Currently one of the rarest items in the game (people go 30m+ slayer xp to get one) has basically no real purpose. Eternal slayer ring is a joke, you can literally spend 10 minutes making normal slayer rings and you are set for a year. I propose multiple possible changes, from the calmest and simplest ones to the slightly more unhinged:
1) Add more slayer dungeon teleports to the ring. Seriously, we have so many dungeons now, why can we still teleport to so few of them? Hell, just add all of them.
2) Change that comes up the most and I like the most, let us combine eternal gem with slaughter/expeditious bracelet to create either fully unlimited or chargeable version. Either one of each or one toggle-able between slaughter/expeditious.
3) Slightly unhinged maybe, but let us combine eternal gem with ANY jewellery to make an eternal version. Eternal ring of wealth, combat bracelet, glory (as another way of getting it). This would be purely a qol change that would also be a nice option for any dupes people get.
Im sad my blue gems are useless. None of the changes above are game breaking in any way and all of them are basically just qol updates. Which change would you prefer the most, if any? Got any other ideas? Feel free to comment and I will add them in.
Happy new year !
Edit: As some people misunderstood this post, the goal of this proposal IS NOT to turn eternal gem into heart 2.0, the goal is, that when you get a gem instead of the heart, instead of going "eww" you go "oh cool I can do xyz with this!". Purely qol changes. Nothing mandatory, nothing that "forces" you to grind for it.
Since a Slayer Gem is required for a Slayer Helm, let us combine it with our Slayer Helm to give it the teleports.
That’s the one.
!solved
You have to be careful with that though, that was a big problem in RS2/RS3 where there were too many variants of slayer helms that the code got too messy.
There was:
Base helm(melee) and full helm(melee+range+mage).
4 colors + base color
Holding summoning scrolls (e)
holding ferocious ring teleports(i)
or both(ei)
etc etc.
It'd be interesting if they added it as some sort of account-wide unlock. Like if you sacrifice an eternal slayer ring to a slayer helm, then all future helms you have will get that teleport option unlocked. That could avoid the situation where you'd need to add new variants for every helm.
This is what they’ve started doing on rs3 with certain upgrades, works pretty well imo
Don't understand why they are used as separate objects instead of being attributes associated with a single object. I would love to have a single slayer helmet where I can open a customization menu, like with pumpkin helms, and then have it use my unlocked upgrades.
Would still be possible to have it losing certain upgrades on death.
I think RuneScape is coded in a language that doesn't have objects, which is a terrible choice but the sort of choice that's not that unsurprising for a game made by three brothers in their parents basement in 2001.
It originally started in Java and has its own scripting language called runescript. (Not sure how much of the backend they’ve started allowing the use of more languages in)
The og client was also Java. Modern client is c++.
Besides, without objects there’s plenty of ways to implement similar ideas through structs if using something like C.
Not sure where you came up with this logic. By 2001 Java was an up and coming bread and butter language for many places based on Sun’s “write once run anywhere” promise they advertised (and they were awesome compared to oracle as stewards for the language). And languages like C and C++ were around at the time as well. C++ being a spiritual successor, came out in the 80’s. Hell, python was over 10 years old at the time (not that anyone should use python for the core backend of a game when more appropriate languages exist).
They came up with the logic based on how the client handles the data it receives from the server i imagine, which from memory is god awful and not object based at all.
good thing that jagex has more devs than ever, and more money than ever, they can invest in fixing the spaghetti
spaghetti code is becoming closer and closer to not being a valid excuse anymore
They also added upgrades later (because they nerfed the base damage bonus) for 4? More variants
That was a concern under the original scripting as it was the initial spaghetti code. After the first set of colours was launched in OSRS, they did some future proofing when adding more colours.
Is adding the ring to the POH jewelry box appropriate?
Eternal ‘hooded’ slayer helm (I)
This guy knows ball
Winner winner.
I agree this sounds as the most straight forward solution, but it doesnt really change the fact that what the gem itself provides is still underwhelming. Maybe add more teleports along with this? Being able to just use it while making the helm sounds the most logical change tho.
I would much rather have an extra inventory slot from being able to combine it with the helm than give the gem/ring itself extra utility.
It would slot it in around the value of an Eternal Glory
Along with a sort of crystal style recolour would be excellent!
Winner winner chicken dinner
That's way too much value for an unlimited teleport equipment.
I mean maybe for irons the teleports are good, but the slayer ring teleports become kinda useless once you get a house. I cant even remember the last time i used the teleport on it. Maybe a dark beast task?
