gives you more evade and dodge capabilities.

    Most perks in Mobility/Conditioning anyway. Survival just gets a bunch of perks that are universally useful and/or downright game changing because reasons.

  • Depends on the situation, if you running from a fight yeah its good

  • What about revitalizing squat sir

  • I swear, it's like they used AI to develop this skill tree

  • Niche use for the perk is if you frequently carry things like field crates, battery packs, power cells, etc. You are walking during carrying those so your stamina would regen faster with that perk.

  • This was my take on all the perks. 98% of the talents are useless, broken, or add so little difference to the game. Players like this have to go into extreme testing to even see what the talent point is doing .

    Faster sliding while crouched doesn't even work if you use a certain keybind, if you use push to crouch, the sliding perk straight up doesn't work. You have to use toggle, and even then the slide speed is so minuscule that you can't even tell you have a perk

    I absolutely cannot believe the devs released this talent point system in the state it did. To think they had to Nerf security breach after a full release.... How can one be so clueless about their game?

  • distance over time isn't the only metric to evaluate this.

    the benefit of Calming Stroll is that when you are moving, you have more stamina to react.

    if you don't have CS then you have to spend all your time with near zero stamina.

    if you have CS then you get to bundle your low stamina movement to when you are walking (not covering much distance) and when your running you get more stamina in case there's an encounter.

    What ? that doesnt make any sense ?

    Why wouldnt you be able to do that with jogging ?

    because the benefit of CS is having more stam for pvp, when you jog you can put yourself deeper into a pvp situation and have less capability in the fight. you need to evaluate perks outside of flat numbers and account for game situations because that's where the value suddenly becomes worth 30-50k credits from saving your loadout because you have more tools win a fight.

    it's like when people say the 30% breach speed perk is bin because it only gives you 3 seconds, when it's goated in the harvester, and it's indirectly a pvp buff because it means you're being more prepared by not spending more time on breaches or inside a POI looting and not getting crept up on, it lets you be more active.

  • This post is a terrible waste of your time. Good for you for putting forth the effort, I suppose.

    "It is terrible to remove a nail with a screw driver. And I can prove it." My guy the perk isn't meant for travel lol. The right tool for the right job.

  • The walking is good when u need to regen whilst walking to ambush a raider

  • What about if using a heavy shield? Since you can't "jog" would this make sense as a way to gain back stamina between sprints?

  • This is beautiful. Thank you!

  • This is a combat skill. It's not meant for running all over the map.

  • You're not the first one to talk about it buddy, you proved something a bunch of people have proved themselves and talked about previously here...  This isn't the great discovery you think it is

    Clearly not everyone knows cuz I still see ppl in other threads saying calming stroll is faster than jogging/sprinting

    Never said everyone knows, just saying OP didn't prove anything a dozen other people haven't proved before him with just as much detail/investigation...

  • It's useful for when you're swarmed by hornets with no stamina. Calming stroll gives the perfect amount of recovery for dodging every shot.

  • It certainly doesn't make sense as far as time/speed gains go, but it depends on how you use it. For example, I use this perk a lot to keep myself from feeling like I'm recovering energy, or to keep a good lookout and recover energy while I do so. It's always been very useful for me. If I need to get from Point A to Point B quickly, however, I use adrenaline injections.

  • Is useless for travel. Not for combat and stealth. Does it still work if crouched?

  • man the movement in this game has been fucked for me for awhile now got worse accouple of patches ago

  • We've tested this with a friend when we started playing, I got that skill, and he didn't, and I was like: what the fuck, this shit doesn't work:)))

  • One of the few well researched proposals on this sub. Definitely needs a buff at least a bit. Also, it's quite useful in combat already

  • if your goal is to reach the target location ASAP if you’re repositioning in a fight, it can help.

    However, I largely agree this makes it nearly useless. So many of the perks need a buff…

  • I think this is more useful when you don’t wait till the bar is full. You get midway much faster and the impact is by the jogging speed. Wonder if you can test only regen till half and see who comes out top.

  • Wait, so... walking isn't the thing you do when you're not sprinting???

    Correct. That’s “jogging”. You gotta press the hotkey to walk.

    No, you’re not an idiot, the devs just didn’t think this was worth explaining. Not in the tutorial, not in the skill tooltip, nowhere.

    It’s not the kind of thing that needs a tutorial. If you don’t know the difference between walking and jogging I dunno what to tell you.

  • How tf do you walk on controller? I didn't even know this was different than the default movement.

    Slightly move sticks. Or aim.

  • I'll be honest, I have this perk but I didn't realise there was a walking animation, I thought the jogging you described is the walk.

    So my question is, how to do you walk on console?