It would be nice to be able to mount it in POH otherwise agreed it is not all that useful
This man RuneScapes
Crystal Orb add-on in the study. EZPZ
The obvious oversight is to just let us put it in our slayer helms already.
the teleports are quite convenient.
that being said, the slayer bracelets are incredibly inconvenient as your gloves are a source of major status bonus, the ring slot would be a lot less inconvenient.
but you could say the same about the helm, as it ruins shit like void or the inquisitor set.
I also saw a suggestion that the eternal bracelet(s) could work from inventory or allow you to somehow combine them with different glove slots, but that does sound little bit too strong tbh
Combat bracer stats and call it day would be fine. As long as it doesn't have mage str it wouldn't impact the best slayer exp rates by anything too meaningful. Its not like getting bigger tasks fundamentally breaks slayer.
I had a thought of a new equipment slot for these pure "charge" items, like a charm slot. No stat bonuses just a convenience cantrip. So I was thinking stuff like the slayer bracelets, ghommals lucky penny, flameters, dodgy neck.
Ofc it seems a bit weird to recategorise some of these things arbitrarily but thought it was an interesting way to expand
I know RS3 added 2 new slots for equipment, the pocket slot (skilling utility, bonecrusher/ectoplasmator and combat utility like god books) and the aura slot (mostly items obtainable through "loyalty points" so they have no direct 1 to 1 comparison in OSRS). I don't know if the OSRS engine allows for that though, given RS3 has gone through multiple engine redesigns that OSRS hasn't, but a slot to house items like Rada's blessing and some of these items that don't really fit properly where they currently sit would be great.
maybe just make it work as slayer helm for the ring slot, the 10 defence requirement of the slayer helm makes very little sense anyway, I get that it has the stats of like a rune fullhelm, but at 10 defence that's just being pedantic, it's nothing to begin with.
allows more variety in helms while doing slayer, and makes set bonuses work.
The slayer helm requires 10 defense because the black mask requires 10 defense
Oh so that’s why it requires 60 slayer like the nose peg too? :) it doesn’t
It requires 10 Defence because in RS2 people pissed and moaned that pures got a QOL update with it, so after about a month they added the 10 Defence req - it never used to have it.
Well really the strat is to just switch to the bracelets for the last hit, still inconvenient but you more or less get the best of both worlds
I know that is the strat, but it's still costing you an inventory space, which is major when you're bossing for slayer.
that's besides the inconvenience of clicking it, which you tend to forget half the time.
Yeah I hear you
If it’s so inconvenient don’t use the bracelet
Thanks. I rarely do. And when I do bring it I forget the swap 30-40% of the time. Great efficiency out of it.
>This would be purely a qol change
Add a teleport to Charred Island
Eternal bracelets are really not a good idea for a reward for these. The imbued heart grind is already bad and this would just make it worse. You actually don't want them to be super useful because it would just make that superior grind so much longer if it offered significant benefits.
I think it'd be nice to be able to combine the slayer helm and eternal ring though. It has an enchanted gem in it anyway, replace it with an eternal gem and get some useful teles in there. More teles would also be solid.
But eternal expeditious would only influence slayer. The problem with the heart is that PVM is balanced around it, this would just give you some convenient control over future tasks if you get lucky on your way to 99
Eternal bracelets aren’t even super useful other than quality of life hunting the imbued heart. I got 4 gems before heart and would have not felt as bummed if they actually had use trying to hunt the heart rather than just sitting in my bank unused until eternity.
Eternal bracelets would not be even remotely as important as the heart. The heart is important because it buffs any boss you’re maging at on slayer or not.
I dont want the change to be game braking. Just a pure qol. Nothing that actually forces people to get it, but something that it feels like a nice drop when you get it. Eternal slayer ring in current state is completely worthless.
as long as they put in the ability to remove the gem if you made an eternal slayer ring if they add in additional use cases
it would be absolute bullshit they pull crap on such a rare item that only had 1 use case and not give players the ability to undo it
or allow us to use the ring as the gem replacement
Idk I’m very frivolous with my uses, especially at gargs just quick house sip and I’m back, I’ll even use it to reset aggro. fremmy cave was bis fairy ring for me for a long time too. It’s gotten thousands of uses from me
No it doesn't really. I'm not opposed to more teleports on slayer rings but the gem needs no changes
lol then why is it so rare? It’s dog water.
Why does it need to be good if it's rare? If something good is rare people will just whine that the game locks all the good stuff behind long grinds.
Why does something not good need to be rare? Then people will just call it dead content.
It doesn't need to be. But there is also no need to fix something that isn't broken. Eternal gem serves the purpose it was created for, to be an eternal version of the slayer ring. The fact that it is rare does not mean it needs to be changed.
You’re right. Having it on par in rarity with the imbued heart makes sense. Especially when the eternal ring is essentially useless.
Glad we agree.
this is gonna be controversial, ironmen don't like when good items are rare lol
agree though, it could stand to get a couple more uses, like the option to add to a POH jewelry box, or make eternal bracelets
As an ironman, I like a good item being rare. The problem is when what makes it good also makes it irreplaceable and necessary for some aspect of the game. Much of the fun of ironman for me is making do with what RNG gives you.
Yeah it's a careful balance. I think the dragon bone necklace is a good example of a relative rare item that's cool to have/get but doesn't feel absolutely essential. I got one while doing my 50 Vork kills and it was a nice bonus for me. I still use it sometimes when I'm doing purely prayer slayer tasks or something like volcanic mine.
But it's by no means needed. It doesn't improve my DPS. It just helps my prayer pot usage. Heart though is the best DPS outright. If ancient and forgotten brews were brought to parity with heart boosts, and Heart just provided unlimited use, that would be a good design.
As an ironman, I support this wholeheartedly. Pay no attention to the multiple eternal gems and zero hearts in my log. (:
Jokes aside, it really does deserve to be more useful, for being as rare as the heart.
I disagree, I like big grinds. Excited to do all megas etc.
Eternal gem and imbued heart are just so insanely rare and the meta for getting them is a bit silly.
(Im aware this post isn't really to do with heart)
They're not actually that rare, it's about 100 hours to get one on average. Heart is one of the best items in terms of hours to dps increase when you compare it to other endgame items.
People just don't grind heart efficiently then complain when they're 20m xp after killing kurasks and alch hydra. You shouldn't expect to get an item just for getting 99 slayer after not target farming it.
Do you think its fitting that to get one of the best items in terms of DPS the meta is to kill thousands of cows, goblins, ducks and chickens?
To then just do a normal slayer mob for superiors? Honestly it's terrible design for an upgrade like that.
(Iron, so self inflicted i get it)
Yeah? This is a repetitive game and we've efficiency scaped it to hell and back. I wouldn't want boss slayer mobs to drop heart as they already give enough upgrades. Plus the grind is actually a lot more varied with venator bow and araxxytes.
The more gear and upgrades you have the faster the grind is and that seems fitting. You're not owed it if you don't want to do it, you can pay 100m or w/e on the GE for it.
I do agree that turael skipping isn't great but Jagex doubled down on that with the summer sweep up by making it even more optimal to do. Turael specific blocklists makes it crazy powerful now you can't get the slightly annoying tasks like dogs or skeletons.
Not controversial, just a bad take. Irons play for the grind. Mains like to strawman argument
Big boy blocked me ;(
https://preview.redd.it/8z1i71icvu9g1.png?width=686&format=png&auto=webp&s=b06564abab4ee232ffb93404d95191b8f4f04238
Yeah that's about the average reaction you get out of anyone who pretends ironmen are the literal devil after you tell them they're talking out of their ass.
Lol. Irons play for the approval of others. Hence why they say stupid shit like this. So many ironmen only play for this misplaced sense of superiority that they have about doing something the more tedious way. Nobody is impressed.
This is one of the cringiest things I’ve seen on this sub and that’s saying a lot, thanks for the laugh
Nobody asked for your opinion. Dont pipe up.
Nobody asked for yours either yet here you are, let me guess, you're going to block me because you can't handle opposition to your bs.
Some ironmen would start demanding a buff to its droprate once it actually became useful lmao.
literally the only two things i've heard irons complain about are dragon cannon (easily go past 99 grinding for a set), and imbued heart, an absurdly strong item locked behind an arbitrarily long slayer grind.
irons like to grind. that's the point of the gamemode. mains just make shit up sometimes.
Which definitely isn't relevant to a buffed eternal gem in any way.
It was the first "big drop" i ever got, from a Wyrm task - And while it was insane to get 7-8m for it, I never understood why people even want a Eternal Slayer ring - As you say, it's 10 minutes of work to make enough Slayer Rings for a year lmao..
For the unhinged variant, It'd be sick if we could make a Binding Necklace version, akin to the Amulet of Chemistry/Alchemy for sure.
its really good for clues / saves bank space
Someone mentioned making them work like the ring if suffering for expeditious bracelets, an bracelets of slaughter.