  • Thank you so much, alot of the perks seem so vague to I want even sure if it ment the none running or the quiet walking till just now

  • Absolutely incredible data you’ve collected, well done! This is really helpful for anyone wondering the most efficient way to get to point A to point B.

    This is not to say that calming stroll is a useless perk though. The value doesn’t come from map travel. It comes from fighting.

    In a fight, you never want to be standing still, and you always want as much stamina as possible. While aiming/peaking corners players are often in a slow walk, and thats where this skill shines.

  • Because there is no balance in this game. I dont know who is surprised

  • As others have stated, It's not a cross country perk but rather a short range mobility aide during fights 

  • Thanks for testing this. I’ve maxed out calming stroll but have wondered if it truly is worth it. I suspected it wasn’t, but now I know for sure!

  • In my experience it's not a maximise efficiency in a straight line perk.

    Its a stop making noise when you round a corner in a cramped indoor space (while in danger) perk so you can sprint/vault more when you need to again, without needing to stand still for the same benefit.

    I like it. Its good for indoor fighting

  • Did you try and combine it with the survival perk (Three deep breaths) and roll tech to trigger it? You get half stamina in like 2 seconds and you can chain that infinitely. Just gotta make sure to sprint roll at the last sliver of stam right into walking.

  • Here I am having believed everything thats not sprinting is strolling. :|

  • I use it to stay QUIET when trying to build stamina and stay moving. And if I need stamina for if I get ambushed by arc or raiders. If I want to get somewhere as quick as possible I bring in cheap ass adrenaline shots and pop them like a fat guy on ozempic

  • I mean anyone who tried the perk knew it was useless right off the rip months ago when the game came out…..

  • I figured out what Calming Stroll was for.

    It’s a sneaking perk. Walking is about as quiet as crouching. So oftentimes it’s a better option for ambushing other players. Especially since it’s better than spending skill points on agile croucher and revitalizing squat by default.

  • I don’t plan on running across the map. I use the perk to regen fast in firefights or tough situations and it works very well.

  • The whole skill tree needs rebalancing; I’m still annoyed they nerfed sliding. It’s now not worth it outside of combat moves, which is just sad.

  • lots of redditors in this sub do good maths and understand logic, but miss subtlety in use cases. calming stroll is good but not in a lab test. it’s good in combat.

  • All that nerd shit and you’re still wrong.

  • You did the test in only one way, which is the way you personally would use. Perks are situational. In this case calming stroll is. This a more perk while in combat, about to engage, want to sneak and same time regenerate stamina faster. So calming stroll is more of a combat skill not a traversal skill hence the new update on the skill “calming stroll now works when you are walking ADS” you don’t wanna be jogging out of stamina while in a building when sounds are more accurate for other players or when you about to engage. Ts

  • FYI, its broken as in you need to set the keybinding, not walk like normal.

    There's an actual walk keybinding. When you press it(its a toggle), you're character walks slower then normally. You regain stamina alot faster, and he's super quiet.

  • I applaud your in-depth testing and concrete results. Well done.

  • "There is absolutely no justifiable reason to use calming stroll over default jogging if your goal is to get to a target location as fast as possible."

    Correct, but I LOVE Calming Stroll because I don't use it for this purpose, I use it in combat to regain super quick while rotating slowly around cover.

  • Did you test this before the fix in the 17 version?

  • Ive been waiting for this break down post ever since I saw that perk.

  • Wow, thank you for this, hope Embarks sees this. Commenting for the algorithm.

  • Walking is quiet and full of vibes

  • people grinding for 5 points are throwing chairs right now.

  • while this is true, the comparison shouldn't be between strolling and walking, it should be between walking, crouching, and standing still, because the point is to be quiet. sometimes so people don't hear you, but most importantly to listen to the environment.

    run > stroll > run means you'll always be heard first, so you'll lose every 1v1 encounter.

    between walking, crouching, and standing still, walking gives you the most information and is the fastest.

    with calming stroll it also regens stamina very efficiently.

    tl,dr: you're missing the point

  • For stamina management I only crouch/walk to regen if I feel that I'm about to get into a fight. Last thing I want is to get into an engagement with 50% stamina.

  • Way too many decimals lol

  • Im curious if anyone has tested sprinting only until the stamina bar shows up and then letting it get full and then sprinting again. When you're full on stamina, the first like 5 seconds the bar doesn't even show up, and it only take a very brief time to get from almost full to full, so I sometimes do that for long traverse cause it feels like I can sprint 80+ % of the time

  • There is to many useless perks on these skill trees. Embark needs to rework them.

  • I sprint for 7 count then walk for 5. Rinse repeat, never see the stamina bar if my counts are good. Doing this I always have a full stamina bar for the moments I actually need it.

    I did not realize there was a jog/walk difference. I assumed the jogging was the walking. I appreciate your efforts. I will not invest points in that skill moving forward.