An item being rare does not necessitate it being super powerful.
True, but none of these suggestions are close to "super powerful"
It’s ok and healthy for the game to have very rare items that are useless
It’s also ok and healthy for the game to have very rare items that aren’t useless lol. Nothing OP is asking for is even that incredible.
There is already imbued heart for that particular grind, it doesn’t need a second useful item
It’s ok for a game to have multiple rare and useful drops.
Having useful items locked behind a grind that can take 30m+ slayer xp is pretty bad actually
And your solution to that is to keep the items bad rather than make the grind less shitty?
what are you even saying lol. You’re the one arguing it should be super rare and bad.
Already exists in plethora, 3rd age, gilded items, stale baguette, the list goes on
Yeah cause everyone loves the feeling of getting insanely rare unique item thats totally worthless. How is that good for the game?
Having multiple rewards that are heavily dependent on RNG from the same grind isn't a good idea. The imbued heart grind fucking sucks and if a second significant reward were added to that grind it would be so much worse.
because having insanely rare items that are also insanely good feels bad (at times), there's a reason people don't like the heart grind, these items should be nice to haves not essentials. People don't grind for visages but if you get one thats awesome and feels good, if it felt like you had to get a visage it would be miserable. Having a rare item on the table is fun, means every kill you could hit the lottery but also doesn't make you feel like you're missing out on getting the drop.
Nobody likes getting an eternal gem because it's SO useless, and just feels like you lost the 50/50 for a heart. I don't think it hurts the game at all for it to fill a more interesting niche so the drop feels a bit better.
How is it bad for the game?
It’s not worthless it’s infinite teleports
The regular rings are a dime a dozen. Basically infinite teleports already. Both take up one inventory slot. One of these options takes minutes to acquire, one takes hundreds of hours. By the time you get an eternal gem, you’re probably already/close to 99 slayer anyway and don’t have much use for one.
It’s worthless. A small buff is 100% warranted.
I agree, let’s buff the stale baguette to be useful too
Weird, didn’t know the eternal slayer ring was a cosmetic item. I should wear mine more so I can show it off to everyone! It’ll look great on my character!
It’s actually better than cosmetic, it gives infinite teleports
This is a funny comment considering how many people are pet hunting
So you feel better when you get the right item duh
We already have those and they're called pets and cosmetics
I got one just before I hit 99 slayer, it's alright I guess, I mostly use it for clues
OP needs to make sailing player made island suggestion and add this as a reward from his island lol
Fan of #3
Allow us to create different bracelets by combing with 500 gems of a type would be required.
Or you could be me and think that the eternal enhanced teleport seed is what goes in the eternal slayer ring. Only to realize after making it that 1) it's not the right item, 2) it's unreversable and 3) it's untradable now
It's the biggest troll item cuz you wanted a heart and got this stupid gem instead
Just let us mount it in PoH
Let us mount it in the PoH
I think the idea of a different ring slots for a combat ring and a utility ring is interesting, would make a handful of rings like this more appealing
Love my eternal slayer ring. Bought it before I understood the value of money and have no regrets.
That being said maybe a sink could be added for the gems rather than further qol. This post hasn't convinced me that we need a heart 2.0. Like a new slayer helm recolour or maybe you could buy recolours with gems as second option to spending 1000 points
Maybe something like, 2 or 3 teleports to your task, per task? But I think that it aught to have some more teleports too... Short of a tele to your task, I can't think of anything else worth making it a chase item
Make us allowed to use extra eternal gems to make the slayer bracelets unlimited charges untradables (cries in 45m exp iron who went dry on heart )
I really like the idea of making chargeable versions of all jewelry that doesn’t already have an unlimited versions. So no glory, no chemistry since it has a chargeable version from mixology and probably others im forgetting but anything that doesn’t have that should def get a chargeable version that can be made with eternal gem imo
lol combine with any jewellery. recoil(e)? ring of suffering (rie)? ultor (e)?
Buffing it seems like a bad idea ngl
It’s good as it is. I was team ‘it’s not worth it’ till I bought one for clue scrolls/slayer. For 10M it’s an amazing QoL upgrade.
Play a normal account ur not made for struggle lil boy
I bought and never fully depleted exactly 1 slayer ring on the way to 99. The base item is very niche even for the intended purpose. On top of that its cumbersome and tedious to deal with (untradeable, have to unlock crafting, relatively high crafting requirement, mid teleports) its like giving a skull scepter unlimited teleports as a 100k stardust reward after getting 90 runecraft. Its just so random and only mildly more convenient for like 100 players ever.
I'd also like to see more superior monsters, there are 117 possible slayer tasks and only 39 possible superiors for 62 slayer monsters (I'm not including variants of a monster like the 3 living wyvern types unless the different variants have different superiors).
i got an idea, what if it can be upgraded to teleport to sea based slayer caves, maybe introduce a aquamarine locket and create a Sea-Prism Locket that you can bind to an isle whenever you kill a slayer monster on that isle. Charging it with local souls to enable safe tp with your entire boat. Obviously keep current ship tp rules but this would be pretty dope.
Either killing one to permanantly unlock the slayer location tp or just have it save one life form like a bounty amulet. Idk about this part.
EDIT: or simply lets us make eternal slaughter/expeditious bracelets. this one seems a bit more grounded but i like both ideas
As someone who decides to get the gem and not the heart on their ironman I agree
Someone is merching eternal gems i see
I always find it funny that the only use it has now is to make an eternal slayer ring, when even after a slayer ring runs out of charges, the normal slayer gem isn't used up. The normal gems are already eternal, Jagex!
if you use a (1) charge slayer ring in 31+ wildy, you can get free slayer gems. Not sure if they fixed this 1gp gem bug yet.
Maybe add a perk that whilst wearing it any further eternal gem drops are replaced with an imbued heart drop
Makes no sense when they arent even in the same drop table lol.
Such a stupid response. Yes they aren't in the same table but if you can code you can replace any drop with whatever you like.
I would like to know just how is that a "stupid response".
Sure you can code it like that, but that still doesnt make any sense whatsoever if you give it even a slight amount lf thought.
You roll and item on table X, oh no you have that item already, so heres an equally rare item from table Y so you dont have to start crying.
For this setting it'd literally be the dumbest and the most pathetic way to implement dry protection/pity drops.
Pretty much the kind of pity mechanic you in a different setting would implement to make sure a kid wont start crying after they lose, effectively guaranteeing they win every time without making it completely obvious.
If they actually were in the same table, it could maybe make the tiniest sliver sliver of sense to have the odds be marginally tilted towards getting the non-clogged item (but even that would stupid IMO).
In any case really, that would just absolutely NUKE the hell out of the price of an imbued heart straight back down to the 15-20m it was years ago, making it just a current eternal gem drop 2.0 for mains. Realistically changes nothing for ironmen aside from being equally rare as it currently is until you roll the UDT2 first, probs still remaining at around 15 million average slayer xp to get (granted I'm not exactly sure what the current average to go off of as an average is. I do know that the addition of araxytes reduced the number a decent bit).
Do I personally think the imbued heart grind needs changing? No, BUT I can see why some people wish something would be done to it.
I managed to get both gem and heart just around 22 million xp, almost purely spamming araxytes and smoke devils outside the "mandatory" slayer item unlocks since 87. Araxytes and turael rework made the grind a shitload easier but I know not every1 is a fan of npc contact prank calling turael and duradel repeatedly.
Your initial response was about it not making sense when they aren't in the same drop table. This is stupid on so many levels. From ignoring that it's beyond easy to code this out (as originally stated) to essentially stating that nothing on this game should change because that's how it's set up. Irregardless of what your other opinions are on the matter, it is a bang my head against the wall sort of response lol.
In response to your other thoughts...
Who said anything about crying? Why is this the go-to reply to poke some sort of response? Sounds like a copy-and-paste style response lacking any originality.
The imbued heart is one of the most out of place drops in the game. It's about 100 hours on rate, maybe 80-90 with a cannon, assuming you are focusing almost solely on smoke devils and araxytes. There are only a handful of drops which come close, all mega rares or show-off (and not key) items. Even the mega rare items will drop other key upgrades alongside whilst completing raids. The closest single comparison time-wise is full oathplate at 80 hours, which is also considerably more useful.
Tureal skipping and repeating the same 2 tasks over and over is one of the most boring grinds in osrs. If you go dry you nothing. No boss kc. No other drops. This is also why the eternal gem needs a boost because getting this as a drop is a completely worthless joke.
Good for you getting the heart. It doesn't make it any less miserable for others wanting it too.
As for tanking the price. Stop worrying about GE price and focus on how it impacts gameplay. If you get the balance right, the price will reflect its' usefulness.
Also, Jagex have added so many slayer bosses and content like TDs which distract from key tasks like araxytes and smoke devils, pushing players into a miserable post 99 grind. Can only imagine this is partly why the heart has an over-inflated price for where it really should be as fewer players will naturally get this drop.