  • You're running across the map, you hear a wasp hornet combo agro, oh snap you're almost out of stamina. You ADS, take out one wasp, calming stroll kicks in, wasp down you now have a sizable chunk more stamina than you would've to use to make a run to cover, or dodge roll a couple of hornet shots.

  • i dont use calming stroll to cover distance, i use calming stroll to regain stam quickly and quietly while i move around somebody tho

  • Did you take into account its likely not for general use? But, in fact for when you're encumbered?

    You basically walk when you're not sprinting, it seems like that's is its entire purpose, not for you to just stop jogging.

  • Op deserves a like 👍🏻

  • To be honest you can put nearly every perk in your title and it’d be true still. 90% of the skill tree doesn’t actually do anything. It’s why I think they refuse to show values for what it’s affecting. Because it’s got to be like 0.1%.

  • I find it really funny that walking doesnt even have a toggle on controller, so it’s basically useless to a large portion of the player base I believe it’s based on if you push the stick only part way or all the way but honestly havent cared enough to test. It feels unnatural to do that kinda precision control when you’re just moving around

  • Most of the perks in the game are like this lol

  • Ah I misunderstood how the perk was used. Still useful for fights tho

  • “If your goal is to get to a target location as fast as possible”

    Don’t make the mistake of reading this info and determining this perk is useless.

    I assume most players know better than to sprint up to and into hot spots. This perk allows you to sprint from place to place and then creep/walk in as you listen for others whilst avoiding alerting others to your presence. For 1 perk point I will definitely still be picking it.

  • The skill tree in general sucks and is one of the weakest parts of the game. Most of the nodes are not even noticeable when you pump a point into them. Some are entirely unusable, like the one that makes you do better melee damage to flying arcs. It needs a revamp.

  • ahhh yet another skill tree option that is bugged or absolutely useless…

  • No way this guy went to public school

  • R/theydidthemath

  • Calming Stroll is only useful if you're in a PvP fight and need to cover ground or gain enough stamina before making a move. It's also nice to top off your stamina before turning a corner where you've personally had experience needing a bit more stamina to engage a fight.. For those not so heavy in PvP and more heavy into PvE the perk does make less sense

  • i'm ngl i did not need a calculator to know this skill is fucking useless 

    which begs the question why i care about grinding the 5mill since most of the skills are silly crap like this

    anyways back to getting the bag 

  • The real answer is and always has been Adrenaline Shots.

    I refer to them as my "drugs" and I don't go in kitted without them being part of that kit. They may be one of if not the best item in the game.

    They allow you to get away when needed, or to rush down popular looting or high value loot spots. They give you the upper hand in a fight when used right after a bandage, they don't see the 4th and 5th rolling shotgun shot coming!

    PSA when it comes to ARC Raiders say Yes to drugs!

  • I just tested this last night by attempting to race my friend across the dam. I definitely noticed that he had the upper hand apart from that initial sprint and stamina regen. I will probably not worry about getting this perk after wipe.

  • So the question now is…should I spend 150k to reset my skill tree cuz I got calming stroll or not?

    I’m scared if tomorrow another math enthusiast says quick loot reveal or smth skill is useless and then I’d have to spend 150k again to reset my shit

  • weird, it seems to recharge faster for me but I actually have to press the walk button and not just stop running.

  • As a pvp player being able to walk whilst ads after rolling to make sure I have stamina is pretty impactful

  • Calming Stroll now works while you are ads, so not has bad has before but yeah still poop.

  • Your last sentence. One of you will have been quieter than the other. The science isn't invalidated but the post title is.

  • They didn't think at all when they planned the perks.  On one hand it's good that level 75 players aren't absolute monsters who massively outplay everyone with higher stamina, less carry weight etc. On the other hand, it's very annoying when you realise your time and choices are practically wasted and mean nothing as long as you get security breach. 

  • They made it active during ADS and it's best during combat when you're doing the sneaky walk. It's not meant to be used to marathon across the map. 

  • I invested in this and quickly realised this in team play, they’d be miles ahead and I was alone and exposed

  • It's not really for crossing the map, though. It's a way to regen stamina fast while still moving, as opposed to crouch walking. And it's still pretty quiet

  • You actually proved that it's worth taking, especially as a solo player. 8 seconds faster! This is very effective on Stella Montis, because walking slow on that map is crucial to staying undetected. Walking while ADS in tight enclosed spaces now refills stamina bar significantly faster.

    Why do you assume this skill has only one application in the game? This skill also has benefits with other skills, such as the one that lets you jog for a few seconds for a cost of 0 stamina after a dodge roll. If your dodge roll depletes all your stamina you don't get the effect.

    There are plenty of situations even on more open maps where this can be utilized to regain stamina back. Which could be crucial.