The fix is either increase supply or reduce demand, I.e. bringing the price down is the fix. And the gem needs increased demand and reduced supply to bring the price up, the whole point of the argument. My idea does both in one go. Adding the heart to boss drop tables as another solution would only make the eternal gem rarer, also serving to increase the price. What's the difference?
How is it stupid on "so many levels", please enlighten me. I genuinely cant understand how it'd be completely fine to just randomly double an items effective drop rate, based on rolling a unique on a completely separate table.
Im not worrying about the price, I'm simply stating the obvious fact about what would happen when an item of which price is half-dependent on its rarity, suddenly is made 2x more common. Its literally the very basics of economy.
Meanwhile the other half of its price, the usefullness part, does not come from it giving 5 max hits to a toxic trident, nobody cares about that, buy forgotten brews for your trident to get 4 guaranteed max hits at a cost of uhhh, 500gp/dose... lol
It comes from the fact that wthe heart gives 5 max hits to the tumeken's shadow. Its physically both cheaper (mains) and easier(irons) to get 5 max hits for a shadow from the saturated heart than it is to buy/pvm ancestral(dogshit rates, literally almost as rare as a shadow from toa)/virtus robes(just very fucking rare). 110m gp for 5 guaranteed megarare max hits is an uncredibly good deal, hell, I think it should not even be so cheap.
I cannot see a way how jagex would "balance" the heart back from where it would be put to after an effectively doubled drop rate. Very little things would change for pre-shadow irons, while it would be cheaper than a virtus robe top to buy for mains.
How else can I explain hahaha? Your response is about the drop table, nothing else. The drop table isn't a major issue and ignores all other facets of your more recent argument. This isn't an issue and an analogy of pointing this out is like 'we can't cross to the other side of the bank because there's a river in the way' - just build a bridge.
Focusing solely on price is such a short-term viewpoint which ignores the underlying issues around the item, which is how I see your take on this.
You also contradict yourself saying 'I'm not worried about price' and several times in your post say how it would suck if the price tanked. Which is it?
As explained before, the imbued heart is out of place in relation to other items. The price should be nuked OR there needs to be an alternative. Forgotten brews are by far from an ideal alternative. They tank your stats, are not infinite, and the gameplay loop for obtaining them is broken af.
Are you going to listen to the logic of the heart being out of place or provide a counter argument? All I see is this huge focus on how bad it would be for the economy if the price crashed. How?
If, as you point out, we have all been brewing up with forgotten brews then crashing the heart will have a very negligible impact on the DPS of various bosses, so no change there. If suddenly we are all smashing every monster with crazy extra dps on a shadow then there is a huge gap which needs filling.
Also, virtus isn't that rare to obtain. It's relatively cheap for starters and has been designed so you will hit the drop rate when obtaining all rings / axe pieces from all 4 dt2 bosses. Ancestral does need fixing in chambers - the whole cox drops a crying out for help - agree with you there. However, in ToA you already cap out with virtus and other BIS mage gear. Ancestral is actually worse than virtus there.
And again focusing on 5 max hits being cheap at 110m is contradicting yourself with your point about forgotten brews because it isn't 5 max hits over the brew, is it? But we all know we rarely bring forgotten brews to PvM.
The whole underlying point is make the heart grind better by at least adding something to the eternal gem. As said before, you either make the heart more common or you reduce the demand by providing a better alternative to forgotten brews.
Love seeing your deleted comment on my notification. Just wow. You, my friend, need to go back to school to develop some critical thinking skills. If you even went in the first place 😆
I wouldn't hate that. I have 4 eternal gems and no heart.
Apparently others disagree and want you to keep getting gem drops
As a uim who immediately dropped the gem they got during slayer grind. No.
I like the second option best, for now. I also like the idea of using an eternal gem to change the jewelry slot that items normally are, like changing a ring of wealth into a bracelet of wealth, or an amulet of fury into a ring of fury (probably too OP).
I’m good with #1 but just because something is rare doesnt mean it needs to be useful. Like megarare potions in clues, it’s just a miss on the good thing.
Slayer Rings could be more useful if they added damage to slayer tasks or some other benefit with said ring. Currently, there is no reason to ever use it as a ring for slaying..just tp. It would fit the theme better to give something more beneficial as a Slayer benefit
Chisel + Eternal Gem = Eternal Shards
Eternal Shard + Normal jewelry = Eternal variant (except glory)